-------------------------------------------------------------------------------- [sprite = travelstone_f] bitmap = data\object\tstone_f.gif, 1, 1, 1 [sprite = travelstone_f2] bitmap = data\object\tstone_f2.gif, 1, 1, 1 [sprite = travelstone_b] bitmap = data\object\tstone_b.gif, 1, 1, 1 [sprite = travelstone_r] bitmap = data\object\tstone_r.gif, 1, 1, 1 [object = tstone] offset_front = travelstone_f, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=tstone -------------------------------------------------------------------------------- [sprite = tomb_down] bitmap = data\object\tomb_down.gif, 1, 1, 1 [sprite = tomb_up] bitmap = data\object\tomb_up.gif, 1, 1, 1 [object = exit_cata1] offset_front = tomb_up, 0, -4,-1 map_frame = 5,11 editor_icon = 23 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = exit_cata1 [object = exit_cata2] parent = exit_cata1 behavior = exit_cata2 [object = cata_down1] offset_front = tomb_down, 0, 1,-1 map_frame = 5,10 editor_icon = 22 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = cata_down1 [object = cata_down2] parent = cata_down1 behavior = cata_down2 [object = cata_down3] parent = cata_down1 behavior = cata_down3 [object = cata_down4] parent = cata_down1 behavior = cata_down4 [object = cata_down5] parent = cata_down1 behavior = cata_down5 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1 = money160 //THROW items.40,1=arrows items.40,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts //FLASKY items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //SUPER FLASKY items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine behavior = chest_offer [object = chest_gear] parent = chest1 items.100,1 = gear [object = chest_seal] parent = chest1 items.100,1 = seal items.100,1 = money1280 behavior = chest_seal -------------------------------------------------------------------------------- [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = sarcophagus] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 235,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 235,75 click_rect.3 = 1, 1, 105,75 items.100,1 = money160 items.50,1,15,25 = arrows items.50,1 = healing_potion items.50,1 = remains //EQUIPMENT items.100,1=lightning_circlet,holy_symbol,large_shield,snake's_heavy_belt,orb_of_telekinesis,iron_heavy_belt,scroll_of_lightning,chain_boots,arctic_orb,gladiator_boots,veil_of_darkness,cloak_of_rage,holy_protection, items.100,1=broad_sword,war_flail,fatal_broad_sword,heavy_war_flail,great_sword,long_flail,great_sword_of_vigor,halbert,battle_axe,ogre's_halbert,venom_battle_axe,moon_staff,menacing_battle_axe,monk_battle_staff,crusader_sword,scholar's_great_staff,crook,staff_of_vigor,hammer_of_spirits behavior = sarc_offer [object = sarcophagus2] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 235,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 235,75 click_rect.3 = 1, 1, 105,75 items.100,1 = money80 items.50,1,15,25 = arrows items.50,1 = healing_potion items.50,1 = stamina_potion items.50,1 = remains behavior = sarc_offer -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever [object = lever_of_three] parent = lever behavior = lever_of_three [object = lever_bridge] parent = lever behavior = lever_bridge [object = lever_clay] parent = lever behavior = lever_clay -------------------------------------------------------------------------------- [sprite = tomb_door] bitmap = data\object\door\tomb_door.gif, 5, 5, 1 [object = tomb_door] offset_front = tomb_door, 0, -4,-1 offset_back = tomb_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect.0 = 1,1,190,120 click_rect.1 = 1,1,190,120 click_rect.2 = 1,1,190,120 click_rect.3 = 1,1,190,120 behavior = tomb_door map_frame=101,4 [object = tomb_door_open] parent = tomb_door behavior = tomb_door_open [object = tomb_door_jammed] parent = tomb_door behavior = tomb_door_jammed [object = tomb_door_lever] parent = tomb_door behavior = tomb_door_lever [object = tomb_door_of_three] parent = tomb_door behavior = tomb_door_of_three -------------------------------------------------------------------------------- [sprite = timber] bitmap = data\object\timber.gif, 1, 1, 1 [object = timber] map_frame = 101, 105 offset_front = timber, 0,0,-1 back = timber, 1,1, 10,121, 80,80 back = timber, 1,2, 50,99, 55,55 back = timber, 1,3, 80,80, 30,30 back = timber, 2,1, 160,121, 80,80 back = timber, 2,2, 160,99, 55,55 back = timber, 2,3, 160,80, 40,30 back = timber, 3,1, 310,121, 80,80 back = timber, 3,2, 270,99, 55,55 back = timber, 3,3, 240,80, 30,30 right = timber, 1,0, -20,140, 50,100 right = timber, 1,1, 30,121, 40,80 right = timber, 1,2, 65,108, 32,70 right = timber, 1,3, 90,98, 30,60 left = timber, 3,0, 345,152, 50,100 left = timber, 3,1, 295,121, 40,80 left = timber, 3,2, 264,98, 32,70 left = timber, 3,3, 240,82, 30,60 flip_back=3 editor_icon = 21 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 220,70 behavior = timber -------------------------------------------------------------------------------- [sprite = cracked_stone] bitmap = data\object\bulkhead\cracked_stone.gif, 1, 1, 1 [object = cracked_stone] offset_front = cracked_stone, 0, -4,-1 offset_back = cracked_stone, 0, -4,-1 editor_icon = 31 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 behavior = cracked_stone -------------------------------------------------------------------------------- [sprite = gob_hole] bitmap = data\object\bulkhead\gob_hole.jpg, 1, 1, 1 [object = goblin_hole] offset_front = gob_hole, 0, -4,-1 offset_back = gob_hole, 0, -4,-1 editor_icon = 15 map_frame = 104,105 block = 1 click_range = 1, 1 click_rect = 1, 1, 190,120 items.100,1 =arrows items.100,1 =arcane_scroll,scroll_of_wisdom,elixir_of_power items.100,1 =ram_staff,staff_of_flame,tireless_staff,thorn_staff,sparking_rod items.100,1 =rod_of_lore,woodoo_staff,beryl_staff,elven_sword items.100,1 =battle_orb,scroll_of_fireball,ancient_relic,orb_of_telekinesis,scroll_of_lightning,arctic_orb,loathsome_idol,mummyfied_head,holy_symbol,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem items.100,1 =hangman's_noose,ogre's_rope,captain's_belt,hunter's_heavy_belt items.100,1 =stunning_powder,chocking_powder,explosive_powder items.100,1 =small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands items.100,1 =revi_potion items.100,1 =elixir items.100,1 =revive_potion map_hint = goblin hole welcome_text=goblin hole behavior = goblin -------------------------------------------------------------------------------- [object= wake_bat] editor_icon=1 front = dummy, 2,1, 160,70, 140,65 back = dummy, 2,1, 160,70, 140,65 left = dummy, 2,1, 160,70, 140,65 right = dummy, 2,1, 160,70, 140,65 click_range=1,1 click_rect=1,1,100,100 top_click=1 behavior=wake_bat -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 1,210 offset_back = teleport, 0, 1,210 offset_left = teleport, 0, 1,210 offset_right = teleport, 0, 1,210 editor_icon = 6 map_frame = 5 ,16 behavior = teleport [object = rat_horde] editor_icon=1 behavior=rat_horde block=2