373 lines
10 KiB
Plaintext
373 lines
10 KiB
Plaintext
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--------------------------------------------------------------------------------
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[sprite = travelstone_f]
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bitmap = data\object\tstone_f.gif, 1, 1, 1
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[sprite = travelstone_f2]
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bitmap = data\object\tstone_f2.gif, 1, 1, 1
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[sprite = travelstone_b]
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bitmap = data\object\tstone_b.gif, 1, 1, 1
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[sprite = travelstone_r]
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bitmap = data\object\tstone_r.gif, 1, 1, 1
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[object = tstone]
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offset_front = travelstone_f, 0, 8, 160
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offset_back = travelstone_b, 0, 8, 160
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offset_left = travelstone_r, 0, 8, 160
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offset_right = travelstone_r, 0, 8, 160
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flip_left = 1
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editor_icon = 2
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block = 1
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map_frame = 7 ,16
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click_rect=1,1,66,145
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click_range=1,1
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behavior=tstone
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--------------------------------------------------------------------------------
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[sprite = tomb_down]
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bitmap = data\object\tomb_down.gif, 1, 1, 1
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[sprite = tomb_up]
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bitmap = data\object\tomb_up.gif, 1, 1, 1
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[object = exit_cata1]
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offset_front = tomb_up, 0, -4,-1
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map_frame = 5,11
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editor_icon = 23
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block = 0
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = exit_cata1
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[object = exit_cata2]
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parent = exit_cata1
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behavior = exit_cata2
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[object = cata_down1]
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offset_front = tomb_down, 0, 1,-1
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map_frame = 5,10
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editor_icon = 22
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block = 0
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = cata_down1
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[object = cata_down2]
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parent = cata_down1
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behavior = cata_down2
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[object = cata_down3]
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parent = cata_down1
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behavior = cata_down3
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[object = cata_down4]
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parent = cata_down1
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behavior = cata_down4
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[object = cata_down5]
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parent = cata_down1
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behavior = cata_down5
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--------------------------------------------------------------------------------
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[sprite = chest1_f]
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bitmap = data\object\chest1_f.gif, 1, 1, 1
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[sprite = chest1_b]
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bitmap = data\object\chest1_b.gif, 1, 1, 1
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[sprite = chest1_r]
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bitmap = data\object\chest1_r.gif, 1, 1, 1
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[object = chest1]
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visible_range = 0, 3
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offset_front = chest1_f, 0, 8, 230
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offset_back = chest1_b, 0, 8, 230
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offset_left = chest1_r, 0, 8, 230
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offset_right = chest1_r, 0, 8, 230
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editor_icon = 7
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click_rect.0 = 1,1,115,60
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click_rect.1 = 1,1,70,60
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click_rect.2 = 1,1,115,60
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click_rect.3 = 1,1,70,60
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items.100,1 = money160
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//THROW
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items.40,1=arrows
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items.40,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
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//FLASKY
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items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
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//SUPER FLASKY
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items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
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behavior = chest_offer
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[object = chest_gear]
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parent = chest1
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items.100,1 = gear
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[object = chest_seal]
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parent = chest1
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items.100,1 = seal
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items.100,1 = money1280
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behavior = chest_seal
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--------------------------------------------------------------------------------
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[sprite = sarcophagus_s]
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bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
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[sprite = sarcophagus_f]
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bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
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[object = sarcophagus]
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offset_front = sarcophagus_f, 0, 12, 180
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offset_back = sarcophagus_f, 0, 12, 180
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offset_left = sarcophagus_s, 0, 12, 230
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offset_right = sarcophagus_s, 0, 12, 230
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editor_icon = 19
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block = 1
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click_range = 1, 1
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click_rect.0 = 1, 1, 235,75
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click_rect.1 = 1, 1, 105,75
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click_rect.2 = 1, 1, 235,75
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click_rect.3 = 1, 1, 105,75
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items.100,1 = money160
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items.50,1,15,25 = arrows
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items.50,1 = healing_potion
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items.50,1 = remains
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//EQUIPMENT
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items.100,1=lightning_circlet,holy_symbol,large_shield,snake's_heavy_belt,orb_of_telekinesis,iron_heavy_belt,scroll_of_lightning,chain_boots,arctic_orb,gladiator_boots,veil_of_darkness,cloak_of_rage,holy_protection,
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items.100,1=broad_sword,war_flail,fatal_broad_sword,heavy_war_flail,great_sword,long_flail,great_sword_of_vigor,halbert,battle_axe,ogre's_halbert,venom_battle_axe,moon_staff,menacing_battle_axe,monk_battle_staff,crusader_sword,scholar's_great_staff,crook,staff_of_vigor,hammer_of_spirits
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behavior = sarc_offer
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[object = sarcophagus2]
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offset_front = sarcophagus_f, 0, 12, 180
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offset_back = sarcophagus_f, 0, 12, 180
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offset_left = sarcophagus_s, 0, 12, 230
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offset_right = sarcophagus_s, 0, 12, 230
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editor_icon = 19
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block = 1
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click_range = 1, 1
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click_rect.0 = 1, 1, 235,75
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click_rect.1 = 1, 1, 105,75
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click_rect.2 = 1, 1, 235,75
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click_rect.3 = 1, 1, 105,75
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items.100,1 = money80
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items.50,1,15,25 = arrows
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items.50,1 = healing_potion
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items.50,1 = stamina_potion
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items.50,1 = remains
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behavior = sarc_offer
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--------------------------------------------------------------------------------
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[sprite = lever_f]
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bitmap = data\object\lever\lever1a.gif, 2, 2, 1
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[sprite = lever_s]
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bitmap = data\object\lever\lever1b.gif, 2, 2, 1
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[object = lever]
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visible_range = 0, 4
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offset_back = lever_f, 0, -60, 230
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offset_right = lever_s, 130, -60, 230
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offset_left = lever_s, -130, -60, 230
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all_sides = -1, 4,4
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all_sides = -1, 0 ,4
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editor_icon = 3
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flip_left = 1
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click_rect.2 = 1, 1, 31,93
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click_rect.1 = 1, 1, 44,83
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click_rect.3 = 1, 1, 44,83
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behavior = lever
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[object = lever_of_three]
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parent = lever
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behavior = lever_of_three
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[object = lever_bridge]
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parent = lever
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behavior = lever_bridge
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[object = lever_clay]
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parent = lever
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behavior = lever_clay
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--------------------------------------------------------------------------------
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[sprite = tomb_door]
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bitmap = data\object\door\tomb_door.gif, 5, 5, 1
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[object = tomb_door]
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offset_front = tomb_door, 0, -4,-1
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offset_back = tomb_door, 0, -4,-1
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editor_icon = 4
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click_range = 1,1
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click_rect.0 = 1,1,190,120
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click_rect.1 = 1,1,190,120
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click_rect.2 = 1,1,190,120
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click_rect.3 = 1,1,190,120
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behavior = tomb_door
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map_frame=101,4
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[object = tomb_door_open]
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parent = tomb_door
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behavior = tomb_door_open
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[object = tomb_door_jammed]
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parent = tomb_door
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behavior = tomb_door_jammed
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[object = tomb_door_lever]
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parent = tomb_door
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behavior = tomb_door_lever
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[object = tomb_door_of_three]
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parent = tomb_door
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behavior = tomb_door_of_three
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--------------------------------------------------------------------------------
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[sprite = timber]
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bitmap = data\object\timber.gif, 1, 1, 1
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[object = timber]
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map_frame = 101, 105
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offset_front = timber, 0,0,-1
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back = timber, 1,1, 10,121, 80,80
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back = timber, 1,2, 50,99, 55,55
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back = timber, 1,3, 80,80, 30,30
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back = timber, 2,1, 160,121, 80,80
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back = timber, 2,2, 160,99, 55,55
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back = timber, 2,3, 160,80, 40,30
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back = timber, 3,1, 310,121, 80,80
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back = timber, 3,2, 270,99, 55,55
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back = timber, 3,3, 240,80, 30,30
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right = timber, 1,0, -20,140, 50,100
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right = timber, 1,1, 30,121, 40,80
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right = timber, 1,2, 65,108, 32,70
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right = timber, 1,3, 90,98, 30,60
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left = timber, 3,0, 345,152, 50,100
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left = timber, 3,1, 295,121, 40,80
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left = timber, 3,2, 264,98, 32,70
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left = timber, 3,3, 240,82, 30,60
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flip_back=3
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editor_icon = 21
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block = 1
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click_range = 1, 1
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click_rect.0 = 1, 1, 220,70
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behavior = timber
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--------------------------------------------------------------------------------
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[sprite = cracked_stone]
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bitmap = data\object\bulkhead\cracked_stone.gif, 1, 1, 1
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[object = cracked_stone]
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offset_front = cracked_stone, 0, -4,-1
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offset_back = cracked_stone, 0, -4,-1
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editor_icon = 31
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map_frame = 0, 0
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block = 1
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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behavior = cracked_stone
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--------------------------------------------------------------------------------
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[sprite = gob_hole]
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bitmap = data\object\bulkhead\gob_hole.jpg, 1, 1, 1
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[object = goblin_hole]
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offset_front = gob_hole, 0, -4,-1
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offset_back = gob_hole, 0, -4,-1
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editor_icon = 15
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map_frame = 104,105
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block = 1
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click_range = 1, 1
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click_rect = 1, 1, 190,120
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items.100,1 =arrows
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items.100,1 =arcane_scroll,scroll_of_wisdom,elixir_of_power
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items.100,1 =ram_staff,staff_of_flame,tireless_staff,thorn_staff,sparking_rod
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items.100,1 =rod_of_lore,woodoo_staff,beryl_staff,elven_sword
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items.100,1 =battle_orb,scroll_of_fireball,ancient_relic,orb_of_telekinesis,scroll_of_lightning,arctic_orb,loathsome_idol,mummyfied_head,holy_symbol,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem
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items.100,1 =hangman's_noose,ogre's_rope,captain's_belt,hunter's_heavy_belt
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items.100,1 =stunning_powder,chocking_powder,explosive_powder
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items.100,1 =small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
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items.100,1 =revi_potion
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items.100,1 =elixir
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items.100,1 =revive_potion
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map_hint = goblin hole
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welcome_text=goblin hole
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behavior = goblin
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--------------------------------------------------------------------------------
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[object= wake_bat]
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editor_icon=1
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front = dummy, 2,1, 160,70, 140,65
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back = dummy, 2,1, 160,70, 140,65
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left = dummy, 2,1, 160,70, 140,65
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right = dummy, 2,1, 160,70, 140,65
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click_range=1,1
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click_rect=1,1,100,100
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top_click=1
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behavior=wake_bat
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--------------------------------------------------------------------------------
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[sprite = teleport]
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bitmap = data\object\global\holy_ground.gif, 6,1,6
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sort_offset = 10
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[object = teleport]
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visible_range = 0,3
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offset_front = teleport, 0, 1,210
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offset_back = teleport, 0, 1,210
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offset_left = teleport, 0, 1,210
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offset_right = teleport, 0, 1,210
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editor_icon = 6
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map_frame = 5 ,16
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behavior = teleport
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[object = rat_horde]
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editor_icon=1
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behavior=rat_horde
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block=2
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