Initialized with Windows v1.10 (2024-01-01)

Base game
main
Nes370 2024-05-21 03:19:44 -07:00
commit 18ca5bba44
1139 changed files with 172974 additions and 0 deletions

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xdata_file = data_bin.dat
xdata_file = data_def.dat
xdata_root = data

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sound.wraith_att = data\sound\enemy\wraith.wav
--------------------------------------------------------------------------------
[sprite = bonewraith_s]
bitmap = data\enemy\bonewraith_s.gif, 2,2,1
[sprite = bonewraith_a]
bitmap = data\enemy\bonewraith_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = bonewraith_h]
bitmap = data\enemy\bonewraith_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = bonewraith]
name = bone wraith
editor_icon = 2
category = 1
hp = 90
exp= 120
resistance = 5,-5,999,20
flip_animation=0
alpha = 220
blending = 1
items.100 = remains
items.30 = money5
items.15 = fine_dirk,short_sword,short_sword_of_cold,rusty_dirk
items.15 = buckler,broken_small_shield,small_shield
items.10 = leather_vest,serpent_vest,sturdy_vest,leather_armor
items.10 = band,leather_gloves
items.5 = protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 8,20
elemental_power = 1,2,10
play_sound.wraith_att = 0
--------------------------------------------------------------------------------
[enemy = bonewraith_respawn]
name = bone wraith
editor_icon = 3
category = 1
hp = 90
exp= 120
alpha = 220
blending = 1
resistance = 5,-5,999,20
flip_animation=0
death_global = 252,1
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 8,20
elemental_power = 1,2,10
play_sound.wraith_att = 0
--------------------------------------------------------------------------------
[enemy = bonenight]
name = bone nightmare
editor_icon = 4
category = 1
hp = 150
exp= 200
resistance = 7,-5,999,30
flip_animation=0
alpha = 220
blending = 1
items.100 = remains
items.30 = money5
items.15 = fine_dirk,short_sword,short_sword_of_cold,rusty_dirk
items.15 = buckler,broken_small_shield,small_shield
items.10 = leather_vest,serpent_vest,sturdy_vest,leather_armor
items.10 = band,leather_gloves
items.5 = protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 10,22
elemental_power = 1,5,12
handicap=1,20,2,4,0,0
play_sound.wraith_att = 0
--------------------------------------------------------------------------------
[enemy = boneBOSS]
name = frozen tomb master
editor_icon = 3
category = 1
hp = 500
exp= 1000
resistance = 10,-5,999,30
flip_animation=0
xalpha = 255
blending = 1
items.100 = remains
items.100 = money5
items.100 = ice_cleaver,hard_cold_cudgel,diseased_spiky_club
items.100 = leather_vest,sturdy_vest
items.100 = rope_of_energy,belt_of_life,band_of_shadows
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 14,28
elemental_power = 1,5,20
handicap=1,30,3,5,0,0
play_sound.wraith_att = 0

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--------------------------------------------------------------------------------
sound.rat_att = data\sound\enemy\rat.wav
[sprite = smallrat_s]
bitmap = data\enemy\smallrat_s.gif, 1,1,1
[sprite = smallrat_a]
bitmap = data\enemy\smallrat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallrat_h]
bitmap = data\enemy\smallrat_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallrat_f]
bitmap = data\enemy\smallrat_f.gif, 1,1,1
[enemy = smallrat]
name = small rat
editor_icon = 5
category = 3
hp = 25
resistance = 2,0,0,0
exp = 35
<stay = smallrat_s>
<frozen = smallrat_f>
<hit = smallrat_h>
<close_attack = smallrat_a>
hit_power = 7, 15
play_sound.rat_att = 0
[enemy = smallrat_respawn]
name = small rat
editor_icon = 6
category = 3
hp = 25
resistance = 2,0,0,0
exp = 35
death_global = 255,1
<stay = smallrat_s>
<frozen = smallrat_f>
<hit = smallrat_h>
<close_attack = smallrat_a>
hit_power = 7, 15
play_sound.rat_att = 0

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sound.beatle_att = data\sound\enemy\beatle.wav
--------------------------------------------------------------------------------
[sprite = beetle_s]
bitmap = data\enemy\beetle_s.gif, 1,1,1
[sprite = beetle_a]
bitmap = data\enemy\beetle_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = beetle_h]
bitmap = data\enemy\beetle_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = beetle_f]
bitmap = data\enemy\beetle_f.gif, 1,1,1
[enemy = beetle]
name = stun beetle
editor_icon = 7
hp = 30
exp = 40
resistance = 3, 0, 0, 999
<stay = beetle_s>
<frozen = beetle_f>
<hit = beetle_h>
<close_attack = beetle_a>
hit_power = 9,14
handicap=11,25,1,1,0,0
play_sound.beatle_att = 0
[enemy = beetle_respawn]
name = stun beetle
editor_icon = 8
hp = 30
exp = 40
resistance = 3, 0, 0, 999
death_global = 254,1
<stay = beetle_s>
<frozen = beetle_f>
<hit = beetle_h>
<close_attack = beetle_a>
hit_power = 9,14
handicap=11,25,1,1,0,0
play_sound.beatle_att = 0

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sound.wolf_att = data\sound\enemy\wolf.wav
sound.wolf_hit = data\sound\enemy\wolf_hit.wav
--------------------------------------------------------------------------------
[sprite = wolf_s]
bitmap = data\enemy\wolf_s.gif, 1,1,1
[sprite = wolf_a]
bitmap = data\enemy\wolf_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wolf_h]
bitmap = data\enemy\wolf_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wolf_f]
bitmap = data\enemy\wolf_f.gif, 1,1,1
[enemy = wolf]
name = wolf
editor_icon = 3
category = 3
hp = 70
exp = 100
resistance = 5,2,4,2
items.50 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
play_sound.wolf_hit = 0
<close_attack = wolf_a>
hit_power = 15, 23
play_sound.wolf_att = 0
[enemy = wolf_respawn]
name = wolf
editor_icon =4
category = 3
hp = 70
exp = 100
resistance = 5,2,4,2
items.50 = trophy_animal_fur
death_global = 253,1
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
play_sound.wolf_hit = 0
<close_attack = wolf_a>
hit_power = 15, 23
play_sound.wolf_att = 0

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sound.tree_att = data\sound\enemy\tree.wav
[sprite = treetroll_s]
bitmap = data\enemy\treetroll_s.gif, 1,1,1
[sprite = treetroll_a]
bitmap = data\enemy\treetroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = treetroll_h]
bitmap = data\enemy\treetroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = treetroll_f]
bitmap = data\enemy\treetroll_f.gif, 1,1,1
[enemy = barkmonster]
name = bark monster
editor_icon = 8
flip_animation = 0
hp = 75
resistance = 8,-8,2,999
exp = 100
items.50 = trophy_uncommon_wood
<stay = treetroll_s>
<frozen = treetroll_f>
<hit = treetroll_h>
<close_attack = treetroll_a>
hit_power = 12, 21
play_sound.tree_att = 0

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[enemy = dog]
name = mad dog
editor_icon = 5
category = 3
hp = 70
exp = 100
resistance = 5,2,2,2
death_global=31,1
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
<close_attack = wolf_a>
hit_power = 10, 25
play_sound.wolf_att = 0

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sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = firedemon_s]
bitmap = data\enemy\firedemon_s.gif, 2,2,1
[sprite = firedemon_a]
bitmap = data\enemy\firedemon_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = firedemon_h]
bitmap = data\enemy\firedemon_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = firedemon]
name = fire demon
editor_icon = 2
hp = 250
exp = 300
resistance = 30, 999, -10, 20
move = 100, 30
death_activate=1,47,10
category = 2
handicap_resistance = 1
items.100 = trophy_horn
items.100 = trophy_horn
items.100 = trophy_small_gems
items.100 = trophy_small_gems
items.100 = trophy_small_gems
items.100 = trophy_small_gems
items.100 = ring_of_flames,ring_of_energy,snowflake_amulet
<stay = firedemon_s>
<hit = firedemon_h>
play_sound.skeleton_att = 0
<close_attack = firedemon_a>
elemental_power = 0, 15,30
play_sound.skeleton_att = 0
<range_attack = firedemon_a>
fly_effect = 1, 20, 20
elemental_power = 0, 15,25
play_sound.skeleton_att = 0

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sound.worm_att = data\sound\enemy\slime.wav
[sprite = worm_s]
bitmap = data\enemy\worm_s.gif, 1,1,1
[sprite = worm_a]
bitmap = data\enemy\worm_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = worm_h]
bitmap = data\enemy\worm_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = worm_f]
bitmap = data\enemy\worm_f.gif, 1,1,1
[enemy = giant_worm]
name = giant worm
editor_icon = 8
hp = 180
exp = 250
resistance = 5,0,0,999
death_activate = 77, 9, 12
<stay = worm_s>
<frozen = worm_f>
<hit = worm_h>
<close_attack = worm_a>
hit_power = 11,22
play_sound.worm_att = 0

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sound.rat_att = data\sound\enemy\rat.wav
[sprite = rat_s]
bitmap = data\enemy\rat_s.gif, 1,1,1
[sprite = rat_a]
bitmap = data\enemy\rat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rat_h]
bitmap = data\enemy\rat_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rat_f]
bitmap = data\enemy\rat_f.gif, 1,1,1
[enemy = rat]
name = rat
editor_icon = 8
category = 3
hp = 60
exp = 60
resistance = 4,4,4,8
items.100 = rat_meat
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
hit_power = 8,20
play_sound.rat_att = 0

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sound.spider_att = data\sound\enemy\spider.wav
[sprite = smallspider_s]
bitmap = data\enemy\smallspider_s.gif, 1,1,1
[sprite = smallspider_a]
bitmap = data\enemy\smallspider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_h]
bitmap = data\enemy\smallspider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_f]
bitmap = data\enemy\smallspider_f.gif, 1,1,1
[enemy = smallspider]
name = small spider
editor_icon = 9
hp = 80
exp = 150
resistance = 4, 0, 0, 30
handicap_resistance = 2
items.30 = trophy_poison_follicle
<stay = smallspider_s>
<frozen = smallspider_f>
<hit = smallspider_h>
<close_attack = smallspider_a>
hit_power = 7, 20
elemental_power = 2, 1, 10
handicap= 2,20,1,3,5,12
play_sound.spider_att = 0

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sound.spider_att = data\sound\enemy\spider.wav
[sprite = spider_s]
bitmap = data\enemy\spider_s.gif, 1,1,1
[sprite = spider_a]
bitmap = data\enemy\spider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = spider_h]
bitmap = data\enemy\spider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[sprite = spider_f]
bitmap = data\enemy\spider_f.gif, 1,1,1
[enemy = spider]
name = spider
editor_icon = 8
hp = 200
resistance = 8,8,8,999
handicap_resistance = 2
move = 100, 20
exp = 300
items.50 = trophy_poison_follicle
items.50 = trophy_poison_follicle
items.50 = trophy_poison_follicle
<stay = spider_s>
<frozen = spider_f>
<hit = spider_h>
<close_attack = spider_a>
hit_power = 13,30
elemental_power = 2, 5, 15
handicap = 2, 35, 5, 10, 8, 20
play_sound.spider_att = 0
<range_attack = spider_a>
fly_effect.poison_spit = 47, 2
elemental_power = 2, 5, 15
play_sound.spider_att = 0

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sound.rimbrock_att = data\sound\enemy\rimbrock.wav
sound.ukmar_no = data\sound\enemy\ukmar_no.wav
[sprite = ukmar_s]
bitmap = data\enemy\gorilla_s.gif, 1,1,1
[sprite = ukmar_a]
bitmap = data\enemy\gorilla_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ukmar_h]
bitmap = data\enemy\gorilla_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ukmar_f]
bitmap = data\enemy\gorilla_f.gif, 1,1,1
[enemy = ukmar_peace]
name = ukmar
move=0,0
editor_icon = 1
immortal=1
hp = 0
stay_random = 1500, 4000
<stay = ukmar_s>
[enemy = ukmar_fight]
name = ukmar
editor_icon = 1
hp = 300
move=0,0
exp = 400
resistance = 5, 2, 2, 0
death_activate = 77, 1, 9
death_sound = ukmar_no
<stay = ukmar_s>
<frozen = ukmar_f>
<hit = ukmar_h>
<close_attack = ukmar_a>
hit_power = 20, 35
handicap = 11,25,1,1,0,0
play_sound.rimbrock_att = 0

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sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = firedemon_s]
bitmap = data\enemy\firedemon_s.gif, 2,2,1
[sprite = firedemon_a]
bitmap = data\enemy\firedemon_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = firedemon_h]
bitmap = data\enemy\firedemon_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[enemy = firedemon]
name = fire demon
editor_icon = 2
hp = 300
exp = 450
resistance = 30, 999, -10, 20
move = 100, 30
death_activate=1,47,10
category = 2
handicap_resistance = 1
items.30=explosive_powder
items.50=trophy_horn
items.10=trophy_horn
items.20=trophy_small_gems
<stay = firedemon_s>
<hit = firedemon_h>
play_sound.skeleton_att = 0
<close_attack = firedemon_a>
elemental_power = 0, 15,30
play_sound.skeleton_att = 0
<range_attack = firedemon_a>
fly_effect = 1, 20, 20
elemental_power = 0, 15,25
play_sound.skeleton_att = 0

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sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = firelord_s]
bitmap = data\enemy\firelord_s.gif, 1,1,1
[sprite = firelord_a]
bitmap = data\enemy\firelord_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = firelord_h]
bitmap = data\enemy\firelord_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = firelord]
name = fire lord
editor_icon = 5
hp = 1500
exp = 3000
resistance = 5, 999, -4, 10
move = 100, 30
death_global=32,1
size=2
category = 2
handicap_resistance = 99
items.100=ruby
items.100=money640
items.100=money320
items.100=amulet_of_hell
items.100=bow_of_fire,glowing_short_sword,diseased_spiky_club,red_power_gem,fist_of_flame
items.100=ethereal_axe,short_sword_of_flames,veteran_cleaver,exeptional_impaler,ram_staff
items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit
items.100=phoenix_wand,elemental_wand,freezing_rod,bone_dagger,vicious_fork,dark_blade,short_flail
<stay = firelord_s>
<hit = firelord_h>
play_sound.firelord_att = 0
<close_attack = firelord_a>
hit_power = 10,30
elemental_power = 0, 10,30
play_sound.firelord_att = 0
handicap = 11,30,1,1,0,0
<range_attack = firelord_a>
fly_effect = 1, 20, 30
elemental_power = 0, 10,30
play_sound.firelord_att = 0

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sound.tree_att = data\sound\enemy\tree.wav
[sprite = treetroll_s]
bitmap = data\enemy\treetroll_s.gif, 1,1,1
[sprite = treetroll_a]
bitmap = data\enemy\treetroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = treetroll_h]
bitmap = data\enemy\treetroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = treetroll_f]
bitmap = data\enemy\treetroll_f.gif, 1,1,1
[enemy = treetroll]
name = forest troll
editor_icon = 8
flip_animation = 0
hp = 300
resistance = 10,-9,6,999
exp = 300
items.50 = trophy_uncommon_wood
items.40 = wooden_cudgel
items.10 = tooth_necklace
<stay = treetroll_s>
<frozen = treetroll_f>
<hit = treetroll_h>
<close_attack = treetroll_a>
hit_power = 12, 28
play_sound.tree_att = 0

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sound.lizard_att = data\sound\enemy\lizard.wav
[sprite = lavalizard_s]
bitmap = data\enemy\lavalizard_s.gif, 1,1,1
[sprite = lavalizard_a]
bitmap = data\enemy\lavalizard_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = lavalizard_h]
bitmap = data\enemy\lavalizard_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[enemy = lavalizard]
name = lava lizard
editor_icon = 6
hp = 200
exp = 300
resistance = 10, 999, -6, 10
#death_activate=1,47,10
category = 3
items.50=trophy_horn
items.10=trophy_horn
<stay = lavalizard_s>
<hit = lavalizard_h>
play_sound.lizard_att = 0
<close_attack = lavalizard_a>
hit_power = 10,25
elemental_power = 0,5,20
play_sound.lizard_att = 0

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[sprite = redhood_s]
bitmap = data\enemy\redhood_s.gif, 1,1,1
[sprite = redhood_a]
bitmap = data\enemy\redhood_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = redhood_h]
bitmap = data\enemy\redhood_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = redhood_f]
bitmap = data\enemy\redhood_f.gif, 1,1,1
[enemy = redhood2]
name = red_hood
editor_icon = 3
category = 3
hp = 400
exp = 600
resistance = 9, 5, 5, 5
items.50=money320
items.50=money320
items.50=money320
items.100=dagger,rusty_dirk,fine_dirk,poisoned_dirk
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,finder's_necklace
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit
<stay = redhood_s>
<frozen = redhood_f>
<hit = redhood_h>
<close_attack = redhood_a>
play_sound.whip = 0
hit_power = 10,30

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sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = rocktroll_s]
bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
bitmap = data\enemy\rocktroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rocktroll_h]
bitmap = data\enemy\rocktroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = rocktroll]
name = rock troll
editor_icon = 5
hp = 400
resistance = 15, 5, 5, 20
move = 100, 20
size=2
exp = 900
handicap_resistance = 11
items.50=trophy_small_gems
items.30=stone_club
<stay = rocktroll_s>
<hit = rocktroll_h>
<close_attack = rocktroll_a>
hit_power = 15,40
handicap=11,20,3,6,0,0
play_sound.firelord_att = 0
<range_attack = rocktroll_a>
hit_power = 15,30
fly_effect.FLY_BOULDER = 100, 50
play_sound.firelord_att = 0

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@ -0,0 +1,44 @@
sound.yaga_att = data\sound\enemy\yaga.wav
[sprite = yaga_s]
bitmap = data\enemy\yaga_s.gif, 1,1,1
[sprite = yaga_a]
bitmap = data\enemy\yaga_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = yaga_h]
bitmap = data\enemy\yaga_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = yaga]
name = yaga
editor_icon = 3
category = 3
hp = 600
exp = 1200
resistance = 5,0,0,5
handicap_resistance = 99
items.100 = rotten_eye
items.100 = tree_frog,spider,rat
items.100 = scroll_of_wisdom,revive_potion,fungus_sapientia,elixir_of_power
items.100 = blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,battle_orb,scroll_of_fireball,orb_of_telekinesis,arctic_orb,loathsome_idol,mummyfied_head,herbarium
<stay = yaga_s>
<hit = yaga_h>
play_sound.yaga_att = 0
<frozen = yaga_s>
#poisoned
<close_attack.50 = yaga_a>
play_sound.yaga_att = 0
hit_power = 10,28
elemetnal_power = 2, 5, 20
handicap = 2, 30, 3, 10, 8, 20
#frozen
<close_attack.50 = yaga_a>
play_sound.yaga_att = 0
hit_power = 10,28
elemetnal_power = 1, 5, 20
handicap = 1, 30, 2, 5, 8, 20

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sound.rat_att = data\sound\enemy\rat.wav
[sprite = bat_sleeping]
bitmap = data\enemy\bat_sleeping.gif, 1,1,1
offset = 0, -90
[sprite = bat_s]
bitmap = data\enemy\bat_s.gif, 3,3,1
offset = 0, -50
[sprite = bat_a]
bitmap = data\enemy\bat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
offset = 0, -50
[enemy = bat_sleeping]
name = bat
editor_icon = 4
hp = 0
immortal=1
resistance = 0, 0, 0, 0
move=0,0
category = 3
<stay = bat_sleeping>
[enemy = bat]
name = blood bat
editor_icon = 4
hp = 100
exp = 400
resistance = 5,20,20,20
handicap_resistance = 1
category = 3
<stay = bat_s>
<hit = bat_s>
<close_attack = bat_a>
hit_power = 10,30
elemental_power = 2,10,20
handicap=2,15,2,5,10,20
play_sound.rat_att = 0
[enemy = bat_respawn]
name = blood bat
editor_icon = 6
hp = 100
exp = 400
resistance = 5,20,20,20
category = 3
death_global=255,1
<stay = bat_s>
<hit = bat_s>
<close_attack = bat_a>
hit_power = 10,30
elemental_power = 2,10,20
handicap=2,15,2,5,10,20
play_sound.rat_att = 0

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sound.wolf_att = data\sound\enemy\wolf.wav
sound.wolf_hit = data\sound\enemy\wolf_hit.wav
[sprite = wolf_s]
bitmap = data\enemy\wolf_s.gif, 1,1,1
[sprite = wolf_a]
bitmap = data\enemy\wolf_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wolf_h]
bitmap = data\enemy\wolf_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wolf_f]
bitmap = data\enemy\wolf_f.gif, 1,1,1
[enemy = dire_wolf]
name = dire wolf
editor_icon = 1
category = 3
hp = 400
resistance = 15,10,15,10
exp = 800
items.100 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
play_sound.wolf_hit = 0
<close_attack = wolf_a>
hit_power = 15,40
play_sound.wolf_att = 0
[enemy = dire_wolf_quest]
name = dire wolf
editor_icon = 2
category = 3
hp = 500
resistance = 15,10,15,10
death_activate=1,5,45
exp = 1600
items.100 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
play_sound.wolf_hit = 0
<close_attack = wolf_a>
hit_power = 20,50
play_sound.wolf_att = 0

View File

@ -0,0 +1,37 @@
[sprite = icetroll_s]
bitmap = data\enemy\icetroll_s.gif, 1,1,1
[sprite = icetroll_a]
bitmap = data\enemy\icetroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = icetroll_h]
bitmap = data\enemy\icetroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = icetroll]
name = ice troll
editor_icon = 7
hp = 400
resistance = 25, -10, 999, 18
move = 100, 20
size=2
exp = 1200
handicap_resistance = 1
items.50=trophy_small_gems
items.30=stone_club
items.20=polar_ring,glacial_ring
<stay = icetroll_s>
<hit = icetroll_h>
<close_attack = icetroll_a>
hit_power = 15,40
elemental_power = 1, 10,35
handicap=1,35,4,7,0,0
play_sound.skill_frost = 0
<range_attack = icetroll_a>
elemental_power = 1, 10,35
fly_effect = 0, 100, 50
play_sound.skill_frost = 0

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@ -0,0 +1,34 @@
sound.tree_att = data\sound\enemy\tree.wav
[sprite = treetroll_s]
bitmap = data\enemy\treetroll_s.gif, 1,1,1
[sprite = treetroll_a]
bitmap = data\enemy\treetroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = treetroll_h]
bitmap = data\enemy\treetroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = treetroll_f]
bitmap = data\enemy\treetroll_f.gif, 1,1,1
[enemy = treetroll]
name = tree troll
editor_icon = 8
flip_animation = 0
hp = 300
resistance = 12,-7,6,999
exp = 600
items.50 = trophy_uncommon_wood
items.40 = wooden_cudgel
items.10 = tooth_necklace
<stay = treetroll_s>
<frozen = treetroll_f>
<hit = treetroll_h>
<close_attack = treetroll_a>
hit_power = 15,35
play_sound.tree_att = 0

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@ -0,0 +1,52 @@
sound.wolf_att = data\sound\enemy\wolf.wav
sound.wolf_hit = data\sound\enemy\wolf_hit.wav
[sprite = wolf_s]
bitmap = data\enemy\wolf_s.gif, 1,1,1
[sprite = wolf_a]
bitmap = data\enemy\wolf_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wolf_h]
bitmap = data\enemy\wolf_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wolf_f]
bitmap = data\enemy\wolf_f.gif, 1,1,1
[enemy = white_wolf]
name = white wolf
editor_icon = 3
hp = 200
resistance = 8, 2, 5, 2
category = 3
exp = 400
items.50 = trophy_animal_fur
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
play_sound.wolf_hit = 0
<close_attack = wolf_a>
hit_power = 15,30
play_sound.wolf_att = 0
[enemy = white_wolf_respawn]
name = white wolf
editor_icon = 6
hp = 200
resistance = 8, 2, 5, 2
category = 3
exp = 400
items.50 = trophy_animal_fur
death_global = 253,1
<stay = wolf_s>
<frozen = wolf_f>
<hit = wolf_h>
play_sound.wolf_hit = 0
<close_attack = wolf_a>
hit_power = 15,30
play_sound.wolf_att = 0

View File

@ -0,0 +1,41 @@
sound.rat_att = data\sound\enemy\rat.wav
[sprite = bat_sleeping]
bitmap = data\enemy\bat_sleeping.gif, 1,1,1
offset = 0, -90
[sprite = bat_s]
bitmap = data\enemy\bat_s.gif, 3,3,1
offset = 0, -50
[sprite = bat_a]
bitmap = data\enemy\bat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
offset = 0, -50
[enemy = bat_sleeping]
name = blood bat
editor_icon = 4
hp = 0
immortal=1
resistance = 0, 0, 0, 0
handicap_resistance = 1
move=0,0
category = 3
<stay = bat_sleeping>
[enemy = bat]
name = blood bat
editor_icon = 4
hp = 200
exp = 500
resistance = 5,20,20,20
handicap_resistance = 1
category = 3
<stay = bat_s>
<hit = bat_s>
<close_attack = bat_a>
hit_power = 15,35
elemental_power = 2,10,20
handicap=2,15,3,5,5,20
play_sound.rat_att = 0

View File

@ -0,0 +1,66 @@
sound.wraith_att = data\sound\enemy\wraith.wav
[sprite = bonewraith_s]
bitmap = data\enemy\bonewraith_s.gif, 2,2,1
[sprite = bonewraith_a]
bitmap = data\enemy\bonewraith_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = bonewraith_h]
bitmap = data\enemy\bonewraith_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = bonewraith]
name = ice bones
editor_icon = 2
category = 1
hp = 400
exp=1000
resistance = 40,-5,999,20
handicap_resistance=1
flip_animation=0
alpha = 220
blending = 1
items.60=money160
items.50=remains
items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots
items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 10,35
elemental_power = 1,15,35
handicap=1,15,3,5,0,0
play_sound.wraith_att = 0
`=====================================================
[enemy = bonenight]
name = ice nightmare
editor_icon = 2
category = 1
hp = 550
exp=2000
resistance = 60,-5,999,20
handicap_resistance=1
flip_animation=0
alpha = 220
blending = 1
items.60=money160
items.50=remains
items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots
items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 15,35
elemental_power = 1,15,40
handicap=1,35,3,5,0,0
play_sound.wraith_att = 0

View File

@ -0,0 +1,36 @@
sound.skeleton_att = data\sound\enemy\skeleton.wav
[sprite = burnbones_s]
bitmap = data\enemy\burnbones_s.gif, 2,2,1
[sprite = burnbones_a]
bitmap = data\enemy\burnbones_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = burnbones_h]
bitmap = data\enemy\burnbones_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = burning_skeleton]
name = burning bones
editor_icon = 9
hp = 500
exp = 3000
resistance = 50,999,-5,20
handicap_resistance = 1
category = 1
flip_animation=0
items.60=money160
items.50=remains
items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots
items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = burnbones_s>
<hit = burnbones_h>
<close_attack = burnbones_a>
hit_power = 20,45
elemental_power = 0,10,30
play_sound.skeleton_att = 0

View File

@ -0,0 +1,29 @@
sound.worm_att = data\sound\enemy\slime.wav
[sprite = worm_s]
bitmap = data\enemy\worm_s.gif, 1,1,1
[sprite = worm_a]
bitmap = data\enemy\worm_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = worm_h]
bitmap = data\enemy\worm_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = worm_f]
bitmap = data\enemy\worm_f.gif, 1,1,1
[enemy = corpse_eater]
name = corpse_eater
editor_icon = 8
hp = 400
exp =750
resistance = 5,0,0,5
<stay = worm_s>
<frozen = worm_f>
<hit = worm_h>
<close_attack = worm_a>
hit_power = 15,35
elemental_power = 2,7,27
handicap=2,15,3,5,7,27
play_sound.worm_att = 0

View File

@ -0,0 +1,39 @@
sound.fat_att = data\sound\enemy\fat.wav
[sprite = deadknight_s]
bitmap = data\enemy\deadknight_s.gif, 1,1,1
[sprite = deadknight_a]
bitmap = data\enemy\deadknight_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = deadknight_h]
bitmap = data\enemy\deadknight_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = deadknight_f]
bitmap = data\enemy\deadknight_f.gif, 1,1,1
[enemy = deadknight]
name = dead knight
editor_icon = 3
hp = 500
resistance = 20,5,5,5
flip_animation=0
category = 1
exp = 2000
handicap_resistance = 11
items.60=money160
items.50=remains
items.50=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
items.50=healing_potion,stamina_potion
<stay = deadknight_s>
<frozen = deadknight_f>
<hit = deadknight_h>
<close_attack = deadknight_a>
hit_power = 20,45
handicap = 11, 20, 1, 4, 0, 0
play_sound.fat_att = 0

View File

@ -0,0 +1,90 @@
sound.rat_att = data\sound\enemy\rat.wav
[sprite = rat_s]
bitmap = data\enemy\rat_s.gif,1,1,1
[sprite = rat_a]
bitmap = data\enemy\rat_a.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = rat_h]
bitmap = data\enemy\rat_h.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = rat_f]
bitmap = data\enemy\rat_f.gif,1,1,1
[sprite = sandrat_s]
bitmap = data\enemy\sandrat_s.gif,1,1,1
[sprite = sandrat_a]
bitmap = data\enemy\sandrat_a.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = sandrat_h]
bitmap = data\enemy\sandrat_h.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = sandrat_f]
bitmap = data\enemy\sandrat_f.gif,1,1,1
[sprite = smallrat_s]
bitmap = data\enemy\smallrat_s.gif,1,1,1
[sprite = smallrat_a]
bitmap = data\enemy\smallrat_a.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = smallrat_h]
bitmap = data\enemy\smallrat_h.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = smallrat_f]
bitmap = data\enemy\smallrat_f.gif,1,1,1
========================================================================
[enemy = blackrat]
name = black rat
editor_icon = 3
hp = 400
exp = 500
resistance = 10,0,0,5
category = 3
items.70=rat_meat
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
hit_power = 15,45
play_sound.rat_att = 0
[enemy = rat]
name = plague rat
editor_icon = 4
hp = 300
exp = 500
resistance = 8,0,0,40
category = 3
<stay = sandrat_s>
<frozen = sandrat_f>
<hit = sandrat_h>
<close_attack = sandrat_a>
hit_power = 15,40
elemental_power = 2,10,20
handicap = 2, 35, 1, 4, 10, 20
play_sound.rat_att = 0
[enemy = smallrat]
name = fusty rat
editor_icon = 5
hp = 200
exp = 300
resistance = 5,0,0,5
category = 3
items.20=rat_meat
<stay = smallrat_s>
<frozen = smallrat_f>
<hit = smallrat_h>
<close_attack = smallrat_a>
hit_power = 15,35
play_sound.rat_att = 0

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@ -0,0 +1,93 @@
sound.rat_att = data\sound\enemy\rat.wav
[sprite = rat_s]
bitmap = data\enemy\rat_s.gif,1,1,1
[sprite = rat_a]
bitmap = data\enemy\rat_a.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = rat_h]
bitmap = data\enemy\rat_h.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = rat_f]
bitmap = data\enemy\rat_f.gif,1,1,1
[sprite = sandrat_s]
bitmap = data\enemy\sandrat_s.gif,1,1,1
[sprite = sandrat_a]
bitmap = data\enemy\sandrat_a.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = sandrat_h]
bitmap = data\enemy\sandrat_h.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = sandrat_f]
bitmap = data\enemy\sandrat_f.gif,1,1,1
[sprite = smallrat_s]
bitmap = data\enemy\smallrat_s.gif,1,1,1
[sprite = smallrat_a]
bitmap = data\enemy\smallrat_a.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = smallrat_h]
bitmap = data\enemy\smallrat_h.gif,1,1,1
anim_delay = 700
loop = 0,1
[sprite = smallrat_f]
bitmap = data\enemy\smallrat_f.gif,1,1,1
========================================================================
[enemy = blackrat]
name = black rat
editor_icon = 3
hp = 400
exp = 500
resistance = 10,0,0,5
death_global = 6,1
category = 3
items.70=rat_meat
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
hit_power = 15,40
play_sound.rat_att = 0
[enemy = rat]
name = plague rat
editor_icon = 4
hp = 300
exp = 500
resistance = 8,0,0,40
category = 3
death_global = 6,1
<stay = sandrat_s>
<frozen = sandrat_f>
<hit = sandrat_h>
<close_attack = sandrat_a>
hit_power = 15,35
elemental_power = 2,10,20
handicap = 2, 30, 1, 4, 10,20
play_sound.rat_att = 0
[enemy = smallrat]
name = fusty rat
editor_icon = 5
hp = 200
exp = 300
resistance = 5,0,0,5
death_global = 6,1
category = 3
items.20=rat_meat
<stay = smallrat_s>
<frozen = smallrat_f>
<hit = smallrat_h>
<close_attack = smallrat_a>
hit_power = 15,30
play_sound.rat_att = 0

View File

@ -0,0 +1,28 @@
sound.edw_att1 = data\sound\enemy\lizard.wav
sound.edw_att2 = data\sound\enemy\firelord.wav
[enemy = edward]
name = mad edward
editor_icon = 1
hp = 4000
exp=3000
resistance = 0, 0, 0, 0
handicap_resistance = 99
category = 1
items.100=ancient_necklace
items.100=money640
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.100=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
<close_attack.70 = livingdead_a>
hit_power = 25, 50
handicap = 11, 20, 1, 5, 0, 0
play_sound.edw_att1 = 0
<close_attack.30 = livingdead_a>
hit_power = 30, 70
handicap = 11, 100, 1, 5, 0, 0
play_sound.edw_att2 = 0

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@ -0,0 +1,58 @@
sound.fat_att2 = data\sound\enemy\fat2.wav
sound.fat_hit = data\sound\enemy\fat_hit.wav
[sprite = fatdead_s]
bitmap = data\enemy\fatdead_s.gif, 1,1,1
[sprite = fatdead_a]
bitmap = data\enemy\fatdead_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = fatdead_h]
bitmap = data\enemy\fatdead_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = fatdead_f]
bitmap = data\enemy\fatdead_f.gif, 1,1,1
[enemy = fatdead]
name = fat dead
editor_icon = 5
hp = 600
resistance = 10,0,0,0
category = 1
exp = 1000
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots
items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = fatdead_s>
<frozen = fatdead_f>
<hit = fatdead_h>
play_sound.fat_hit = 0
<close_attack = fatdead_a>
hit_power = 20,50
handicap = 11, 20, 1, 4, 0, 0
play_sound.fat_att2 = 0
[enemy = fatdead_respawn]
name = fat dead
editor_icon = 5
hp = 600
resistance = 10,0,0,0
category = 1
exp = 1000
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots
items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
death_global = 254,1
<stay = fatdead_s>
<frozen = fatdead_f>
<hit = fatdead_h>
play_sound.fat_hit = 0
<close_attack = fatdead_a>
hit_power = 20,50
handicap = 11, 20, 1, 4, 0, 0
play_sound.fat_att2 = 0

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@ -0,0 +1,39 @@
sound.spider_att = data\sound\enemy\spider.wav
[sprite = spider_s]
bitmap = data\enemy\spider_s.gif, 1,1,1
[sprite = spider_a]
bitmap = data\enemy\spider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = spider_h]
bitmap = data\enemy\spider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[sprite = spider_f]
bitmap = data\enemy\spider_f.gif, 1,1,1
[enemy = giant_spider]
name = giant spider
editor_icon = 8
hp = 600
resistance = 10,5,5,999
handicap_resistance = 2
move = 100, 20
exp = 2000
items.50=trophy_poison_follicle
<stay = spider_s>
<frozen = spider_f>
<hit = spider_h>
<close_attack = spider_a>
hit_power = 15,45
elemental_power = 2, 10, 40
handicap = 2, 30, 2, 11, 10,30
play_sound.spider_att = 0
<range_attack = spider_a>
fly_effect.poison_spit = 47, 2
elemental_power = 2, 10, 40
play_sound.spider_att = 0

View File

@ -0,0 +1,33 @@
sound.fat_att = data\sound\enemy\fat.wav
[sprite = headless_s]
bitmap = data\enemy\headless_s.gif, 1,1,1
[sprite = headless_a]
bitmap = data\enemy\headless_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = headless_h]
bitmap = data\enemy\headless_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = headless_f]
bitmap = data\enemy\headless_f.gif, 1,1,1
[enemy = headless]
name = headless
editor_icon = 6
hp = 600
resistance = 20,5,5,15
category = 1
exp = 2000
items.50=money320
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots
items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = headless_s>
<frozen = headless_f>
<hit = headless_h>
<close_attack = headless_a>
hit_power = 20,55
elemental_power = 2,10,30
handicap = 2, 24, 2, 8, 8, 20
play_sound.fat_att = 0

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@ -0,0 +1,90 @@
[sprite = monster_s]
bitmap = data\enemy\monster_s.gif, 1,1,1
[sprite = monster_a]
bitmap = data\enemy\monster_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monster_h]
bitmap = data\enemy\monster_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monster_f]
bitmap = data\enemy\monster_f.gif, 1,1,1
[enemy = creature_attack]
name = creature
editor_icon = 8
hp = 3000
resistance = 25,10,10,10
exp=2000
death_activate=2,21,26
<stay = monster_s>
<frozen = monster_f>
<hit = monster_h>
<close_attack = monster_a>
hit_power = 20, 50
handicap = 11, 25, 2, 6, 0, 0
`===================================
[enemy = creature]
name = creature
editor_icon = 8
stay_random = 1500, 4000
immortal = 1
move = 0,0
<stay = monster_s>
`===================================
sound.monk_att = data\sound\enemy\monk.wav
sound.monk_hit = data\sound\enemy\monk_hit.wav
[sprite = monk_s]
bitmap = data\enemy\monk_s.gif, 1,1,1
[sprite = monk_a]
bitmap = data\enemy\monk_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monk_h]
bitmap = data\enemy\monk_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monk_f]
bitmap = data\enemy\monk_f.gif, 1,1,1
[enemy = leonard_attack]
name = leonard
editor_icon = 1
hp=2000
exp=2000
resistance = 15,30,30,30
move=100,50
death_activate=1,21,26
<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
play_sound.monk_hit = 0
<close_attack = monk_a>
hit_power = 15, 40
elemental_power = 1, 15, 40
handicap=1,25,2,5,0,0
play_sound.monk_att = 0
<range_attack = monk_a>
elemental_power = 1, 15, 30
fly_effect = 0, 40, 30
play_sound.monk_att = 0
`===================================
[enemy = leonard]
name = leonard
editor_icon = 8
stay_random = 1500, 4000
immortal = 1
move = 0,0
<stay = monk_s>

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@ -0,0 +1,43 @@
sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_att2 = data\sound\enemy\zombie2.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav
[sprite = head]
bitmap = data\fx\head.gif, 5,5,1
anim_delay = 80
[sprite = livingdead_s]
bitmap = data\enemy\livingdead_s.gif, 1,1,1
[sprite = livingdead_a]
bitmap = data\enemy\livingdead_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = livingdead_h]
bitmap = data\enemy\livingdead_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = livingdead_f]
bitmap = data\enemy\livingdead_f.gif, 1,1,1
[enemy = livingdead]
name = living dead
editor_icon = 1
hp = 450
resistance = 10,0,0,0
move = 100,20
flip_animation=0
category = 1
exp = 1000
items.50=remains
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
play_sound.zombie_hit = 0
<close_attack = livingdead_a>
hit_power = 15,45
play_sound.zombie_att2 = 0
<range_attack = livingdead_a>
hit_power = 15,45
fly_effect.head = 50,50
play_sound.zombie_att = 0

View File

@ -0,0 +1,36 @@
sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = skeleton_s]
bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_a]
bitmap = data\enemy\skeleton_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_h]
bitmap = data\enemy\skeleton_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_f]
bitmap = data\enemy\skeleton_f.gif, 1,1,1
[enemy = skeleton]
name = skeleton
editor_icon = 2
hp = 500
exp = 1000
resistance = 15,20,20,20
category = 1
flip_animation=0
items.50=remains
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = skeleton_s>
<frozen = skeleton_f>
<hit = skeleton_h>
<close_attack = skeleton_a>
hit_power = 20,45
play_sound.skeleton_att = 0

View File

@ -0,0 +1,31 @@
sound.spider_att = data\sound\enemy\spider.wav
[sprite = smallspider_s]
bitmap = data\enemy\smallspider_s.gif, 1,1,1
[sprite = smallspider_a]
bitmap = data\enemy\smallspider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_h]
bitmap = data\enemy\smallspider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_f]
bitmap = data\enemy\smallspider_f.gif, 1,1,1
[enemy = spider]
name = fuzzy spider
editor_icon = 8
hp = 400
resistance = 10,2,2,999
handicap_resistance = 2
exp = 1000
items.30=trophy_poison_follicle
<stay = smallspider_s>
<frozen = smallspider_f>
<hit = smallspider_h>
<close_attack = smallspider_a>
hit_power = 15,40
elemental_power = 2, 10, 30
handicap = 2, 20, 3, 6, 10, 20
play_sound.spider_att = 0

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@ -0,0 +1,44 @@
sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = rocktroll_s]
bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
bitmap = data\enemy\rocktroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rocktroll_h]
bitmap = data\enemy\rocktroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = stonegolem]
name = stone golem
editor_icon = 5
hp = 3000
resistance = 30,20,20,20
handicap_resistance = 99
move = 100, 20
size=2
exp = 5000
death_activate=1,35,28
handicap_resistance = 99
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=trophy_small_gems
items.100=stone_sandals,fearless_ring_mail,dark_skull,hard_wrist_guards
items.100=guardian's_ring,rainbow_ring,ring_of_observer,ring_of_immunity,nature's_embrace,ring_of_giants,heavy_ring_of_vigor,stone_amulet,chain_of_barriers,ring_of_muscles,stone_of_blizzard
<stay = rocktroll_s>
<hit = rocktroll_h>
<close_attack = rocktroll_a>
hit_power = 30, 60
handicap=11,40,3,6,0,0
play_sound.firelord_att = 0
<range_attack = rocktroll_a>
hit_power = 20, 50
fly_effect.FLY_BOULDER = 100, 50
play_sound.firelord_att = 0

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@ -0,0 +1,53 @@
sound.zombie_att = data\sound\enemy\zombie.wav
sound.torso_hit = data\sound\enemy\torso_hit.wav
[sprite = torso_s]
bitmap = data\enemy\torso_s.gif, 1,1,1
[sprite = torso_a]
bitmap = data\enemy\torso_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = torso_h]
bitmap = data\enemy\torso_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = torso_f]
bitmap = data\enemy\torso_f.gif, 1,1,1
[enemy = torso]
name = creepy torso
editor_icon = 2
resistance = 5,0,0,0
category = 1
hp = 350
exp = 750
items.50 = money160
items.50 = remains
<stay = torso_s>
<frozen = torso_f>
<hit = torso_h>
play_sound.torso_hit = 0
<close_attack = torso_a>
hit_power = 15,40
play_sound.zombie_att = 0
[enemy = torso_respawn]
name = creepy torso
editor_icon = 2
resistance = 5,0,0,0
category = 1
hp = 350
exp =750
items.50 = money160
items.50 = remains
death_global = 253,1
<stay = torso_s>
<frozen = torso_f>
<hit = torso_h>
play_sound.torso_hit = 0
<close_attack = torso_a>
hit_power = 15,40
play_sound.zombie_att = 0

View File

@ -0,0 +1,48 @@
sound.fat_att = data\sound\enemy\fat.wav
[sprite = vigus_s]
bitmap = data\enemy\vigus_s.gif, 1,1,1
[sprite = vigus_a]
bitmap = data\enemy\vigus_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = vigus_h]
bitmap = data\enemy\vigus_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = vigus_f]
bitmap = data\enemy\vigus_f.gif, 1,1,1
[enemy = vigus]
name = vigus
editor_icon = 3
hp = 2000
resistance = 30,10,10,10
flip_animation=0
category = 1
exp = 5000
handicap_resistance = 11
alpha = 220
blending = 1
items.100=hammer_of_vigus
items.100=templar_shield,large_shield,barbarian_round_shield
items.100=fearless_ring_mail,exceptional_knight's_vest,ethereal_protection
items.70=guard's_helm,plated_helm,plated_helm_of_rage,chain_gloves,chain_gloves_of_freedom
items.70=band_of_shadows,belt_of_life,rope_of_energy,iron_war_boots,top_boots,iron_boots
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.80=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.100 = seal
<stay = vigus_s>
<frozen = vigus_f>
<hit = vigus_h>
<close_attack = vigus_a>
hit_power = 25,50
elemental_power = 1,15,30
handicap = 11, 25, 2, 6, 0, 0
play_sound.fat_att = 0

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@ -0,0 +1,62 @@
sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav
[sprite = zombie_s]
bitmap = data\enemy\zombie_s.gif, 1,1,1
[sprite = zombie_a]
bitmap = data\enemy\zombie_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = zombie_h]
bitmap = data\enemy\zombie_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = zombie_f]
bitmap = data\enemy\zombie_f.gif, 1,1,1
[enemy = zombie]
name = zombie
editor_icon = 9
hp = 400
resistance = 10,0,0,10
category = 1
exp = 1000
items.30 = remains
items.30 = rotten_eye
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
play_sound.zombie_hit = 0
<close_attack = zombie_a>
hit_power = 15,40
elemental_power = 2,10,20
handicap=2,15,2,7,10,20
play_sound.zombie_att = 0
[enemy = zombie_respawn]
name = zombie
editor_icon = 9
hp = 400
resistance = 10,0,0,10
category = 1
exp = 1000
items.30 = remains
items.30 = rotten_eye
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
death_global = 255,1
<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
play_sound.zombie_hit = 0
<close_attack = zombie_a>
hit_power = 15,40
elemental_power = 2,10,20
handicap=2,15,2,7,10,20
play_sound.zombie_att = 0

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@ -0,0 +1,31 @@
sound.spider_att = data\sound\enemy\spider.wav
[sprite = smallspider_s]
bitmap = data\enemy\smallspider_s.gif, 1,1,1
[sprite = smallspider_a]
bitmap = data\enemy\smallspider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_h]
bitmap = data\enemy\smallspider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_f]
bitmap = data\enemy\smallspider_f.gif, 1,1,1
[enemy = ambush_spider]
name = small spider
editor_icon = 8
hp = 200
resistance = 15,2,2,999
handicap_resistance = 2
exp = 500
items.30=trophy_poison_follicle
<stay = smallspider_s>
<frozen = smallspider_f>
<hit = smallspider_h>
<close_attack = smallspider_a>
hit_power = 10,40
elemental_power = 2, 10, 30
handicap = 2, 10, 2, 6, 8, 20
play_sound.spider_att = 0

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@ -0,0 +1,45 @@
sound.monk_att = data\sound\enemy\monk.wav
[sprite = deadmonk_s]
bitmap = data\enemy\deadmonk_s.gif, 1,1,1
[sprite = deadmonk_a]
bitmap = data\enemy\deadmonk_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = deadmonk_h]
bitmap = data\enemy\deadmonk_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = deadmonk_f]
bitmap = data\enemy\deadmonk_f.gif, 1,1,1
[enemy = deadmonk]
name = dead apprentice
editor_icon = 1
hp = 600
exp= 2000
resistance = 15,30,30,30
category = 1
items.50=money80
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = deadmonk_s>
<frozen = deadmonk_f>
<hit = deadmonk_h>
#nahodny typ hitu
<close_attack.25 = deadmonk_a>
hit_power = 20, 40
play_sound.monk_att = 0
<close_attack.25 = deadmonk_a>
elemental_power = 0, 20, 40
play_sound.monk_att = 0
<close_attack.25 = deadmonk_a>
elemental_power = 1, 20, 40
play_sound.monk_att = 0
<close_attack.25 = deadmonk_a>
elemental_power = 2, 20, 40
play_sound.monk_att = 0

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@ -0,0 +1,37 @@
sound.fat_att = data\sound\enemy\fat.wav
sound.fat_hit = data\sound\enemy\fat_hit.wav
[sprite = fatdead_s]
bitmap = data\enemy\fatdead_s.gif, 1,1,1
[sprite = fatdead_a]
bitmap = data\enemy\fatdead_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = fatdead_h]
bitmap = data\enemy\fatdead_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = fatdead_f]
bitmap = data\enemy\fatdead_f.gif, 1,1,1
[enemy = fatdead_hangman]
name = fat dead
editor_icon = 5
hp = 600
resistance = 25,0,0,0
category = 1
exp = 1000
items.50=money80
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
death_activate=1,40,8
<stay = fatdead_s>
<frozen = fatdead_f>
<hit = fatdead_h>
play_sound.fat_hit = 0
<close_attack = fatdead_a>
hit_power = 25,55
handicap = 11, 20, 2, 6, 0, 0
play_sound.fat_att2 = 0

View File

@ -0,0 +1,25 @@
[sprite = empty]
bitmap = data\enemy\empty.gif,1,1,1
offset = 35, -85
show_shadow = 0
[sprite = fireball_a]
bitmap = data\fx\fire.gif,6,6,1
offset = 37, -58
show_shadow = 0
loop = 0, 1
[enemy = fireball_thrower]
editor_icon = 4
hp = 0
immortal=1
handicap_resistance = 99
move=0,0
<stay = empty>
<close_attack = fireball_a>
elemental_power = 0, 20, 38
play_sound.skill_fireball = 0
<range_attack = fireball_a>
fly_effect = 1, 0, 0
elemental_power = 0, 30, 60
play_sound.skill_fireball = 0

View File

@ -0,0 +1,65 @@
sound.rimbrock_att = data\sound\enemy\rimbrock.wav
[sprite = igor_s]
bitmap = data\enemy\igor_s.gif, 1,1,1
[sprite = igor_a]
bitmap = data\enemy\igor_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = igor_h]
bitmap = data\enemy\igor_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = igor_f]
bitmap = data\enemy\igor_f.gif, 1,1,1
[enemy = igor]
name = igor
editor_icon = 7
hp = 1000
exp= 2000
resistance = 30, 5, 5, 5
items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = igor_s>
<frozen = igor_f>
<hit = igor_h>
<close_attack = igor_a>
hit_power = 20, 60
handicap = 11, 15, 2, 6, 0, 0
play_sound.rimbrock_att = 0
[sprite = monster_s]
bitmap = data\enemy\monster_s.gif, 1,1,1
[sprite = monster_a]
bitmap = data\enemy\monster_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monster_h]
bitmap = data\enemy\monster_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monster_f]
bitmap = data\enemy\monster_f.gif, 1,1,1
[enemy = monstrous_igor]
name = monstrous_igor
editor_icon = 8
hp = 2000
resistance = 30, 20, 20, 20
exp= 4000
items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt
items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = monster_s>
<frozen = monster_f>
<hit = monster_h>
<close_attack = monster_a>
hit_power = 30, 65
handicap = 11, 30, 2, 6, 0, 0
play_sound.rimbrock_att = 0

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sound.monk_att = data\sound\enemy\monk.wav
sound.monk_hit = data\sound\enemy\monk_hit.wav
[sprite = monk_s]
bitmap = data\enemy\monk_s.gif, 1,1,1
[sprite = monk_a]
bitmap = data\enemy\monk_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monk_h]
bitmap = data\enemy\monk_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = monk_f]
bitmap = data\enemy\monk_f.gif, 1,1,1
[enemy = monk_peace]
name = cultist
editor_icon = 1
hp = 0
stay_random = 1500, 4000
immortal=1
move=0,0
<stay = monk_s>
[enemy = monk]
name = cultist
editor_icon = 1
hp=600
exp=2000
resistance = 20,20,20,20
move=100,50
items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,cloth,habit,robe,hood,cap,leather_gloves,worn_boots,leather_boots,band,belt,sandals,bone_dagger,pikestaff,long_staff,hard_long_staff
items.50=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
play_sound.monk_hit = 0
<close_attack = monk_a>
hit_power = 20,40
elemental_power = 1, 20,40
handicap=1,20,2,5,0,0
play_sound.monk_att = 0
<range_attack = monk_a>
elemental_power = 1, 20,40
fly_effect = 0, 40, 30
play_sound.monk_att = 0

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# vyslech
[enemy = monk_special]
name = cultist
editor_icon = 1
hp=600
exp=1000
resistance = 0,0,0,0
move=100,50
death_activate=1,1,3
items.100=healing_potion,
items.100=stamina_potion
items.100=revive_potion
<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
play_sound.monk_hit = 0
<close_attack = monk_a>
hit_power = 10,30
elemental_power = 1,10,20
play_sound.monk_att = 0
<range_attack = monk_a>
elemental_power = 1,10,20
fly_effect = 0, 40, 30
play_sound.monk_att = 0

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#zaverecny utok hordy v partu
[enemy = monk_special]
name = cultist
editor_icon = 1
hp=600
exp=2000
resistance = 10,10,10,10
move=100,50
death_activate=1,1,3
items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,cloth,habit,robe,hood,cap,leather_gloves,worn_boots,leather_boots,band,belt,sandals,bone_dagger,pikestaff,long_staff,hard_long_staff
items.50=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
play_sound.monk_hit = 0
<close_attack = monk_a>
hit_power = 20,40
elemental_power = 1, 20,40
handicap=1,10,2,5,0,0
play_sound.monk_att = 0
<range_attack = monk_a>
elemental_power = 1, 20,40
fly_effect = 0, 40, 30
play_sound.monk_att = 0

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[enemy = monktraitor]
name = cultist
editor_icon = 1
hp = 0
stay_random = 1500, 4000
immortal=1
move=0,0
<stay = monk_s>
[enemy = monktraitor_attack]
name = cultist
editor_icon = 1
hp=600
exp=2000
resistance = 20,20,20,20
move=100,50
death_activate=1,1,3
items.100=money320
items.100=viper_staff
items.100=scholar's_garment,cloak_of_rage,enchanted_habit,sanctified_garment
items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = monk_s>
<frozen = monk_f>
<hit = monk_h>
play_sound.monk_hit = 0
<close_attack = monk_a>
hit_power = 20,40
elemental_power = 1, 20,40
handicap=1,25,2,5,0,0
play_sound.monk_att = 0
<range_attack = monk_a>
elemental_power = 1, 20,40
fly_effect = 0, 40, 30
play_sound.monk_att = 0

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[sprite = priest_s]
bitmap = data\enemy\priest_s.gif, 1,1,1
[sprite = priest_a]
bitmap = data\enemy\priest_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = priest_h]
bitmap = data\enemy\priest_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = priest_f]
bitmap = data\enemy\priest_f.gif, 1,1,1
[enemy = priest]
name = priest master
editor_icon = 2
hp = 0
move=0,0
immortal=1
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
handicap_resistance = 99
<stay = priest_s>
[enemy = priest_mortal]
name = priest master
editor_icon = 4
hp=4000
exp=10000
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
handicap_resistance = 99
items.100=bone_key
items.100=money320
items.100=money1280
items.100=veil_of_darkness,orc_habit,enchanted_habit,protective_habit,eagle_robe,cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,bat_wings
items.100=sandals_of_balance,lucky_sandals,shoes_of_heart,juggler's_sandals,protected_steps,martyr's_sandals,silent_boots,stone_sandals,fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,blessed_diadem,snow_queen's_crown,frost_crown
items.100=scroll_of_wisdom,elixir_of_power,arcane_scroll,tome_of_wisdom,tome_of_ressurection,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery,tome_of_elements,tome_of_telekinesis
items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine
items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine
items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine
items.100=elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
death_activate=2,1,3
<stay = priest_s>
<frozen = priest_f>
<hit = priest_h>
#nahodny typ hitu
<close_attack.25 = priest_a>
hit_power = 30, 60
handicap=11,40,3,8,0,0
play_sound.hit_sparkle=0
<close_attack.25 = priest_a>
elemental_power = 0, 30,60
play_sound.hit_sparkle=0
<close_attack.25 = priest_a>
elemental_power = 1, 30,60
handicap=1,50,3,8,0,0
play_sound.hit_sparkle=0
<close_attack.25 = priest_a>
elemental_power = 2, 30,60
handicap=2,50,3,10,20,40
play_sound.hit_sparkle=0
`=================================
[sprite = crook]
bitmap = data\enemy\npc\crook.gif, 1,1,1
[enemy = crook]
name = chaos_crook
editor_icon = 7
hp = 0
stay_random = 1500, 4000
immortal = 1
handicap_resistance = 99
move = 0,0
flip_animation=0
<stay = crook>

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sound.spider_att = data\sound\enemy\spider.wav
[sprite = firearachnid_s]
bitmap = data\enemy\firearachnid_s.gif, 1,1,1
[sprite = firearachnid_a]
bitmap = data\enemy\firearachnid_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = firearachnid_h]
bitmap = data\enemy\firearachnid_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = fire_arachnid]
name = fire arachnid
editor_icon = 8
hp = 800
resistance = 15,50,-10,999
handicap_resistance = 99
exp = 2000
items.30=trophy_poison_follicle
<stay = firearachnid_s>
<hit = firearachnid_h>
<close_attack = firearachnid_a>
hit_power = 20,40
elemental_power = 0, 15,40
play_sound.spider_att = 0

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sound.spider_att = data\sound\enemy\spider.wav
[sprite = smallspider_s]
bitmap = data\enemy\smallspider_s.gif, 1,1,1
[sprite = smallspider_a]
bitmap = data\enemy\smallspider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_h]
bitmap = data\enemy\smallspider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallspider_f]
bitmap = data\enemy\smallspider_f.gif, 1,1,1
[enemy = fuzzy_spider]
name = fuzzy spider
editor_icon = 8
hp = 400
resistance = 15,2,2,999
handicap_resistance = 2
exp = 1000
items.30=trophy_poison_follicle
<stay = smallspider_s>
<frozen = smallspider_f>
<hit = smallspider_h>
<close_attack = smallspider_a>
hit_power = 15,40
elemental_power = 2, 10, 30
handicap = 2, 10, 2, 6, 10, 30
play_sound.spider_att = 0

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sound.spider_att = data\sound\enemy\spider.wav
[sprite = topspider_s]
bitmap = data\enemy\topspider_s.gif, 1,1,1
offset = 0, -105
show_shadow = 0
[sprite = topspider_a]
bitmap = data\enemy\topspider_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
offset = 0, -105
show_shadow = 0
[sprite = topspider_h]
bitmap = data\enemy\topspider_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
offset = 0, -105
show_shadow = 0
[sprite = topspider_f]
bitmap = data\enemy\topspider_f.gif, 1,1,1
offset = 0, -105
show_shadow = 0
[enemy = green_death]
name = green death
editor_icon = 6
hp = 400
exp = 1500
resistance = 15, 2, 2, 999
handicap_resistance = 2
items.30=trophy_poison_follicle
<stay = topspider_s>
<frozen = topspider_f>
<hit = topspider_h>
<close_attack = topspider_a>
hit_power = 15,40
elemental_power = 2,20,45
handicap= 2,30,3,10,15,40
play_sound.spider_att = 0

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[sprite = squeen_s]
bitmap = data\enemy\squeen_s.gif, 1,1,1
[sprite = squeen_a]
bitmap = data\enemy\squeen_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = squeen_h]
bitmap = data\enemy\squeen_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = squeen_f]
bitmap = data\enemy\squeen_f.gif, 1,1,1
[enemy = spider_queen]
name = spider queen
editor_icon = 4
hp = 3000
resistance = 20,5,5,999
move = 100, 20
exp = 8000
handicap_resistance = 99
items.100=trophy_poison_follicle
items.100=trophy_poison_follicle
items.100=trophy_poison_follicle
items.100=trophy_poison_follicle
items.100=trophy_poison_follicle
<stay = squeen_s>
<frozen = squeen_f>
<hit = squeen_h>
<close_attack = squeen_a>
hit_power = 20,60
elemental_power = 2, 20,60
handicap = 2, 40, 3, 15, 15, 50
play_sound.spider_att = 0

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[enemy = warder]
name = warder
editor_icon = 4
hp = 800
exp= 5000
resistance = 0,0,0,0
items.100=armory_key
items.100=bronze_key
items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
<stay = igor_s>
<frozen = igor_f>
<hit = igor_h>
<close_attack = igor_a>
hit_power = 10,30
handicap = 11, 15, 1, 3, 0, 0

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sound.wraith_att = data\sound\enemy\wraith.wav
[sprite = wraith_s]
bitmap = data\enemy\wraith_s.gif, 1,1,1
[sprite = wraith_a]
bitmap = data\enemy\wraith_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wraith_h]
bitmap = data\enemy\wraith_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wraith_f]
bitmap = data\enemy\wraith_f.gif, 1,1,1
[enemy = wraith]
name = spectre
editor_icon = 9
hp = 600
exp = 3000
resistance = 150,-10,10,0
handicap_resistance = 99
category = 1
alpha = 220
blending = 1
items.30=trophy_small_gems
items.30=money80
<stay = wraith_s>
<frozen = wraith_f>
<hit = wraith_h>
<close_attack = wraith_a>
elemental_power = 1, 20, 45
handicap= 1,35,3,10,0,0
play_sound.wraith_att=0

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sound.spider_att = data\sound\enemy\spider.wav
sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = spider_s]
bitmap = data\enemy\squeen_s.gif, 1,1,1
[sprite = spider_a]
bitmap = data\enemy\squeen_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = spider_h]
bitmap = data\enemy\squeen_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = spider_f]
bitmap = data\enemy\squeen_f.gif, 1,1,1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[sprite = skeleton_s]
bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_a]
bitmap = data\enemy\skeleton_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_h]
bitmap = data\enemy\skeleton_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_f]
bitmap = data\enemy\skeleton_f.gif, 1,1,1
[sprite = rocktroll_s]
bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
bitmap = data\enemy\rocktroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rocktroll_h]
bitmap = data\enemy\rocktroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = arena1]
name = arena spider
editor_icon = 8
hp = 1500
resistance = 20,5,5,999
handicap_resistance = 1
move = 100, 20
exp = 6000
death_activate=1,0,3
<stay = spider_s>
<frozen = spider_f>
<hit = spider_h>
<close_attack = spider_a>
hit_power = 20,40
elemental_power = 2,15,40
handicap = 2, 30, 5, 10, 20, 50
play_sound.spider_att = 0
<range_attack = spider_a>
fly_effect.poison_spit = 47, 2
elemental_power = 2, 20, 60
handicap = 2, 20, 7, 15, 15, 40
play_sound.spider_att = 0
[enemy = arena2]
name = arena skeleton
editor_icon = 2
hp = 1000
exp = 5000
resistance = 20, 30, 30, 30
category = 1
flip_animation=0
death_activate=2,0,3
items.50=remains
<stay = skeleton_s>
<frozen = skeleton_f>
<hit = skeleton_h>
<close_attack = skeleton_a>
hit_power = 25,60
play_sound.skeleton_att = 0
[enemy = arena3]
name = arena troll
editor_icon = 5
hp = 3000
resistance = 30, 10, 10, 10
move = 100, 20
size=2
exp = 10000
handicap_resistance = 11
death_activate=3,0,3
<stay = rocktroll_s>
<hit = rocktroll_h>
<close_attack = rocktroll_a>
hit_power = 35, 60
handicap=11,35,2,6,0,0
<range_attack = rocktroll_a>
hit_power = 30, 60
fly_effect.FLY_BOULDER = 100, 50

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[sprite = ass_s]
bitmap = data\enemy\ass_s.gif, 1,1,1
[sprite = ass_a]
bitmap = data\enemy\ass_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ass_h]
bitmap = data\enemy\ass_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ass_f]
bitmap = data\enemy\ass_f.gif, 1,1,1
[enemy = assassin]
name = assassin
editor_icon = 2
hp = 1000
exp = 6000
resistance = 40, 5, 5, 5
handicap_resistance = 11
move = 100,0
items.60=money320
items.20=lash,chain,short_flail,hooks,cloth_mask,snake_mask,assassin_jacket,shadow_jerkin,bear_vest,leather_vest,gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots
items.40=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
hit_power = 20,55
play_sound.whip = 0
<range_attack = ass_a>
hit_power = 20,45
fly_effect.fly_star = 100, 50
play_sound.whip = 0

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sound.wraith_att = data\sound\enemy\wraith.wav
[sprite = bonewraith_s]
bitmap = data\enemy\bonewraith_s.gif, 2,2,1
[sprite = bonewraith_a]
bitmap = data\enemy\bonewraith_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = bonewraith_h]
bitmap = data\enemy\bonewraith_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = bonenight]
name = damned remains
editor_icon = 2
category = 1
hp = 1500
exp=7000
resistance = 60,-5,999,10
flip_animation=0
handicap_resistance=1
alpha = 220
blending = 1
items.50=money320
items.100=remains
items.30=short_sword,long_sword,excelent_long_sword,short_sword_of_cold,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
items.30=small_healing_potion,small_stamina_potion
<stay = bonewraith_s>
<hit = bonewraith_h>
<close_attack = bonewraith_a>
hit_power = 20,50
elemental_power = 1, 20,50
handicap=1,20,3,6,0,0
play_sound.wraith_att = 0

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sound.rimbrock_att = data\sound\enemy\rimbrock.wav
[sprite = bully_s]
bitmap = data\enemy\gorilla_s.gif, 1,1,1
[sprite = bully_a]
bitmap = data\enemy\gorilla_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = bully_h]
bitmap = data\enemy\gorilla_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = bully_f]
bitmap = data\enemy\gorilla_f.gif, 1,1,1
[enemy = bully]
name = bully
editor_icon = 4
hp = 2000
exp = 6000
resistance = 15, 3, 10, 4
handicap_resistance = 11
items.60=money320
items.30=mallet,steel_mallet,top_boots,worn_boots,belt
<stay = bully_s>
<hit = bully_h>
<frozen = bully_f>
<close_attack = bully_a>
hit_power = 25, 55
play_sound.rimbrock_att = 0
handicap=11,20,1,4,0,0

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sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = firelord_s]
bitmap = data\enemy\firelord_s.gif, 1,1,1
[sprite = firelord_a]
bitmap = data\enemy\firelord_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = firelord_h]
bitmap = data\enemy\firelord_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = demon]
name = great demon
editor_icon = 8
hp = 3000
exp = 10000
size = 2
resistance = 15,100,-10,0
handicap_resistance = 99
category = 2
items.100=trophy_horn
items.100=trophy_horn
items.100=money320
move = 100, 30
<stay = firelord_s>
<hit = firelord_h>
<close_attack = firelord_a>
hit_power = 25,60
elemental_power = 0,15,50
play_sound.firelord_att = 0
handicap = 11,30,1,4,0,0
<range_attack = firelord_a>
fly_effect = 1, 20, 30
elemental_power = 0,15,40
play_sound.firelord_att = 0

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sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = firelord_s]
bitmap = data\enemy\firelord_s.gif, 1,1,1
[sprite = firelord_a]
bitmap = data\enemy\firelord_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = firelord_h]
bitmap = data\enemy\firelord_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = demon2]
name = summoned demon
editor_icon = 8
hp = 3000
exp = 10000
size = 2
resistance = 15,100,-10,0
handicap_resistance = 99
# demon kill for alchemist
death_global=24,1
category = 2
items.100=trophy_horn
items.100=trophy_horn
items.100=money320
items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia
move = 100, 30
<stay = firelord_s>
<hit = firelord_h>
<close_attack = firelord_a>
hit_power = 25,60
elemental_power = 0, 15,50
play_sound.firelord_att = 0
handicap = 11,30,1,4,0,0
<range_attack = firelord_a>
fly_effect = 1, 20, 30
elemental_power = 0, 15,40
play_sound.firelord_att = 0

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sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[sprite = duke_i]
bitmap = data\enemy\npc\duke.gif, 1,1,1
[sprite = duke_s]
bitmap = data\enemy\duke_s.gif, 1,1,1
[sprite = duke_1]
bitmap = data\enemy\duke_1.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = duke_2]
bitmap = data\enemy\duke_2.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = duke_h]
bitmap = data\enemy\duke_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = duke_immortal]
name = duke falstad
editor_icon = 6
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
size=2
immortal=1
hp=0
move = 0,0
flip_animation=0
alpha = 220
blending = 1
<stay = duke_i>
[enemy = duke]
name = abomination
editor_icon = 6
resistance = 20, 0, 0, 0
handicap_resistance = 99
size=2
category = 2
hp=10000
move = 100,0
death_activate=1,13,12
exp = 20000
flip_animation=0
items.100=money5k
items.100,3=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom,great_tome_of_wisdom
<stay = duke_s>
<hit = duke_h>
play_sound.firelord_att = 0
<close_attack.50 = duke_1>
hit_power = 40, 80
elemental_power = 1, 30, 60
handicap=1,20,4,7,0,0
play_sound.firelord_att = 0
<close_attack.50 = duke_2>
hit_power = 40, 80
elemental_power = 2, 30, 60
handicap=2,20,3,5,20,40
play_sound.firelord_att = 0
<range_attack.50 = duke_1>
elemental_power = 1, 30, 60
fly_effect = 0, 100, 50
play_sound.firelord_att = 0
handicap=1,10,4,7,0,0
<range_attack.50 = duke_2>
fly_effect.poison_spit = 47, 2
elemental_power = 2, 30, 60
play_sound.firelord_att = 0
handicap=2,10,3,5,10,30

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sound.fat_att = data\sound\enemy\fat.wav
[sprite = exec_s]
bitmap = data\enemy\exec_s.gif, 1,1,1
[sprite = exec_a]
bitmap = data\enemy\exec_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = exec_h]
bitmap = data\enemy\exec_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = exec_f]
bitmap = data\enemy\exec_f.gif, 1,1,1
[enemy = executioner]
name = executioner
editor_icon = 7
hp = 3000
exp = 8000
resistance = 25, 5, 5, 5
items.100=steel_key
items.100=money320,full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots
size=2
<stay = exec_s>
<frozen = exec_f>
<hit = exec_h>
<close_attack = exec_a>
hit_power = 30, 70
handicap=11,35,2,6,0,0
play_sound.fat_att = 0

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sound.fat_att = data\sound\enemy\fat.wav
[sprite = fatdead_s]
bitmap = data\enemy\fatdead_s.gif, 1,1,1
[sprite = fatdead_a]
bitmap = data\enemy\fatdead_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = fatdead_h]
bitmap = data\enemy\fatdead_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = fatdead_f]
bitmap = data\enemy\fatdead_f.gif, 1,1,1
[enemy = fatdead]
name = plaque bearer
editor_icon = 5
hp = 2000
resistance = 15, 0, 0, 0
category = 1
exp = 6000
items.50=money320
<stay = fatdead_s>
<frozen = fatdead_f>
<hit = fatdead_h>
<close_attack = fatdead_a>
hit_power = 30, 60
handicap = 11, 20, 3, 6, 0, 0
play_sound.fat_att = 0

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sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav
[sprite = head]
bitmap = data\fx\head.gif, 5,5,1
anim_delay = 80
[sprite = ghoul_s]
bitmap = data\enemy\ghoul_s.gif, 1,1,1
[sprite = ghoul_a]
bitmap = data\enemy\ghoul_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ghoul_h]
bitmap = data\enemy\ghoul_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ghoul_f]
bitmap = data\enemy\ghoul_f.gif, 1,1,1
[enemy = ghoul]
name = ghoul
editor_icon = 1
hp = 2000
resistance = 15, 0, 0, 100
handicap_resistance = 2
flip_animation=0
category = 1
exp = 7000
item.60=money320
#death_global = 21,1
items.100=ghoul's_eye
<stay = ghoul_s>
<frozen = ghoul_f>
<hit = ghoul_h>
play_sound.zombie_hit= 0
<close_attack = ghoul_a>
hit_power = 20, 50
elemental_power = 2,20,40
play_sound.zombie_att = 0

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@ -0,0 +1,37 @@
sound.zombie_att = data\sound\enemy\zombie.wav
[sprite = head]
bitmap = data\fx\head.gif, 5,5,1
anim_delay = 80
[sprite = livingdead_s]
bitmap = data\enemy\livingdead_s.gif, 1,1,1
[sprite = livingdead_a]
bitmap = data\enemy\livingdead_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = livingdead_h]
bitmap = data\enemy\livingdead_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = livingdead_f]
bitmap = data\enemy\livingdead_f.gif, 1,1,1
[enemy = livingdead]
name = tortured dead
editor_icon = 1
hp = 1500
resistance = 15, 0, 0, 0
move = 100,0
flip_animation=0
category = 1
exp = 5000
items.50=money160
<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
<close_attack = livingdead_a>
hit_power = 25, 60
<range_attack = livingdead_a>
hit_power = 25, 60
fly_effect.head = 50,50
play_sound.zombie_att = 0

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sound.spider_att = data\sound\enemy\spider.wav
[sprite = plant_s]
bitmap = data\enemy\plant_s.gif, 1,1,1
[sprite = plant_a]
bitmap = data\enemy\plant_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = plant_h]
bitmap = data\enemy\plant_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = plant_f]
bitmap = data\enemy\plant_f.gif, 1,1,1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[enemy = plant]
name = man eater
editor_icon = 9
hp = 2000
exp = 8000
resistance = 30, -10, -10, 0
move=0,0
flip_animation=0
items.100=maneat_root
handicap_resistance = 11
<stay = plant_s>
<frozen = plant_f>
<hit = plant_h>
<close_attack = plant_a>
hit_power = 20,50
elemental_power = 2, 20, 50
handicap = 2, 35, 5, 10, 10, 40
play_sound.spider_att = 0
<range_attack = plant_a>
fly_effect.poison_spit = 30,30
elemental_power = 2, 20, 50
play_sound.spider_att = 0
handicap = 2, 35, 5, 10, 10, 40

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@ -0,0 +1,78 @@
sound.rat_att = data\sound\enemy\rat.wav
[sprite = rat_s]
bitmap = data\enemy\rat_s.gif, 1,1,1
[sprite = rat_a]
bitmap = data\enemy\rat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rat_h]
bitmap = data\enemy\rat_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rat_f]
bitmap = data\enemy\rat_f.gif, 1,1,1
[sprite = sandrat_s]
bitmap = data\enemy\sandrat_s.gif, 1,1,1
[sprite = sandrat_a]
bitmap = data\enemy\sandrat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = sandrat_h]
bitmap = data\enemy\sandrat_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = sandrat_f]
bitmap = data\enemy\sandrat_f.gif, 1,1,1
========================================================================
[enemy = giantrat]
name = sewer rat
editor_icon = 3
hp = 800
exp = 3000
resistance = 10, 0, 0, 5
items.70 = rat_meat
category = 3
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
hit_power = 20, 50
play_sound.rat_att = 0
[enemy = giantrat2]
name = Sick rat
editor_icon = 4
hp = 600
exp = 3000
resistance = 8, 0, 0, 40
category = 3
<stay = sandrat_s>
<frozen = sandrat_f>
<hit = sandrat_h>
<close_attack = sandrat_a>
hit_power = 15, 40
elemental_power = 2, 15, 30
handicap=2,25,2,7,15,30
play_sound.rat_att = 0
[enemy = giantrat_respawn]
name = sewer rat
editor_icon = 5
hp = 800
exp = 3000
resistance = 10, 0, 0, 5
items.50 = rat_meat
category = 3
death_global = 255,1
<stay = rat_s>
<frozen = rat_f>
<hit = rat_h>
<close_attack = rat_a>
hit_power = 20, 50
play_sound.rat_att = 0

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sound.rat_att = data\sound\enemy\rat.wav
[sprite = smallrat_s]
bitmap = data\enemy\smallrat_s.gif, 1,1,1
[sprite = smallrat_a]
bitmap = data\enemy\smallrat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallrat_h]
bitmap = data\enemy\smallrat_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallrat_f]
bitmap = data\enemy\smallrat_f.gif, 1,1,1
[enemy = rat_wharf]
name = wharf rat
editor_icon = 5
category = 3
hp = 500
resistance = 15,0,0,5
exp = 2000
items.30=rat_meat
<stay = smallrat_s>
<frozen = smallrat_f>
<hit = smallrat_h>
<close_attack = smallrat_a>
hit_power = 18, 45
play_sound.rat_att = 0

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@ -0,0 +1,30 @@
sound.rat_att = data\sound\enemy\rat.wav
[sprite = smallrat_s]
bitmap = data\enemy\smallrat_s.gif, 1,1,1
[sprite = smallrat_a]
bitmap = data\enemy\smallrat_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallrat_h]
bitmap = data\enemy\smallrat_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = smallrat_f]
bitmap = data\enemy\smallrat_f.gif, 1,1,1
[enemy = rat_zoo]
name = apocalypse_rat
editor_icon = 5
category = 3
hp = 2000
resistance = 60,50,50,50
exp = 10000
items.30=rat_meat
handicap_resistance = 99
<stay = smallrat_s>
<hit = smallrat_h>
<close_attack = smallrat_a>
hit_power = 50, 100
play_sound.rat_att = 0

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sound.rimbrock_att = data\sound\enemy\rimbrock.wav
[sprite = exec_s]
bitmap = data\enemy\exec_s.gif, 1,1,1
[sprite = exec_a]
bitmap = data\enemy\exec_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = exec_h]
bitmap = data\enemy\exec_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = exec_f]
bitmap = data\enemy\exec_f.gif, 1,1,1
[enemy = rimbrock]
name = rimbrock
editor_icon = 5
hp = 5000
exp = 10000
resistance = 30, 5, 5, 5
items.100=rimbrock's_axe
items.100=money320
items.100=full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots
death_activate=111,51,25
handicap_resistance = 11
size = 2
<stay = exec_s>
<frozen = exec_f>
<hit = exec_h>
<close_attack = exec_a>
hit_power = 30, 70
play_sound.rimbrock_att = 0

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@ -0,0 +1,35 @@
sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = skeleton_s]
bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_f]
bitmap = data\enemy\skeleton_f.gif, 1,1,1
[sprite = skeleton_a]
bitmap = data\enemy\skeleton_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_h]
bitmap = data\enemy\skeleton_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = skeleton]
name = bone warrior
editor_icon = 2
hp = 1000
exp = 5000
resistance = 20, 30, 30, 30
category = 1
flip_animation=0
items.30=money160
items.50=remains
items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
items.40=small_healing_potion,small_stamina_potion
<stay = skeleton_s>
<frozen = skeleton_f>
<hit = skeleton_h>
<close_attack = skeleton_a>
hit_power = 30, 50
play_sound.skeleton_att = 0

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@ -0,0 +1,46 @@
sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = skull_s]
bitmap = data\enemy\skull_s.gif, 1,1,1
[sprite = skull_a]
bitmap = data\enemy\skull_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skull_h]
bitmap = data\enemy\skull_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skull_f]
bitmap = data\enemy\skull_f.gif, 1,1,1
[enemy = skull]
name = skull
editor_icon = 2
hp = 1000
resistance = 60, 15, 15, 15
category = 2
exp = 7000
move=100,0
alpha = 220
blending = 1
items.50=money320
items.50=trophy_small_gems
<stay = skull_s>
<frozen = skull_f>
<hit = skull_h>
play_sound.skeleton_att = 0
<close_attack.50 = skull_a>
hit_power = 10, 50
elemental_power = 0, 10, 40
play_sound.skeleton_att = 0
<close_attack.50 = skull_a>
elemental_power = 1, 10, 40
play_sound.skeleton_att = 0
<range_attack = skull_a>
fly_effect = 1, 20, 30
elemental_power = 0, 10, 40
play_sound.skeleton_att = 0

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sound.wraith_att = data\sound\enemy\wraith.wav
[sprite = wraith_eyes]
bitmap = data\enemy\wraith_eyes.png, 1,1,1
[sprite = wraith_s]
bitmap = data\enemy\wraith_s.gif, 1,1,1
[sprite = wraith_a]
bitmap = data\enemy\wraith_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wraith_h]
bitmap = data\enemy\wraith_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = wraith_f]
bitmap = data\enemy\wraith_f.gif, 1,1,1
[enemy = wraith]
name = wraith
editor_icon = 9
hp =600
exp=5000
resistance = 150, -10, 40, 20
category = 1
handicap_resistance = 99
alpha = 220
blending = 1
items.100=money160
items.30=trophy_small_gems
<stay = wraith_s>
<frozen = wraith_f>
<hit = wraith_h>
<close_attack = wraith_a>
elemental_power = 1, 20, 60
handicap=1,35,2,5,0,0
play_sound.wraith_att=0
[enemy = wraith_eyes]
name = wraith
editor_icon = 9
hp = 999
immortal=1
category = 1
block=0
move=0,0
handicap_resistance = 99
<stay = wraith_eyes>
<hit = wraith_eyes>
<close_attack = wraith_eyes>
hit_power = 15, 40
elemental_power = 1, 20, 40
play_sound.wraith_att=0

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sound.fat_att = data\sound\enemy\fat.wav
[sprite = ass_s]
bitmap = data\enemy\ass_s.gif, 1,1,1
[sprite = ass_a]
bitmap = data\enemy\ass_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ass_h]
bitmap = data\enemy\ass_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = ass_f]
bitmap = data\enemy\ass_f.gif, 1,1,1
[enemy = assassin1]
name = ho chi mint
editor_icon = 1
hp = 1000
exp=6000
resistance = 40,5,5,5
handicap_resistance = 11
move = 100,0
items.30=money3k
items.30=money320
items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
hit_power = 20,50
elemental_power=0,20,40
play_sound.whip = 0
<range_attack = ass_a>
hit_power = 20, 40
fly_effect.fly_star = 100, 50
play_sound.whip = 0
--------------------------------------------------------------------------------
[enemy = assassin2]
name = boodhand
hp = 1000
exp=6000
resistance = 40,5,5,5
handicap_resistance = 11
move = 100,0
items.30=money3k
items.30=money320
items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
hit_power = 20, 55
play_sound.whip = 0
<range_attack = ass_a>
hit_power = 20, 40
fly_effect.fly_star = 100, 50
play_sound.whip = 0
--------------------------------------------------------------------------------
[enemy = assassin3]
name = shadow cloak
hp = 3000
exp=6000
resistance = 50,5,5,5
handicap_resistance = 99
items.100=ring_team1
move = 100,0
items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = ass_s>
<frozen = ass_f>
<hit = ass_h>
<close_attack = ass_a>
hit_power = 20, 50
elemental_power=2,20,40
play_sound.whip = 0
handicap=2,20,3,6,10,40
<range_attack = ass_a>
hit_power = 15, 45
elemental_power=2,20,30
handicap=2,15,3,6,10,30
fly_effect.fly_star = 100, 50
play_sound.whip = 0
--------------------------------------------------------------------------------
[sprite = thug_s]
bitmap = data\enemy\thug_s.gif, 1,1,1
[sprite = thug_a]
bitmap = data\enemy\thug_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = thug_h]
bitmap = data\enemy\thug_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = thug_f]
bitmap = data\enemy\thug_f.gif, 1,1,1
[enemy = assassin4]
name = bowin the ripper
editor_icon = 4
hp = 2000
exp=6000
resistance = 10,10,10,10
items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail
items.20=cloth_mask,snake_mask,mask_of_the_raider
items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves
items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer
items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = thug_s>
<frozen = thug_f>
<hit = thug_h>
<close_attack = thug_a>
hit_power = 30, 45
play_sound.whip = 0
elemetal_power = 2, 12, 40
--------------------------------------------------------------------------------
[sprite = gorilla_s]
bitmap = data\enemy\gorilla_s.gif, 1,1,1
[sprite = gorilla_a]
bitmap = data\enemy\gorilla_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = gorilla_h]
bitmap = data\enemy\gorilla_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = gorilla_f]
bitmap = data\enemy\gorilla_f.gif, 1,1,1
[enemy = assassin5]
name = halag stonefoot
editor_icon = 5
hp = 4000
exp=6000
resistance = 30,5,5,5
handicap_resistance = 11
<stay = gorilla_s>
<frozen = gorilla_f>
<hit = gorilla_h>
<close_attack = gorilla_a>
hit_power = 20, 50
play_sound.fat_att = 0
handicap=11,25,2,5,0,0

View File

@ -0,0 +1,76 @@
sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = lizard_s]
bitmap = data\enemy\lizard_s.gif, 1,1,1
[sprite = lizard_a]
bitmap = data\enemy\lizard_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = lizard_h]
bitmap = data\enemy\lizard_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = lizard_f]
bitmap = data\enemy\lizard_f.gif, 1,1,1
[enemy = lizard1]
name = rizzabak
editor_icon = 6
hp = 1000
resistance = 60,60,10,60
exp=10000
items.100=glaive,bloodsucking_glaive,father's_glaive,halbert,halbert_of_flames,slayer's_halbert
items.50=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = lizard_s>
<frozen = lizard_f>
<hit = lizard_h>
<close_attack = lizard_a>
hit_power = 20,70
play_sound.firelord_att = 0
[enemy = lizard2]
name = zarok the dragon
editor_icon = 7
hp = 2000
resistance = 40,40,10,40
move = 100,0
exp=10000
items.100=sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,fearless_ring_mail
items.50=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = lizard_s>
<frozen = lizard_f>
<hit = lizard_h>
<close_attack = lizard_a>
hit_power = 20,50
elemental_power=0,20,40
play_sound.firelord_att = 0
<range_attack = lizard_a>
fly_effect = 1, 20, 30
elemental_power=0,20,50
play_sound.firelord_att = 0
[enemy = lizard3]
name = krissrak
editor_icon = 8
hp = 5000
resistance = 20,20,0,20
handicap_resistance = 99
items.100=ring_team3
exp=10000
items.100=leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots
items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir
items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir
items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir
<stay = lizard_s>
<frozen = lizard_f>
<hit = lizard_h>
<close_attack = lizard_a>
hit_power = 20,50
elemental_power=2,20,40
play_sound.firelord_att = 0

View File

@ -0,0 +1,30 @@
[sprite = thug_s]
bitmap = data\enemy\thug_s.gif, 1,1,1
[sprite = thug_a]
bitmap = data\enemy\thug_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = thug_h]
bitmap = data\enemy\thug_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = thug_f]
bitmap = data\enemy\thug_f.gif, 1,1,1
[enemy = thug]
name = thug
editor_icon = 3
hp = 1000
exp = 5000
resistance = 15,15,15,15
items.30=dagger,rusty_dirk,fine_dirk,poisoned_dirk
items.30=top_boots,worn_boots,belt
items.60=money320
<stay = thug_s>
<frozen = thug_f>
<hit = thug_h>
<close_attack = thug_a>
hit_power = 10, 65
play_sound.whip = 0

View File

@ -0,0 +1,25 @@
sound.rimbrock_att = data\sound\enemy\rimbrock.wav
[enemy = thugleader]
name = thug leader
editor_icon = 6
hp = 5000
exp = 10000
resistance = 30, 5, 5, 5
handicap_resistance = 11
items.100=ransom
items.100=warehouse_key
items.100=money3k
items.100=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest
items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir
items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring
<stay = bully_s>
<frozen = bully_f>
<hit = bully_h>
<close_attack = bully_a>
hit_power = 20, 60
play_sound.rimbrock_att = 0
handicap=11,40,2,5,0,0

View File

@ -0,0 +1,35 @@
sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav
[sprite = zombie_s]
bitmap = data\enemy\zombie_s.gif, 1,1,1
[sprite = zombie_a]
bitmap = data\enemy\zombie_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = zombie_h]
bitmap = data\enemy\zombie_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = zombie_f]
bitmap = data\enemy\zombie_f.gif, 1,1,1
[enemy = zombie]
name = fierce_zombie
editor_icon = 9
hp = 1000
resistance = 15, 0, 0, 0
category = 1
exp = 5000
items.50=money160
items.30=remains
items.30=rotten_eye
<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
play_sound.zombie_hit = 0
<close_attack = zombie_a>
hit_power = 25, 50
elemental_power = 2,10,30
handicap=2,15,3,7,10,30
play_sound.zombie_att = 0

View File

@ -0,0 +1,17 @@
[enemy = deadrobber]
name = forest troll
editor_icon = 10
hp = -1
items.30=money80
items.50=money640
items.100=remains
items.30=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy
items.40=leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor,forest_leather_armor,winter_robe,protective_habit,assassin_jacket,enchanted_habit
items.40=cap,light_helmet,warm_light_helmet,guard's_helm,buckler,broken_small_shield,small_shield,hard_small_shield,round_shield,barbarian_round_shield
items.40=poisoned_dirk,chain,long_sword,fast_short_flail,iron_cudgel,hooks,axe,sparking_rod,ice_cleaver,rod_of_lore,large_axe,woodoo_staff,hook_pike,pilgrim's_staff,long_bow,hard_long_bow,vicious_fork,icebear_bow,dark_blade,short_flail
items.40=arrows,stones,throwing_knives,throwing_stars,chocking_powder,explosive_powder,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts
items.40=ring_of_health,ring_of_haste,heavy_ring_of_vigor,faruk's_chain,tooth_necklace,elven_ring,vein,ring_of_survivor,snowflake_amulet,ring_of_battlemage,guardian's_ring,ring_of_elements,rainbow_ring,ring_of_immunity,serpent_amulet,nature's_embrace,thorn_amulet,chain_of_elements,amulet_of_hell,ring_of_giants
items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak

View File

@ -0,0 +1,17 @@
[enemy = deadarcher]
name = forest troll
editor_icon = 10
hp = -1
items.30=money20
items.50=money80
items.100=remains
items.100=arrows
items.100=bow_of_fire,long_bow,hard_long_bow
items.50=leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor,forest_leather_armor
items.40=worn_boots,leather_boots,snakehunter's_boots,cap,belt,protective_belt,top_boots
items.20=protector's_ring,ring_of_health,thorn_amulet,marksman's_ring,rainbow_ring,ring_of_craft,snowflake_amulet
items.30=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy
items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak

View File

@ -0,0 +1,16 @@
[enemy = deadpeasant]
name = forest troll
editor_icon = 10
hp = -1
items.30=money10
items.50=money40
items.100=remains
items.30=cloak,leather_vest
items.50=cap,belt,band,buckler,sandals,worn_boots
items.30=arrows
items.50=pike,pikestaff,long_staff,cutter,hatchet,dagger,rusty_dirk,fine_dirk,short_sword,hard_long_staff
items.10=ring_of_health,ring_of_energy,protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet
items.40=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy

View File

@ -0,0 +1,18 @@
[enemy = deadpriest]
name = forest troll
editor_icon = 10
hp = -1
items.30=money20
items.50=money80
items.100=remains
items.40=pilgrim's_staff,tireless_staff,thorn_staff,long_staff,staff_of_flame,hard_long_staff,consecrated_staff
items.30=scholar's_garment,winter_robe,beast_cloak,protective_habit,eagle_robe,habit,cloak,robe,cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak
items.10=band_of_shadows,belt_of_life,rope_of_energy,band,handy_band,
items.40=sandals,worn_boots,belt,hood,band,handy_band,sandals,worn_boots,belt,hood,band,handy_band,sandals,worn_boots,belt,hood
items.30=protector's_ring,ring_of_health,ring_of_flames,ring_of_energy,lizard_ring,vein,glacial_ring,ring_of_haste,defender's_amulet,snowflake_amulet,faruk's_chain,guardian's_ring,rainbow_ring
items.60=small_healing_potion,small_stamina_potion
items.60=small_healing_potion,small_stamina_potion
items.30=small_healing_potion,small_stamina_potion
items.30=small_healing_potion,small_stamina_potion

View File

@ -0,0 +1,20 @@
[enemy = deadrobber]
name = forest troll
editor_icon = 10
hp = -1
items.30=money40
items.50=money320
items.100=remains
items.50=cloth,leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor
items.50=fine_dirk,poisoned_dirk,spiky_club,diseased_spiky_club,short_flail,fast_short_flail,hooks
items.50=arrows,stones,throwing_knives,throwing_stars,chocking_powder,explosive_powder
items.30=light_helmet,warm_light_helmet,cap,buckler,leather_gloves,band,handy_band,cloth_mask
items.30=sandals,gloves_of_haste,belt,protective_belt,leather_boots,snakehunter's_boots,top_boots,snake_mask
items.30=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,orkish_brandy
items.30=protector's_ring,tooth_necklace,ring_of_craft,ring_of_flames,vein,polar_ring,lizard_ring,guardian's_ring,ring_of_observer,glacial_ring,rainbow_ring,finder's_necklace,defender's_amulet,serpent_amulet,marksman's_ring,rat_chain,thorn_amulet,trapper's_ring,ring_of_scorpion,amulet_of_hell,amulet_of_wit,ring_of_ogres,ring_of_haste
items.30=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak

View File

@ -0,0 +1,18 @@
[enemy = deadsoldier]
name = forest troll
editor_icon = 10
hp = -1
items.30=money80
items.50=money640
items.100=remains
items.40=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy
items.20=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy
items.40=leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor,forest_leather_armor
items.40=plated_helm,plated_helm_of_rage,light_helmet,warm_light_helmet,guard's_helm
items.40=buckler,broken_small_shield,small_shield,hard_small_shield,round_shield,barbarian_round_shield
items.40=axe,poisoned_dirk,blistering_axe,short_sword,cleaver,short_sword_of_cold,ice_cleaver,glowing_short_sword,large_axe,long_sword,pike,venom_long_sword,glacial_pike,wooden_cudgel,hook_pike,iron_cudgel,molten_hook_pike,steel_club,diseased_spiky_club,stone_club,hard_cold_cudgel,spiky_club,ogre's_halbert,templar_short_sword,templar_long_sword
items.40=leather_gloves,bear_gloves,belt,protective_belt,leather_boots,top_boots,chain_gloves,iron_boots,iron_war_boots
items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak

View File

@ -0,0 +1,17 @@
[enemy = deadsummoner]
name = forest troll
editor_icon = 10
hp = -1
items.30=money80
items.50=money640
items.100=remains
items.40=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy
items.40=forest_leather_armor,beast_cloak,cloak,bear_vest,,cloak_of_rage,werewolf_skin,leather_armor,sturdy_leather_armor,shadow_jerkin
items.40=sabreteeth,wolf_head,light_helmet,warm_light_helmet,guard's_helm,frost_crown
items.40=bone_dagger,vicious_fork,iron_talons,forest_wand,steel_talons,icebear_talons,dragon_claw
items.40=holy_water,poisoned_darts,explosive_darts,stunning_powder,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts
items.40=chain_gloves,bear_gloves,chain_gloves_of_freedom,furry_gloves,silky_ice_gloves,gloves_of_haste,fist_of_flame,sandals_of_balance,juggler's_sandals,lucky_sandals,protected_steps,shoes_of_heart,martyr's_sandals,belt,silent_boots,protective_belt,stone_sandals,leather_boots,iron_boots,snakehunter's_boots,iron_war_boots,top_boots
items.40=ring_of_health,chain_of_elements,ring_of_energy,ring_of_giants,tooth_necklace,heavy_ring_of_vigor,vein,fanged_necklace,serpent_amulet,ring_of_necromancy,thorn_amulet,stone_amulet,amulet_of_hell,forest_heart,ring_of_flesh,kinetic_ring,trapper's_ring,nature's_embrace,ring_of_survivor,ring_of_scorpion,ring_of_immunity,rainbow_ring,ring_of_past
items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak

View File

@ -0,0 +1,12 @@
[sprite = alchemist]
bitmap = data\enemy\npc\alchemist.gif, 1,1,1
[enemy = alchemist]
name = alchemist
editor_icon = 2
handicap_resistance = 99
move=0,0
stay_random = 1500, 4000
immortal=1
<stay = alchemist>

View File

@ -0,0 +1,30 @@
[enemy = archer_target1]
name = easy target
editor_icon = 9
hp = 1
resistance = 5, 0, 0, 0
handicap_resistance = 99
exp = 1000
move=0,0
<stay = dummy>
[enemy = archer_target2]
name = medium target
editor_icon = 9
hp = 1
resistance = 10, 0, 0, 0
handicap_resistance = 99
exp = 2000
move=0,0
<stay = dummy>
[enemy = archer_target3]
name = hard target
editor_icon = 9
hp = 1
resistance = 15, 0, 0, 0
handicap_resistance = 99
exp = 3000
move=0,0
<stay = dummy>

View File

@ -0,0 +1,15 @@
[sprite = nobleman]
bitmap = data\enemy\npc\nobleman.gif, 1,1,1
[enemy = bartender]
name = bartender
editor_icon = 7
hp = 0
stay_random = 1500, 4000
immortal = 1
handicap_resistance = 99
move = 0,0
<stay = nobleman>

View File

@ -0,0 +1,15 @@
[sprite = beggar]
bitmap = data\enemy\npc\beggar.gif, 1,1,1
[enemy = beggar]
name = beggar
editor_icon = 2
hp = 0
immortal=1
handicap_resistance = 99
move=0,0
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
gold = 100, 500
<stay = beggar>

View File

@ -0,0 +1,14 @@
[sprite = edwin]
bitmap = data\enemy\npc\townsman.gif, 1,1,1
[enemy = edwin]
name = edwin
editor_icon = 3
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
immortal = 1
handicap_resistance = 99
move = 0,0
hp = 0
<stay = edwin>

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