sound.zombie_att = data\sound\enemy\zombie.wav sound.zombie_hit = data\sound\enemy\zombie_hit.wav [sprite = zombie_s] bitmap = data\enemy\zombie_s.gif, 1,1,1 [sprite = zombie_a] bitmap = data\enemy\zombie_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = zombie_h] bitmap = data\enemy\zombie_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = zombie_f] bitmap = data\enemy\zombie_f.gif, 1,1,1 [enemy = zombie] name = zombie editor_icon = 9 hp = 400 resistance = 10,0,0,10 category = 1 exp = 1000 items.30 = remains items.30 = rotten_eye items.50=money160 items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion play_sound.zombie_hit = 0 hit_power = 15,40 elemental_power = 2,10,20 handicap=2,15,2,7,10,20 play_sound.zombie_att = 0 [enemy = zombie_respawn] name = zombie editor_icon = 9 hp = 400 resistance = 10,0,0,10 category = 1 exp = 1000 items.30 = remains items.30 = rotten_eye items.50=money160 items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion death_global = 255,1 play_sound.zombie_hit = 0 hit_power = 15,40 elemental_power = 2,10,20 handicap=2,15,2,7,10,20 play_sound.zombie_att = 0