36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
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[LEVEL = TOMB_VIGUS]
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name = Tomb of Knight Vigus
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background = data\sky\tomb.jpg,1,1,1, 0,100,0,100
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fog_color = 20, 20, 20
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fog_level = 0,60,130,200,230
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music.MAIN = data\music\dungeon1.ogg
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material_file = data\defs\level.tomb\tomb_material.txt
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cube_file = data\defs\level.tomb\tomb_cube.txt
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enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
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enemy_file = data\defs\enemy\4-graveyard\zombie.txt
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enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt
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enemy_file = data\defs\enemy\4-graveyard\deathknight.txt
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enemy_file = data\defs\enemy\4-graveyard\vigus.txt
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enemy_file = data\defs\enemy\_deadsoldier.txt
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object_file = data\defs\object\column.txt
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object_file = data\defs\object\monk_statue.txt
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object_file = data\defs\object\jamb.txt
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object_file = data\defs\object\torch1.txt
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object_file = data\defs\object\torch2.txt
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object_file = data\defs\object\coffin.txt
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object_file = data\defs\object\dirt1.txt
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object_file = data\defs\object\dirt2.txt
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object_file = data\defs\object\foliage1.txt
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object_file = data\defs\object\flower1.txt
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object_file = data\defs\object\fence.txt
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object_file = data\defs\object\garbage.txt
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object_file = data\defs\object\barrel.txt
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behavior_file = data\defs\level.tomb\vigus_behavior.txt
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object_file = data\defs\level.tomb\vigus_object.txt
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