Undercroft/undercroft_windows_i110/data/defs/level.city/city_object.txt

1445 lines
46 KiB
Plaintext
Raw Normal View History

--------------------------------------------------------------------------------
stone signs
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_sign1]
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = stone_sign1
editor_icon = 15
flip_left=1
[object = stone_park]
map_hint = CITY PARK2
parent = stone_sign1
behavior = stone_park
[object = maphint_zoo]
map_hint = CITY ZOO
[object = stone_temple]
parent = stone_sign1
behavior = stone_temple
[object = stone_market]
parent = stone_sign1
behavior = stone_market
// ZOO SIGNS
[object = zoo_sign1]
parent = stone_sign1
behavior = zoo_sign1
[object = zoo_sign2]
parent = stone_sign1
behavior = zoo_sign2
[object = zoo_sign3]
parent = stone_sign1
behavior = zoo_sign3
[object = zoo_sign4]
parent = stone_sign1
behavior = zoo_sign4
[object = zoo_sign5]
parent = stone_sign1
behavior = zoo_sign5
--------------------------------------------------------------------------------
directions
--------------------------------------------------------------------------------
[sprite = direction]
bitmap = data\object\direction.gif, 1, 1, 1
[object = direction1]
back = direction, 0,3, 40,88, 32,32
back = direction, 1,0, 10,170, 100,100
back = direction, 1,1, 60,130, 68,68
back = direction, 1,2, 90,105, 47,47
back = direction, 1,3, 116,88, 32,32
back = direction, 2,0, 260,170, 100,100
back = direction, 2,1, 224,130, 68,68
back = direction, 2,2, 208,105, 47,47
back = direction, 2,3, 194,88, 32,32
back = direction, 3,2, 310,105, 47,47
back = direction, 3,3, 280,88, 32,32
left = direction, 1,3, 44,88, 32,32
left = direction, 2,0, 60,170, 100,100
left = direction, 2,1, 96,130, 68,68
left = direction, 2,2, 112,105, 47,47
left = direction, 2,3, 126,88, 32,32
left = direction, 3,0, 310,170, 100,100
left = direction, 3,1, 258,130, 68,68
left = direction, 3,2, 232,105, 47,47
left = direction, 3,3, 204,88, 32,32
front = direction, 1,3, 18,105, 47,47
front = direction, 2,1, 75,158, 90,90
front = direction, 2,2, 105,122, 60,60
front = direction, 2,3, 118,105, 47,47
front = direction, 3,1, 300,158, 90,90
front = direction, 3,2, 260,122, 60,60
front = direction, 3,3, 218,105, 47,47
right = direction, 1,1, 30,158, 90,90
right = direction, 1,2, 72,122, 60,60
right = direction, 1,3, 100,105, 47,47
right = direction, 2,1, 245,158, 90,90
right = direction, 2,2, 215,122, 60,60
right = direction, 2,3, 202,105, 47,47
right = direction, 3,3, 302,105, 47,47
editor_icon = 9
click_range = 0,1
click_rect = 1, 1, 60,145
behavior = direction1
[OBJECT = direction2]
parent = direction1
behavior = direction2
[OBJECT = direction3]
parent = direction1
behavior = direction3
[OBJECT = direction4]
parent = direction1
behavior = direction4
[sprite = direction2]
bitmap = data\object\direction2.gif, 1, 1, 1
[object = transport_sign1]
back = direction2, 0,3, 40,88, 32,32
back = direction2, 1,0, 10,170, 100,100
back = direction2, 1,1, 60,130, 68,68
back = direction2, 1,2, 90,105, 47,47
back = direction2, 1,3, 116,88, 32,32
back = direction2, 2,0, 260,170, 100,100
back = direction2, 2,1, 224,130, 68,68
back = direction2, 2,2, 208,105, 47,47
back = direction2, 2,3, 194,88, 32,32
back = direction2, 3,2, 310,105, 47,47
back = direction2, 3,3, 280,88, 32,32
left = direction2, 1,3, 44,88, 32,32
left = direction2, 2,0, 60,170, 100,100
left = direction2, 2,1, 96,130, 68,68
left = direction2, 2,2, 112,105, 47,47
left = direction2, 2,3, 126,88, 32,32
left = direction2, 3,0, 310,170, 100,100
left = direction2, 3,1, 258,130, 68,68
left = direction2, 3,2, 232,105, 47,47
left = direction2, 3,3, 204,88, 32,32
front = direction2, 1,3, 18,105, 47,47
front = direction2, 2,1, 75,158, 90,90
front = direction2, 2,2, 105,122, 60,60
front = direction2, 2,3, 118,105, 47,47
front = direction2, 3,1, 300,158, 90,90
front = direction2, 3,2, 260,122, 60,60
front = direction2, 3,3, 218,105, 47,47
right = direction2, 1,1, 30,158, 90,90
right = direction2, 1,2, 72,122, 60,60
right = direction2, 1,3, 100,105, 47,47
right = direction2, 2,1, 245,158, 90,90
right = direction2, 2,2, 215,122, 60,60
right = direction2, 2,3, 202,105, 47,47
right = direction2, 3,3, 302,105, 47,47
editor_icon = 9
click_range = 0,1
click_rect = 1, 1, 60,145
behavior = transport_sign1
map_hint=City Park
[object = transport_sign2]
parent = transport_sign1
behavior = transport_sign2
map_hint=Small Square
[object = transport_sign3]
parent = transport_sign1
behavior = transport_sign3
map_hint=The Port
[object = transport_sign4]
parent = transport_sign1
behavior = transport_sign4
map_hint=poor's quarter
--------------------------------------------------------------------------------
shop signs
--------------------------------------------------------------------------------
[sprite = archery_s]
bitmap = data\object\sign\archery_s.gif, 1, 1, 1
sort_offset = 130
[sprite = archery_f]
bitmap = data\object\sign\archery_f.gif, 1, 1, 1
sort_offset = 130
[sprite = dwarf_s]
bitmap = data\object\sign\dwarf_s.gif, 1, 1, 1
sort_offset = 130
[sprite = dwarf_f]
bitmap = data\object\sign\dwarf_f.gif, 1, 1, 1
sort_offset = 130
[sprite = goose_s]
bitmap = data\object\sign\goose_s.gif, 1, 1, 1
sort_offset = 130
[sprite = goose_f]
bitmap = data\object\sign\goose_f.gif, 1, 1, 1
sort_offset = 130
[sprite = magic_s]
bitmap = data\object\sign\magic_s.gif, 1, 1, 1
sort_offset = 130
[sprite = magic_f]
bitmap = data\object\sign\magic_f.gif, 1, 1, 1
sort_offset = 130
[sprite = pet_s]
bitmap = data\object\sign\pet_s.gif, 1, 1, 1
sort_offset = 130
[sprite = pet_f]
bitmap = data\object\sign\pet_f.gif, 1, 1, 1
sort_offset = 130
[sprite = shadow_s]
bitmap = data\object\sign\shadow_s.gif, 1, 1, 1
sort_offset = 130
[sprite = shadow_f]
bitmap = data\object\sign\shadow_f.gif, 1, 1, 1
sort_offset = 130
[sprite = smith_s]
bitmap = data\object\sign\smith_s.gif, 1, 1, 1
sort_offset = 130
[sprite = smith_f]
bitmap = data\object\sign\smith_f.gif, 1, 1, 1
sort_offset = 130
sort_offset = 130
[sprite = staff_s]
bitmap = data\object\sign\staff_s.gif, 1, 1, 1
sort_offset = 130
[sprite = staff_f]
bitmap = data\object\sign\staff_f.gif, 1, 1, 1
sort_offset = 130
[object = shop_braggard]
visible_range = 0,3
map_frame = 5,7
map_hint = BRAGGARD'S SMITHING
flip_back = 2
flip_left = 0
flip_right = 3
back = smith_s, 0,3, 32,61, 30,30
#---
back = smith_s, 1,0, 5,80, 100,100
back = smith_s, 1,1, 34,71, 67,67
back = smith_s, 1,2, 73,64, 45,45
back = smith_s, 1,3, 104,61, 30,30
#---
back = smith_s, 2,0, 230,80, 100,100
back = smith_s, 2,1, 209,71, 67,67
back = smith_s, 2,2, 194,64, 45,45
back = smith_s, 2,3, 183,61, 30,30
#---
back = smith_s, 3,2, 304,64, 45,45
back = smith_s, 3,3, 254,61, 30,30
left = smith_f, 2,0, 53,80, 100,100
left = smith_f, 2,1, 93,70, 67,67
left = smith_f, 2,2, 116,65, 45,45
left = smith_f, 2,3, 130,62, 30,30
#---
left = smith_f, 1,2, 55,65, 45,45
left = smith_f, 1,3, 75,62, 30,30
right = smith_f, 2,0, 300,75, 100,100
right = smith_f, 2,1, 257,65, 67,67
right = smith_f, 2,2, 225,60, 45,45
right = smith_f, 2,3, 200,58, 30,30
#---
right = smith_f, 1,2, 265,65, 45,45
right = smith_f, 1,3, 245,62, 30,30
editor_icon = 15
click_range = 0, 3
click_rect.0 = 1, 1, 50,60
click_rect.1 = 1, 1, 50,60
click_rect.2 = 1, 1, 50,60
click_rect.3 = 1, 1, 50,60
behavior = sign_braggard
[object = shop_duncan]
parent = shop_braggard
map_hint = DUNCAN'S AXES
behavior = sign_duncan
[object = shop_hermit]
parent = shop_braggard
map_hint = HERMIT'S EDEN
back = staff_s, 0,3, 32,61, 30,30
back = staff_s, 1,0, 5,80, 100,100
back = staff_s, 1,1, 34,71, 67,67
back = staff_s, 1,2, 73,64, 45,45
back = staff_s, 1,3, 104,61, 30,30
back = staff_s, 2,0, 230,80, 100,100
back = staff_s, 2,1, 209,71, 67,67
back = staff_s, 2,2, 194,64, 45,45
back = staff_s, 2,3, 183,61, 30,30
back = staff_s, 3,2, 304,64, 45,45
back = staff_s, 3,3, 254,61, 30,30
left = staff_f, 2,0, 53,80, 100,100
left = staff_f, 2,1, 93,70, 67,67
left = staff_f, 2,2, 116,65, 45,45
left = staff_f, 2,3, 130,62, 30,30
left = staff_f, 1,2, 55,65, 45,45
left = staff_f, 1,3, 75,62, 30,30
right = staff_f, 2,0, 300,75, 100,100
right = staff_f, 2,1, 257,65, 67,67
right = staff_f, 2,2, 225,60, 45,45
right = staff_f, 2,3, 200,58, 30,30
right = staff_f, 1,2, 265,65, 45,45
right = staff_f, 1,3, 245,62, 30,30
behavior = sign_hermit
[object = shop_wow]
parent = shop_braggard
map_hint = WORLD OF WONDERS
back = magic_s, 0,3, 32,61, 30,30
#---
back = magic_s, 1,0, 5,80, 100,100
back = magic_s, 1,1, 34,71, 67,67
back = magic_s, 1,2, 73,64, 45,45
back = magic_s, 1,3, 104,61, 30,30
#---
back = magic_s, 2,0, 230,80, 100,100
back = magic_s, 2,1, 209,71, 67,67
back = magic_s, 2,2, 194,64, 45,45
back = magic_s, 2,3, 183,61, 30,30
#---
back = magic_s, 3,2, 304,64, 45,45
back = magic_s, 3,3, 254,61, 30,30
left = magic_f, 2,0, 53,80, 100,100
left = magic_f, 2,1, 93,70, 67,67
left = magic_f, 2,2, 116,65, 45,45
left = magic_f, 2,3, 130,62, 30,30
#---
left = magic_f, 1,2, 55,65, 45,45
left = magic_f, 1,3, 75,62, 30,30
right = magic_f, 2,0, 300,75, 100,100
right = magic_f, 2,1, 257,65, 67,67
right = magic_f, 2,2, 225,60, 45,45
right = magic_f, 2,3, 200,58, 30,30
#---
right = magic_f, 1,2, 265,65, 45,45
right = magic_f, 1,3, 245,62, 30,30
behavior = sign_wow
[object = shop_archery]
parent = shop_braggard
map_hint = ARCHERY GUILD
back = archery_s, 0,3, 32,61, 30,30
#---
back = archery_s, 1,0, 5,80, 100,100
back = archery_s, 1,1, 34,71, 67,67
back = archery_s, 1,2, 73,64, 45,45
back = archery_s, 1,3, 104,61, 30,30
#---
back = archery_s, 2,0, 230,80, 100,100
back = archery_s, 2,1, 209,71, 67,67
back = archery_s, 2,2, 194,64, 45,45
back = archery_s, 2,3, 183,61, 30,30
#---
back = archery_s, 3,2, 304,64, 45,45
back = archery_s, 3,3, 254,61, 30,30
left = archery_f, 2,0, 53,80, 100,100
left = archery_f, 2,1, 93,70, 67,67
left = archery_f, 2,2, 116,65, 45,45
left = archery_f, 2,3, 130,62, 30,30
#---
left = archery_f, 1,2, 55,65, 45,45
left = archery_f, 1,3, 75,62, 30,30
right = archery_f, 2,0, 300,75, 100,100
right = archery_f, 2,1, 257,65, 67,67
right = archery_f, 2,2, 225,60, 45,45
right = archery_f, 2,3, 200,58, 30,30
#---
right = archery_f, 1,2, 265,65, 45,45
right = archery_f, 1,3, 245,62, 30,30
behavior = sign_archery
[object = shop_shadow]
parent = shop_braggard
map_hint = SHADOW ALLEY
back = shadow_s, 0,3, 32,61, 30,30
#---
back = shadow_s, 1,0, 5,80, 100,100
back = shadow_s, 1,1, 34,71, 67,67
back = shadow_s, 1,2, 73,64, 45,45
back = shadow_s, 1,3, 104,61, 30,30
#---
back = shadow_s, 2,0, 230,80, 100,100
back = shadow_s, 2,1, 209,71, 67,67
back = shadow_s, 2,2, 194,64, 45,45
back = shadow_s, 2,3, 183,61, 30,30
#---
back = shadow_s, 3,2, 304,64, 45,45
back = shadow_s, 3,3, 254,61, 30,30
left = shadow_f, 2,0, 53,80, 100,100
left = shadow_f, 2,1, 93,70, 67,67
left = shadow_f, 2,2, 116,65, 45,45
left = shadow_f, 2,3, 130,62, 30,30
#---
left = shadow_f, 1,2, 55,65, 45,45
left = shadow_f, 1,3, 75,62, 30,30
right = shadow_f, 2,0, 300,75, 100,100
right = shadow_f, 2,1, 257,65, 67,67
right = shadow_f, 2,2, 225,60, 45,45
right = shadow_f, 2,3, 200,58, 30,30
#---
right = shadow_f, 1,2, 265,65, 45,45
right = shadow_f, 1,3, 245,62, 30,30
behavior = sign_shadow
[object = shop_zefran]
parent = shop_braggard
map_hint = ZEFRAN'S MENAGERIE
back = pet_s, 0,3, 32,61, 30,30
#---
back = pet_s, 1,0, 5,80, 100,100
back = pet_s, 1,1, 34,71, 67,67
back = pet_s, 1,2, 73,64, 45,45
back = pet_s, 1,3, 104,61, 30,30
#---
back = pet_s, 2,0, 230,80, 100,100
back = pet_s, 2,1, 209,71, 67,67
back = pet_s, 2,2, 194,64, 45,45
back = pet_s, 2,3, 183,61, 30,30
#---
back = pet_s, 3,2, 304,64, 45,45
back = pet_s, 3,3, 254,61, 30,30
left = pet_f, 2,0, 53,80, 100,100
left = pet_f, 2,1, 93,70, 67,67
left = pet_f, 2,2, 116,65, 45,45
left = pet_f, 2,3, 130,62, 30,30
#---
left = pet_f, 1,2, 55,65, 45,45
left = pet_f, 1,3, 75,62, 30,30
right = pet_f, 2,0, 300,75, 100,100
right = pet_f, 2,1, 257,65, 67,67
right = pet_f, 2,2, 225,60, 45,45
right = pet_f, 2,3, 200,58, 30,30
#---
right = pet_f, 1,2, 265,65, 45,45
right = pet_f, 1,3, 245,62, 30,30
behavior = sign_zefran
[object = shop_maddwarf]
parent = shop_braggard
map_hint = MAD DWARF
back = dwarf_s, 0,3, 32,61, 30,30
#---
back = dwarf_s, 1,0, 5,80, 100,100
back = dwarf_s, 1,1, 34,71, 67,67
back = dwarf_s, 1,2, 73,64, 45,45
back = dwarf_s, 1,3, 104,61, 30,30
#---
back = dwarf_s, 2,0, 230,80, 100,100
back = dwarf_s, 2,1, 209,71, 67,67
back = dwarf_s, 2,2, 194,64, 45,45
back = dwarf_s, 2,3, 183,61, 30,30
#---
back = dwarf_s, 3,2, 304,64, 45,45
back = dwarf_s, 3,3, 254,61, 30,30
left = dwarf_f, 2,0, 53,80, 100,100
left = dwarf_f, 2,1, 93,70, 67,67
left = dwarf_f, 2,2, 116,65, 45,45
left = dwarf_f, 2,3, 130,62, 30,30
#---
left = dwarf_f, 1,2, 55,65, 45,45
left = dwarf_f, 1,3, 75,62, 30,30
right = dwarf_f, 2,0, 300,75, 100,100
right = dwarf_f, 2,1, 257,65, 67,67
right = dwarf_f, 2,2, 225,60, 45,45
right = dwarf_f, 2,3, 200,58, 30,30
#---
right = dwarf_f, 1,2, 265,65, 45,45
right = dwarf_f, 1,3, 245,62, 30,30
behavior = sign_maddwarf
[object = shop_goose]
parent = shop_braggard
map_hint = JOLLY GOOSE
back = goose_s, 0,3, 32,61, 30,30
#---
back = goose_s, 1,0, 5,80, 100,100
back = goose_s, 1,1, 34,71, 67,67
back = goose_s, 1,2, 73,64, 45,45
back = goose_s, 1,3, 104,61, 30,30
#---
back = goose_s, 2,0, 230,80, 100,100
back = goose_s, 2,1, 209,71, 67,67
back = goose_s, 2,2, 194,64, 45,45
back = goose_s, 2,3, 183,61, 30,30
#---
back = goose_s, 3,2, 304,64, 45,45
back = goose_s, 3,3, 254,61, 30,30
left = goose_f, 2,0, 53,80, 100,100
left = goose_f, 2,1, 93,70, 67,67
left = goose_f, 2,2, 116,65, 45,45
left = goose_f, 2,3, 130,62, 30,30
#---
left = goose_f, 1,2, 55,65, 45,45
left = goose_f, 1,3, 75,62, 30,30
right = goose_f, 2,0, 300,75, 100,100
right = goose_f, 2,1, 257,65, 67,67
right = goose_f, 2,2, 225,60, 45,45
right = goose_f, 2,3, 200,58, 30,30
#---
right = goose_f, 1,2, 265,65, 45,45
right = goose_f, 1,3, 245,62, 30,30
behavior = sign_goose
[sprite = note_column]
bitmap = data\object\note_column.gif, 1, 1, 1
[object = note_column]
visible_range = 0,4
offset_front = note_column, 0, 1,-1
offset_back = note_column, 0, 1,-1
offset_left = note_column, 0, 1,-1
offset_right = note_column, 0, 1,-1
editor_icon = 16
click_range = 1,1
click_rect.0 = 1, 1, 115,160
click_rect.1 = 1, 1, 115,160
click_rect.2 = 1, 1, 115,160
click_rect.3 = 1, 1, 115,160
behavior = note_column
block=1
map_frame=8,3
--------------------------------------------------------------------------------
hatches
--------------------------------------------------------------------------------
[sprite = sewer_hatch]
bitmap = data\object\sewer_hatch.gif, 1, 1, 1
centered_turn = 1
[object = hatch1]
visible_range = 0,3
map_frame = 16,10
offset_front = sewer_hatch, 0, 1,200
offset_back = sewer_hatch, 0, 1,200
offset_left = sewer_hatch, 0, 1,200
offset_right = sewer_hatch, 0, 1,200
editor_icon = 18
click_range = 0, 1
click_rect.0 = -10, -10, 110,30
click_rect.1 = -10, -10, 110,30
click_rect.2 = -10, -10, 110,30
click_rect.3 = -10, -10, 110,30
behavior = hatch1
[object = hatch2]
parent = hatch1
map_frame = 16,10
behavior = hatch2
[object = hatch3]
parent = hatch1
map_frame = 16,10
behavior = hatch3
[object = hatch4]
parent = hatch1
map_frame = 16,10
behavior = hatch4
[object = hatch5]
parent = hatch1
map_frame = 16,10
behavior = hatch5
[object = hatch6]
parent = hatch1
map_frame = 16,10
behavior = hatch6
[object = hatch7]
parent = hatch1
map_frame = 16,10
behavior = hatch7
[object = hatch8]
parent = hatch1
map_frame = 16,10
behavior = hatch8
--------------------------------------------------------------------------------
doors
--------------------------------------------------------------------------------
[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door1]
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
#--
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
#--
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
#--
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
#--
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
#---
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
#---
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
#map_frame = 0,7
click_rect.1 = 1, 1, 23,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,126
behavior = door1
[object = door_smugglers]
parent=door1
map_hint = door_smugglers
behavior=door_smugglers
[object = ransom_sign]
in_editor=0
editor_icon=1
map_frame = 5,14
[object = door_ransom]
parent=door1
behavior=door_ransom
[object = door_ransom_zoo]
parent=door1
behavior=door_ransom_zoo
[object = door_warehouse]
parent=door1
behavior=door_warehouse
[object = door_hoh]
parent=door1
behavior=door_hoh
map_hint = HOUNTED HOUSE
map_frame = 1,4
[object = door_teleport]
parent=door1
behavior=door_teleport
map_frame = 255,255
[object = door_cottage]
parent=door1
behavior=door_cottage
[object = door_alch]
parent=door1
behavior=door_alch
map_hint = ALCHEMIST'S HOUSE
*****
[object = door_duncan]
items.100,1=arrows
items.100,1=battle_axe
items.100,1=venom_battle_axe
items.100,1=menacing_battle_axe
items.100,1=double_axe
items.100,1=freezing_double_axe
items.100,1=righteous_double_axe
items.100,1=vampiric_precise_axe
items.100,1=ethereal_axe
items.100,1=veteran_cleaver
items.100,1=throwing_axes
parent=door1
behavior=door_duncan
welcome_text=DUNCAN'S AXES
[object = door_braggard]
welcome_text=BRAGGARD'S SMITHING
parent=door1
items.100,2=great_sword,great_sword_of_vigor,scimitar,fatal_broad_sword
items.100,1=morning_star,grisly_morning_star,mace,thunder_mace,great_mace,captain's_mace,heavy_war_flail,hammer
items.100,1=glaive,bloodsucking_glaive,father's_glaive,halbert_of_flames,slayer's_halbert,ogre's_halbert
items.100,1=full_helm,arctic_full_helm,plated_helm,plated_helm_of_rage
items.100,1=giant's_belt,shank_guards,gauntlets,jade_gauntlets,mighty_gauntlets,gauntlets_of_life,gauntlets_of_freedom
items.100,1=chain_boots,gladiator_boots,heavy_belt,snake's_heavy_belt,iron_heavy_belt
items.100,1=heavy_chain_mail,chain_mail,volcanic_chain_mail,heavy_chain_mail,breast_plate
items.100,1=elven_ring_mail,ring_mail,ancient_ring_mail,scale_mail,battle_breast_plate
items.100,1=large_templar_shield,templar_shield,large_shield,barbarian_round_shield,dragon_shield,elven_shield
items.100,1=arrows
behavior=shop_offer
[object = door_hermit]
parent=door1
items.100,1=staff_of_flame,tireless_staff,thorn_staff,woodoo_staff,short_battle_staff
items.100,1=moon_staff,monk_battle_staff,heavy_iron_staff
items.100,1=viper_staff,beryl_staff,ram_staff,paralysing_staff
items.100,1=pilgrim's_staff,staff_of_vigor,scholar's_great_staff,firebringer
items.100,1=full_moon,mighty_silencer,staff_of_conflagration,icicle,bishop's_crook,pagan_staff,staff_of_necromancy,taint
items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
items.100,1=juggler's_sandals,protected_steps,martyr's_sandals,monk's_wrist_guards,hangman's_noose,ogre's_rope
behavior=door_hermit
welcome_text=HERMIT'S EDEN
[object = door_zefran]
parent=door1
items.100,1=black_cat
items.100,1=bat
items.100,1=rat
items.100,1=spider
items.100,1=tree_frog
items.100,1=snake
items.100,1=parrot
items.100,1=owl
behavior=magic_offer
welcome_text=ZEFRAN'S MENAGERIE
[object = door_wow]
parent=door1
welcome_text=WORLD OF WONDERS
items.100,1=tome_of_wisdom
items.100,1=furious_sceptre,frozen_sceptre,sceptre_of_guardian
items.100,1=fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,horned_skull_case,snow_queen's_crown
items.100,1=great_orb,dark_skull,rune_of_power,orb_of_telekinesis,scroll_of_lightning,arctic_orb,battle_orb
items.100,1=scroll_of_fireball,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem
items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,lucky_killer,kinetic_ring
items.100,1=nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower
items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,
items.100,1=exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
items.100,1=warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia
behavior=magic_offer
[object = door_archery]
parent=door1
welcome_text=ARCHERY GUILD
items.100,1=heavy_crossbow,spider's_heavy_crossbow,raging_heavy_crossbow,
items.100,1=composite_bow,composite_stinger,sky_bow
items.100,1=scorching_crossbow,arctic_crossbow,arbalest,marauder
items.100,1=hunter's_heavy_belt,captain's_belt
items.100,1=marskman_of_vastelands
items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
items.100,1=arrows
behavior=archery_offer
[object = door_shadow]
parent=door1
welcome_text=SHADOW ALLEY
items.100,1=black_widows,long_kiss_good_night,venomous_chain,blowpipe,fatal_blowpipe
items.100,1=barbed_lash,barbed_lash_of_frost_bite,burning_punisher,freezing_lash,nine_tails
items.100,1=icebear_talons,dragon_claw,sword_of_ancestors,ghost_blade,bloody_root,grimm_scythe
items.100,1=jet_ring,ruthless_ring_of_sleep,lucky_killer
items.100,1=black_ring,exloding_ring,snake's_ring,symbol_of_cobra
items.100,1=snake_mask,mask_of_the_raider
items.100,1=hard_wrist_guards,monk's_wrist_guards,killer's_hands
items.100,1=throwing_axes,burning_powder,poisoned_darts,explosive_darts
items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
items.100,1=arrows
behavior=shadow_offer
[object = door_goose]
parent=door1
items.100,1 = bread
items.100,1 = cheese
items.100,1 = tankard_of_ale
items.100,1 = orkish_brandy
behavior=door_goose
welcome_text=JOLLY GOOSE
[object = door_maddwarf]
parent=door1
welcome_text=MAD DWARF
items.100,1 = bread
items.100,1 = cheese
items.100,1 = tankard_of_ale
items.100,1 = orkish_brandy
behavior=door_maddwarf
[object = door_princess]
parent=door1
behavior=door_princess
[object = door_hermit_robber]
parent=door1
behavior=door_hermit_robber
--------------------------------------------------------------------------------
[sprite = winstone_f]
bitmap = data\object\win\winstone_f.gif, 1, 1, 1
sort_offset = -200
[sprite = winstone_s1]
bitmap = data\object\win\winstone_s1.gif, 1, 1, 1
sort_offset = -200
[sprite = winstone_s2]
bitmap = data\object\win\winstone_s2.gif, 1, 1, 1
sort_offset = -200
[object = win_gang]
visible_range = 0,3
back = winstone_f, 0,3, 16,84, 32,32
back = winstone_f, 1,1, 3,118, 68,68
back = winstone_f, 1,2, 53,97, 47,47
back = winstone_f, 1,3, 88,84, 32,32
back = winstone_f, 2,0, 160,148, 100,100
back = winstone_f, 2,1, 160,118, 68,68
back = winstone_f, 2,2, 160,97, 47,47
back = winstone_f, 2,3, 160,84, 32,32
back = winstone_f, 3,1, 317,118, 68,68
back = winstone_f, 3,2, 267,97, 47,47
back = winstone_f, 3,3, 232,84, 32,32
back = winstone_f, 4,3, 304,84, 32,32
left = winstone_s1, 2,0, 10,155, 146,146
left = winstone_s1, 2,1, 70,124, 100,100
left = winstone_s1, 2,2, 100,101, 68,68
left = winstone_s1, 2,3, 120,87, 47,47
left = winstone_s2, 1,3, 30,80, 100,100
left = winstone_s2, 1,4, 75,72, 68,68
right = winstone_s1, 2,0, 310,155, 146,146
right = winstone_s1, 2,1, 250,124, 100,100
right = winstone_s1, 2,2, 220,101, 68,68
right = winstone_s1, 2,3, 200,87, 47,47
right = winstone_s2, 3,3, 290,80, 100,100
right = winstone_s2, 3,4, 245,72, 68,68
flip_left = 1
editor_icon = 25
click_rect.2=1,1,117,123
behavior=win_gang
--------------------------------------------------------------------------------
[object = gate_locked]
parent=gate_l
block=1
behavior=gate_locked
[sprite = handcart]
bitmap = data\object\handcart.gif, 1, 1, 1
[object = handcart]
front = handcart, 2,1, 180,145, 100,100
right = handcart, 1,0, -50,162, 100,100
editor_icon = 11
block = 3
--------------------------------------------------------------------------------
[sprite = tree_hole]
bitmap = data\object\tree_hole.gif, 1, 1, 1
sort_offset=200
[object = tree_hole]
map_frame = 2, 2
front = tree_hole, 1,1, -20,100, 100,100
front = tree_hole, 1,2, 25,90, 68,68
front = tree_hole, 1,3, 60,80, 47,47
front = tree_hole, 2,1, 160,100, 100,100
front = tree_hole, 2,2, 160,90, 68,68
front = tree_hole, 2,3, 160,80, 47,47
front = tree_hole, 3,1, 340,100, 100,100
front = tree_hole, 3,2, 295,90, 68,68
front = tree_hole, 3,3, 260,80, 47,47
editor_icon = 18
click_rect=-10,-10,27,61
click_range=1,1
block = 1
flip_left=1
items.100,1=boy's_diary
items.100,1=cottage_key
behavior=item_offer
--------------------------------------------------------------------------------
lidi
--------------------------------------------------------------------------------
[object = sewage_dummy]
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=sewage_dummy
highlite_enemy=handyman
map_frame = 5, 6
[object=save_boy]
editor_icon=1
behavior=save_boy
[object = sad_mother]
parent=sewage_dummy
highlite_enemy=townswoman
behavior=sad_mother
[object = apple_merchant]
parent=sewage_dummy
items.100,1 = apple
highlite_enemy=townsman
behavior=apple_merchant
[object = alchemist]
parent=sewage_dummy
items.100,1=revi_potion
items.100,1=medicine
items.100,1=elixir_of_power,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,arcane_scroll
items.100,1=burning_powder,stunning_powder,explosive_darts
behavior=alchemist
highlite_enemy=alchemist
welcome_text=alchemist
[object = hermit_beggar]
parent=sewage_dummy
highlite_enemy=beggar
behavior=hermit_beggar
[object = khumrac]
parent=sewage_dummy
highlite_enemy=khumrac
behavior=khumrac
[object = razzik]
parent=sewage_dummy
highlite_enemy=razzik
behavior=razzik
[object = merchant]
parent = sewage_dummy
highlite_enemy=merchant
behavior=merchant
map_hint = MARKET SQUARE
--------------------------------------------------------------------------------
alchemist's house
--------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 23
click_rect.2 = 1, 1, 60,180
behavior = ladder
map_frame = 1, 11
[object = ladder_down_x]
left = ladder, 2,0, -15,280, 100,150
xleft = ladder, 2,1, 75,260, 50,80
right= ladder, 2,0, 335,280, 100,150
back = ladder, 1,1, 3,226, 64,64
back = ladder, 1,2, 53,170, 45,45
back = ladder, 1,3, 88,184, 30,30
back = ladder, 2,0, 160,265, 100,100
back = ladder, 2,1, 160,226, 64,64
back = ladder, 2,2, 160,170, 45,45
back = ladder, 2,3, 160,184, 30,30
back = ladder, 3,1, 317,226, 64,64
back = ladder, 3,2, 267,170, 45,45
back = ladder, 3,3, 242,184, 30,30
editor_icon = 22
click_rect.2 = 1, 1, 60,180
click_range=1,1
map_frame = 1, 10
[object = ladder_down]
editor_icon = 22
parent=ladder_down_x
behavior = ladder_down
map_frame = 1, 10
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
items.100,1 = money3k
behavior=chest_offer
--------------------------------------------------------------------------------
[object=create_alch]
editor_icon=1
behavior=create_alch
[object = alchemist_inside]
in_editor=0
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
items.100,1=revi_potion
items.100,1=medicine
items.100,1=fungus_sapientia
items.100,1=elixir_of_power,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,arcane_scroll
items.100,1=cannon
items.100,1=cannonballs
items.100,1=burning_powder,stunning_powder,explosive_darts
items.100,1=alchemist's_apron
behavior=alchemist_inside
highlite_enemy=alchemist
welcome_text=alchemist
--------------------------------------------------------------------------------
[sprite = bottom2_1]
bitmap = data\object\bottom\bottom2_1.gif, 1, 1, 1
[sprite = bottom2_f]
bitmap = data\object\bottom\bottom2_f.gif, 1, 1, 1
sort_offset=-200
[object = sewer_bottom]
editor_icon = 27
flip_left = 1
back = bottom2_f, 0,4, 14,143, 47,47
xback = bottom2_f, 1,1, -50,308, 120,120
back = bottom2_f, 1,1, 4,248, 100,100
back = bottom2_f, 1,2, 53,186, 69,69
back = bottom2_f, 1,3, 88,143, 47,47
back = bottom2_f, 2,1, 160,248, 100,100
back = bottom2_f, 2,2, 160,186, 69,69
back = bottom2_f, 2,3, 160,143, 47,47
xback = bottom2_f, 3,1, 370,308, 120,120
back = bottom2_f, 3,1, 316,248, 100,100
back = bottom2_f, 3,2, 267,186, 69,69
back = bottom2_f, 3,3, 232,143, 47,47
back = bottom2_f, 4,4, 305,143, 47,47
left = bottom2_1, 1,1, 63,295, 100,100
left = bottom2_1, 1,2, 94,216, 68,68
left = bottom2_1, 1,3, 115,164, 47,47
left = bottom2_1, 1,4, 130,133, 35,35
left = bottom2_1, 0,3, 24,150, 137,40
left = bottom2_1, 0,4, 70,124, 106,30
right = bottom2_1, 3,1, 256,295, 100,100
right = bottom2_1, 3,2, 226,216, 68,68
right = bottom2_1, 3,3, 205,164, 47,47
right = bottom2_1, 3,4, 193,133, 35,35
right = bottom2_1, 4,3, 295,150, 137,40
right = bottom2_1, 4,4, 251,124, 106,30
--------------------------------------------------------------------------------
[sprite = box1]
bitmap = data\object\box1.gif, 1, 1, 1
[sprite = box2]
bitmap = data\object\box2.gif, 1, 1, 1
[object = box]
flip_all = 2
front = box2, 1,1, -33,154, 100,100
front = box2, 1,2, 28,121, 67,67
front = box2, 1,3, 60,100, 48,48
front = box1, 2,1, 160,154, 100,100
front = box1, 2,2, 160,121, 67,67
front = box1, 2,3, 160,100, 48,48
front = box2, 3,1, 353,154, 100,100
front = box2, 3,2, 292,121, 67,67
front = box2, 3,3, 260,100, 48,48
back = box2, 1,1, -33,154, 100,100
back = box2, 1,2, 28,121, 67,67
back = box2, 1,3, 60,100, 48,48
back = box1, 2,1, 160,154, 100,100
back = box1, 2,2, 160,121, 67,67
back = box1, 2,3, 160,100, 48,48
back = box2, 3,1, 353,154, 100,100
back = box2, 3,2, 292,121, 67,67
back = box2, 3,3, 260,100, 48,48
right = box2, 1,1, -33,154, 100,100
right = box2, 1,2, 28,121, 67,67
right = box2, 1,3, 60,100, 48,48
right = box1, 2,1, 160,154, 100,100
right = box1, 2,2, 160,121, 67,67
right = box1, 2,3, 160,100, 48,48
right = box2, 3,1, 353,154, 100,100
right = box2, 3,2, 292,121, 67,67
right = box2, 3,3, 260,100, 48,48
left = box2, 1,1, -33,154, 100,100
left = box2, 1,2, 28,121, 67,67
left = box2, 1,3, 60,100, 48,48
left = box1, 2,1, 160,154, 100,100
left = box1, 2,2, 160,121, 67,67
left = box1, 2,3, 160,100, 48,48
left = box2, 3,1, 353,154, 100,100
left = box2, 3,2, 292,121, 67,67
left = box2, 3,3, 260,100, 48,48
editor_icon = 19
click_rect=1,1,110,110
click_range=1,1
behavior=box
block = 1
--------------------------------------------------------------------------------
[sprite = plate1]
bitmap = data\object\plate1.gif, 2, 1, 2
sort_offset = -100
[object = plate1]
map_frame = 1,13
front = plate1, 1,0, -80,200, 120,120
front = plate1, 1,1, -20,150, 100,100
front = plate1, 1,2, 25,120, 68,68
front = plate1, 1,3, 60,99, 47,47
front = plate1, 1,4, 95,82, 30,30
front = plate1, 2,0, 160,200, 140,120
front = plate1, 2,1, 160,150, 100,100
front = plate1, 2,2, 160,120, 68,68
front = plate1, 2,3, 160,99, 47,47
front = plate1, 2,4, 160,82, 30,30
front = plate1, 3,0, 400,200, 120,120
front = plate1, 3,1, 340,150, 100,100
front = plate1, 3,2, 295,120, 68,68
front = plate1, 3,3, 260,99, 47,47
front = plate1, 3,4, 225,82, 30,30
left = plate1, 1,0, -80,200, 120,120
left = plate1, 1,1, -20,150, 100,100
left = plate1, 1,2, 25,120, 68,68
left = plate1, 1,3, 60,99, 47,47
left = plate1, 1,4, 95,82, 30,30
left = plate1, 2,0, 160,200, 140,120
left = plate1, 2,1, 160,150, 100,100
left = plate1, 2,2, 160,120, 68,68
left = plate1, 2,3, 160,99, 47,47
left = plate1, 2,4, 160,82, 30,30
left = plate1, 3,0, 400,200, 120,120
left = plate1, 3,1, 340,150, 100,100
left = plate1, 3,2, 295,120, 68,68
left = plate1, 3,3, 260,99, 47,47
left = plate1, 3,4, 225,82, 30,30
right = plate1, 1,0, -80,200, 120,120
right = plate1, 1,1, -20,150, 100,100
right = plate1, 1,2, 25,120, 68,68
right = plate1, 1,3, 60,99, 47,47
right = plate1, 1,4, 95,82, 30,30
right = plate1, 2,0, 160,200, 140,120
right = plate1, 2,1, 160,150, 100,100
right = plate1, 2,2, 160,120, 68,68
right = plate1, 2,3, 160,99, 47,47
right = plate1, 2,4, 160,82, 30,30
right = plate1, 3,0, 400,200, 120,120
right = plate1, 3,1, 340,150, 100,100
right = plate1, 3,2, 295,120, 68,68
right = plate1, 3,3, 260,99, 47,47
right = plate1, 3,4, 225,82, 30,30
back = plate1, 1,0, -80,200, 120,120
back = plate1, 1,1, -20,150, 100,100
back = plate1, 1,2, 25,120, 68,68
back = plate1, 1,3, 60,99, 47,47
back = plate1, 1,4, 95,82, 30,30
back = plate1, 2,0, 160,200, 140,120
back = plate1, 2,1, 160,150, 100,100
back = plate1, 2,2, 160,120, 68,68
back = plate1, 2,3, 160,99, 47,47
back = plate1, 2,4, 160,82, 30,30
back = plate1, 3,0, 400,180, 120,120
back = plate1, 3,1, 340,150, 100,100
back = plate1, 3,2, 295,120, 68,68
back = plate1, 3,3, 260,99, 47,47
back = plate1, 3,4, 225,82, 30,30
editor_icon = 5
behavior=plate
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
editor_icon = 6
map_frame=7 ,16
behavior = teleport
--------------------------------------------------------------------------------
[sprite = timber]
bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
map_frame = 101, 105
offset_front = timber, 0,0,-1
back = timber, 1,1, 10,121, 80,80
back = timber, 1,2, 50,99, 55,55
back = timber, 1,3, 80,80, 30,30
back = timber, 2,1, 160,121, 80,80
back = timber, 2,2, 160,99, 55,55
back = timber, 2,3, 160,80, 40,30
back = timber, 3,1, 310,121, 80,80
back = timber, 3,2, 270,99, 55,55
back = timber, 3,3, 240,80, 30,30
right = timber, 1,0, -20,140, 50,100
right = timber, 1,1, 30,121, 40,80
right = timber, 1,2, 65,108, 32,70
right = timber, 1,3, 90,98, 30,60
left = timber, 3,0, 345,152, 50,100
left = timber, 3,1, 295,121, 40,80
left = timber, 3,2, 264,98, 32,70
left = timber, 3,3, 240,82, 30,60
flip_back=3
editor_icon = 21
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 220,70
behavior = timber
--------------------------------------------------------------------------------
[sprite = wanted_f]
bitmap = data\object\wallpaper\wanted_f.gif, 1, 1, 1
sort_offset = -200
[sprite = wanted_s1]
bitmap = data\object\wallpaper\wanted_s1.gif, 1, 1, 1
sort_offset = -200
[object = wanted]
back = wanted_f, 0,3, 20,78, 32,32
back = wanted_f, 1,0, -60,126, 100,100
back = wanted_f, 1,1, 5,102, 68,68
back = wanted_f, 1,2, 50,86, 47,47
back = wanted_f, 1,3, 90,78, 32,32
back = wanted_f, 2,0, 160,126, 100,100
back = wanted_f, 2,1, 160,102, 68,68
back = wanted_f, 2,2, 160,86, 47,47
back = wanted_f, 2,3, 160,78, 32,32
back = wanted_f, 3,0, 385,126, 100,100
back = wanted_f, 3,1, 315,102, 68,68
back = wanted_f, 3,2, 270,86, 47,47
back = wanted_f, 3,3, 230,78, 32,32
back = wanted_f, 4,3, 300,78, 32,32
right = wanted_s1, 2,0, 300,145, 110,110
right = wanted_s1, 2,1, 255,123, 80,80
right = wanted_s1, 2,2, 224,98, 52,52
right = wanted_s1, 2,3, 204,83, 36,36
left = wanted_s1, 2,0, 20,145, 110,110
left = wanted_s1, 2,1, 64,123, 80,80
left = wanted_s1, 2,2, 96,98, 52,52
left = wanted_s1, 2,3, 120,83, 36,36
editor_icon = 30
click_rect.0=1,1,76,132
click_rect.2=1,1,76,132
click_rect.1=1,1,36,160
click_rect.3=1,1,36,160
behavior=wanted
flip_left=1
--------------------------------------------------------------------------------
[object=temple_shop]
editor_icon=1
map_hint = TEMPLE OF FARUK
welcome_text=TEMPLE OF FARUK
map_frame = 5,7
front=dummy,2,0,160,160,200,140
click_rect=1,1,100,100
items.100,1=healing_potion
items.100,1=stamina_potion
items.100,1=greater_healing_potion
items.100,1=greater_stamina_potion
items.100,1=scroll_of_ressurection
items.100,1=medicine
items.100,1=crusader_sword,crook,hammer_of_spirits,bishop's_crook,celestial_mace
items.100,1=sanctified_garment,polar_robe,scholar's_garment,orc_habit
items.100,1=hood_of_damnation,blessed_diadem,monk's_wrist_guards,holy_wrath,exorcist's_gloves,scroll_of_heaven,relic_of_roven_the_bright,holy_symbol
items.100,1=blessed_necklace,ring_of_undead_eater,inquisitor's_chain,necklace_of_willpower,light_necklace,spiritual_ring,heaven's_blessing,ring_of_mercy,evil_word
behavior=temple_offer
--------------------------------------------------------------------------------
[object=CITY_EXIT]
editor_icon=1
behavior=city_exit
[object=secret_button]
editor_icon=1
front=dummy,2,0,245,113,57,21
click_rect=1,1,100,100
behavior=secret_button
[object=door_gang]
parent=door1
behavior=door_gang