133 lines
2.4 KiB
Plaintext
133 lines
2.4 KiB
Plaintext
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#===============================================================================
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# magic
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#===============================================================================
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[behavior = holy_ground]
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<on_init = 0>
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hit = 3, 10, 12, 22, 6, 6
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round_event = 1, 1
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<on_round = 0>
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hit = 3, 10, 12, 22, 6, 6
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round_event = 1, 1
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[behavior = totem_hit]
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<on_init = 0>
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hit = 1, 0, 10, 10, 10, 10
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round_event = 1, 1
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<on_round = 0>
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hit = 1, 0, 10, 10, 10, 10
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round_event = 1, 1
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[behavior = fumes]
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<on_init = 0>
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hit = 1, 4, 8, 16, 6, 8
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round_event = 1, 1
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<on_round = 0>
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hit = 1, 4, 8, 16, 6, 8
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round_event = 1, 1
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[behavior = lava_river]
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<on_init = 0>
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hit = 1, 2, 10, 10, 20, 20
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state = 1
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[behavior = ring_of_protection]
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<on_init = 0>
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round_event = 1, 1
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handicap = 100, 12, 3, 3, 1, 3, 3, 0, 2
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<on_round = 0>
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handicap = 100, 12, 3, 3, 1, 3, 3, 0, 2
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round_event = 1, 1
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X<on_round = 0>
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x hit = 1, 2, 10, 10, 20, 20
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x round_event = 1, 1
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#===============================================================================
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# other
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#===============================================================================
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[behavior = push]
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<on_click = 0>
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play_sound.MOVE_STONE = 0
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push=1
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[behavior = chest_offer]
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<on_click = 0>
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play_sound.door = 0
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item_offer = 0,1
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[behavior = item_offer]
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<on_click = 0>
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item_offer = 0,1
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[behavior = shop_offer]
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<on_move = 0,2>
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do_click=0
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<on_click = 0>
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play_sound.door = 0
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item_offer = 1,3
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[behavior = magic_offer]
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<on_move = 0,2>
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do_click=0
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<on_click = 0>
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play_sound.door = 0
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item_offer = 1,4
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[behavior = hand_offer]
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<on_click = 0>
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item_offer = 1,12
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[behavior = sarc_offer]
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<on_click = 0>
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play_sound.move_stone = 0
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item_offer = 0,1
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[behavior = gate_l]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.RUSTY_GATE = 0
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end_round=1
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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block = 1
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play_sound.RUSTY_GATE = 0
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[behavior = gate_w]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.door = 0
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end_round=1
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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block = 1
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play_sound.door = 0
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