sound.devil = data\sound\devil.wav [behavior = exit_vigus] play_sound.ladder=0 teleport.GRAVEYARD_1 = 2,20,13 do_click = 0 [behavior = lever] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 change_global.8 = 1 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 change_global.8 = -1 play_sound.switch =0 [behavior = lever_wrong] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 change_global.8 = -1 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 change_global.8 = 1 play_sound.switch =0 [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone =0 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone =0 [behavior = tomb_door_lever] animate = 0, 0, 0, 1 state=1 text_id = locked_door animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 animate = -1, 4, 0, 1 play_sound.move_stone =0 block = 0 state=2 -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_tomb=0,0,0 play_sound.MOVE_STONE = 0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_stone=0,0,0 play_sound.MOVE_STONE = 0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior = teleport] play_sound.move_stone =0 object.column=0,0,0 set_global.50=0 remove_object.column=0,0 play_sound.move_stone =0 play_sound.teleport=0 teleport = -1,-1,8 -------------------------------------------------------------------------------- [behavior=set_global8_dummy] set_global.8=10 state=255 [behavior = sarc_vigus] play_sound.move_stone = 0 play_sound.devil = 0 enemy_forced.vigus = 0,0 remove_object.block_enemy = 0,0 remove_object.block_enemy = 0,1 remove_object.wall_of_energy = 0,0 state=1 item_offer = 0,1 play_sound.move_stone = 0 item_offer = 0,1 -------------------------------------------------------------------------------- [behavior=column_rebus] change_global.50=1