[LEVEL = TOMB_VIGUS] name = Tomb of Knight Vigus background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230 music.MAIN = data\music\dungeon1.ogg material_file = data\defs\level.tomb\tomb_material.txt cube_file = data\defs\level.tomb\tomb_cube.txt enemy_file = data\defs\enemy\4-graveyard\livingdead.txt enemy_file = data\defs\enemy\4-graveyard\zombie.txt enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt enemy_file = data\defs\enemy\4-graveyard\deathknight.txt enemy_file = data\defs\enemy\4-graveyard\vigus.txt enemy_file = data\defs\enemy\_deadsoldier.txt object_file = data\defs\object\column.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\coffin.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\barrel.txt behavior_file = data\defs\level.tomb\vigus_behavior.txt object_file = data\defs\level.tomb\vigus_object.txt