Undercroft/undercroft_windows_i110/data/defs/global_behavior.txt

133 lines
2.4 KiB
Plaintext

#===============================================================================
# magic
#===============================================================================
[behavior = holy_ground]
<on_init = 0>
hit = 3, 10, 12, 22, 6, 6
round_event = 1, 1
<on_round = 0>
hit = 3, 10, 12, 22, 6, 6
round_event = 1, 1
[behavior = totem_hit]
<on_init = 0>
hit = 1, 0, 10, 10, 10, 10
round_event = 1, 1
<on_round = 0>
hit = 1, 0, 10, 10, 10, 10
round_event = 1, 1
[behavior = fumes]
<on_init = 0>
hit = 1, 4, 8, 16, 6, 8
round_event = 1, 1
<on_round = 0>
hit = 1, 4, 8, 16, 6, 8
round_event = 1, 1
[behavior = lava_river]
<on_init = 0>
hit = 1, 2, 10, 10, 20, 20
state = 1
[behavior = ring_of_protection]
<on_init = 0>
round_event = 1, 1
handicap = 100, 12, 3, 3, 1, 3, 3, 0, 2
<on_round = 0>
handicap = 100, 12, 3, 3, 1, 3, 3, 0, 2
round_event = 1, 1
X<on_round = 0>
x hit = 1, 2, 10, 10, 20, 20
x round_event = 1, 1
#===============================================================================
# other
#===============================================================================
[behavior = push]
<on_click = 0>
play_sound.MOVE_STONE = 0
push=1
[behavior = chest_offer]
<on_click = 0>
play_sound.door = 0
item_offer = 0,1
[behavior = item_offer]
<on_click = 0>
item_offer = 0,1
[behavior = shop_offer]
<on_move = 0,2>
do_click=0
<on_click = 0>
play_sound.door = 0
item_offer = 1,3
[behavior = magic_offer]
<on_move = 0,2>
do_click=0
<on_click = 0>
play_sound.door = 0
item_offer = 1,4
[behavior = hand_offer]
<on_click = 0>
item_offer = 1,12
[behavior = sarc_offer]
<on_click = 0>
play_sound.move_stone = 0
item_offer = 0,1
[behavior = gate_l]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 1, 1, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
block = 0
play_sound.RUSTY_GATE = 0
end_round=1
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
block = 1
play_sound.RUSTY_GATE = 0
[behavior = gate_w]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 1, 1, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
block = 0
play_sound.door = 0
end_round=1
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
block = 1
play_sound.door = 0