141 lines
2.9 KiB
Plaintext
141 lines
2.9 KiB
Plaintext
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sound.devil = data\sound\devil.wav
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[behavior = exit_vigus]
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<on_click = 0>
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play_sound.ladder=0
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teleport.GRAVEYARD_1 = 2,20,13
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<on_enter = 0,1>
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do_click = 0
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[behavior = lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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change_global.8 = 1
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play_sound.switch =0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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change_global.8 = -1
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play_sound.switch =0
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[behavior = lever_wrong]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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change_global.8 = -1
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play_sound.switch =0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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change_global.8 = 1
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play_sound.switch =0
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[behavior = tomb_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone =0
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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block = 1
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play_sound.move_stone =0
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[behavior = tomb_door_lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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state=1
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<on_click = 1>
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text_id = locked_door
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<on_init = 1>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 2>
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animate = 4, 4, 0, 1
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block = 0
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<on_global = 1,8,13>
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animate = -1, 4, 0, 1
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play_sound.move_stone =0
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block = 0
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state=2
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--------------------------------------------------------------------------------
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[behavior = button]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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cube.g_tomb=0,0,0
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play_sound.MOVE_STONE = 0
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play_sound.switch =0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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cube.w_stone=0,0,0
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play_sound.MOVE_STONE = 0
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play_sound.switch =0
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--------------------------------------------------------------------------------
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[behavior = teleport]
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<on_global=0,50,1>
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play_sound.move_stone =0
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object.column=0,0,0
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<on_global=0,50,4>
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set_global.50=0
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remove_object.column=0,0
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play_sound.move_stone =0
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<on_enter = 0,1>
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play_sound.teleport=0
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teleport = -1,-1,8
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--------------------------------------------------------------------------------
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[behavior=set_global8_dummy]
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<on_enter=0,1>
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set_global.8=10
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state=255
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[behavior = sarc_vigus]
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<on_click = 0>
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play_sound.move_stone = 0
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play_sound.devil = 0
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enemy_forced.vigus = 0,0
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remove_object.block_enemy = 0,0
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remove_object.block_enemy = 0,1
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remove_object.wall_of_energy = 0,0
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state=1
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item_offer = 0,1
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<on_click = 1>
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play_sound.move_stone = 0
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item_offer = 0,1
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--------------------------------------------------------------------------------
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[behavior=column_rebus]
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<on_enter=0,1>
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change_global.50=1
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