#=============================================================================== # magic #=============================================================================== [behavior = holy_ground] hit = 3, 10, 12, 22, 6, 6 round_event = 1, 1 hit = 3, 10, 12, 22, 6, 6 round_event = 1, 1 [behavior = totem_hit] hit = 1, 0, 10, 10, 10, 10 round_event = 1, 1 hit = 1, 0, 10, 10, 10, 10 round_event = 1, 1 [behavior = fumes] hit = 1, 4, 8, 16, 6, 8 round_event = 1, 1 hit = 1, 4, 8, 16, 6, 8 round_event = 1, 1 [behavior = lava_river] hit = 1, 2, 10, 10, 20, 20 state = 1 [behavior = ring_of_protection] round_event = 1, 1 handicap = 100, 12, 3, 3, 1, 3, 3, 0, 2 handicap = 100, 12, 3, 3, 1, 3, 3, 0, 2 round_event = 1, 1 X x hit = 1, 2, 10, 10, 20, 20 x round_event = 1, 1 #=============================================================================== # other #=============================================================================== [behavior = push] play_sound.MOVE_STONE = 0 push=1 [behavior = chest_offer] play_sound.door = 0 item_offer = 0,1 [behavior = item_offer] item_offer = 0,1 [behavior = shop_offer] do_click=0 play_sound.door = 0 item_offer = 1,3 [behavior = magic_offer] do_click=0 play_sound.door = 0 item_offer = 1,4 [behavior = hand_offer] item_offer = 1,12 [behavior = sarc_offer] play_sound.move_stone = 0 item_offer = 0,1 [behavior = gate_l] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.RUSTY_GATE = 0 end_round=1 state = 0 animate = 0, 0, 0, 1 block = 1 play_sound.RUSTY_GATE = 0 [behavior = gate_w] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.door = 0 end_round=1 state = 0 animate = 0, 0, 0, 1 block = 1 play_sound.door = 0