commit
						18ca5bba44
					
				
										
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							|  | @ -0,0 +1,3 @@ | |||
| xdata_file = data_bin.dat | ||||
| xdata_file = data_def.dat | ||||
| xdata_root = data | ||||
|  | @ -0,0 +1,120 @@ | |||
| sound.wraith_att = data\sound\enemy\wraith.wav | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| [sprite = bonewraith_s] | ||||
|   bitmap = data\enemy\bonewraith_s.gif, 2,2,1 | ||||
| [sprite = bonewraith_a] | ||||
|   bitmap = data\enemy\bonewraith_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = bonewraith_h] | ||||
|   bitmap = data\enemy\bonewraith_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = bonewraith] | ||||
| name = bone wraith | ||||
| editor_icon = 2 | ||||
| category = 1 | ||||
| hp = 90 | ||||
| exp= 120 | ||||
| resistance = 5,-5,999,20 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.100 = remains | ||||
| items.30 = money5 | ||||
| items.15 = fine_dirk,short_sword,short_sword_of_cold,rusty_dirk | ||||
| items.15 = buckler,broken_small_shield,small_shield | ||||
| items.10 = leather_vest,serpent_vest,sturdy_vest,leather_armor | ||||
| items.10 = band,leather_gloves | ||||
| items.5 = protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring | ||||
| 
 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
|   hit_power = 8,20 | ||||
|   elemental_power = 1,2,10 | ||||
|   play_sound.wraith_att = 0 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| [enemy = bonewraith_respawn] | ||||
| name = bone wraith | ||||
| editor_icon = 3 | ||||
| category = 1 | ||||
| hp = 90 | ||||
| exp= 120 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| resistance = 5,-5,999,20 | ||||
| flip_animation=0 | ||||
| death_global = 252,1 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
|   hit_power = 8,20 | ||||
|   elemental_power = 1,2,10 | ||||
|   play_sound.wraith_att = 0 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| [enemy = bonenight] | ||||
| name = bone nightmare | ||||
| editor_icon = 4 | ||||
| category = 1 | ||||
| hp = 150 | ||||
| exp= 200 | ||||
| resistance = 7,-5,999,30 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| 
 | ||||
| items.100 = remains | ||||
| items.30 = money5 | ||||
| items.15 = fine_dirk,short_sword,short_sword_of_cold,rusty_dirk | ||||
| items.15 = buckler,broken_small_shield,small_shield | ||||
| items.10 = leather_vest,serpent_vest,sturdy_vest,leather_armor | ||||
| items.10 = band,leather_gloves | ||||
| items.5 = protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring | ||||
| 
 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
|   hit_power = 10,22 | ||||
|    elemental_power = 1,5,12 | ||||
|   handicap=1,20,2,4,0,0 | ||||
|   play_sound.wraith_att = 0 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| [enemy = boneBOSS] | ||||
| name = frozen tomb master | ||||
| editor_icon = 3 | ||||
| category = 1 | ||||
| hp = 500 | ||||
| exp= 1000 | ||||
| resistance = 10,-5,999,30 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| xalpha = 255 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.100 = remains | ||||
| items.100 = money5 | ||||
| items.100 = ice_cleaver,hard_cold_cudgel,diseased_spiky_club | ||||
| items.100 = leather_vest,sturdy_vest | ||||
| items.100 = rope_of_energy,belt_of_life,band_of_shadows | ||||
| 
 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
|   hit_power = 14,28 | ||||
|    elemental_power = 1,5,20 | ||||
|   handicap=1,30,3,5,0,0 | ||||
|   play_sound.wraith_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,45 @@ | |||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = smallrat_s] | ||||
|   bitmap = data\enemy\smallrat_s.gif, 1,1,1 | ||||
| [sprite = smallrat_a] | ||||
|   bitmap = data\enemy\smallrat_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallrat_h] | ||||
|   bitmap = data\enemy\smallrat_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallrat_f] | ||||
|   bitmap = data\enemy\smallrat_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = smallrat] | ||||
| name = small rat | ||||
| editor_icon = 5 | ||||
| category = 3 | ||||
| hp = 25 | ||||
| resistance = 2,0,0,0 | ||||
| exp = 35 | ||||
| <stay = smallrat_s> | ||||
| <frozen = smallrat_f> | ||||
| <hit = smallrat_h> | ||||
| <close_attack = smallrat_a> | ||||
| 	hit_power = 7, 15 | ||||
| 	play_sound.rat_att = 0 | ||||
| 	 | ||||
| [enemy = smallrat_respawn] | ||||
| name = small rat | ||||
| editor_icon = 6 | ||||
| category = 3 | ||||
| hp = 25 | ||||
| resistance = 2,0,0,0 | ||||
| exp = 35 | ||||
| death_global = 255,1 | ||||
| <stay = smallrat_s> | ||||
| <frozen = smallrat_f> | ||||
| <hit = smallrat_h> | ||||
| <close_attack = smallrat_a> | ||||
| 	hit_power = 7, 15 | ||||
| 	play_sound.rat_att = 0 | ||||
|  | @ -0,0 +1,46 @@ | |||
| sound.beatle_att = data\sound\enemy\beatle.wav | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| [sprite = beetle_s] | ||||
|   bitmap = data\enemy\beetle_s.gif, 1,1,1 | ||||
| [sprite = beetle_a] | ||||
|   bitmap = data\enemy\beetle_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = beetle_h] | ||||
|   bitmap = data\enemy\beetle_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = beetle_f] | ||||
|   bitmap = data\enemy\beetle_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = beetle] | ||||
| name = stun beetle | ||||
| editor_icon = 7 | ||||
| hp = 30 | ||||
| exp = 40 | ||||
| resistance = 3, 0, 0, 999 | ||||
| <stay = beetle_s> | ||||
| <frozen = beetle_f> | ||||
| <hit = beetle_h> | ||||
| <close_attack = beetle_a> | ||||
| 	hit_power = 9,14 | ||||
| 	handicap=11,25,1,1,0,0 | ||||
| 	play_sound.beatle_att = 0 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = beetle_respawn] | ||||
| name = stun beetle | ||||
| editor_icon = 8 | ||||
| hp = 30 | ||||
| exp = 40 | ||||
| resistance = 3, 0, 0, 999 | ||||
| death_global = 254,1 | ||||
| <stay = beetle_s> | ||||
| <frozen = beetle_f> | ||||
| <hit = beetle_h> | ||||
| <close_attack = beetle_a> | ||||
| 	hit_power = 9,14 | ||||
| 	handicap=11,25,1,1,0,0 | ||||
| 	play_sound.beatle_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,51 @@ | |||
| sound.wolf_att = data\sound\enemy\wolf.wav | ||||
| sound.wolf_hit = data\sound\enemy\wolf_hit.wav | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| [sprite = wolf_s] | ||||
|   bitmap = data\enemy\wolf_s.gif, 1,1,1 | ||||
| [sprite = wolf_a] | ||||
|   bitmap = data\enemy\wolf_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wolf_h] | ||||
|   bitmap = data\enemy\wolf_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wolf_f] | ||||
|   bitmap = data\enemy\wolf_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = wolf] | ||||
| name = wolf | ||||
| editor_icon = 3 | ||||
| category = 3 | ||||
| hp = 70 | ||||
| exp = 100 | ||||
| resistance = 5,2,4,2 | ||||
| items.50 = trophy_animal_fur | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| 	play_sound.wolf_hit = 0 | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 15, 23 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 	 | ||||
| [enemy = wolf_respawn] | ||||
| name = wolf | ||||
| editor_icon =4 | ||||
| category = 3 | ||||
| hp = 70 | ||||
| exp = 100 | ||||
| resistance = 5,2,4,2 | ||||
| items.50 = trophy_animal_fur | ||||
| death_global = 253,1 | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| 	play_sound.wolf_hit = 0 | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 15, 23 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,32 @@ | |||
| sound.tree_att = data\sound\enemy\tree.wav | ||||
| 
 | ||||
| [sprite = treetroll_s] | ||||
|   bitmap = data\enemy\treetroll_s.gif, 1,1,1 | ||||
| [sprite = treetroll_a] | ||||
|   bitmap = data\enemy\treetroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = treetroll_h] | ||||
|   bitmap = data\enemy\treetroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = treetroll_f] | ||||
|   bitmap = data\enemy\treetroll_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = barkmonster] | ||||
| name = bark monster | ||||
| editor_icon = 8 | ||||
| flip_animation = 0 | ||||
| hp = 75 | ||||
| resistance = 8,-8,2,999 | ||||
| exp = 100 | ||||
| 
 | ||||
| items.50 = trophy_uncommon_wood | ||||
| 
 | ||||
| <stay = treetroll_s> | ||||
| <frozen = treetroll_f> | ||||
| <hit = treetroll_h> | ||||
| <close_attack = treetroll_a> | ||||
| 	hit_power = 12, 21 | ||||
| 	play_sound.tree_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,15 @@ | |||
| [enemy = dog] | ||||
| name = mad dog | ||||
| editor_icon = 5 | ||||
| category = 3 | ||||
| hp = 70 | ||||
| exp = 100 | ||||
| resistance = 5,2,2,2 | ||||
| death_global=31,1 | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 10, 25 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,43 @@ | |||
| sound.Skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| [sprite = firedemon_s] | ||||
|   bitmap = data\enemy\firedemon_s.gif, 2,2,1 | ||||
| [sprite = firedemon_a] | ||||
|   bitmap = data\enemy\firedemon_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = firedemon_h] | ||||
|   bitmap = data\enemy\firedemon_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = firedemon] | ||||
| name = fire demon | ||||
| editor_icon = 2 | ||||
| hp = 250 | ||||
| exp = 300 | ||||
| resistance = 30, 999, -10, 20 | ||||
| move = 100, 30 | ||||
| death_activate=1,47,10 | ||||
| category = 2 | ||||
| 
 | ||||
| handicap_resistance = 1 | ||||
| 
 | ||||
| items.100 = trophy_horn | ||||
| items.100 = trophy_horn | ||||
| items.100 = trophy_small_gems | ||||
| items.100 = trophy_small_gems | ||||
| items.100 = trophy_small_gems | ||||
| items.100 = trophy_small_gems | ||||
| items.100 = ring_of_flames,ring_of_energy,snowflake_amulet | ||||
| 
 | ||||
| <stay = firedemon_s> | ||||
| <hit = firedemon_h> | ||||
|   play_sound.skeleton_att = 0 | ||||
| <close_attack = firedemon_a> | ||||
|   elemental_power = 0, 15,30 | ||||
|   play_sound.skeleton_att = 0 | ||||
| <range_attack = firedemon_a> | ||||
|   fly_effect = 1, 20, 20 | ||||
|   elemental_power = 0, 15,25 | ||||
|   play_sound.skeleton_att = 0 | ||||
|  | @ -0,0 +1,29 @@ | |||
| sound.worm_att = data\sound\enemy\slime.wav | ||||
| 
 | ||||
| [sprite = worm_s] | ||||
| 	bitmap = data\enemy\worm_s.gif, 1,1,1 | ||||
| [sprite = worm_a] | ||||
| 	bitmap = data\enemy\worm_a.gif, 1,1,1 | ||||
| 	anim_delay = 700 | ||||
| 	loop = 0, 1 | ||||
| [sprite = worm_h] | ||||
| 	bitmap = data\enemy\worm_h.gif, 1,1,1 | ||||
| 	anim_delay = 700 | ||||
| 	loop = 0, 1 | ||||
| [sprite = worm_f] | ||||
| 	bitmap = data\enemy\worm_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = giant_worm] | ||||
| name = giant worm | ||||
| editor_icon = 8 | ||||
| hp = 180 | ||||
| exp = 250 | ||||
| resistance = 5,0,0,999 | ||||
| death_activate = 77, 9, 12 | ||||
| <stay = worm_s> | ||||
| <frozen = worm_f> | ||||
| <hit = worm_h> | ||||
| <close_attack = worm_a> | ||||
| 	hit_power = 11,22 | ||||
| 	play_sound.worm_att = 0 | ||||
| 	 | ||||
|  | @ -0,0 +1,29 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = rat_s] | ||||
|   bitmap = data\enemy\rat_s.gif, 1,1,1 | ||||
| [sprite = rat_a] | ||||
|   bitmap = data\enemy\rat_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rat_h] | ||||
|   bitmap = data\enemy\rat_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rat_f] | ||||
|   bitmap = data\enemy\rat_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = rat] | ||||
| name = rat | ||||
| editor_icon = 8 | ||||
| category = 3 | ||||
| hp = 60 | ||||
| exp = 60 | ||||
| resistance = 4,4,4,8 | ||||
| items.100 = rat_meat | ||||
| <stay = rat_s> | ||||
| <frozen = rat_f> | ||||
| <hit = rat_h> | ||||
| <close_attack = rat_a> | ||||
| 	hit_power = 8,20 | ||||
| 	play_sound.rat_att = 0 | ||||
|  | @ -0,0 +1,34 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = smallspider_s] | ||||
|   bitmap = data\enemy\smallspider_s.gif, 1,1,1 | ||||
| [sprite = smallspider_a] | ||||
|   bitmap = data\enemy\smallspider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_h] | ||||
|   bitmap = data\enemy\smallspider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_f] | ||||
|   bitmap = data\enemy\smallspider_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = smallspider] | ||||
| name = small spider | ||||
| editor_icon = 9 | ||||
| hp = 80 | ||||
| exp = 150 | ||||
| resistance = 4, 0, 0, 30 | ||||
| handicap_resistance = 2 | ||||
| 
 | ||||
| items.30 = trophy_poison_follicle | ||||
| 
 | ||||
| <stay = smallspider_s> | ||||
| <frozen = smallspider_f> | ||||
| <hit = smallspider_h> | ||||
| <close_attack = smallspider_a> | ||||
| 	hit_power = 7, 20 | ||||
| 	elemental_power = 2, 1, 10 | ||||
| 	handicap= 2,20,1,3,5,12 | ||||
| 	play_sound.spider_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,42 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = spider_s] | ||||
|   bitmap = data\enemy\spider_s.gif, 1,1,1 | ||||
| [sprite = spider_a] | ||||
|   bitmap = data\enemy\spider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = spider_h] | ||||
|   bitmap = data\enemy\spider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| [sprite = spider_f] | ||||
|   bitmap = data\enemy\spider_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = spider] | ||||
| name = spider | ||||
| editor_icon = 8 | ||||
| hp = 200 | ||||
| resistance = 8,8,8,999 | ||||
| handicap_resistance = 2 | ||||
| move = 100, 20 | ||||
| exp = 300 | ||||
| 
 | ||||
| items.50 = trophy_poison_follicle | ||||
| items.50 = trophy_poison_follicle | ||||
| items.50 = trophy_poison_follicle | ||||
| 
 | ||||
| <stay = spider_s> | ||||
| <frozen = spider_f> | ||||
| <hit = spider_h> | ||||
| <close_attack = spider_a> | ||||
| 	hit_power = 13,30 | ||||
| 	elemental_power = 2, 5, 15 | ||||
| 	handicap = 2, 35, 5, 10, 8, 20 | ||||
| 	play_sound.spider_att = 0 | ||||
| <range_attack = spider_a> | ||||
| 	fly_effect.poison_spit = 47, 2 | ||||
| 	elemental_power = 2, 5, 15 | ||||
| 	play_sound.spider_att = 0 | ||||
|  | @ -0,0 +1,42 @@ | |||
| sound.rimbrock_att = data\sound\enemy\rimbrock.wav | ||||
| sound.ukmar_no = data\sound\enemy\ukmar_no.wav | ||||
| 
 | ||||
| 
 | ||||
| [sprite = ukmar_s] | ||||
|   bitmap = data\enemy\gorilla_s.gif, 1,1,1 | ||||
| [sprite = ukmar_a] | ||||
|   bitmap = data\enemy\gorilla_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ukmar_h] | ||||
|   bitmap = data\enemy\gorilla_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ukmar_f] | ||||
|   bitmap = data\enemy\gorilla_f.gif, 1,1,1 | ||||
|    | ||||
| [enemy = ukmar_peace] | ||||
| name = ukmar | ||||
| move=0,0 | ||||
| editor_icon = 1 | ||||
| immortal=1 | ||||
| hp = 0 | ||||
| stay_random = 1500, 4000 | ||||
| <stay = ukmar_s> | ||||
| 
 | ||||
| [enemy = ukmar_fight] | ||||
| name = ukmar | ||||
| editor_icon = 1 | ||||
| hp = 300 | ||||
| move=0,0 | ||||
| exp = 400 | ||||
| resistance = 5, 2, 2, 0 | ||||
| death_activate = 77, 1, 9 | ||||
| death_sound = ukmar_no | ||||
| <stay = ukmar_s> | ||||
| <frozen = ukmar_f> | ||||
| <hit = ukmar_h> | ||||
| <close_attack = ukmar_a> | ||||
| 	hit_power = 20, 35 | ||||
| 	handicap = 11,25,1,1,0,0 | ||||
| 	play_sound.rimbrock_att = 0 | ||||
|  | @ -0,0 +1,43 @@ | |||
| sound.Skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| [sprite = firedemon_s] | ||||
|   bitmap = data\enemy\firedemon_s.gif, 2,2,1 | ||||
| [sprite = firedemon_a] | ||||
|   bitmap = data\enemy\firedemon_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = firedemon_h] | ||||
|   bitmap = data\enemy\firedemon_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = firedemon] | ||||
| name = fire demon | ||||
| editor_icon = 2 | ||||
| hp = 300 | ||||
| exp = 450 | ||||
| resistance = 30, 999, -10, 20 | ||||
| move = 100, 30 | ||||
| death_activate=1,47,10 | ||||
| category = 2 | ||||
| 
 | ||||
| handicap_resistance = 1 | ||||
| 
 | ||||
| items.30=explosive_powder | ||||
| items.50=trophy_horn | ||||
| items.10=trophy_horn | ||||
| items.20=trophy_small_gems | ||||
| 
 | ||||
| <stay = firedemon_s> | ||||
| <hit = firedemon_h> | ||||
| 	play_sound.skeleton_att = 0 | ||||
| <close_attack = firedemon_a> | ||||
| 	elemental_power = 0, 15,30 | ||||
| 	play_sound.skeleton_att = 0 | ||||
| <range_attack = firedemon_a> | ||||
| 	fly_effect = 1, 20, 20 | ||||
| 	elemental_power = 0, 15,25 | ||||
| 	play_sound.skeleton_att = 0 | ||||
|  | @ -0,0 +1,49 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [sprite = firelord_s] | ||||
|   bitmap = data\enemy\firelord_s.gif, 1,1,1 | ||||
| [sprite = firelord_a] | ||||
|   bitmap = data\enemy\firelord_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = firelord_h] | ||||
|   bitmap = data\enemy\firelord_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = firelord] | ||||
| name = fire lord | ||||
| editor_icon = 5 | ||||
| hp = 1500 | ||||
| exp = 3000 | ||||
| resistance = 5, 999, -4, 10 | ||||
| move = 100, 30 | ||||
| death_global=32,1 | ||||
| size=2 | ||||
| category = 2 | ||||
| 
 | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| items.100=ruby | ||||
| items.100=money640 | ||||
| items.100=money320 | ||||
| items.100=amulet_of_hell | ||||
| items.100=bow_of_fire,glowing_short_sword,diseased_spiky_club,red_power_gem,fist_of_flame | ||||
| items.100=ethereal_axe,short_sword_of_flames,veteran_cleaver,exeptional_impaler,ram_staff | ||||
| items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit | ||||
| items.100=phoenix_wand,elemental_wand,freezing_rod,bone_dagger,vicious_fork,dark_blade,short_flail | ||||
| 
 | ||||
| <stay = firelord_s> | ||||
| <hit = firelord_h> | ||||
| 	play_sound.firelord_att = 0 | ||||
| <close_attack = firelord_a> | ||||
| 	hit_power = 10,30 | ||||
| 	elemental_power = 0, 10,30 | ||||
| 	play_sound.firelord_att = 0 | ||||
| 	handicap = 11,30,1,1,0,0 | ||||
| <range_attack = firelord_a> | ||||
| 	fly_effect = 1, 20, 30 | ||||
| 	elemental_power = 0, 10,30 | ||||
| 	play_sound.firelord_att = 0 | ||||
| 	 | ||||
|  | @ -0,0 +1,34 @@ | |||
| sound.tree_att = data\sound\enemy\tree.wav | ||||
| 
 | ||||
| [sprite = treetroll_s] | ||||
|   bitmap = data\enemy\treetroll_s.gif, 1,1,1 | ||||
| [sprite = treetroll_a] | ||||
|   bitmap = data\enemy\treetroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = treetroll_h] | ||||
|   bitmap = data\enemy\treetroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = treetroll_f] | ||||
|   bitmap = data\enemy\treetroll_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = treetroll] | ||||
| name = forest troll | ||||
| editor_icon = 8 | ||||
| flip_animation = 0 | ||||
| hp = 300 | ||||
| resistance = 10,-9,6,999 | ||||
| exp = 300 | ||||
| 
 | ||||
| items.50 = trophy_uncommon_wood | ||||
| items.40 = wooden_cudgel | ||||
| items.10 = tooth_necklace | ||||
| 
 | ||||
| <stay = treetroll_s> | ||||
| <frozen = treetroll_f> | ||||
| <hit = treetroll_h> | ||||
| <close_attack = treetroll_a> | ||||
| 	hit_power = 12, 28 | ||||
| 	play_sound.tree_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,36 @@ | |||
| sound.lizard_att = data\sound\enemy\lizard.wav | ||||
| 
 | ||||
| [sprite = lavalizard_s] | ||||
|   bitmap = data\enemy\lavalizard_s.gif, 1,1,1 | ||||
| [sprite = lavalizard_a] | ||||
|   bitmap = data\enemy\lavalizard_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = lavalizard_h] | ||||
|   bitmap = data\enemy\lavalizard_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = lavalizard] | ||||
| name = lava lizard | ||||
| editor_icon = 6 | ||||
| hp = 200 | ||||
| exp = 300 | ||||
| resistance = 10, 999, -6, 10 | ||||
| #death_activate=1,47,10 | ||||
| category = 3 | ||||
| 
 | ||||
| items.50=trophy_horn | ||||
| items.10=trophy_horn | ||||
| 
 | ||||
| <stay = lavalizard_s> | ||||
| <hit = lavalizard_h> | ||||
| 	play_sound.lizard_att = 0 | ||||
| <close_attack = lavalizard_a> | ||||
|   hit_power = 10,25 | ||||
| 	elemental_power = 0,5,20 | ||||
| 	play_sound.lizard_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,36 @@ | |||
| [sprite = redhood_s] | ||||
|   bitmap = data\enemy\redhood_s.gif, 1,1,1 | ||||
| [sprite = redhood_a] | ||||
|   bitmap = data\enemy\redhood_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = redhood_h] | ||||
|   bitmap = data\enemy\redhood_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = redhood_f] | ||||
|   bitmap = data\enemy\redhood_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = redhood2] | ||||
| name = red_hood | ||||
| editor_icon = 3 | ||||
| category = 3 | ||||
| hp = 400 | ||||
| exp = 600 | ||||
| resistance = 9, 5, 5, 5 | ||||
| 
 | ||||
| items.50=money320 | ||||
| items.50=money320 | ||||
| items.50=money320 | ||||
| items.100=dagger,rusty_dirk,fine_dirk,poisoned_dirk | ||||
| items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,finder's_necklace | ||||
| items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit | ||||
| 
 | ||||
| <stay = redhood_s> | ||||
| <frozen = redhood_f> | ||||
| <hit = redhood_h> | ||||
| <close_attack = redhood_a> | ||||
| 	play_sound.whip = 0 | ||||
| 	hit_power = 10,30 | ||||
| 
 | ||||
|  | @ -0,0 +1,36 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [sprite = rocktroll_s] | ||||
|   bitmap = data\enemy\rocktroll_s.gif, 1,1,1 | ||||
| [sprite = rocktroll_a] | ||||
|   bitmap = data\enemy\rocktroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rocktroll_h] | ||||
|   bitmap = data\enemy\rocktroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = rocktroll] | ||||
| name = rock troll | ||||
| editor_icon = 5 | ||||
| hp = 400 | ||||
| resistance = 15, 5, 5, 20 | ||||
| move = 100, 20 | ||||
| size=2 | ||||
| exp = 900 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| items.50=trophy_small_gems | ||||
| items.30=stone_club | ||||
| 
 | ||||
| <stay = rocktroll_s> | ||||
| <hit = rocktroll_h> | ||||
| <close_attack = rocktroll_a> | ||||
| 	hit_power = 15,40 | ||||
| 	handicap=11,20,3,6,0,0 | ||||
| 	play_sound.firelord_att = 0 | ||||
| <range_attack = rocktroll_a> | ||||
| 	hit_power = 15,30 | ||||
| 	fly_effect.FLY_BOULDER = 100, 50 | ||||
| 	play_sound.firelord_att = 0 | ||||
|  | @ -0,0 +1,44 @@ | |||
| sound.yaga_att = data\sound\enemy\yaga.wav | ||||
| 
 | ||||
| [sprite = yaga_s] | ||||
|   bitmap = data\enemy\yaga_s.gif, 1,1,1 | ||||
| [sprite = yaga_a] | ||||
|   bitmap = data\enemy\yaga_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = yaga_h] | ||||
|   bitmap = data\enemy\yaga_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = yaga] | ||||
| name = yaga | ||||
| editor_icon = 3 | ||||
| category = 3 | ||||
| hp = 600 | ||||
| exp = 1200 | ||||
| resistance = 5,0,0,5 | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| items.100 = rotten_eye | ||||
| items.100 = tree_frog,spider,rat | ||||
| items.100 = scroll_of_wisdom,revive_potion,fungus_sapientia,elixir_of_power | ||||
| items.100 = blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,battle_orb,scroll_of_fireball,orb_of_telekinesis,arctic_orb,loathsome_idol,mummyfied_head,herbarium | ||||
| 
 | ||||
| <stay = yaga_s> | ||||
| <hit = yaga_h> | ||||
| 	play_sound.yaga_att = 0 | ||||
| <frozen = yaga_s> | ||||
| #poisoned | ||||
| <close_attack.50 = yaga_a> | ||||
| 	play_sound.yaga_att = 0 | ||||
| 	hit_power = 10,28 | ||||
| 	elemetnal_power = 2, 5, 20 | ||||
| 	handicap = 2, 30, 3, 10, 8, 20 | ||||
| #frozen | ||||
| <close_attack.50 = yaga_a> | ||||
| 	play_sound.yaga_att = 0 | ||||
| 	hit_power = 10,28 | ||||
| 	elemetnal_power = 1, 5, 20 | ||||
| 	handicap = 1, 30, 2, 5, 8, 20 | ||||
|  | @ -0,0 +1,57 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = bat_sleeping] | ||||
| 	bitmap = data\enemy\bat_sleeping.gif, 1,1,1 | ||||
| 	offset = 0, -90 | ||||
| [sprite = bat_s] | ||||
| 	bitmap = data\enemy\bat_s.gif, 3,3,1 | ||||
| 	offset = 0, -50 | ||||
| [sprite = bat_a] | ||||
| 	bitmap = data\enemy\bat_a.gif, 1,1,1 | ||||
| 	anim_delay = 700 | ||||
| 	loop = 0, 1 | ||||
| 	offset = 0, -50 | ||||
| 
 | ||||
| [enemy = bat_sleeping] | ||||
| name = bat | ||||
| editor_icon = 4 | ||||
| hp = 0 | ||||
| immortal=1 | ||||
| resistance = 0, 0, 0, 0 | ||||
| move=0,0 | ||||
| category = 3 | ||||
| <stay = bat_sleeping> | ||||
| 
 | ||||
| [enemy = bat] | ||||
| name = blood bat | ||||
| editor_icon = 4 | ||||
| hp = 100 | ||||
| exp = 400 | ||||
| resistance = 5,20,20,20 | ||||
| handicap_resistance = 1 | ||||
| category = 3 | ||||
| <stay = bat_s> | ||||
| <hit = bat_s> | ||||
| <close_attack = bat_a> | ||||
| 	hit_power = 10,30 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap=2,15,2,5,10,20 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = bat_respawn] | ||||
| name = blood bat | ||||
| editor_icon = 6 | ||||
| hp = 100 | ||||
| exp = 400 | ||||
| resistance = 5,20,20,20 | ||||
| category = 3 | ||||
| death_global=255,1 | ||||
| <stay = bat_s> | ||||
| <hit = bat_s> | ||||
| <close_attack = bat_a> | ||||
| 	hit_power = 10,30 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap=2,15,2,5,10,20 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,52 @@ | |||
| sound.wolf_att = data\sound\enemy\wolf.wav | ||||
| sound.wolf_hit = data\sound\enemy\wolf_hit.wav | ||||
| 
 | ||||
| [sprite = wolf_s] | ||||
|   bitmap = data\enemy\wolf_s.gif, 1,1,1 | ||||
| [sprite = wolf_a] | ||||
|   bitmap = data\enemy\wolf_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wolf_h] | ||||
|   bitmap = data\enemy\wolf_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wolf_f] | ||||
|   bitmap = data\enemy\wolf_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = dire_wolf] | ||||
| name = dire wolf | ||||
| editor_icon = 1 | ||||
| category = 3 | ||||
| hp = 400 | ||||
| resistance = 15,10,15,10 | ||||
| exp = 800 | ||||
| items.100 = trophy_animal_fur | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| 	play_sound.wolf_hit = 0 | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 15,40 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = dire_wolf_quest] | ||||
| name = dire wolf | ||||
| editor_icon = 2 | ||||
| category = 3 | ||||
| hp = 500 | ||||
| resistance = 15,10,15,10 | ||||
| death_activate=1,5,45 | ||||
| exp = 1600 | ||||
| items.100 = trophy_animal_fur | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| 	play_sound.wolf_hit = 0 | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 20,50 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,37 @@ | |||
| [sprite = icetroll_s] | ||||
|   bitmap = data\enemy\icetroll_s.gif, 1,1,1 | ||||
| [sprite = icetroll_a] | ||||
|   bitmap = data\enemy\icetroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = icetroll_h] | ||||
|   bitmap = data\enemy\icetroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = icetroll] | ||||
| name = ice troll | ||||
| editor_icon = 7 | ||||
| hp = 400 | ||||
| resistance = 25, -10, 999, 18 | ||||
| move = 100, 20 | ||||
| size=2 | ||||
| exp = 1200 | ||||
| handicap_resistance = 1 | ||||
| 
 | ||||
| items.50=trophy_small_gems | ||||
| items.30=stone_club | ||||
| items.20=polar_ring,glacial_ring | ||||
| 
 | ||||
| <stay = icetroll_s> | ||||
| <hit = icetroll_h> | ||||
| <close_attack = icetroll_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 1, 10,35 | ||||
| 	handicap=1,35,4,7,0,0 | ||||
|   play_sound.skill_frost = 0 | ||||
| <range_attack = icetroll_a> | ||||
| 	elemental_power = 1, 10,35 | ||||
| 	fly_effect = 0, 100, 50 | ||||
|   play_sound.skill_frost = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,34 @@ | |||
| sound.tree_att = data\sound\enemy\tree.wav | ||||
| 
 | ||||
| [sprite = treetroll_s] | ||||
|   bitmap = data\enemy\treetroll_s.gif, 1,1,1 | ||||
| [sprite = treetroll_a] | ||||
|   bitmap = data\enemy\treetroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = treetroll_h] | ||||
|   bitmap = data\enemy\treetroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = treetroll_f] | ||||
|   bitmap = data\enemy\treetroll_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = treetroll] | ||||
| name = tree troll | ||||
| editor_icon = 8 | ||||
| flip_animation = 0 | ||||
| hp = 300 | ||||
| resistance = 12,-7,6,999 | ||||
| exp = 600 | ||||
| 
 | ||||
| items.50 = trophy_uncommon_wood | ||||
| items.40 = wooden_cudgel | ||||
| items.10 = tooth_necklace | ||||
| 
 | ||||
| <stay = treetroll_s> | ||||
| <frozen = treetroll_f> | ||||
| <hit = treetroll_h> | ||||
| <close_attack = treetroll_a> | ||||
| 	hit_power = 15,35 | ||||
| 	play_sound.tree_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,52 @@ | |||
| sound.wolf_att = data\sound\enemy\wolf.wav | ||||
| sound.wolf_hit = data\sound\enemy\wolf_hit.wav | ||||
| 
 | ||||
| [sprite = wolf_s] | ||||
|   bitmap = data\enemy\wolf_s.gif, 1,1,1 | ||||
| [sprite = wolf_a] | ||||
|   bitmap = data\enemy\wolf_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wolf_h] | ||||
|   bitmap = data\enemy\wolf_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wolf_f] | ||||
|   bitmap = data\enemy\wolf_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = white_wolf] | ||||
| name = white wolf | ||||
| editor_icon = 3 | ||||
| hp = 200 | ||||
| resistance = 8, 2, 5, 2 | ||||
| category = 3 | ||||
| exp = 400 | ||||
| items.50 = trophy_animal_fur | ||||
| 
 | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| 	play_sound.wolf_hit = 0 | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 15,30 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 
 | ||||
| [enemy = white_wolf_respawn] | ||||
| name = white wolf | ||||
| editor_icon = 6 | ||||
| hp = 200 | ||||
| resistance = 8, 2, 5, 2 | ||||
| category = 3 | ||||
| exp = 400 | ||||
| items.50 = trophy_animal_fur | ||||
| death_global = 253,1 | ||||
| 
 | ||||
| <stay = wolf_s> | ||||
| <frozen = wolf_f> | ||||
| <hit = wolf_h> | ||||
| 	play_sound.wolf_hit = 0 | ||||
| <close_attack = wolf_a> | ||||
| 	hit_power = 15,30 | ||||
| 	play_sound.wolf_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,41 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = bat_sleeping] | ||||
| 	bitmap = data\enemy\bat_sleeping.gif, 1,1,1 | ||||
| 	offset = 0, -90 | ||||
| [sprite = bat_s] | ||||
| 	bitmap = data\enemy\bat_s.gif, 3,3,1 | ||||
| 	offset = 0, -50 | ||||
| [sprite = bat_a] | ||||
| 	bitmap = data\enemy\bat_a.gif, 1,1,1 | ||||
| 	anim_delay = 700 | ||||
| 	loop = 0, 1 | ||||
| 	offset = 0, -50 | ||||
| 
 | ||||
| [enemy = bat_sleeping] | ||||
| name = blood bat | ||||
| editor_icon = 4 | ||||
| hp = 0 | ||||
| immortal=1 | ||||
| resistance = 0, 0, 0, 0 | ||||
| handicap_resistance = 1 | ||||
| move=0,0 | ||||
| category = 3 | ||||
| <stay = bat_sleeping> | ||||
| 
 | ||||
| [enemy = bat] | ||||
| name = blood bat | ||||
| editor_icon = 4 | ||||
| hp = 200 | ||||
| exp = 500 | ||||
| resistance = 5,20,20,20 | ||||
| handicap_resistance = 1 | ||||
| category = 3 | ||||
| <stay = bat_s> | ||||
| <hit = bat_s> | ||||
| <close_attack = bat_a> | ||||
| 	hit_power = 15,35 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap=2,15,3,5,5,20 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,66 @@ | |||
| sound.wraith_att = data\sound\enemy\wraith.wav | ||||
| 
 | ||||
| [sprite = bonewraith_s] | ||||
|   bitmap = data\enemy\bonewraith_s.gif, 2,2,1 | ||||
| [sprite = bonewraith_a] | ||||
|   bitmap = data\enemy\bonewraith_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = bonewraith_h] | ||||
|   bitmap = data\enemy\bonewraith_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = bonewraith] | ||||
| name = ice bones | ||||
| editor_icon = 2 | ||||
| category = 1 | ||||
| hp = 400 | ||||
| exp=1000 | ||||
| resistance = 40,-5,999,20 | ||||
| handicap_resistance=1 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.60=money160 | ||||
| items.50=remains | ||||
| items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots | ||||
| items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
| 	hit_power = 10,35 | ||||
| 	elemental_power = 1,15,35 | ||||
| 	handicap=1,15,3,5,0,0 | ||||
| 	play_sound.wraith_att = 0 | ||||
| 
 | ||||
| `===================================================== | ||||
| 
 | ||||
| [enemy = bonenight] | ||||
| name = ice nightmare | ||||
| editor_icon = 2 | ||||
| category = 1 | ||||
| hp = 550 | ||||
| exp=2000 | ||||
| resistance = 60,-5,999,20 | ||||
| handicap_resistance=1 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.60=money160 | ||||
| items.50=remains | ||||
| items.20=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots | ||||
| items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
| 	hit_power = 15,35 | ||||
| 	elemental_power = 1,15,40 | ||||
| 	handicap=1,35,3,5,0,0 | ||||
| 	play_sound.wraith_att = 0 | ||||
|  | @ -0,0 +1,36 @@ | |||
| sound.skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| [sprite = burnbones_s] | ||||
|   bitmap = data\enemy\burnbones_s.gif, 2,2,1 | ||||
| [sprite = burnbones_a] | ||||
|   bitmap = data\enemy\burnbones_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = burnbones_h] | ||||
|   bitmap = data\enemy\burnbones_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = burning_skeleton] | ||||
| name = burning bones | ||||
| editor_icon = 9 | ||||
| hp = 500 | ||||
| exp = 3000 | ||||
| resistance = 50,999,-5,20 | ||||
| 
 | ||||
| handicap_resistance = 1 | ||||
| 
 | ||||
| category = 1 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| items.60=money160 | ||||
| items.50=remains | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots | ||||
| items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| <stay = burnbones_s> | ||||
| <hit = burnbones_h> | ||||
| <close_attack = burnbones_a> | ||||
| 	hit_power = 20,45 | ||||
| 	elemental_power = 0,10,30 | ||||
| 	play_sound.skeleton_att = 0 | ||||
|  | @ -0,0 +1,29 @@ | |||
| sound.worm_att = data\sound\enemy\slime.wav | ||||
| 
 | ||||
| [sprite = worm_s] | ||||
| 	bitmap = data\enemy\worm_s.gif, 1,1,1 | ||||
| [sprite = worm_a] | ||||
| 	bitmap = data\enemy\worm_a.gif, 1,1,1 | ||||
| 	anim_delay = 700 | ||||
| 	loop = 0, 1 | ||||
| [sprite = worm_h] | ||||
| 	bitmap = data\enemy\worm_h.gif, 1,1,1 | ||||
| 	anim_delay = 700 | ||||
| 	loop = 0, 1 | ||||
| [sprite = worm_f] | ||||
| 	bitmap = data\enemy\worm_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = corpse_eater] | ||||
| name = corpse_eater | ||||
| editor_icon = 8 | ||||
| hp = 400 | ||||
| exp =750 | ||||
| resistance = 5,0,0,5 | ||||
| <stay = worm_s> | ||||
| <frozen = worm_f> | ||||
| <hit = worm_h> | ||||
| <close_attack = worm_a> | ||||
| 	hit_power = 15,35 | ||||
| 	elemental_power = 2,7,27 | ||||
| 	handicap=2,15,3,5,7,27 | ||||
| 	play_sound.worm_att = 0 | ||||
|  | @ -0,0 +1,39 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| 
 | ||||
| [sprite = deadknight_s] | ||||
|   bitmap = data\enemy\deadknight_s.gif, 1,1,1 | ||||
| [sprite = deadknight_a] | ||||
|   bitmap = data\enemy\deadknight_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = deadknight_h] | ||||
|   bitmap = data\enemy\deadknight_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = deadknight_f] | ||||
|   bitmap = data\enemy\deadknight_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = deadknight] | ||||
| name = dead knight | ||||
| editor_icon = 3 | ||||
| hp = 500 | ||||
| resistance = 20,5,5,5 | ||||
| flip_animation=0 | ||||
| category = 1 | ||||
| exp = 2000 | ||||
| 
 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| items.60=money160 | ||||
| items.50=remains | ||||
| items.50=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots | ||||
| items.50=healing_potion,stamina_potion | ||||
| 
 | ||||
| <stay = deadknight_s> | ||||
| <frozen = deadknight_f> | ||||
| <hit = deadknight_h> | ||||
| <close_attack = deadknight_a> | ||||
| 	hit_power = 20,45 | ||||
| 	handicap = 11, 20, 1, 4, 0, 0 | ||||
| 	play_sound.fat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,90 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = rat_s] | ||||
|   bitmap = data\enemy\rat_s.gif,1,1,1 | ||||
| [sprite = rat_a] | ||||
|   bitmap = data\enemy\rat_a.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = rat_h] | ||||
|   bitmap = data\enemy\rat_h.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = rat_f] | ||||
|   bitmap = data\enemy\rat_f.gif,1,1,1 | ||||
| 
 | ||||
| [sprite = sandrat_s] | ||||
|   bitmap = data\enemy\sandrat_s.gif,1,1,1 | ||||
| [sprite = sandrat_a] | ||||
|   bitmap = data\enemy\sandrat_a.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = sandrat_h] | ||||
|   bitmap = data\enemy\sandrat_h.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = sandrat_f] | ||||
|   bitmap = data\enemy\sandrat_f.gif,1,1,1 | ||||
| 
 | ||||
| [sprite = smallrat_s] | ||||
|   bitmap = data\enemy\smallrat_s.gif,1,1,1 | ||||
| [sprite = smallrat_a] | ||||
|   bitmap = data\enemy\smallrat_a.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = smallrat_h] | ||||
|   bitmap = data\enemy\smallrat_h.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = smallrat_f] | ||||
|   bitmap = data\enemy\smallrat_f.gif,1,1,1 | ||||
| 
 | ||||
| ======================================================================== | ||||
| 
 | ||||
| [enemy = blackrat] | ||||
| name = black rat | ||||
| editor_icon = 3 | ||||
| hp = 400 | ||||
| exp = 500 | ||||
| resistance = 10,0,0,5 | ||||
| category = 3 | ||||
| items.70=rat_meat | ||||
| <stay = rat_s> | ||||
| <frozen = rat_f> | ||||
| <hit = rat_h> | ||||
| <close_attack = rat_a> | ||||
| 	hit_power = 15,45 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| [enemy = rat] | ||||
| name = plague rat | ||||
| editor_icon = 4 | ||||
| hp = 300 | ||||
| exp = 500 | ||||
| resistance = 8,0,0,40 | ||||
| category = 3 | ||||
| <stay = sandrat_s> | ||||
| <frozen = sandrat_f> | ||||
| <hit = sandrat_h> | ||||
| <close_attack = sandrat_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap = 2, 35, 1, 4, 10, 20 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| [enemy = smallrat] | ||||
| name = fusty rat | ||||
| editor_icon = 5 | ||||
| hp = 200 | ||||
| exp = 300 | ||||
| resistance = 5,0,0,5 | ||||
| category = 3 | ||||
| items.20=rat_meat | ||||
| <stay = smallrat_s> | ||||
| <frozen = smallrat_f> | ||||
| <hit = smallrat_h> | ||||
| <close_attack = smallrat_a> | ||||
| 	hit_power = 15,35 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| 
 | ||||
|  | @ -0,0 +1,93 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = rat_s] | ||||
|   bitmap = data\enemy\rat_s.gif,1,1,1 | ||||
| [sprite = rat_a] | ||||
|   bitmap = data\enemy\rat_a.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = rat_h] | ||||
|   bitmap = data\enemy\rat_h.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = rat_f] | ||||
|   bitmap = data\enemy\rat_f.gif,1,1,1 | ||||
| 
 | ||||
| [sprite = sandrat_s] | ||||
|   bitmap = data\enemy\sandrat_s.gif,1,1,1 | ||||
| [sprite = sandrat_a] | ||||
|   bitmap = data\enemy\sandrat_a.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = sandrat_h] | ||||
|   bitmap = data\enemy\sandrat_h.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = sandrat_f] | ||||
|   bitmap = data\enemy\sandrat_f.gif,1,1,1 | ||||
| 
 | ||||
| [sprite = smallrat_s] | ||||
|   bitmap = data\enemy\smallrat_s.gif,1,1,1 | ||||
| [sprite = smallrat_a] | ||||
|   bitmap = data\enemy\smallrat_a.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = smallrat_h] | ||||
|   bitmap = data\enemy\smallrat_h.gif,1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0,1 | ||||
| [sprite = smallrat_f] | ||||
|   bitmap = data\enemy\smallrat_f.gif,1,1,1 | ||||
| 
 | ||||
| ======================================================================== | ||||
| 
 | ||||
| [enemy = blackrat] | ||||
| name = black rat | ||||
| editor_icon = 3 | ||||
| hp = 400 | ||||
| exp = 500 | ||||
| resistance = 10,0,0,5 | ||||
| death_global = 6,1 | ||||
| category = 3 | ||||
| items.70=rat_meat | ||||
| <stay = rat_s> | ||||
| <frozen = rat_f> | ||||
| <hit = rat_h> | ||||
| <close_attack = rat_a> | ||||
| 	hit_power = 15,40 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| [enemy = rat] | ||||
| name = plague rat | ||||
| editor_icon = 4 | ||||
| hp = 300 | ||||
| exp = 500 | ||||
| resistance = 8,0,0,40 | ||||
| category = 3 | ||||
| death_global = 6,1 | ||||
| <stay = sandrat_s> | ||||
| <frozen = sandrat_f> | ||||
| <hit = sandrat_h> | ||||
| <close_attack = sandrat_a> | ||||
| 	hit_power = 15,35 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap = 2, 30, 1, 4, 10,20 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| [enemy = smallrat] | ||||
| name = fusty rat | ||||
| editor_icon = 5 | ||||
| hp = 200 | ||||
| exp = 300 | ||||
| resistance = 5,0,0,5 | ||||
| death_global = 6,1 | ||||
| category = 3 | ||||
| items.20=rat_meat | ||||
| <stay = smallrat_s> | ||||
| <frozen = smallrat_f> | ||||
| <hit = smallrat_h> | ||||
| <close_attack = smallrat_a> | ||||
| 	hit_power = 15,30 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| 
 | ||||
|  | @ -0,0 +1,28 @@ | |||
| sound.edw_att1 = data\sound\enemy\lizard.wav | ||||
| sound.edw_att2 = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [enemy = edward] | ||||
| name = mad edward | ||||
| editor_icon = 1 | ||||
| hp = 4000 | ||||
| exp=3000 | ||||
| resistance = 0, 0, 0, 0 | ||||
| handicap_resistance = 99 | ||||
| category = 1 | ||||
| 
 | ||||
| items.100=ancient_necklace | ||||
| items.100=money640 | ||||
| items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| items.100=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| 
 | ||||
| <stay = livingdead_s> | ||||
| <frozen = livingdead_f> | ||||
| <hit = livingdead_h> | ||||
| <close_attack.70 = livingdead_a> | ||||
| 	hit_power = 25, 50 | ||||
| 	handicap = 11, 20, 1, 5, 0, 0 | ||||
| 	play_sound.edw_att1 = 0 | ||||
| <close_attack.30 = livingdead_a> | ||||
| 	hit_power = 30, 70 | ||||
| 	handicap = 11, 100, 1, 5, 0, 0 | ||||
| 	play_sound.edw_att2 = 0 | ||||
|  | @ -0,0 +1,58 @@ | |||
| sound.fat_att2 = data\sound\enemy\fat2.wav | ||||
| sound.fat_hit = data\sound\enemy\fat_hit.wav | ||||
| 
 | ||||
| [sprite = fatdead_s] | ||||
|   bitmap = data\enemy\fatdead_s.gif, 1,1,1 | ||||
| [sprite = fatdead_a] | ||||
|   bitmap = data\enemy\fatdead_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = fatdead_h] | ||||
|   bitmap = data\enemy\fatdead_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = fatdead_f] | ||||
|   bitmap = data\enemy\fatdead_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = fatdead] | ||||
| name = fat dead | ||||
| editor_icon = 5 | ||||
| hp = 600 | ||||
| resistance = 10,0,0,0 | ||||
| category = 1 | ||||
| exp = 1000 | ||||
| items.50=money160 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots | ||||
| items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| <stay = fatdead_s> | ||||
| <frozen = fatdead_f> | ||||
| <hit = fatdead_h> | ||||
| 	play_sound.fat_hit = 0 | ||||
| <close_attack = fatdead_a> | ||||
| 	hit_power = 20,50 | ||||
| 	handicap = 11, 20, 1, 4, 0, 0 | ||||
| 	play_sound.fat_att2 = 0 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = fatdead_respawn] | ||||
| name = fat dead | ||||
| editor_icon = 5 | ||||
| hp = 600 | ||||
| resistance = 10,0,0,0 | ||||
| category = 1 | ||||
| exp = 1000 | ||||
| items.50=money160 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots | ||||
| items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| death_global = 254,1 | ||||
| 
 | ||||
| <stay = fatdead_s> | ||||
| <frozen = fatdead_f> | ||||
| <hit = fatdead_h> | ||||
| 	play_sound.fat_hit = 0 | ||||
| <close_attack = fatdead_a> | ||||
| 	hit_power = 20,50 | ||||
| 	handicap = 11, 20, 1, 4, 0, 0 | ||||
| 	play_sound.fat_att2 = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,39 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = spider_s] | ||||
|   bitmap = data\enemy\spider_s.gif, 1,1,1 | ||||
| [sprite = spider_a] | ||||
|   bitmap = data\enemy\spider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = spider_h] | ||||
|   bitmap = data\enemy\spider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| [sprite = spider_f] | ||||
|   bitmap = data\enemy\spider_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = giant_spider] | ||||
| name = giant spider | ||||
| editor_icon = 8 | ||||
| hp = 600 | ||||
| resistance = 10,5,5,999 | ||||
| handicap_resistance = 2 | ||||
| move = 100, 20 | ||||
| exp = 2000 | ||||
| items.50=trophy_poison_follicle | ||||
| <stay = spider_s> | ||||
| <frozen = spider_f> | ||||
| <hit = spider_h> | ||||
| <close_attack = spider_a> | ||||
| 	hit_power = 15,45 | ||||
| 	elemental_power = 2, 10, 40 | ||||
| 	handicap = 2, 30, 2, 11, 10,30 | ||||
| 	play_sound.spider_att = 0 | ||||
| <range_attack = spider_a> | ||||
| 	fly_effect.poison_spit = 47, 2 | ||||
| 	elemental_power = 2, 10, 40 | ||||
| 	play_sound.spider_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,33 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| 
 | ||||
| [sprite = headless_s] | ||||
|   bitmap = data\enemy\headless_s.gif, 1,1,1 | ||||
| [sprite = headless_a] | ||||
|   bitmap = data\enemy\headless_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = headless_h] | ||||
|   bitmap = data\enemy\headless_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = headless_f] | ||||
|   bitmap = data\enemy\headless_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = headless] | ||||
| name = headless | ||||
| editor_icon = 6 | ||||
| hp = 600 | ||||
| resistance = 20,5,5,15 | ||||
| category = 1 | ||||
| exp = 2000 | ||||
| items.50=money320 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots | ||||
| items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| <stay = headless_s> | ||||
| <frozen = headless_f> | ||||
| <hit = headless_h> | ||||
| <close_attack = headless_a> | ||||
| 	hit_power = 20,55 | ||||
| 	elemental_power = 2,10,30 | ||||
| 	handicap = 2, 24, 2, 8, 8, 20 | ||||
| 	play_sound.fat_att = 0 | ||||
|  | @ -0,0 +1,90 @@ | |||
| [sprite = monster_s] | ||||
|   bitmap = data\enemy\monster_s.gif, 1,1,1 | ||||
| [sprite = monster_a] | ||||
|   bitmap = data\enemy\monster_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monster_h] | ||||
|   bitmap = data\enemy\monster_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monster_f] | ||||
|   bitmap = data\enemy\monster_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = creature_attack] | ||||
| name = creature | ||||
| editor_icon = 8 | ||||
| hp = 3000 | ||||
| resistance = 25,10,10,10 | ||||
| exp=2000 | ||||
| 
 | ||||
| death_activate=2,21,26 | ||||
| 
 | ||||
| <stay = monster_s> | ||||
| <frozen = monster_f> | ||||
| <hit = monster_h> | ||||
| <close_attack = monster_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	handicap = 11, 25, 2, 6, 0, 0 | ||||
| 
 | ||||
| `=================================== | ||||
| 
 | ||||
| [enemy = creature] | ||||
|   name = creature | ||||
|   editor_icon = 8 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal = 1 | ||||
|   move = 0,0 | ||||
|   <stay = monster_s> | ||||
| 
 | ||||
| `=================================== | ||||
| 
 | ||||
| sound.monk_att = data\sound\enemy\monk.wav | ||||
| sound.monk_hit = data\sound\enemy\monk_hit.wav | ||||
| 
 | ||||
| [sprite = monk_s] | ||||
|   bitmap = data\enemy\monk_s.gif, 1,1,1 | ||||
| [sprite = monk_a] | ||||
|   bitmap = data\enemy\monk_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monk_h] | ||||
|   bitmap = data\enemy\monk_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monk_f] | ||||
|   bitmap = data\enemy\monk_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = leonard_attack] | ||||
| name = leonard | ||||
| editor_icon = 1 | ||||
| hp=2000 | ||||
| exp=2000 | ||||
| resistance = 15,30,30,30 | ||||
| move=100,50 | ||||
| 
 | ||||
| death_activate=1,21,26 | ||||
| 
 | ||||
| <stay = monk_s> | ||||
| <frozen = monk_f> | ||||
| <hit = monk_h> | ||||
| 	play_sound.monk_hit = 0 | ||||
| <close_attack = monk_a> | ||||
| 	hit_power = 15, 40 | ||||
| 	elemental_power = 1, 15, 40 | ||||
| 	handicap=1,25,2,5,0,0 | ||||
| 	play_sound.monk_att = 0 | ||||
| <range_attack = monk_a> | ||||
| 	elemental_power = 1, 15, 30 | ||||
| 	fly_effect = 0, 40, 30 | ||||
| 	play_sound.monk_att = 0 | ||||
| 
 | ||||
| `=================================== | ||||
| 
 | ||||
| [enemy = leonard] | ||||
|   name = leonard | ||||
|   editor_icon = 8 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal = 1 | ||||
|   move = 0,0 | ||||
|   <stay = monk_s> | ||||
|  | @ -0,0 +1,43 @@ | |||
| sound.zombie_att = data\sound\enemy\zombie.wav | ||||
| sound.zombie_att2 = data\sound\enemy\zombie2.wav | ||||
| sound.zombie_hit = data\sound\enemy\zombie_hit.wav | ||||
| 
 | ||||
| [sprite = head] | ||||
|   bitmap = data\fx\head.gif, 5,5,1 | ||||
|   anim_delay = 80 | ||||
| [sprite = livingdead_s] | ||||
|   bitmap = data\enemy\livingdead_s.gif, 1,1,1 | ||||
| [sprite = livingdead_a] | ||||
|   bitmap = data\enemy\livingdead_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = livingdead_h] | ||||
|   bitmap = data\enemy\livingdead_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = livingdead_f] | ||||
|   bitmap = data\enemy\livingdead_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = livingdead] | ||||
| name = living dead | ||||
| editor_icon = 1 | ||||
| hp = 450 | ||||
| resistance = 10,0,0,0 | ||||
| move = 100,20 | ||||
| flip_animation=0 | ||||
| category = 1 | ||||
| exp = 1000 | ||||
| items.50=remains | ||||
| items.50=money160 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| <stay = livingdead_s> | ||||
| <frozen = livingdead_f> | ||||
| <hit = livingdead_h> | ||||
| 	play_sound.zombie_hit = 0 | ||||
| <close_attack = livingdead_a> | ||||
| 	hit_power = 15,45 | ||||
| 	play_sound.zombie_att2 = 0 | ||||
| <range_attack = livingdead_a> | ||||
| 	hit_power = 15,45 | ||||
| 	fly_effect.head = 50,50 | ||||
| 	play_sound.zombie_att = 0 | ||||
|  | @ -0,0 +1,36 @@ | |||
| sound.Skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| [sprite = skeleton_s] | ||||
|   bitmap = data\enemy\skeleton_s.gif, 1,1,1 | ||||
| [sprite = skeleton_a] | ||||
|   bitmap = data\enemy\skeleton_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skeleton_h] | ||||
|   bitmap = data\enemy\skeleton_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skeleton_f] | ||||
|   bitmap = data\enemy\skeleton_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = skeleton] | ||||
|   name = skeleton | ||||
|   editor_icon = 2 | ||||
|   hp = 500 | ||||
|   exp = 1000 | ||||
|   resistance = 15,20,20,20 | ||||
|   category = 1 | ||||
|   flip_animation=0 | ||||
|    | ||||
| items.50=remains | ||||
| items.50=money160 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| 
 | ||||
| <stay = skeleton_s> | ||||
| <frozen = skeleton_f> | ||||
| <hit = skeleton_h> | ||||
| <close_attack = skeleton_a> | ||||
| 	hit_power = 20,45 | ||||
| 	play_sound.skeleton_att = 0 | ||||
| 	 | ||||
|  | @ -0,0 +1,31 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = smallspider_s] | ||||
|   bitmap = data\enemy\smallspider_s.gif, 1,1,1 | ||||
| [sprite = smallspider_a] | ||||
|   bitmap = data\enemy\smallspider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_h] | ||||
|   bitmap = data\enemy\smallspider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_f] | ||||
|   bitmap = data\enemy\smallspider_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = spider] | ||||
| name = fuzzy spider | ||||
| editor_icon = 8 | ||||
| hp = 400 | ||||
| resistance = 10,2,2,999 | ||||
| handicap_resistance = 2 | ||||
| exp = 1000 | ||||
| items.30=trophy_poison_follicle | ||||
| <stay = smallspider_s> | ||||
| <frozen = smallspider_f> | ||||
| <hit = smallspider_h> | ||||
| <close_attack = smallspider_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 2, 10, 30 | ||||
| 	handicap = 2, 20, 3, 6, 10, 20 | ||||
| 	play_sound.spider_att = 0 | ||||
|  | @ -0,0 +1,44 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [sprite = rocktroll_s] | ||||
|   bitmap = data\enemy\rocktroll_s.gif, 1,1,1 | ||||
| [sprite = rocktroll_a] | ||||
|   bitmap = data\enemy\rocktroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rocktroll_h] | ||||
|   bitmap = data\enemy\rocktroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = stonegolem] | ||||
| name = stone golem | ||||
| editor_icon = 5 | ||||
| hp = 3000 | ||||
| resistance = 30,20,20,20 | ||||
| handicap_resistance = 99 | ||||
| move = 100, 20 | ||||
| size=2 | ||||
| exp = 5000 | ||||
| death_activate=1,35,28 | ||||
| 
 | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| items.100=trophy_small_gems | ||||
| items.100=trophy_small_gems | ||||
| items.100=trophy_small_gems | ||||
| items.100=trophy_small_gems | ||||
| items.100=trophy_small_gems | ||||
| items.100=stone_sandals,fearless_ring_mail,dark_skull,hard_wrist_guards | ||||
| items.100=guardian's_ring,rainbow_ring,ring_of_observer,ring_of_immunity,nature's_embrace,ring_of_giants,heavy_ring_of_vigor,stone_amulet,chain_of_barriers,ring_of_muscles,stone_of_blizzard | ||||
| 
 | ||||
| <stay = rocktroll_s> | ||||
| <hit = rocktroll_h> | ||||
| <close_attack = rocktroll_a> | ||||
| 	hit_power = 30, 60 | ||||
| 	handicap=11,40,3,6,0,0 | ||||
| 	play_sound.firelord_att = 0 | ||||
| <range_attack = rocktroll_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	fly_effect.FLY_BOULDER = 100, 50 | ||||
| 	play_sound.firelord_att = 0 | ||||
|  | @ -0,0 +1,53 @@ | |||
| sound.zombie_att = data\sound\enemy\zombie.wav | ||||
| sound.torso_hit = data\sound\enemy\torso_hit.wav | ||||
| 
 | ||||
| [sprite = torso_s] | ||||
|   bitmap = data\enemy\torso_s.gif, 1,1,1 | ||||
| [sprite = torso_a] | ||||
|   bitmap = data\enemy\torso_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = torso_h] | ||||
|   bitmap = data\enemy\torso_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = torso_f] | ||||
|   bitmap = data\enemy\torso_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = torso] | ||||
|   name = creepy torso | ||||
|   editor_icon = 2 | ||||
|   resistance = 5,0,0,0 | ||||
|   category = 1 | ||||
|   hp = 350 | ||||
|   exp = 750 | ||||
|   items.50 = money160 | ||||
|   items.50 = remains | ||||
| 
 | ||||
|   <stay = torso_s> | ||||
|   <frozen = torso_f> | ||||
|   <hit = torso_h> | ||||
|   	play_sound.torso_hit = 0 | ||||
|   <close_attack = torso_a> | ||||
|   	hit_power = 15,40 | ||||
|   	play_sound.zombie_att = 0 | ||||
| 
 | ||||
| [enemy = torso_respawn] | ||||
|   name = creepy torso | ||||
|   editor_icon = 2 | ||||
|   resistance = 5,0,0,0 | ||||
|   category = 1 | ||||
|   hp = 350 | ||||
|   exp =750 | ||||
|   items.50 = money160 | ||||
|   items.50 = remains | ||||
| 
 | ||||
|   death_global = 253,1 | ||||
| 
 | ||||
|   <stay = torso_s> | ||||
|   <frozen = torso_f> | ||||
|   <hit = torso_h> | ||||
|   	play_sound.torso_hit = 0 | ||||
|   <close_attack = torso_a> | ||||
|   	hit_power = 15,40 | ||||
|   	play_sound.zombie_att = 0 | ||||
|  | @ -0,0 +1,48 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| 
 | ||||
| [sprite = vigus_s] | ||||
|   bitmap = data\enemy\vigus_s.gif, 1,1,1 | ||||
| [sprite = vigus_a] | ||||
|   bitmap = data\enemy\vigus_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = vigus_h] | ||||
|   bitmap = data\enemy\vigus_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = vigus_f] | ||||
|   bitmap = data\enemy\vigus_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = vigus] | ||||
| name = vigus | ||||
| editor_icon = 3 | ||||
| hp = 2000 | ||||
| resistance = 30,10,10,10 | ||||
| flip_animation=0 | ||||
| category = 1 | ||||
| exp = 5000 | ||||
| 
 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.100=hammer_of_vigus | ||||
| items.100=templar_shield,large_shield,barbarian_round_shield | ||||
| items.100=fearless_ring_mail,exceptional_knight's_vest,ethereal_protection | ||||
| items.70=guard's_helm,plated_helm,plated_helm_of_rage,chain_gloves,chain_gloves_of_freedom | ||||
| items.70=band_of_shadows,belt_of_life,rope_of_energy,iron_war_boots,top_boots,iron_boots | ||||
| items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| items.80=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| 
 | ||||
| items.100 = seal | ||||
| 
 | ||||
| <stay = vigus_s> | ||||
| <frozen = vigus_f> | ||||
| <hit = vigus_h> | ||||
| <close_attack = vigus_a> | ||||
| 	hit_power = 25,50 | ||||
| 	elemental_power = 1,15,30 | ||||
| 	handicap = 11, 25, 2, 6, 0, 0 | ||||
| 	play_sound.fat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,62 @@ | |||
| sound.zombie_att = data\sound\enemy\zombie.wav | ||||
| sound.zombie_hit = data\sound\enemy\zombie_hit.wav | ||||
| 
 | ||||
| [sprite = zombie_s] | ||||
|   bitmap = data\enemy\zombie_s.gif, 1,1,1 | ||||
| [sprite = zombie_a] | ||||
|   bitmap = data\enemy\zombie_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = zombie_h] | ||||
|   bitmap = data\enemy\zombie_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = zombie_f] | ||||
|   bitmap = data\enemy\zombie_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = zombie] | ||||
| name = zombie | ||||
| editor_icon = 9 | ||||
| hp = 400 | ||||
| resistance = 10,0,0,10 | ||||
| category = 1 | ||||
| exp = 1000 | ||||
| items.30 = remains | ||||
| items.30 = rotten_eye | ||||
| 
 | ||||
| items.50=money160 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| <stay = zombie_s> | ||||
| <frozen = zombie_f> | ||||
| <hit = zombie_h> | ||||
| 	play_sound.zombie_hit = 0 | ||||
| <close_attack = zombie_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap=2,15,2,7,10,20 | ||||
| 	play_sound.zombie_att = 0 | ||||
| 
 | ||||
| [enemy = zombie_respawn] | ||||
| name = zombie | ||||
| editor_icon = 9 | ||||
| hp = 400 | ||||
| resistance = 10,0,0,10 | ||||
| category = 1 | ||||
| exp = 1000 | ||||
| items.30 = remains | ||||
| items.30 = rotten_eye | ||||
| items.50=money160 | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| death_global = 255,1 | ||||
| 
 | ||||
| <stay = zombie_s> | ||||
| <frozen = zombie_f> | ||||
| <hit = zombie_h> | ||||
| 	play_sound.zombie_hit = 0 | ||||
| <close_attack = zombie_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 2,10,20 | ||||
| 	handicap=2,15,2,7,10,20 | ||||
| 	play_sound.zombie_att = 0 | ||||
|  | @ -0,0 +1,31 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = smallspider_s] | ||||
|   bitmap = data\enemy\smallspider_s.gif, 1,1,1 | ||||
| [sprite = smallspider_a] | ||||
|   bitmap = data\enemy\smallspider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_h] | ||||
|   bitmap = data\enemy\smallspider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_f] | ||||
|   bitmap = data\enemy\smallspider_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = ambush_spider] | ||||
| name = small spider | ||||
| editor_icon = 8 | ||||
| hp = 200 | ||||
| resistance = 15,2,2,999 | ||||
| handicap_resistance = 2 | ||||
| exp = 500 | ||||
| items.30=trophy_poison_follicle | ||||
| <stay = smallspider_s> | ||||
| <frozen = smallspider_f> | ||||
| <hit = smallspider_h> | ||||
| <close_attack = smallspider_a> | ||||
| 	hit_power = 10,40 | ||||
| 	elemental_power = 2, 10, 30 | ||||
| 	handicap = 2, 10, 2, 6, 8, 20 | ||||
| 	play_sound.spider_att = 0 | ||||
|  | @ -0,0 +1,45 @@ | |||
| sound.monk_att = data\sound\enemy\monk.wav  | ||||
| 
 | ||||
| [sprite = deadmonk_s] | ||||
|   bitmap = data\enemy\deadmonk_s.gif, 1,1,1 | ||||
| [sprite = deadmonk_a] | ||||
|   bitmap = data\enemy\deadmonk_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = deadmonk_h] | ||||
|   bitmap = data\enemy\deadmonk_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = deadmonk_f] | ||||
|   bitmap = data\enemy\deadmonk_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = deadmonk] | ||||
| name = dead apprentice | ||||
| editor_icon = 1 | ||||
| hp = 600 | ||||
| exp= 2000 | ||||
| resistance = 15,30,30,30 | ||||
| category = 1 | ||||
| 
 | ||||
| items.50=money80 | ||||
| items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = deadmonk_s> | ||||
| <frozen = deadmonk_f> | ||||
| <hit = deadmonk_h> | ||||
| 
 | ||||
| #nahodny typ hitu | ||||
| <close_attack.25 = deadmonk_a> | ||||
| 	hit_power = 20, 40 | ||||
| 	play_sound.monk_att = 0 | ||||
| <close_attack.25 = deadmonk_a> | ||||
| 	elemental_power = 0, 20, 40 | ||||
| 	play_sound.monk_att = 0 | ||||
| <close_attack.25 = deadmonk_a> | ||||
| 	elemental_power = 1, 20, 40 | ||||
| 	play_sound.monk_att = 0 | ||||
| <close_attack.25 = deadmonk_a> | ||||
| 	elemental_power = 2, 20, 40 | ||||
| 	play_sound.monk_att = 0 | ||||
| 
 | ||||
| 
 | ||||
|  | @ -0,0 +1,37 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| sound.fat_hit = data\sound\enemy\fat_hit.wav | ||||
| 
 | ||||
| [sprite = fatdead_s] | ||||
|   bitmap = data\enemy\fatdead_s.gif, 1,1,1 | ||||
| [sprite = fatdead_a] | ||||
|   bitmap = data\enemy\fatdead_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = fatdead_h] | ||||
|   bitmap = data\enemy\fatdead_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = fatdead_f] | ||||
|   bitmap = data\enemy\fatdead_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = fatdead_hangman] | ||||
| name = fat dead | ||||
| editor_icon = 5 | ||||
| hp = 600 | ||||
| resistance = 25,0,0,0 | ||||
| category = 1 | ||||
| exp = 1000 | ||||
| 
 | ||||
| items.50=money80 | ||||
| items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| death_activate=1,40,8 | ||||
| 
 | ||||
| <stay = fatdead_s> | ||||
| <frozen = fatdead_f> | ||||
| <hit = fatdead_h> | ||||
| 	play_sound.fat_hit = 0 | ||||
| <close_attack = fatdead_a> | ||||
| 	hit_power = 25,55 | ||||
| 	handicap = 11, 20, 2, 6, 0, 0 | ||||
| 	play_sound.fat_att2 = 0 | ||||
|  | @ -0,0 +1,25 @@ | |||
| [sprite = empty] | ||||
| 	bitmap = data\enemy\empty.gif,1,1,1 | ||||
| 	offset = 35, -85 | ||||
| 	show_shadow = 0 | ||||
| 
 | ||||
| [sprite = fireball_a] | ||||
| 	bitmap = data\fx\fire.gif,6,6,1 | ||||
| 	offset = 37, -58 | ||||
| 	show_shadow = 0 | ||||
| 	loop = 0, 1 | ||||
| 
 | ||||
| [enemy = fireball_thrower] | ||||
| editor_icon = 4 | ||||
| hp = 0 | ||||
| immortal=1 | ||||
| handicap_resistance = 99 | ||||
| move=0,0 | ||||
| <stay = empty> | ||||
| <close_attack = fireball_a> | ||||
| 	elemental_power = 0, 20, 38 | ||||
| 	play_sound.skill_fireball = 0 | ||||
| <range_attack = fireball_a> | ||||
| 	fly_effect = 1, 0, 0 | ||||
| 	elemental_power = 0, 30, 60 | ||||
| 	play_sound.skill_fireball = 0 | ||||
|  | @ -0,0 +1,65 @@ | |||
| sound.rimbrock_att = data\sound\enemy\rimbrock.wav | ||||
| 
 | ||||
| [sprite = igor_s] | ||||
|   bitmap = data\enemy\igor_s.gif, 1,1,1 | ||||
| [sprite = igor_a] | ||||
|   bitmap = data\enemy\igor_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = igor_h] | ||||
|   bitmap = data\enemy\igor_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = igor_f] | ||||
|   bitmap = data\enemy\igor_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = igor] | ||||
| name = igor | ||||
| editor_icon = 7 | ||||
| hp = 1000 | ||||
| exp= 2000 | ||||
| resistance = 30, 5, 5, 5 | ||||
| 
 | ||||
| items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt | ||||
| items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = igor_s> | ||||
| <frozen = igor_f> | ||||
| <hit = igor_h> | ||||
| <close_attack = igor_a> | ||||
| 	hit_power = 20, 60 | ||||
| 	handicap = 11, 15, 2, 6, 0, 0 | ||||
| 	play_sound.rimbrock_att = 0 | ||||
| 
 | ||||
| 
 | ||||
| [sprite = monster_s] | ||||
|   bitmap = data\enemy\monster_s.gif, 1,1,1 | ||||
| [sprite = monster_a] | ||||
|   bitmap = data\enemy\monster_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monster_h] | ||||
|   bitmap = data\enemy\monster_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monster_f] | ||||
|   bitmap = data\enemy\monster_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = monstrous_igor] | ||||
| name = monstrous_igor | ||||
| editor_icon = 8 | ||||
| hp = 2000 | ||||
| resistance = 30, 20, 20, 20 | ||||
| exp= 4000 | ||||
| 
 | ||||
| items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,dagger,rusty_dirk,short_sword,hatchet,mallet,steel_mallet,pike,arrows,throwing_knives,throwing_stars,cloth,habit,robe,leather_vest,hood,cap,light_helmet,buckler,broken_small_shield,small_shield,leather_gloves,chain_gloves,worn_boots,leather_boots,band,belt | ||||
| items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = monster_s> | ||||
| <frozen = monster_f> | ||||
| <hit = monster_h> | ||||
| <close_attack = monster_a> | ||||
| 	hit_power = 30, 65 | ||||
| 	handicap = 11, 30, 2, 6, 0, 0 | ||||
| 	play_sound.rimbrock_att = 0 | ||||
|  | @ -0,0 +1,50 @@ | |||
| sound.monk_att = data\sound\enemy\monk.wav  | ||||
| sound.monk_hit = data\sound\enemy\monk_hit.wav  | ||||
| 
 | ||||
| [sprite = monk_s] | ||||
|   bitmap = data\enemy\monk_s.gif, 1,1,1 | ||||
| [sprite = monk_a] | ||||
|   bitmap = data\enemy\monk_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monk_h] | ||||
|   bitmap = data\enemy\monk_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = monk_f] | ||||
|   bitmap = data\enemy\monk_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = monk_peace] | ||||
|   name = cultist | ||||
|   editor_icon = 1 | ||||
|   hp = 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal=1 | ||||
|   move=0,0 | ||||
|   <stay = monk_s> | ||||
| 
 | ||||
| [enemy = monk] | ||||
| name = cultist | ||||
| editor_icon = 1 | ||||
| hp=600 | ||||
| exp=2000 | ||||
| resistance = 20,20,20,20 | ||||
| move=100,50 | ||||
| 
 | ||||
| items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,cloth,habit,robe,hood,cap,leather_gloves,worn_boots,leather_boots,band,belt,sandals,bone_dagger,pikestaff,long_staff,hard_long_staff | ||||
| items.50=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = monk_s> | ||||
| <frozen = monk_f> | ||||
| <hit = monk_h> | ||||
| 	play_sound.monk_hit = 0 | ||||
| <close_attack = monk_a> | ||||
| 	hit_power = 20,40 | ||||
| 	elemental_power = 1, 20,40 | ||||
| 	handicap=1,20,2,5,0,0 | ||||
| 	play_sound.monk_att = 0 | ||||
| <range_attack = monk_a> | ||||
| 	elemental_power = 1, 20,40 | ||||
| 	fly_effect = 0, 40, 30 | ||||
| 	play_sound.monk_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,28 @@ | |||
| # vyslech | ||||
| 
 | ||||
| [enemy = monk_special] | ||||
| name = cultist | ||||
| editor_icon = 1 | ||||
| hp=600 | ||||
| exp=1000 | ||||
| resistance = 0,0,0,0 | ||||
| move=100,50 | ||||
| death_activate=1,1,3 | ||||
| 
 | ||||
| items.100=healing_potion, | ||||
| items.100=stamina_potion | ||||
| items.100=revive_potion | ||||
| 
 | ||||
| <stay = monk_s> | ||||
| <frozen = monk_f> | ||||
| <hit = monk_h> | ||||
| 	play_sound.monk_hit = 0 | ||||
| <close_attack = monk_a> | ||||
| 	hit_power = 10,30 | ||||
| 	elemental_power = 1,10,20 | ||||
| 	play_sound.monk_att = 0 | ||||
| <range_attack = monk_a> | ||||
| 	elemental_power = 1,10,20 | ||||
| 	fly_effect = 0, 40, 30 | ||||
| 	play_sound.monk_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,28 @@ | |||
| #zaverecny utok hordy v partu | ||||
| 
 | ||||
| [enemy = monk_special] | ||||
| name = cultist | ||||
| editor_icon = 1 | ||||
| hp=600 | ||||
| exp=2000 | ||||
| resistance = 10,10,10,10 | ||||
| move=100,50 | ||||
| death_activate=1,1,3 | ||||
| 
 | ||||
| items.50=money80,money80,money80,money80,money80,money80,money80,money80,money160,money160,money160,cloth,habit,robe,hood,cap,leather_gloves,worn_boots,leather_boots,band,belt,sandals,bone_dagger,pikestaff,long_staff,hard_long_staff | ||||
| items.50=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = monk_s> | ||||
| <frozen = monk_f> | ||||
| <hit = monk_h> | ||||
| 	play_sound.monk_hit = 0 | ||||
| <close_attack = monk_a> | ||||
| 	hit_power = 20,40 | ||||
| 	elemental_power = 1, 20,40 | ||||
| 	handicap=1,10,2,5,0,0 | ||||
| 	play_sound.monk_att = 0 | ||||
| <range_attack = monk_a> | ||||
| 	elemental_power = 1, 20,40 | ||||
| 	fly_effect = 0, 40, 30 | ||||
| 	play_sound.monk_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,37 @@ | |||
| [enemy = monktraitor] | ||||
|   name = cultist | ||||
|   editor_icon = 1 | ||||
|   hp = 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal=1 | ||||
|   move=0,0 | ||||
|   <stay = monk_s> | ||||
| 
 | ||||
| [enemy = monktraitor_attack] | ||||
| name = cultist | ||||
| editor_icon = 1 | ||||
| hp=600 | ||||
| exp=2000 | ||||
| resistance = 20,20,20,20 | ||||
| move=100,50 | ||||
| death_activate=1,1,3 | ||||
| 
 | ||||
| items.100=money320 | ||||
| items.100=viper_staff | ||||
| items.100=scholar's_garment,cloak_of_rage,enchanted_habit,sanctified_garment | ||||
| items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = monk_s> | ||||
| <frozen = monk_f> | ||||
| <hit = monk_h> | ||||
| 	play_sound.monk_hit = 0 | ||||
| <close_attack = monk_a> | ||||
| 	hit_power = 20,40 | ||||
| 	elemental_power = 1, 20,40 | ||||
| 	handicap=1,25,2,5,0,0 | ||||
| 	play_sound.monk_att = 0 | ||||
| <range_attack = monk_a> | ||||
| 	elemental_power = 1, 20,40 | ||||
| 	fly_effect = 0, 40, 30 | ||||
| 	play_sound.monk_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,87 @@ | |||
| [sprite = priest_s] | ||||
|   bitmap = data\enemy\priest_s.gif, 1,1,1 | ||||
| [sprite = priest_a] | ||||
|   bitmap = data\enemy\priest_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = priest_h] | ||||
|   bitmap = data\enemy\priest_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = priest_f] | ||||
|   bitmap = data\enemy\priest_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = priest] | ||||
|   name = priest master | ||||
|   editor_icon = 2 | ||||
|   hp = 0 | ||||
|   move=0,0 | ||||
|   immortal=1 | ||||
|   resistance = 0, 0, 0, 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   handicap_resistance = 99 | ||||
|   <stay = priest_s> | ||||
| 
 | ||||
| 
 | ||||
| [enemy = priest_mortal] | ||||
| name = priest master | ||||
| editor_icon = 4 | ||||
| hp=4000 | ||||
| exp=10000 | ||||
| resistance = 0, 0, 0, 0 | ||||
| stay_random = 1500, 4000 | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| items.100=bone_key | ||||
| 
 | ||||
| items.100=money320 | ||||
| items.100=money1280 | ||||
| items.100=veil_of_darkness,orc_habit,enchanted_habit,protective_habit,eagle_robe,cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,bat_wings | ||||
| items.100=sandals_of_balance,lucky_sandals,shoes_of_heart,juggler's_sandals,protected_steps,martyr's_sandals,silent_boots,stone_sandals,fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,blessed_diadem,snow_queen's_crown,frost_crown | ||||
| items.100=scroll_of_wisdom,elixir_of_power,arcane_scroll,tome_of_wisdom,tome_of_ressurection,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery,tome_of_elements,tome_of_telekinesis | ||||
| items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine | ||||
| items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine | ||||
| items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine | ||||
| items.100=elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| 
 | ||||
| death_activate=2,1,3 | ||||
| 
 | ||||
| <stay = priest_s> | ||||
| <frozen = priest_f> | ||||
| <hit = priest_h> | ||||
| 
 | ||||
| #nahodny typ hitu | ||||
| <close_attack.25 = priest_a> | ||||
| 	hit_power = 30, 60 | ||||
| 	handicap=11,40,3,8,0,0 | ||||
| 	play_sound.hit_sparkle=0 | ||||
| <close_attack.25 = priest_a> | ||||
| 	elemental_power = 0, 30,60 | ||||
| 	play_sound.hit_sparkle=0 | ||||
| <close_attack.25 = priest_a> | ||||
| 	elemental_power = 1, 30,60 | ||||
| 	handicap=1,50,3,8,0,0 | ||||
| 	play_sound.hit_sparkle=0 | ||||
| <close_attack.25 = priest_a> | ||||
| 	elemental_power = 2, 30,60 | ||||
| 	handicap=2,50,3,10,20,40 | ||||
| 	play_sound.hit_sparkle=0 | ||||
| 
 | ||||
| 
 | ||||
| `================================= | ||||
| 
 | ||||
| [sprite = crook] | ||||
|   bitmap = data\enemy\npc\crook.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = crook] | ||||
|   name = chaos_crook | ||||
|   editor_icon = 7 | ||||
|   hp = 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal = 1 | ||||
| handicap_resistance = 99 | ||||
|   move = 0,0 | ||||
|   flip_animation=0 | ||||
|   <stay = crook> | ||||
| 
 | ||||
|  | @ -0,0 +1,28 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = firearachnid_s] | ||||
|   bitmap = data\enemy\firearachnid_s.gif, 1,1,1 | ||||
| [sprite = firearachnid_a] | ||||
|   bitmap = data\enemy\firearachnid_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = firearachnid_h] | ||||
|   bitmap = data\enemy\firearachnid_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = fire_arachnid] | ||||
| name = fire arachnid | ||||
| editor_icon = 8 | ||||
| hp = 800 | ||||
| resistance = 15,50,-10,999 | ||||
| handicap_resistance = 99 | ||||
| exp = 2000 | ||||
| items.30=trophy_poison_follicle | ||||
| <stay = firearachnid_s> | ||||
| <hit = firearachnid_h> | ||||
| <close_attack = firearachnid_a> | ||||
| 	hit_power = 20,40 | ||||
| 	elemental_power = 0, 15,40 | ||||
| 	play_sound.spider_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,31 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = smallspider_s] | ||||
|   bitmap = data\enemy\smallspider_s.gif, 1,1,1 | ||||
| [sprite = smallspider_a] | ||||
|   bitmap = data\enemy\smallspider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_h] | ||||
|   bitmap = data\enemy\smallspider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallspider_f] | ||||
|   bitmap = data\enemy\smallspider_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = fuzzy_spider] | ||||
| name = fuzzy spider | ||||
| editor_icon = 8 | ||||
| hp = 400 | ||||
| resistance = 15,2,2,999 | ||||
| handicap_resistance = 2 | ||||
| exp = 1000 | ||||
| items.30=trophy_poison_follicle | ||||
| <stay = smallspider_s> | ||||
| <frozen = smallspider_f> | ||||
| <hit = smallspider_h> | ||||
| <close_attack = smallspider_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 2, 10, 30 | ||||
| 	handicap = 2, 10, 2, 6, 10, 30 | ||||
| 	play_sound.spider_att = 0 | ||||
|  | @ -0,0 +1,40 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = topspider_s] | ||||
|   bitmap = data\enemy\topspider_s.gif, 1,1,1 | ||||
|   offset = 0, -105 | ||||
|   show_shadow = 0 | ||||
| [sprite = topspider_a] | ||||
|   bitmap = data\enemy\topspider_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
|   offset = 0, -105 | ||||
|   show_shadow = 0 | ||||
| [sprite = topspider_h] | ||||
|   bitmap = data\enemy\topspider_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
|   offset = 0, -105 | ||||
|   show_shadow = 0 | ||||
| [sprite = topspider_f] | ||||
|   bitmap = data\enemy\topspider_f.gif, 1,1,1 | ||||
|   offset = 0, -105 | ||||
|   show_shadow = 0 | ||||
| 
 | ||||
| [enemy = green_death] | ||||
| name = green death | ||||
| editor_icon = 6 | ||||
| hp = 400 | ||||
| exp = 1500 | ||||
| resistance = 15, 2, 2, 999 | ||||
| handicap_resistance = 2 | ||||
| items.30=trophy_poison_follicle | ||||
| <stay = topspider_s> | ||||
| <frozen = topspider_f> | ||||
| <hit = topspider_h> | ||||
| <close_attack = topspider_a> | ||||
| 	hit_power = 15,40 | ||||
| 	elemental_power = 2,20,45 | ||||
| 	handicap= 2,30,3,10,15,40 | ||||
| 	play_sound.spider_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,38 @@ | |||
| [sprite = squeen_s] | ||||
|   bitmap = data\enemy\squeen_s.gif, 1,1,1 | ||||
| [sprite = squeen_a] | ||||
|   bitmap = data\enemy\squeen_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = squeen_h] | ||||
|   bitmap = data\enemy\squeen_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = squeen_f] | ||||
|   bitmap = data\enemy\squeen_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = spider_queen] | ||||
| name = spider queen | ||||
| editor_icon = 4 | ||||
| hp = 3000 | ||||
| resistance = 20,5,5,999 | ||||
| move = 100, 20 | ||||
| exp = 8000 | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| items.100=trophy_poison_follicle | ||||
| items.100=trophy_poison_follicle | ||||
| items.100=trophy_poison_follicle | ||||
| items.100=trophy_poison_follicle | ||||
| items.100=trophy_poison_follicle | ||||
| 
 | ||||
| <stay = squeen_s> | ||||
| <frozen = squeen_f> | ||||
| <hit = squeen_h> | ||||
| <close_attack = squeen_a> | ||||
| 	hit_power = 20,60 | ||||
| 	elemental_power = 2, 20,60 | ||||
| 	handicap = 2, 40, 3, 15, 15, 50 | ||||
| 	play_sound.spider_att = 0 | ||||
|  | @ -0,0 +1,23 @@ | |||
| [enemy = warder] | ||||
|   name = warder | ||||
| editor_icon = 4 | ||||
| hp = 800 | ||||
| exp= 5000 | ||||
| resistance = 0,0,0,0 | ||||
| 
 | ||||
| items.100=armory_key | ||||
| items.100=bronze_key | ||||
| 
 | ||||
| items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| items.100=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion | ||||
| 
 | ||||
| <stay = igor_s> | ||||
| <frozen = igor_f> | ||||
| <hit = igor_h> | ||||
| <close_attack = igor_a> | ||||
| 	hit_power = 10,30 | ||||
| 	handicap = 11, 15, 1, 3, 0, 0 | ||||
| 
 | ||||
| 
 | ||||
|  | @ -0,0 +1,39 @@ | |||
| sound.wraith_att = data\sound\enemy\wraith.wav | ||||
| 
 | ||||
| [sprite = wraith_s] | ||||
|   bitmap = data\enemy\wraith_s.gif, 1,1,1 | ||||
| [sprite = wraith_a] | ||||
|   bitmap = data\enemy\wraith_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wraith_h] | ||||
|   bitmap = data\enemy\wraith_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wraith_f] | ||||
|   bitmap = data\enemy\wraith_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = wraith] | ||||
| name = spectre | ||||
| editor_icon = 9 | ||||
| hp = 600 | ||||
| exp = 3000 | ||||
| resistance = 150,-10,10,0 | ||||
| 
 | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| category = 1 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.30=trophy_small_gems | ||||
| items.30=money80 | ||||
| 
 | ||||
| 
 | ||||
| <stay = wraith_s> | ||||
| <frozen = wraith_f> | ||||
| <hit = wraith_h> | ||||
| <close_attack = wraith_a> | ||||
| 	elemental_power = 1, 20, 45 | ||||
| 	handicap= 1,35,3,10,0,0 | ||||
| 	play_sound.wraith_att=0 | ||||
|  | @ -0,0 +1,107 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| sound.Skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| 
 | ||||
| [sprite = spider_s] | ||||
|   bitmap = data\enemy\squeen_s.gif, 1,1,1 | ||||
| [sprite = spider_a] | ||||
|   bitmap = data\enemy\squeen_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = spider_h] | ||||
|   bitmap = data\enemy\squeen_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = spider_f] | ||||
|   bitmap = data\enemy\squeen_f.gif, 1,1,1 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [sprite = skeleton_s] | ||||
|   bitmap = data\enemy\skeleton_s.gif, 1,1,1 | ||||
| [sprite = skeleton_a] | ||||
|   bitmap = data\enemy\skeleton_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skeleton_h] | ||||
|   bitmap = data\enemy\skeleton_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skeleton_f] | ||||
|   bitmap = data\enemy\skeleton_f.gif, 1,1,1 | ||||
| 
 | ||||
| [sprite = rocktroll_s] | ||||
|   bitmap = data\enemy\rocktroll_s.gif, 1,1,1 | ||||
| [sprite = rocktroll_a] | ||||
|   bitmap = data\enemy\rocktroll_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rocktroll_h] | ||||
|   bitmap = data\enemy\rocktroll_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = arena1] | ||||
|   name = arena spider | ||||
|   editor_icon = 8 | ||||
|   hp = 1500 | ||||
|   resistance = 20,5,5,999 | ||||
|   handicap_resistance = 1 | ||||
|   move = 100, 20 | ||||
|   exp = 6000 | ||||
|   death_activate=1,0,3 | ||||
| 
 | ||||
|   <stay = spider_s> | ||||
|   <frozen = spider_f> | ||||
|   <hit = spider_h> | ||||
|   <close_attack = spider_a> | ||||
|   	hit_power = 20,40 | ||||
|   	elemental_power = 2,15,40 | ||||
|   	handicap = 2, 30, 5, 10, 20, 50 | ||||
|   	play_sound.spider_att = 0 | ||||
|   <range_attack = spider_a> | ||||
|   	fly_effect.poison_spit = 47, 2 | ||||
|   	elemental_power = 2, 20, 60 | ||||
|   	handicap = 2, 20, 7, 15, 15, 40 | ||||
|   	play_sound.spider_att = 0 | ||||
| 
 | ||||
| [enemy = arena2] | ||||
|   name = arena skeleton | ||||
|   editor_icon = 2 | ||||
|   hp = 1000 | ||||
|   exp = 5000 | ||||
|   resistance = 20, 30, 30, 30 | ||||
|   category = 1 | ||||
|   flip_animation=0 | ||||
|   death_activate=2,0,3 | ||||
| 
 | ||||
| items.50=remains | ||||
| 
 | ||||
|   <stay = skeleton_s> | ||||
|   <frozen = skeleton_f> | ||||
|   <hit = skeleton_h> | ||||
|   <close_attack = skeleton_a> | ||||
|   	hit_power = 25,60 | ||||
|   	play_sound.skeleton_att = 0 | ||||
| 
 | ||||
| [enemy = arena3] | ||||
|   name = arena troll | ||||
|   editor_icon = 5 | ||||
|   hp = 3000 | ||||
|   resistance = 30, 10, 10, 10 | ||||
|   move = 100, 20 | ||||
|   size=2 | ||||
|   exp = 10000 | ||||
|   handicap_resistance = 11 | ||||
|   death_activate=3,0,3 | ||||
| 
 | ||||
|   <stay = rocktroll_s> | ||||
|   <hit = rocktroll_h> | ||||
|   <close_attack = rocktroll_a> | ||||
|   	hit_power = 35, 60 | ||||
|   	handicap=11,35,2,6,0,0 | ||||
|   <range_attack = rocktroll_a> | ||||
|   	hit_power = 30, 60 | ||||
|   	fly_effect.FLY_BOULDER = 100, 50 | ||||
|  | @ -0,0 +1,37 @@ | |||
| [sprite = ass_s] | ||||
|   bitmap = data\enemy\ass_s.gif, 1,1,1 | ||||
| [sprite = ass_a] | ||||
|   bitmap = data\enemy\ass_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ass_h] | ||||
|   bitmap = data\enemy\ass_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ass_f] | ||||
|   bitmap = data\enemy\ass_f.gif, 1,1,1 | ||||
|    | ||||
| [enemy = assassin] | ||||
| name = assassin | ||||
| editor_icon = 2 | ||||
| hp = 1000 | ||||
| exp = 6000 | ||||
| resistance = 40, 5, 5, 5 | ||||
| handicap_resistance = 11 | ||||
| move = 100,0 | ||||
| 
 | ||||
| items.60=money320 | ||||
| items.20=lash,chain,short_flail,hooks,cloth_mask,snake_mask,assassin_jacket,shadow_jerkin,bear_vest,leather_vest,gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots | ||||
| items.40=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
| <stay = ass_s> | ||||
| <frozen = ass_f> | ||||
| <hit = ass_h> | ||||
| <close_attack = ass_a> | ||||
| 	hit_power = 20,55 | ||||
| 	play_sound.whip = 0  | ||||
| <range_attack = ass_a> | ||||
| 	hit_power = 20,45 | ||||
| 	fly_effect.fly_star = 100, 50 | ||||
|   play_sound.whip = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,39 @@ | |||
| sound.wraith_att = data\sound\enemy\wraith.wav | ||||
| 
 | ||||
| [sprite = bonewraith_s] | ||||
|   bitmap = data\enemy\bonewraith_s.gif, 2,2,1 | ||||
| [sprite = bonewraith_a] | ||||
|   bitmap = data\enemy\bonewraith_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = bonewraith_h] | ||||
|   bitmap = data\enemy\bonewraith_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = bonenight] | ||||
| name = damned remains | ||||
| editor_icon = 2 | ||||
| category = 1 | ||||
| hp = 1500 | ||||
| exp=7000 | ||||
| resistance = 60,-5,999,10 | ||||
| flip_animation=0 | ||||
| 
 | ||||
| handicap_resistance=1 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.50=money320 | ||||
| items.100=remains | ||||
| items.30=short_sword,long_sword,excelent_long_sword,short_sword_of_cold,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots | ||||
| items.30=small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| <stay = bonewraith_s> | ||||
| <hit = bonewraith_h> | ||||
| <close_attack = bonewraith_a> | ||||
| 	hit_power = 20,50 | ||||
| 	elemental_power = 1, 20,50 | ||||
|   handicap=1,20,3,6,0,0 | ||||
| 	play_sound.wraith_att = 0 | ||||
|  | @ -0,0 +1,34 @@ | |||
| sound.rimbrock_att = data\sound\enemy\rimbrock.wav | ||||
| 
 | ||||
| [sprite = bully_s] | ||||
|   bitmap = data\enemy\gorilla_s.gif, 1,1,1 | ||||
| [sprite = bully_a] | ||||
|   bitmap = data\enemy\gorilla_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = bully_h] | ||||
|   bitmap = data\enemy\gorilla_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = bully_f] | ||||
|   bitmap = data\enemy\gorilla_f.gif, 1,1,1 | ||||
| 
 | ||||
|    | ||||
| [enemy = bully] | ||||
| name = bully | ||||
| editor_icon = 4 | ||||
| hp = 2000 | ||||
| exp = 6000 | ||||
| resistance = 15, 3, 10, 4 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| items.60=money320 | ||||
| items.30=mallet,steel_mallet,top_boots,worn_boots,belt | ||||
| 
 | ||||
| <stay = bully_s> | ||||
| <hit = bully_h> | ||||
| <frozen = bully_f> | ||||
| <close_attack = bully_a> | ||||
| 	hit_power = 25, 55 | ||||
| 	play_sound.rimbrock_att = 0 | ||||
| 	handicap=11,20,1,4,0,0 | ||||
|  | @ -0,0 +1,41 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [sprite = firelord_s] | ||||
|   bitmap = data\enemy\firelord_s.gif, 1,1,1 | ||||
| [sprite = firelord_a] | ||||
|   bitmap = data\enemy\firelord_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = firelord_h] | ||||
|   bitmap = data\enemy\firelord_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = demon] | ||||
| name = great demon | ||||
| editor_icon = 8 | ||||
| hp = 3000 | ||||
| exp = 10000 | ||||
| size = 2 | ||||
| resistance = 15,100,-10,0 | ||||
| handicap_resistance = 99 | ||||
| category = 2 | ||||
| 
 | ||||
| items.100=trophy_horn | ||||
| items.100=trophy_horn | ||||
| items.100=money320 | ||||
| 
 | ||||
| move = 100, 30 | ||||
| 
 | ||||
| <stay = firelord_s> | ||||
| <hit = firelord_h> | ||||
| <close_attack = firelord_a> | ||||
| 	hit_power = 25,60 | ||||
| 	elemental_power = 0,15,50 | ||||
| 	play_sound.firelord_att = 0 | ||||
| 	handicap = 11,30,1,4,0,0 | ||||
| <range_attack = firelord_a> | ||||
| 	fly_effect = 1, 20, 30 | ||||
| 	elemental_power = 0,15,40 | ||||
| 	play_sound.firelord_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,44 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [sprite = firelord_s] | ||||
|   bitmap = data\enemy\firelord_s.gif, 1,1,1 | ||||
| [sprite = firelord_a] | ||||
|   bitmap = data\enemy\firelord_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = firelord_h] | ||||
|   bitmap = data\enemy\firelord_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = demon2] | ||||
| name = summoned demon | ||||
| editor_icon = 8 | ||||
| hp = 3000 | ||||
| exp = 10000 | ||||
| size = 2 | ||||
| resistance = 15,100,-10,0 | ||||
| handicap_resistance = 99 | ||||
| # demon kill for alchemist | ||||
| death_global=24,1 | ||||
| category = 2 | ||||
| 
 | ||||
| items.100=trophy_horn | ||||
| items.100=trophy_horn | ||||
| items.100=money320 | ||||
| items.100=guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia | ||||
| 
 | ||||
| move = 100, 30 | ||||
| 
 | ||||
| <stay = firelord_s> | ||||
| <hit = firelord_h> | ||||
| <close_attack = firelord_a> | ||||
| 	hit_power = 25,60 | ||||
| 	elemental_power = 0, 15,50 | ||||
| 	play_sound.firelord_att = 0 | ||||
| 	handicap = 11,30,1,4,0,0 | ||||
| <range_attack = firelord_a> | ||||
| 	fly_effect = 1, 20, 30 | ||||
| 	elemental_power = 0, 15,40 | ||||
| 	play_sound.firelord_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,80 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| 
 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| 
 | ||||
| [sprite = duke_i] | ||||
|   bitmap = data\enemy\npc\duke.gif, 1,1,1 | ||||
| 
 | ||||
| [sprite = duke_s] | ||||
|   bitmap = data\enemy\duke_s.gif, 1,1,1 | ||||
| [sprite = duke_1] | ||||
|   bitmap = data\enemy\duke_1.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = duke_2] | ||||
|   bitmap = data\enemy\duke_2.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = duke_h] | ||||
|   bitmap = data\enemy\duke_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = duke_immortal] | ||||
|   name = duke falstad | ||||
|   editor_icon = 6 | ||||
|   resistance = 0, 0, 0, 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   size=2 | ||||
|   immortal=1 | ||||
|   hp=0 | ||||
|   move = 0,0 | ||||
|   flip_animation=0 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
|   <stay = duke_i> | ||||
| 
 | ||||
| [enemy = duke] | ||||
|   name = abomination | ||||
|   editor_icon = 6 | ||||
|   resistance = 20, 0, 0, 0 | ||||
|   handicap_resistance = 99 | ||||
|   size=2 | ||||
|   category = 2 | ||||
|   hp=10000 | ||||
|   move = 100,0 | ||||
|   death_activate=1,13,12 | ||||
|   exp = 20000 | ||||
|   flip_animation=0 | ||||
|    | ||||
|   items.100=money5k | ||||
|   items.100,3=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom,great_tome_of_wisdom | ||||
| 
 | ||||
|   <stay = duke_s> | ||||
|   <hit = duke_h> | ||||
|   play_sound.firelord_att = 0 | ||||
|   <close_attack.50 = duke_1> | ||||
|     hit_power = 40, 80 | ||||
|     elemental_power = 1, 30, 60 | ||||
|     handicap=1,20,4,7,0,0 | ||||
|     play_sound.firelord_att = 0 | ||||
|   <close_attack.50 = duke_2> | ||||
|     hit_power = 40, 80 | ||||
|     elemental_power = 2, 30, 60 | ||||
|     handicap=2,20,3,5,20,40 | ||||
|     play_sound.firelord_att = 0 | ||||
| 
 | ||||
|   <range_attack.50 = duke_1> | ||||
|   	elemental_power = 1, 30, 60 | ||||
|   	fly_effect = 0, 100, 50 | ||||
|     play_sound.firelord_att = 0 | ||||
|     handicap=1,10,4,7,0,0 | ||||
|   <range_attack.50 = duke_2> | ||||
|   	fly_effect.poison_spit = 47, 2 | ||||
|   	elemental_power = 2, 30, 60 | ||||
|     play_sound.firelord_att = 0 | ||||
|     handicap=2,10,3,5,10,30 | ||||
| 
 | ||||
|  | @ -0,0 +1,34 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| 
 | ||||
| [sprite = exec_s] | ||||
|   bitmap = data\enemy\exec_s.gif, 1,1,1 | ||||
| [sprite = exec_a] | ||||
|   bitmap = data\enemy\exec_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = exec_h] | ||||
|   bitmap = data\enemy\exec_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = exec_f] | ||||
|   bitmap = data\enemy\exec_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = executioner] | ||||
| name = executioner | ||||
| editor_icon = 7 | ||||
| hp = 3000 | ||||
| exp = 8000 | ||||
| resistance = 25, 5, 5, 5 | ||||
| 
 | ||||
| items.100=steel_key | ||||
| items.100=money320,full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots | ||||
| 
 | ||||
| size=2 | ||||
| <stay = exec_s> | ||||
| <frozen = exec_f> | ||||
| <hit = exec_h> | ||||
| <close_attack = exec_a> | ||||
| 	hit_power = 30, 70 | ||||
| 	handicap=11,35,2,6,0,0 | ||||
| 	play_sound.fat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,31 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| 
 | ||||
| [sprite = fatdead_s] | ||||
|   bitmap = data\enemy\fatdead_s.gif, 1,1,1 | ||||
| [sprite = fatdead_a] | ||||
|   bitmap = data\enemy\fatdead_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = fatdead_h] | ||||
|   bitmap = data\enemy\fatdead_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = fatdead_f] | ||||
|   bitmap = data\enemy\fatdead_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = fatdead] | ||||
| name = plaque bearer | ||||
| editor_icon = 5 | ||||
| hp = 2000 | ||||
| resistance = 15, 0, 0, 0 | ||||
| category = 1 | ||||
| exp = 6000 | ||||
| items.50=money320 | ||||
| <stay = fatdead_s> | ||||
| <frozen = fatdead_f> | ||||
| <hit = fatdead_h> | ||||
| <close_attack = fatdead_a> | ||||
| 	hit_power = 30, 60 | ||||
| 	handicap = 11, 20, 3, 6, 0, 0 | ||||
| 	play_sound.fat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,41 @@ | |||
| sound.zombie_att = data\sound\enemy\zombie.wav | ||||
| sound.zombie_hit = data\sound\enemy\zombie_hit.wav | ||||
| 
 | ||||
| [sprite = head] | ||||
|   bitmap = data\fx\head.gif, 5,5,1 | ||||
|   anim_delay = 80 | ||||
| [sprite = ghoul_s] | ||||
|   bitmap = data\enemy\ghoul_s.gif, 1,1,1 | ||||
| [sprite = ghoul_a] | ||||
|   bitmap = data\enemy\ghoul_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ghoul_h] | ||||
|   bitmap = data\enemy\ghoul_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ghoul_f] | ||||
|   bitmap = data\enemy\ghoul_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = ghoul] | ||||
| name = ghoul | ||||
| editor_icon = 1 | ||||
| hp = 2000 | ||||
| resistance = 15, 0, 0, 100 | ||||
| handicap_resistance = 2 | ||||
| flip_animation=0 | ||||
| category = 1 | ||||
| exp = 7000 | ||||
| item.60=money320 | ||||
| 
 | ||||
| #death_global = 21,1 | ||||
| items.100=ghoul's_eye | ||||
| 
 | ||||
| <stay = ghoul_s> | ||||
| <frozen = ghoul_f> | ||||
| <hit = ghoul_h> | ||||
| 	play_sound.zombie_hit= 0 | ||||
| <close_attack = ghoul_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	elemental_power = 2,20,40 | ||||
| 	play_sound.zombie_att = 0 | ||||
|  | @ -0,0 +1,37 @@ | |||
| sound.zombie_att = data\sound\enemy\zombie.wav | ||||
| 
 | ||||
| [sprite = head] | ||||
|   bitmap = data\fx\head.gif, 5,5,1 | ||||
|   anim_delay = 80 | ||||
| [sprite = livingdead_s] | ||||
|   bitmap = data\enemy\livingdead_s.gif, 1,1,1 | ||||
| [sprite = livingdead_a] | ||||
|   bitmap = data\enemy\livingdead_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = livingdead_h] | ||||
|   bitmap = data\enemy\livingdead_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = livingdead_f] | ||||
|   bitmap = data\enemy\livingdead_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = livingdead] | ||||
| name = tortured dead | ||||
| editor_icon = 1 | ||||
| hp = 1500 | ||||
| resistance = 15, 0, 0, 0 | ||||
| move = 100,0 | ||||
| flip_animation=0 | ||||
| category = 1 | ||||
| exp = 5000 | ||||
| items.50=money160 | ||||
| <stay = livingdead_s> | ||||
| <frozen = livingdead_f> | ||||
| <hit = livingdead_h> | ||||
| <close_attack = livingdead_a> | ||||
| 	hit_power = 25, 60 | ||||
| <range_attack = livingdead_a> | ||||
| 	hit_power = 25, 60 | ||||
| 	fly_effect.head = 50,50 | ||||
| 	play_sound.zombie_att = 0	 | ||||
|  | @ -0,0 +1,43 @@ | |||
| sound.spider_att = data\sound\enemy\spider.wav | ||||
| 
 | ||||
| [sprite = plant_s] | ||||
|   bitmap = data\enemy\plant_s.gif, 1,1,1 | ||||
| [sprite = plant_a] | ||||
|   bitmap = data\enemy\plant_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = plant_h] | ||||
|   bitmap = data\enemy\plant_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = plant_f] | ||||
|   bitmap = data\enemy\plant_f.gif, 1,1,1 | ||||
| [sprite = poison_spit] | ||||
|   bitmap = data\fx\poison_spit.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = plant] | ||||
| name = man eater | ||||
| editor_icon = 9 | ||||
| hp = 2000 | ||||
| exp = 8000 | ||||
| resistance = 30, -10, -10, 0 | ||||
| move=0,0 | ||||
| flip_animation=0 | ||||
| items.100=maneat_root | ||||
| 
 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| <stay = plant_s> | ||||
| <frozen = plant_f> | ||||
| <hit = plant_h> | ||||
| <close_attack = plant_a> | ||||
| 	hit_power = 20,50 | ||||
| 	elemental_power = 2, 20, 50 | ||||
| 	handicap = 2, 35, 5, 10, 10, 40 | ||||
| 	play_sound.spider_att = 0 | ||||
| <range_attack = plant_a> | ||||
| 	fly_effect.poison_spit = 30,30 | ||||
| 	elemental_power = 2, 20, 50 | ||||
| 	play_sound.spider_att = 0 | ||||
| 	handicap = 2, 35, 5, 10, 10, 40 | ||||
| 
 | ||||
|  | @ -0,0 +1,78 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = rat_s] | ||||
|   bitmap = data\enemy\rat_s.gif, 1,1,1 | ||||
| [sprite = rat_a] | ||||
|   bitmap = data\enemy\rat_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rat_h] | ||||
|   bitmap = data\enemy\rat_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = rat_f] | ||||
|   bitmap = data\enemy\rat_f.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| [sprite = sandrat_s] | ||||
|   bitmap = data\enemy\sandrat_s.gif, 1,1,1 | ||||
| [sprite = sandrat_a] | ||||
|   bitmap = data\enemy\sandrat_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = sandrat_h] | ||||
|   bitmap = data\enemy\sandrat_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = sandrat_f] | ||||
|   bitmap = data\enemy\sandrat_f.gif, 1,1,1 | ||||
| 
 | ||||
| ======================================================================== | ||||
| 
 | ||||
| [enemy = giantrat] | ||||
| name = sewer rat | ||||
| editor_icon = 3 | ||||
| hp = 800 | ||||
| exp = 3000 | ||||
| resistance = 10, 0, 0, 5 | ||||
| items.70 = rat_meat | ||||
| category = 3 | ||||
| <stay = rat_s> | ||||
| <frozen = rat_f> | ||||
| <hit = rat_h> | ||||
| <close_attack = rat_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| [enemy = giantrat2] | ||||
| name = Sick rat | ||||
| editor_icon = 4 | ||||
| hp = 600 | ||||
| exp = 3000 | ||||
| resistance = 8, 0, 0, 40 | ||||
| category = 3 | ||||
| <stay = sandrat_s> | ||||
| <frozen = sandrat_f> | ||||
| <hit = sandrat_h> | ||||
| <close_attack = sandrat_a> | ||||
| 	hit_power = 15, 40 | ||||
| 	elemental_power = 2, 15, 30 | ||||
| 	handicap=2,25,2,7,15,30 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
| [enemy = giantrat_respawn] | ||||
| name = sewer rat | ||||
| editor_icon = 5 | ||||
| hp = 800 | ||||
| exp = 3000 | ||||
| resistance = 10, 0, 0, 5 | ||||
| items.50 = rat_meat | ||||
| category = 3 | ||||
| death_global = 255,1 | ||||
| <stay = rat_s> | ||||
| <frozen = rat_f> | ||||
| <hit = rat_h> | ||||
| <close_attack = rat_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	play_sound.rat_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,29 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = smallrat_s] | ||||
|   bitmap = data\enemy\smallrat_s.gif, 1,1,1 | ||||
| [sprite = smallrat_a] | ||||
|   bitmap = data\enemy\smallrat_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallrat_h] | ||||
|   bitmap = data\enemy\smallrat_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallrat_f] | ||||
|   bitmap = data\enemy\smallrat_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = rat_wharf] | ||||
| name = wharf rat | ||||
| editor_icon = 5 | ||||
| category = 3 | ||||
| hp = 500 | ||||
| resistance = 15,0,0,5 | ||||
| exp = 2000 | ||||
| items.30=rat_meat | ||||
| <stay = smallrat_s> | ||||
| <frozen = smallrat_f> | ||||
| <hit = smallrat_h> | ||||
| <close_attack = smallrat_a> | ||||
| 	hit_power = 18, 45 | ||||
| 	play_sound.rat_att = 0 | ||||
|  | @ -0,0 +1,30 @@ | |||
| sound.rat_att = data\sound\enemy\rat.wav | ||||
| 
 | ||||
| [sprite = smallrat_s] | ||||
|   bitmap = data\enemy\smallrat_s.gif, 1,1,1 | ||||
| [sprite = smallrat_a] | ||||
|   bitmap = data\enemy\smallrat_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallrat_h] | ||||
|   bitmap = data\enemy\smallrat_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = smallrat_f] | ||||
|   bitmap = data\enemy\smallrat_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = rat_zoo] | ||||
| name = apocalypse_rat | ||||
| editor_icon = 5 | ||||
| category = 3 | ||||
| hp = 2000 | ||||
| resistance = 60,50,50,50 | ||||
| exp = 10000 | ||||
| items.30=rat_meat | ||||
| handicap_resistance = 99 | ||||
| 
 | ||||
| <stay = smallrat_s> | ||||
| <hit = smallrat_h> | ||||
| <close_attack = smallrat_a> | ||||
| 	hit_power = 50, 100 | ||||
| 	play_sound.rat_att = 0 | ||||
|  | @ -0,0 +1,35 @@ | |||
| sound.rimbrock_att = data\sound\enemy\rimbrock.wav | ||||
| 
 | ||||
| [sprite = exec_s] | ||||
|   bitmap = data\enemy\exec_s.gif, 1,1,1 | ||||
| [sprite = exec_a] | ||||
|   bitmap = data\enemy\exec_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = exec_h] | ||||
|   bitmap = data\enemy\exec_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = exec_f] | ||||
|   bitmap = data\enemy\exec_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = rimbrock] | ||||
| name = rimbrock | ||||
| editor_icon = 5 | ||||
| hp = 5000 | ||||
| exp = 10000 | ||||
| resistance = 30, 5, 5, 5 | ||||
| 
 | ||||
| items.100=rimbrock's_axe | ||||
| items.100=money320 | ||||
| items.100=full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots | ||||
| 
 | ||||
| death_activate=111,51,25 | ||||
| handicap_resistance = 11 | ||||
| size = 2 | ||||
| <stay = exec_s> | ||||
| <frozen = exec_f> | ||||
| <hit = exec_h> | ||||
| <close_attack = exec_a> | ||||
| 	hit_power = 30, 70 | ||||
| 	play_sound.rimbrock_att = 0 | ||||
|  | @ -0,0 +1,35 @@ | |||
| sound.Skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| [sprite = skeleton_s] | ||||
|   bitmap = data\enemy\skeleton_s.gif, 1,1,1 | ||||
| [sprite = skeleton_f] | ||||
|   bitmap = data\enemy\skeleton_f.gif, 1,1,1 | ||||
| [sprite = skeleton_a] | ||||
|   bitmap = data\enemy\skeleton_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skeleton_h] | ||||
|   bitmap = data\enemy\skeleton_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| 
 | ||||
| [enemy = skeleton] | ||||
| name = bone warrior | ||||
|   editor_icon = 2 | ||||
|   hp = 1000 | ||||
|   exp = 5000 | ||||
|   resistance = 20, 30, 30, 30 | ||||
|   category = 1 | ||||
|   flip_animation=0 | ||||
|    | ||||
| items.30=money160 | ||||
| items.50=remains | ||||
| items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots | ||||
| items.40=small_healing_potion,small_stamina_potion | ||||
| 
 | ||||
| <stay = skeleton_s> | ||||
| <frozen = skeleton_f> | ||||
| <hit = skeleton_h> | ||||
| <close_attack = skeleton_a> | ||||
| 	hit_power = 30, 50 | ||||
| 	play_sound.skeleton_att = 0 | ||||
|  | @ -0,0 +1,46 @@ | |||
| sound.Skeleton_att = data\sound\enemy\skeleton.wav | ||||
| 
 | ||||
| [sprite = skull_s] | ||||
|   bitmap = data\enemy\skull_s.gif, 1,1,1 | ||||
| [sprite = skull_a] | ||||
|   bitmap = data\enemy\skull_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skull_h] | ||||
|   bitmap = data\enemy\skull_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = skull_f] | ||||
|   bitmap = data\enemy\skull_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = skull] | ||||
| name = skull | ||||
| editor_icon = 2 | ||||
| hp = 1000 | ||||
| resistance = 60, 15, 15, 15 | ||||
| category = 2 | ||||
| exp = 7000 | ||||
| move=100,0 | ||||
| 
 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
| items.50=money320 | ||||
| items.50=trophy_small_gems | ||||
| 
 | ||||
| <stay = skull_s> | ||||
| <frozen = skull_f> | ||||
| <hit = skull_h> | ||||
| 	play_sound.skeleton_att = 0 | ||||
| <close_attack.50 = skull_a> | ||||
|   hit_power = 10, 50 | ||||
| 	elemental_power = 0, 10, 40 | ||||
| 	play_sound.skeleton_att = 0 | ||||
| <close_attack.50 = skull_a> | ||||
| 	elemental_power = 1, 10, 40 | ||||
| 	play_sound.skeleton_att = 0 | ||||
| <range_attack = skull_a> | ||||
| 	fly_effect = 1, 20, 30 | ||||
| 	elemental_power = 0, 10, 40 | ||||
| 	play_sound.skeleton_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,56 @@ | |||
| sound.wraith_att = data\sound\enemy\wraith.wav | ||||
| 
 | ||||
| [sprite = wraith_eyes] | ||||
|   bitmap = data\enemy\wraith_eyes.png, 1,1,1 | ||||
| [sprite = wraith_s] | ||||
|   bitmap = data\enemy\wraith_s.gif, 1,1,1 | ||||
| [sprite = wraith_a] | ||||
|   bitmap = data\enemy\wraith_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wraith_h] | ||||
|   bitmap = data\enemy\wraith_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = wraith_f] | ||||
|   bitmap = data\enemy\wraith_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = wraith] | ||||
|   name = wraith | ||||
|   editor_icon = 9 | ||||
|   hp =600 | ||||
|   exp=5000 | ||||
|   resistance = 150, -10, 40, 20 | ||||
|   category = 1 | ||||
| handicap_resistance = 99 | ||||
| alpha = 220 | ||||
| blending = 1 | ||||
| 
 | ||||
|   items.100=money160 | ||||
|   items.30=trophy_small_gems | ||||
| 
 | ||||
|   <stay = wraith_s> | ||||
|   <frozen = wraith_f> | ||||
|   <hit = wraith_h> | ||||
|   <close_attack = wraith_a> | ||||
| 	  elemental_power = 1, 20, 60 | ||||
|     handicap=1,35,2,5,0,0 | ||||
|     play_sound.wraith_att=0 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = wraith_eyes] | ||||
| name = wraith | ||||
| editor_icon = 9 | ||||
| hp = 999 | ||||
| immortal=1 | ||||
| category = 1 | ||||
| block=0 | ||||
| move=0,0 | ||||
| handicap_resistance = 99 | ||||
| <stay = wraith_eyes> | ||||
| <hit = wraith_eyes> | ||||
| <close_attack = wraith_eyes> | ||||
| 	hit_power = 15, 40 | ||||
| 	elemental_power = 1, 20, 40 | ||||
| 	play_sound.wraith_att=0 | ||||
| 
 | ||||
|  | @ -0,0 +1,181 @@ | |||
| sound.fat_att = data\sound\enemy\fat.wav | ||||
| 
 | ||||
| [sprite = ass_s] | ||||
|   bitmap = data\enemy\ass_s.gif, 1,1,1 | ||||
| [sprite = ass_a] | ||||
|   bitmap = data\enemy\ass_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ass_h] | ||||
|   bitmap = data\enemy\ass_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = ass_f] | ||||
|   bitmap = data\enemy\ass_f.gif, 1,1,1 | ||||
|    | ||||
|   | ||||
| [enemy = assassin1] | ||||
| name = ho chi mint | ||||
| editor_icon = 1 | ||||
| hp = 1000 | ||||
| exp=6000 | ||||
| resistance = 40,5,5,5 | ||||
| handicap_resistance = 11 | ||||
| move = 100,0 | ||||
| 
 | ||||
| items.30=money3k | ||||
| items.30=money320 | ||||
| items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail | ||||
| items.20=cloth_mask,snake_mask,mask_of_the_raider | ||||
| items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest | ||||
| items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves | ||||
| items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
| <stay = ass_s> | ||||
| <frozen = ass_f> | ||||
| <hit = ass_h> | ||||
| <close_attack = ass_a> | ||||
| 	hit_power = 20,50 | ||||
| 	elemental_power=0,20,40 | ||||
| 	play_sound.whip = 0  | ||||
| <range_attack = ass_a> | ||||
| 	hit_power = 20, 40 | ||||
| 	fly_effect.fly_star = 100, 50 | ||||
| 	play_sound.whip = 0 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| [enemy = assassin2] | ||||
| name = boodhand | ||||
| hp = 1000 | ||||
| exp=6000 | ||||
| resistance = 40,5,5,5 | ||||
| handicap_resistance = 11 | ||||
| move = 100,0 | ||||
| 
 | ||||
| items.30=money3k | ||||
| items.30=money320 | ||||
| items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail | ||||
| items.20=cloth_mask,snake_mask,mask_of_the_raider | ||||
| items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest | ||||
| items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves | ||||
| items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
| <stay = ass_s> | ||||
| <frozen = ass_f> | ||||
| <hit = ass_h> | ||||
| <close_attack = ass_a> | ||||
| 	hit_power = 20, 55 | ||||
| 	play_sound.whip = 0  | ||||
| <range_attack = ass_a> | ||||
| 	hit_power = 20, 40 | ||||
| 	fly_effect.fly_star = 100, 50 | ||||
| 	play_sound.whip = 0 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| [enemy = assassin3] | ||||
| name = shadow cloak | ||||
| hp = 3000 | ||||
| exp=6000 | ||||
| resistance = 50,5,5,5 | ||||
| handicap_resistance = 99 | ||||
| items.100=ring_team1 | ||||
| move = 100,0 | ||||
| 
 | ||||
| items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail | ||||
| items.20=cloth_mask,snake_mask,mask_of_the_raider | ||||
| items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest | ||||
| items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves | ||||
| items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
| <stay = ass_s> | ||||
| <frozen = ass_f> | ||||
| <hit = ass_h> | ||||
| <close_attack = ass_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	elemental_power=2,20,40 | ||||
| 	play_sound.whip = 0 | ||||
| 	handicap=2,20,3,6,10,40 | ||||
| <range_attack = ass_a> | ||||
| 	hit_power = 15, 45 | ||||
| 	elemental_power=2,20,30 | ||||
| 	handicap=2,15,3,6,10,30 | ||||
| 	fly_effect.fly_star = 100, 50 | ||||
| 	play_sound.whip = 0 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| [sprite = thug_s] | ||||
|   bitmap = data\enemy\thug_s.gif, 1,1,1 | ||||
| [sprite = thug_a] | ||||
|   bitmap = data\enemy\thug_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = thug_h] | ||||
|   bitmap = data\enemy\thug_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = thug_f] | ||||
|   bitmap = data\enemy\thug_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = assassin4] | ||||
| name = bowin the ripper | ||||
| editor_icon = 4 | ||||
| hp = 2000 | ||||
| exp=6000 | ||||
| resistance = 10,10,10,10 | ||||
| 
 | ||||
| items.20=lash,freezing_lash,burning_punisher,nine_tails,chain,venomous_chain,fast_short_flail,hooks,short_flail | ||||
| items.20=cloth_mask,snake_mask,mask_of_the_raider | ||||
| items.20=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest | ||||
| items.20=gloves_of_haste,leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots,silky_ice_gloves | ||||
| items.20=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| items.20=healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer | ||||
| items.20=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
| <stay = thug_s> | ||||
| <frozen = thug_f> | ||||
| <hit = thug_h> | ||||
| <close_attack = thug_a> | ||||
| 	hit_power = 30, 45 | ||||
| 	play_sound.whip = 0  | ||||
| 	elemetal_power = 2, 12, 40 | ||||
| 
 | ||||
| -------------------------------------------------------------------------------- | ||||
| 
 | ||||
| [sprite = gorilla_s] | ||||
|   bitmap = data\enemy\gorilla_s.gif, 1,1,1 | ||||
| [sprite = gorilla_a] | ||||
|   bitmap = data\enemy\gorilla_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = gorilla_h] | ||||
|   bitmap = data\enemy\gorilla_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = gorilla_f] | ||||
|   bitmap = data\enemy\gorilla_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = assassin5] | ||||
| name = halag stonefoot | ||||
| editor_icon = 5 | ||||
| hp = 4000 | ||||
| exp=6000 | ||||
| resistance = 30,5,5,5 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| <stay = gorilla_s> | ||||
| <frozen = gorilla_f> | ||||
| <hit = gorilla_h> | ||||
| <close_attack = gorilla_a> | ||||
| 	hit_power = 20, 50 | ||||
| 	play_sound.fat_att = 0 | ||||
| 	handicap=11,25,2,5,0,0 | ||||
| 
 | ||||
|  | @ -0,0 +1,76 @@ | |||
| sound.firelord_att = data\sound\enemy\firelord.wav | ||||
| [sprite = lizard_s] | ||||
|   bitmap = data\enemy\lizard_s.gif, 1,1,1 | ||||
| [sprite = lizard_a] | ||||
|   bitmap = data\enemy\lizard_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = lizard_h] | ||||
|   bitmap = data\enemy\lizard_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = lizard_f] | ||||
|   bitmap = data\enemy\lizard_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = lizard1] | ||||
|   name = rizzabak | ||||
|   editor_icon = 6 | ||||
|   hp = 1000 | ||||
|   resistance = 60,60,10,60 | ||||
|   exp=10000 | ||||
|    | ||||
|   items.100=glaive,bloodsucking_glaive,father's_glaive,halbert,halbert_of_flames,slayer's_halbert | ||||
|   items.50=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
|   <stay = lizard_s> | ||||
|   <frozen = lizard_f> | ||||
|   <hit = lizard_h> | ||||
|   <close_attack = lizard_a> | ||||
|   	hit_power = 20,70 | ||||
|   	play_sound.firelord_att = 0 | ||||
| 
 | ||||
| [enemy = lizard2] | ||||
|   name = zarok the dragon | ||||
|   editor_icon = 7 | ||||
|   hp = 2000 | ||||
|   resistance = 40,40,10,40 | ||||
|   move = 100,0 | ||||
|   exp=10000 | ||||
| 
 | ||||
|   items.100=sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,fearless_ring_mail | ||||
|   items.50=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
|   <stay = lizard_s> | ||||
|   <frozen = lizard_f> | ||||
|   <hit = lizard_h> | ||||
|   <close_attack = lizard_a> | ||||
|   	hit_power = 20,50 | ||||
|   	elemental_power=0,20,40 | ||||
|   	play_sound.firelord_att = 0 | ||||
|   <range_attack = lizard_a> | ||||
|   	fly_effect = 1, 20, 30 | ||||
|   	elemental_power=0,20,50 | ||||
|   	play_sound.firelord_att = 0 | ||||
| 	 | ||||
| [enemy = lizard3] | ||||
|   name = krissrak | ||||
|   editor_icon = 8 | ||||
|   hp = 5000 | ||||
|   resistance = 20,20,0,20 | ||||
| handicap_resistance = 99 | ||||
|   items.100=ring_team3 | ||||
|   exp=10000 | ||||
| 
 | ||||
|   items.100=leather_gloves,sandals,belt,protective_belt,leather_boots,top_boots | ||||
|   items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
|   items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
|   items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| 
 | ||||
|   <stay = lizard_s> | ||||
|   <frozen = lizard_f> | ||||
|   <hit = lizard_h> | ||||
|   <close_attack = lizard_a> | ||||
|   	hit_power = 20,50 | ||||
|   	elemental_power=2,20,40 | ||||
|   	play_sound.firelord_att = 0 | ||||
| 
 | ||||
|  | @ -0,0 +1,30 @@ | |||
| [sprite = thug_s] | ||||
|   bitmap = data\enemy\thug_s.gif, 1,1,1 | ||||
| [sprite = thug_a] | ||||
|   bitmap = data\enemy\thug_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = thug_h] | ||||
|   bitmap = data\enemy\thug_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = thug_f] | ||||
|   bitmap = data\enemy\thug_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = thug] | ||||
| name = thug | ||||
| editor_icon = 3 | ||||
| hp = 1000 | ||||
| exp = 5000 | ||||
| resistance = 15,15,15,15 | ||||
| 
 | ||||
| items.30=dagger,rusty_dirk,fine_dirk,poisoned_dirk | ||||
| items.30=top_boots,worn_boots,belt | ||||
| items.60=money320 | ||||
| 
 | ||||
| <stay = thug_s> | ||||
| <frozen = thug_f> | ||||
| <hit = thug_h> | ||||
| <close_attack = thug_a> | ||||
| 	hit_power = 10, 65 | ||||
| 	play_sound.whip = 0  | ||||
|  | @ -0,0 +1,25 @@ | |||
| sound.rimbrock_att = data\sound\enemy\rimbrock.wav | ||||
| 
 | ||||
| [enemy = thugleader] | ||||
| name = thug leader | ||||
| editor_icon = 6 | ||||
| hp = 5000 | ||||
| exp = 10000 | ||||
| resistance = 30, 5, 5, 5 | ||||
| handicap_resistance = 11 | ||||
| 
 | ||||
| items.100=ransom | ||||
| items.100=warehouse_key | ||||
| items.100=money3k | ||||
| items.100=assassin_jacket,shadow_jerkin,killer's_vest,bear_vest,sturdy_vest,leather_vest | ||||
| items.100=healing_potion,stamina_potion,medicine,revive_potion,elixir | ||||
| items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring | ||||
| 
 | ||||
| <stay = bully_s> | ||||
| <frozen = bully_f> | ||||
| <hit = bully_h> | ||||
| <close_attack = bully_a> | ||||
| 	hit_power = 20, 60 | ||||
| 	play_sound.rimbrock_att = 0 | ||||
| 	handicap=11,40,2,5,0,0 | ||||
| 
 | ||||
|  | @ -0,0 +1,35 @@ | |||
| sound.zombie_att = data\sound\enemy\zombie.wav | ||||
| sound.zombie_hit = data\sound\enemy\zombie_hit.wav | ||||
| 
 | ||||
| [sprite = zombie_s] | ||||
|   bitmap = data\enemy\zombie_s.gif, 1,1,1 | ||||
| [sprite = zombie_a] | ||||
|   bitmap = data\enemy\zombie_a.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = zombie_h] | ||||
|   bitmap = data\enemy\zombie_h.gif, 1,1,1 | ||||
|   anim_delay = 700 | ||||
|   loop = 0, 1 | ||||
| [sprite = zombie_f] | ||||
|   bitmap = data\enemy\zombie_f.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = zombie] | ||||
| name = fierce_zombie | ||||
| editor_icon = 9 | ||||
| hp = 1000 | ||||
| resistance = 15, 0, 0, 0 | ||||
| category = 1 | ||||
| exp = 5000 | ||||
| items.50=money160 | ||||
| items.30=remains | ||||
| items.30=rotten_eye | ||||
| <stay = zombie_s> | ||||
| <frozen = zombie_f> | ||||
| <hit = zombie_h> | ||||
| 	play_sound.zombie_hit = 0 | ||||
| <close_attack = zombie_a> | ||||
| 	hit_power = 25, 50 | ||||
| 	elemental_power = 2,10,30 | ||||
| 	handicap=2,15,3,7,10,30 | ||||
| 	play_sound.zombie_att = 0 | ||||
|  | @ -0,0 +1,17 @@ | |||
| [enemy = deadrobber] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money80 | ||||
| items.50=money640 | ||||
| items.100=remains | ||||
| 
 | ||||
| items.30=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy | ||||
| 
 | ||||
| items.40=leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor,forest_leather_armor,winter_robe,protective_habit,assassin_jacket,enchanted_habit | ||||
| items.40=cap,light_helmet,warm_light_helmet,guard's_helm,buckler,broken_small_shield,small_shield,hard_small_shield,round_shield,barbarian_round_shield | ||||
| items.40=poisoned_dirk,chain,long_sword,fast_short_flail,iron_cudgel,hooks,axe,sparking_rod,ice_cleaver,rod_of_lore,large_axe,woodoo_staff,hook_pike,pilgrim's_staff,long_bow,hard_long_bow,vicious_fork,icebear_bow,dark_blade,short_flail | ||||
| items.40=arrows,stones,throwing_knives,throwing_stars,chocking_powder,explosive_powder,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts | ||||
| items.40=ring_of_health,ring_of_haste,heavy_ring_of_vigor,faruk's_chain,tooth_necklace,elven_ring,vein,ring_of_survivor,snowflake_amulet,ring_of_battlemage,guardian's_ring,ring_of_elements,rainbow_ring,ring_of_immunity,serpent_amulet,nature's_embrace,thorn_amulet,chain_of_elements,amulet_of_hell,ring_of_giants | ||||
| items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak | ||||
|  | @ -0,0 +1,17 @@ | |||
| [enemy = deadarcher] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money20 | ||||
| items.50=money80 | ||||
| items.100=remains | ||||
| items.100=arrows | ||||
| items.100=bow_of_fire,long_bow,hard_long_bow | ||||
| items.50=leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor,forest_leather_armor | ||||
| items.40=worn_boots,leather_boots,snakehunter's_boots,cap,belt,protective_belt,top_boots | ||||
| items.20=protector's_ring,ring_of_health,thorn_amulet,marksman's_ring,rainbow_ring,ring_of_craft,snowflake_amulet | ||||
| items.30=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy | ||||
| items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak | ||||
| 
 | ||||
| 
 | ||||
|  | @ -0,0 +1,16 @@ | |||
| [enemy = deadpeasant] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money10 | ||||
| items.50=money40 | ||||
| items.100=remains | ||||
| items.30=cloak,leather_vest | ||||
| items.50=cap,belt,band,buckler,sandals,worn_boots | ||||
| items.30=arrows | ||||
| items.50=pike,pikestaff,long_staff,cutter,hatchet,dagger,rusty_dirk,fine_dirk,short_sword,hard_long_staff | ||||
| items.10=ring_of_health,ring_of_energy,protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet | ||||
| items.40=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy | ||||
| 
 | ||||
| 
 | ||||
|  | @ -0,0 +1,18 @@ | |||
| [enemy = deadpriest] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money20 | ||||
| items.50=money80 | ||||
| items.100=remains | ||||
| 
 | ||||
| items.40=pilgrim's_staff,tireless_staff,thorn_staff,long_staff,staff_of_flame,hard_long_staff,consecrated_staff | ||||
| items.30=scholar's_garment,winter_robe,beast_cloak,protective_habit,eagle_robe,habit,cloak,robe,cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak | ||||
| items.10=band_of_shadows,belt_of_life,rope_of_energy,band,handy_band, | ||||
| items.40=sandals,worn_boots,belt,hood,band,handy_band,sandals,worn_boots,belt,hood,band,handy_band,sandals,worn_boots,belt,hood | ||||
| items.30=protector's_ring,ring_of_health,ring_of_flames,ring_of_energy,lizard_ring,vein,glacial_ring,ring_of_haste,defender's_amulet,snowflake_amulet,faruk's_chain,guardian's_ring,rainbow_ring | ||||
| items.60=small_healing_potion,small_stamina_potion | ||||
| items.60=small_healing_potion,small_stamina_potion | ||||
| items.30=small_healing_potion,small_stamina_potion | ||||
| items.30=small_healing_potion,small_stamina_potion | ||||
|  | @ -0,0 +1,20 @@ | |||
| [enemy = deadrobber] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money40 | ||||
| items.50=money320 | ||||
| items.100=remains | ||||
| 
 | ||||
| items.50=cloth,leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor | ||||
| items.50=fine_dirk,poisoned_dirk,spiky_club,diseased_spiky_club,short_flail,fast_short_flail,hooks | ||||
| items.50=arrows,stones,throwing_knives,throwing_stars,chocking_powder,explosive_powder | ||||
| 
 | ||||
| items.30=light_helmet,warm_light_helmet,cap,buckler,leather_gloves,band,handy_band,cloth_mask | ||||
| items.30=sandals,gloves_of_haste,belt,protective_belt,leather_boots,snakehunter's_boots,top_boots,snake_mask | ||||
| items.30=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,orkish_brandy | ||||
| 
 | ||||
| items.30=protector's_ring,tooth_necklace,ring_of_craft,ring_of_flames,vein,polar_ring,lizard_ring,guardian's_ring,ring_of_observer,glacial_ring,rainbow_ring,finder's_necklace,defender's_amulet,serpent_amulet,marksman's_ring,rat_chain,thorn_amulet,trapper's_ring,ring_of_scorpion,amulet_of_hell,amulet_of_wit,ring_of_ogres,ring_of_haste | ||||
| items.30=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak | ||||
| 
 | ||||
|  | @ -0,0 +1,18 @@ | |||
| [enemy = deadsoldier] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money80 | ||||
| items.50=money640 | ||||
| items.100=remains | ||||
| 
 | ||||
| items.40=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy | ||||
| items.20=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy | ||||
| 
 | ||||
| items.40=leather_vest,serpent_vest,sturdy_vest,leather_armor,sturdy_leather_armor,forest_leather_armor | ||||
| items.40=plated_helm,plated_helm_of_rage,light_helmet,warm_light_helmet,guard's_helm | ||||
| items.40=buckler,broken_small_shield,small_shield,hard_small_shield,round_shield,barbarian_round_shield | ||||
| items.40=axe,poisoned_dirk,blistering_axe,short_sword,cleaver,short_sword_of_cold,ice_cleaver,glowing_short_sword,large_axe,long_sword,pike,venom_long_sword,glacial_pike,wooden_cudgel,hook_pike,iron_cudgel,molten_hook_pike,steel_club,diseased_spiky_club,stone_club,hard_cold_cudgel,spiky_club,ogre's_halbert,templar_short_sword,templar_long_sword | ||||
| items.40=leather_gloves,bear_gloves,belt,protective_belt,leather_boots,top_boots,chain_gloves,iron_boots,iron_war_boots | ||||
| items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak | ||||
|  | @ -0,0 +1,17 @@ | |||
| [enemy = deadsummoner] | ||||
| name = forest troll | ||||
| editor_icon = 10 | ||||
| hp = -1 | ||||
| 
 | ||||
| items.30=money80 | ||||
| items.50=money640 | ||||
| items.100=remains | ||||
| 
 | ||||
| items.40=apple,bread,small_healing_potion,cheese,small_stamina_potion,chicken_leg,herbs,tankard_of_ale,orkish_brandy | ||||
| items.40=forest_leather_armor,beast_cloak,cloak,bear_vest,,cloak_of_rage,werewolf_skin,leather_armor,sturdy_leather_armor,shadow_jerkin | ||||
| items.40=sabreteeth,wolf_head,light_helmet,warm_light_helmet,guard's_helm,frost_crown | ||||
| items.40=bone_dagger,vicious_fork,iron_talons,forest_wand,steel_talons,icebear_talons,dragon_claw | ||||
| items.40=holy_water,poisoned_darts,explosive_darts,stunning_powder,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts | ||||
| items.40=chain_gloves,bear_gloves,chain_gloves_of_freedom,furry_gloves,silky_ice_gloves,gloves_of_haste,fist_of_flame,sandals_of_balance,juggler's_sandals,lucky_sandals,protected_steps,shoes_of_heart,martyr's_sandals,belt,silent_boots,protective_belt,stone_sandals,leather_boots,iron_boots,snakehunter's_boots,iron_war_boots,top_boots | ||||
| items.40=ring_of_health,chain_of_elements,ring_of_energy,ring_of_giants,tooth_necklace,heavy_ring_of_vigor,vein,fanged_necklace,serpent_amulet,ring_of_necromancy,thorn_amulet,stone_amulet,amulet_of_hell,forest_heart,ring_of_flesh,kinetic_ring,trapper's_ring,nature's_embrace,ring_of_survivor,ring_of_scorpion,ring_of_immunity,rainbow_ring,ring_of_past | ||||
| items.40=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak | ||||
|  | @ -0,0 +1,12 @@ | |||
| [sprite = alchemist] | ||||
|   bitmap = data\enemy\npc\alchemist.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = alchemist] | ||||
|   name = alchemist | ||||
|   editor_icon = 2 | ||||
| handicap_resistance = 99 | ||||
|   move=0,0 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal=1 | ||||
|   <stay = alchemist> | ||||
| 
 | ||||
|  | @ -0,0 +1,30 @@ | |||
| [enemy = archer_target1] | ||||
|   name = easy target | ||||
|   editor_icon = 9 | ||||
|   hp = 1 | ||||
|   resistance = 5, 0, 0, 0 | ||||
| handicap_resistance = 99 | ||||
|   exp = 1000 | ||||
|   move=0,0 | ||||
|   <stay = dummy> | ||||
| 
 | ||||
| [enemy = archer_target2] | ||||
|   name = medium target | ||||
|   editor_icon = 9 | ||||
|   hp = 1 | ||||
|   resistance = 10, 0, 0, 0 | ||||
| handicap_resistance = 99 | ||||
|   exp = 2000 | ||||
|   move=0,0 | ||||
|   <stay = dummy> | ||||
| 
 | ||||
| [enemy = archer_target3] | ||||
|   name = hard target | ||||
|   editor_icon = 9 | ||||
|   hp = 1 | ||||
|   resistance = 15, 0, 0, 0 | ||||
| handicap_resistance = 99 | ||||
|   exp = 3000 | ||||
|   move=0,0 | ||||
|   <stay = dummy> | ||||
| 
 | ||||
|  | @ -0,0 +1,15 @@ | |||
| [sprite = nobleman] | ||||
|   bitmap = data\enemy\npc\nobleman.gif, 1,1,1 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| [enemy = bartender] | ||||
|   name = bartender | ||||
|   editor_icon = 7 | ||||
|   hp = 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal = 1 | ||||
| handicap_resistance = 99 | ||||
|   move = 0,0 | ||||
|   <stay = nobleman> | ||||
| 
 | ||||
|  | @ -0,0 +1,15 @@ | |||
| [sprite = beggar] | ||||
|   bitmap = data\enemy\npc\beggar.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = beggar] | ||||
|   name = beggar | ||||
|   editor_icon = 2 | ||||
|   hp = 0 | ||||
|   immortal=1 | ||||
| handicap_resistance = 99 | ||||
|   move=0,0 | ||||
|   resistance = 0, 0, 0, 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   gold = 100, 500 | ||||
|   <stay = beggar> | ||||
| 
 | ||||
|  | @ -0,0 +1,14 @@ | |||
| [sprite = edwin] | ||||
|   bitmap = data\enemy\npc\townsman.gif, 1,1,1 | ||||
| 
 | ||||
| [enemy = edwin] | ||||
|   name = edwin | ||||
|   editor_icon = 3 | ||||
|   resistance = 0, 0, 0, 0 | ||||
|   stay_random = 1500, 4000 | ||||
|   immortal = 1 | ||||
| handicap_resistance = 99 | ||||
|   move = 0,0 | ||||
|   hp = 0 | ||||
|   <stay = edwin> | ||||
| 
 | ||||
Some files were not shown because too many files have changed in this diff Show More
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		Reference in New Issue