Undercroft/undercroft_windows_i110/data/defs/enemy/4-graveyard/zombie.txt

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sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav
[sprite = zombie_s]
bitmap = data\enemy\zombie_s.gif, 1,1,1
[sprite = zombie_a]
bitmap = data\enemy\zombie_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = zombie_h]
bitmap = data\enemy\zombie_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = zombie_f]
bitmap = data\enemy\zombie_f.gif, 1,1,1
[enemy = zombie]
name = zombie
editor_icon = 9
hp = 400
resistance = 10,0,0,10
category = 1
exp = 1000
items.30 = remains
items.30 = rotten_eye
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
play_sound.zombie_hit = 0
<close_attack = zombie_a>
hit_power = 15,40
elemental_power = 2,10,20
handicap=2,15,2,7,10,20
play_sound.zombie_att = 0
[enemy = zombie_respawn]
name = zombie
editor_icon = 9
hp = 400
resistance = 10,0,0,10
category = 1
exp = 1000
items.30 = remains
items.30 = rotten_eye
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
death_global = 255,1
<stay = zombie_s>
<frozen = zombie_f>
<hit = zombie_h>
play_sound.zombie_hit = 0
<close_attack = zombie_a>
hit_power = 15,40
elemental_power = 2,10,20
handicap=2,15,2,7,10,20
play_sound.zombie_att = 0