-------------------------------------------------------------------------------- stone signs -------------------------------------------------------------------------------- [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1 sort_offset = -200 [object = stone_sign1] back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = stone_sign1 editor_icon = 15 flip_left=1 [object = stone_park] map_hint = CITY PARK2 parent = stone_sign1 behavior = stone_park [object = maphint_zoo] map_hint = CITY ZOO [object = stone_temple] parent = stone_sign1 behavior = stone_temple [object = stone_market] parent = stone_sign1 behavior = stone_market // ZOO SIGNS [object = zoo_sign1] parent = stone_sign1 behavior = zoo_sign1 [object = zoo_sign2] parent = stone_sign1 behavior = zoo_sign2 [object = zoo_sign3] parent = stone_sign1 behavior = zoo_sign3 [object = zoo_sign4] parent = stone_sign1 behavior = zoo_sign4 [object = zoo_sign5] parent = stone_sign1 behavior = zoo_sign5 -------------------------------------------------------------------------------- directions -------------------------------------------------------------------------------- [sprite = direction] bitmap = data\object\direction.gif, 1, 1, 1 [object = direction1] back = direction, 0,3, 40,88, 32,32 back = direction, 1,0, 10,170, 100,100 back = direction, 1,1, 60,130, 68,68 back = direction, 1,2, 90,105, 47,47 back = direction, 1,3, 116,88, 32,32 back = direction, 2,0, 260,170, 100,100 back = direction, 2,1, 224,130, 68,68 back = direction, 2,2, 208,105, 47,47 back = direction, 2,3, 194,88, 32,32 back = direction, 3,2, 310,105, 47,47 back = direction, 3,3, 280,88, 32,32 left = direction, 1,3, 44,88, 32,32 left = direction, 2,0, 60,170, 100,100 left = direction, 2,1, 96,130, 68,68 left = direction, 2,2, 112,105, 47,47 left = direction, 2,3, 126,88, 32,32 left = direction, 3,0, 310,170, 100,100 left = direction, 3,1, 258,130, 68,68 left = direction, 3,2, 232,105, 47,47 left = direction, 3,3, 204,88, 32,32 front = direction, 1,3, 18,105, 47,47 front = direction, 2,1, 75,158, 90,90 front = direction, 2,2, 105,122, 60,60 front = direction, 2,3, 118,105, 47,47 front = direction, 3,1, 300,158, 90,90 front = direction, 3,2, 260,122, 60,60 front = direction, 3,3, 218,105, 47,47 right = direction, 1,1, 30,158, 90,90 right = direction, 1,2, 72,122, 60,60 right = direction, 1,3, 100,105, 47,47 right = direction, 2,1, 245,158, 90,90 right = direction, 2,2, 215,122, 60,60 right = direction, 2,3, 202,105, 47,47 right = direction, 3,3, 302,105, 47,47 editor_icon = 9 click_range = 0,1 click_rect = 1, 1, 60,145 behavior = direction1 [OBJECT = direction2] parent = direction1 behavior = direction2 [OBJECT = direction3] parent = direction1 behavior = direction3 [OBJECT = direction4] parent = direction1 behavior = direction4 [sprite = direction2] bitmap = data\object\direction2.gif, 1, 1, 1 [object = transport_sign1] back = direction2, 0,3, 40,88, 32,32 back = direction2, 1,0, 10,170, 100,100 back = direction2, 1,1, 60,130, 68,68 back = direction2, 1,2, 90,105, 47,47 back = direction2, 1,3, 116,88, 32,32 back = direction2, 2,0, 260,170, 100,100 back = direction2, 2,1, 224,130, 68,68 back = direction2, 2,2, 208,105, 47,47 back = direction2, 2,3, 194,88, 32,32 back = direction2, 3,2, 310,105, 47,47 back = direction2, 3,3, 280,88, 32,32 left = direction2, 1,3, 44,88, 32,32 left = direction2, 2,0, 60,170, 100,100 left = direction2, 2,1, 96,130, 68,68 left = direction2, 2,2, 112,105, 47,47 left = direction2, 2,3, 126,88, 32,32 left = direction2, 3,0, 310,170, 100,100 left = direction2, 3,1, 258,130, 68,68 left = direction2, 3,2, 232,105, 47,47 left = direction2, 3,3, 204,88, 32,32 front = direction2, 1,3, 18,105, 47,47 front = direction2, 2,1, 75,158, 90,90 front = direction2, 2,2, 105,122, 60,60 front = direction2, 2,3, 118,105, 47,47 front = direction2, 3,1, 300,158, 90,90 front = direction2, 3,2, 260,122, 60,60 front = direction2, 3,3, 218,105, 47,47 right = direction2, 1,1, 30,158, 90,90 right = direction2, 1,2, 72,122, 60,60 right = direction2, 1,3, 100,105, 47,47 right = direction2, 2,1, 245,158, 90,90 right = direction2, 2,2, 215,122, 60,60 right = direction2, 2,3, 202,105, 47,47 right = direction2, 3,3, 302,105, 47,47 editor_icon = 9 click_range = 0,1 click_rect = 1, 1, 60,145 behavior = transport_sign1 map_hint=City Park [object = transport_sign2] parent = transport_sign1 behavior = transport_sign2 map_hint=Small Square [object = transport_sign3] parent = transport_sign1 behavior = transport_sign3 map_hint=The Port [object = transport_sign4] parent = transport_sign1 behavior = transport_sign4 map_hint=poor's quarter -------------------------------------------------------------------------------- shop signs -------------------------------------------------------------------------------- [sprite = archery_s] bitmap = data\object\sign\archery_s.gif, 1, 1, 1 sort_offset = 130 [sprite = archery_f] bitmap = data\object\sign\archery_f.gif, 1, 1, 1 sort_offset = 130 [sprite = dwarf_s] bitmap = data\object\sign\dwarf_s.gif, 1, 1, 1 sort_offset = 130 [sprite = dwarf_f] bitmap = data\object\sign\dwarf_f.gif, 1, 1, 1 sort_offset = 130 [sprite = goose_s] bitmap = data\object\sign\goose_s.gif, 1, 1, 1 sort_offset = 130 [sprite = goose_f] bitmap = data\object\sign\goose_f.gif, 1, 1, 1 sort_offset = 130 [sprite = magic_s] bitmap = data\object\sign\magic_s.gif, 1, 1, 1 sort_offset = 130 [sprite = magic_f] bitmap = data\object\sign\magic_f.gif, 1, 1, 1 sort_offset = 130 [sprite = pet_s] bitmap = data\object\sign\pet_s.gif, 1, 1, 1 sort_offset = 130 [sprite = pet_f] bitmap = data\object\sign\pet_f.gif, 1, 1, 1 sort_offset = 130 [sprite = shadow_s] bitmap = data\object\sign\shadow_s.gif, 1, 1, 1 sort_offset = 130 [sprite = shadow_f] bitmap = data\object\sign\shadow_f.gif, 1, 1, 1 sort_offset = 130 [sprite = smith_s] bitmap = data\object\sign\smith_s.gif, 1, 1, 1 sort_offset = 130 [sprite = smith_f] bitmap = data\object\sign\smith_f.gif, 1, 1, 1 sort_offset = 130 sort_offset = 130 [sprite = staff_s] bitmap = data\object\sign\staff_s.gif, 1, 1, 1 sort_offset = 130 [sprite = staff_f] bitmap = data\object\sign\staff_f.gif, 1, 1, 1 sort_offset = 130 [object = shop_braggard] visible_range = 0,3 map_frame = 5,7 map_hint = BRAGGARD'S SMITHING flip_back = 2 flip_left = 0 flip_right = 3 back = smith_s, 0,3, 32,61, 30,30 #--- back = smith_s, 1,0, 5,80, 100,100 back = smith_s, 1,1, 34,71, 67,67 back = smith_s, 1,2, 73,64, 45,45 back = smith_s, 1,3, 104,61, 30,30 #--- back = smith_s, 2,0, 230,80, 100,100 back = smith_s, 2,1, 209,71, 67,67 back = smith_s, 2,2, 194,64, 45,45 back = smith_s, 2,3, 183,61, 30,30 #--- back = smith_s, 3,2, 304,64, 45,45 back = smith_s, 3,3, 254,61, 30,30 left = smith_f, 2,0, 53,80, 100,100 left = smith_f, 2,1, 93,70, 67,67 left = smith_f, 2,2, 116,65, 45,45 left = smith_f, 2,3, 130,62, 30,30 #--- left = smith_f, 1,2, 55,65, 45,45 left = smith_f, 1,3, 75,62, 30,30 right = smith_f, 2,0, 300,75, 100,100 right = smith_f, 2,1, 257,65, 67,67 right = smith_f, 2,2, 225,60, 45,45 right = smith_f, 2,3, 200,58, 30,30 #--- right = smith_f, 1,2, 265,65, 45,45 right = smith_f, 1,3, 245,62, 30,30 editor_icon = 15 click_range = 0, 3 click_rect.0 = 1, 1, 50,60 click_rect.1 = 1, 1, 50,60 click_rect.2 = 1, 1, 50,60 click_rect.3 = 1, 1, 50,60 behavior = sign_braggard [object = shop_duncan] parent = shop_braggard map_hint = DUNCAN'S AXES behavior = sign_duncan [object = shop_hermit] parent = shop_braggard map_hint = HERMIT'S EDEN back = staff_s, 0,3, 32,61, 30,30 back = staff_s, 1,0, 5,80, 100,100 back = staff_s, 1,1, 34,71, 67,67 back = staff_s, 1,2, 73,64, 45,45 back = staff_s, 1,3, 104,61, 30,30 back = staff_s, 2,0, 230,80, 100,100 back = staff_s, 2,1, 209,71, 67,67 back = staff_s, 2,2, 194,64, 45,45 back = staff_s, 2,3, 183,61, 30,30 back = staff_s, 3,2, 304,64, 45,45 back = staff_s, 3,3, 254,61, 30,30 left = staff_f, 2,0, 53,80, 100,100 left = staff_f, 2,1, 93,70, 67,67 left = staff_f, 2,2, 116,65, 45,45 left = staff_f, 2,3, 130,62, 30,30 left = staff_f, 1,2, 55,65, 45,45 left = staff_f, 1,3, 75,62, 30,30 right = staff_f, 2,0, 300,75, 100,100 right = staff_f, 2,1, 257,65, 67,67 right = staff_f, 2,2, 225,60, 45,45 right = staff_f, 2,3, 200,58, 30,30 right = staff_f, 1,2, 265,65, 45,45 right = staff_f, 1,3, 245,62, 30,30 behavior = sign_hermit [object = shop_wow] parent = shop_braggard map_hint = WORLD OF WONDERS back = magic_s, 0,3, 32,61, 30,30 #--- back = magic_s, 1,0, 5,80, 100,100 back = magic_s, 1,1, 34,71, 67,67 back = magic_s, 1,2, 73,64, 45,45 back = magic_s, 1,3, 104,61, 30,30 #--- back = magic_s, 2,0, 230,80, 100,100 back = magic_s, 2,1, 209,71, 67,67 back = magic_s, 2,2, 194,64, 45,45 back = magic_s, 2,3, 183,61, 30,30 #--- back = magic_s, 3,2, 304,64, 45,45 back = magic_s, 3,3, 254,61, 30,30 left = magic_f, 2,0, 53,80, 100,100 left = magic_f, 2,1, 93,70, 67,67 left = magic_f, 2,2, 116,65, 45,45 left = magic_f, 2,3, 130,62, 30,30 #--- left = magic_f, 1,2, 55,65, 45,45 left = magic_f, 1,3, 75,62, 30,30 right = magic_f, 2,0, 300,75, 100,100 right = magic_f, 2,1, 257,65, 67,67 right = magic_f, 2,2, 225,60, 45,45 right = magic_f, 2,3, 200,58, 30,30 #--- right = magic_f, 1,2, 265,65, 45,45 right = magic_f, 1,3, 245,62, 30,30 behavior = sign_wow [object = shop_archery] parent = shop_braggard map_hint = ARCHERY GUILD back = archery_s, 0,3, 32,61, 30,30 #--- back = archery_s, 1,0, 5,80, 100,100 back = archery_s, 1,1, 34,71, 67,67 back = archery_s, 1,2, 73,64, 45,45 back = archery_s, 1,3, 104,61, 30,30 #--- back = archery_s, 2,0, 230,80, 100,100 back = archery_s, 2,1, 209,71, 67,67 back = archery_s, 2,2, 194,64, 45,45 back = archery_s, 2,3, 183,61, 30,30 #--- back = archery_s, 3,2, 304,64, 45,45 back = archery_s, 3,3, 254,61, 30,30 left = archery_f, 2,0, 53,80, 100,100 left = archery_f, 2,1, 93,70, 67,67 left = archery_f, 2,2, 116,65, 45,45 left = archery_f, 2,3, 130,62, 30,30 #--- left = archery_f, 1,2, 55,65, 45,45 left = archery_f, 1,3, 75,62, 30,30 right = archery_f, 2,0, 300,75, 100,100 right = archery_f, 2,1, 257,65, 67,67 right = archery_f, 2,2, 225,60, 45,45 right = archery_f, 2,3, 200,58, 30,30 #--- right = archery_f, 1,2, 265,65, 45,45 right = archery_f, 1,3, 245,62, 30,30 behavior = sign_archery [object = shop_shadow] parent = shop_braggard map_hint = SHADOW ALLEY back = shadow_s, 0,3, 32,61, 30,30 #--- back = shadow_s, 1,0, 5,80, 100,100 back = shadow_s, 1,1, 34,71, 67,67 back = shadow_s, 1,2, 73,64, 45,45 back = shadow_s, 1,3, 104,61, 30,30 #--- back = shadow_s, 2,0, 230,80, 100,100 back = shadow_s, 2,1, 209,71, 67,67 back = shadow_s, 2,2, 194,64, 45,45 back = shadow_s, 2,3, 183,61, 30,30 #--- back = shadow_s, 3,2, 304,64, 45,45 back = shadow_s, 3,3, 254,61, 30,30 left = shadow_f, 2,0, 53,80, 100,100 left = shadow_f, 2,1, 93,70, 67,67 left = shadow_f, 2,2, 116,65, 45,45 left = shadow_f, 2,3, 130,62, 30,30 #--- left = shadow_f, 1,2, 55,65, 45,45 left = shadow_f, 1,3, 75,62, 30,30 right = shadow_f, 2,0, 300,75, 100,100 right = shadow_f, 2,1, 257,65, 67,67 right = shadow_f, 2,2, 225,60, 45,45 right = shadow_f, 2,3, 200,58, 30,30 #--- right = shadow_f, 1,2, 265,65, 45,45 right = shadow_f, 1,3, 245,62, 30,30 behavior = sign_shadow [object = shop_zefran] parent = shop_braggard map_hint = ZEFRAN'S MENAGERIE back = pet_s, 0,3, 32,61, 30,30 #--- back = pet_s, 1,0, 5,80, 100,100 back = pet_s, 1,1, 34,71, 67,67 back = pet_s, 1,2, 73,64, 45,45 back = pet_s, 1,3, 104,61, 30,30 #--- back = pet_s, 2,0, 230,80, 100,100 back = pet_s, 2,1, 209,71, 67,67 back = pet_s, 2,2, 194,64, 45,45 back = pet_s, 2,3, 183,61, 30,30 #--- back = pet_s, 3,2, 304,64, 45,45 back = pet_s, 3,3, 254,61, 30,30 left = pet_f, 2,0, 53,80, 100,100 left = pet_f, 2,1, 93,70, 67,67 left = pet_f, 2,2, 116,65, 45,45 left = pet_f, 2,3, 130,62, 30,30 #--- left = pet_f, 1,2, 55,65, 45,45 left = pet_f, 1,3, 75,62, 30,30 right = pet_f, 2,0, 300,75, 100,100 right = pet_f, 2,1, 257,65, 67,67 right = pet_f, 2,2, 225,60, 45,45 right = pet_f, 2,3, 200,58, 30,30 #--- right = pet_f, 1,2, 265,65, 45,45 right = pet_f, 1,3, 245,62, 30,30 behavior = sign_zefran [object = shop_maddwarf] parent = shop_braggard map_hint = MAD DWARF back = dwarf_s, 0,3, 32,61, 30,30 #--- back = dwarf_s, 1,0, 5,80, 100,100 back = dwarf_s, 1,1, 34,71, 67,67 back = dwarf_s, 1,2, 73,64, 45,45 back = dwarf_s, 1,3, 104,61, 30,30 #--- back = dwarf_s, 2,0, 230,80, 100,100 back = dwarf_s, 2,1, 209,71, 67,67 back = dwarf_s, 2,2, 194,64, 45,45 back = dwarf_s, 2,3, 183,61, 30,30 #--- back = dwarf_s, 3,2, 304,64, 45,45 back = dwarf_s, 3,3, 254,61, 30,30 left = dwarf_f, 2,0, 53,80, 100,100 left = dwarf_f, 2,1, 93,70, 67,67 left = dwarf_f, 2,2, 116,65, 45,45 left = dwarf_f, 2,3, 130,62, 30,30 #--- left = dwarf_f, 1,2, 55,65, 45,45 left = dwarf_f, 1,3, 75,62, 30,30 right = dwarf_f, 2,0, 300,75, 100,100 right = dwarf_f, 2,1, 257,65, 67,67 right = dwarf_f, 2,2, 225,60, 45,45 right = dwarf_f, 2,3, 200,58, 30,30 #--- right = dwarf_f, 1,2, 265,65, 45,45 right = dwarf_f, 1,3, 245,62, 30,30 behavior = sign_maddwarf [object = shop_goose] parent = shop_braggard map_hint = JOLLY GOOSE back = goose_s, 0,3, 32,61, 30,30 #--- back = goose_s, 1,0, 5,80, 100,100 back = goose_s, 1,1, 34,71, 67,67 back = goose_s, 1,2, 73,64, 45,45 back = goose_s, 1,3, 104,61, 30,30 #--- back = goose_s, 2,0, 230,80, 100,100 back = goose_s, 2,1, 209,71, 67,67 back = goose_s, 2,2, 194,64, 45,45 back = goose_s, 2,3, 183,61, 30,30 #--- back = goose_s, 3,2, 304,64, 45,45 back = goose_s, 3,3, 254,61, 30,30 left = goose_f, 2,0, 53,80, 100,100 left = goose_f, 2,1, 93,70, 67,67 left = goose_f, 2,2, 116,65, 45,45 left = goose_f, 2,3, 130,62, 30,30 #--- left = goose_f, 1,2, 55,65, 45,45 left = goose_f, 1,3, 75,62, 30,30 right = goose_f, 2,0, 300,75, 100,100 right = goose_f, 2,1, 257,65, 67,67 right = goose_f, 2,2, 225,60, 45,45 right = goose_f, 2,3, 200,58, 30,30 #--- right = goose_f, 1,2, 265,65, 45,45 right = goose_f, 1,3, 245,62, 30,30 behavior = sign_goose [sprite = note_column] bitmap = data\object\note_column.gif, 1, 1, 1 [object = note_column] visible_range = 0,4 offset_front = note_column, 0, 1,-1 offset_back = note_column, 0, 1,-1 offset_left = note_column, 0, 1,-1 offset_right = note_column, 0, 1,-1 editor_icon = 16 click_range = 1,1 click_rect.0 = 1, 1, 115,160 click_rect.1 = 1, 1, 115,160 click_rect.2 = 1, 1, 115,160 click_rect.3 = 1, 1, 115,160 behavior = note_column block=1 map_frame=8,3 -------------------------------------------------------------------------------- hatches -------------------------------------------------------------------------------- [sprite = sewer_hatch] bitmap = data\object\sewer_hatch.gif, 1, 1, 1 centered_turn = 1 [object = hatch1] visible_range = 0,3 map_frame = 16,10 offset_front = sewer_hatch, 0, 1,200 offset_back = sewer_hatch, 0, 1,200 offset_left = sewer_hatch, 0, 1,200 offset_right = sewer_hatch, 0, 1,200 editor_icon = 18 click_range = 0, 1 click_rect.0 = -10, -10, 110,30 click_rect.1 = -10, -10, 110,30 click_rect.2 = -10, -10, 110,30 click_rect.3 = -10, -10, 110,30 behavior = hatch1 [object = hatch2] parent = hatch1 map_frame = 16,10 behavior = hatch2 [object = hatch3] parent = hatch1 map_frame = 16,10 behavior = hatch3 [object = hatch4] parent = hatch1 map_frame = 16,10 behavior = hatch4 [object = hatch5] parent = hatch1 map_frame = 16,10 behavior = hatch5 [object = hatch6] parent = hatch1 map_frame = 16,10 behavior = hatch6 [object = hatch7] parent = hatch1 map_frame = 16,10 behavior = hatch7 [object = hatch8] parent = hatch1 map_frame = 16,10 behavior = hatch8 -------------------------------------------------------------------------------- doors -------------------------------------------------------------------------------- [sprite = door1_f] bitmap = data\object\door1_f.gif, 1, 1, 1 [sprite = door1_s1] bitmap = data\object\door1_s1.gif, 1, 1, 1 [sprite = door1_s2] bitmap = data\object\door1_s2.gif, 1, 1, 1 [object = door1] flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 #-- back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 #-- back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 #-- back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 #-- back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 #--- left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 #--- right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 #map_frame = 0,7 click_rect.1 = 1, 1, 23,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,126 behavior = door1 [object = door_smugglers] parent=door1 map_hint = door_smugglers behavior=door_smugglers [object = ransom_sign] in_editor=0 editor_icon=1 map_frame = 5,14 [object = door_ransom] parent=door1 behavior=door_ransom [object = door_ransom_zoo] parent=door1 behavior=door_ransom_zoo [object = door_warehouse] parent=door1 behavior=door_warehouse [object = door_hoh] parent=door1 behavior=door_hoh map_hint = HOUNTED HOUSE map_frame = 1,4 [object = door_teleport] parent=door1 behavior=door_teleport map_frame = 255,255 [object = door_cottage] parent=door1 behavior=door_cottage [object = door_alch] parent=door1 behavior=door_alch map_hint = ALCHEMIST'S HOUSE ***** [object = door_duncan] items.100,1=arrows items.100,1=battle_axe items.100,1=venom_battle_axe items.100,1=menacing_battle_axe items.100,1=double_axe items.100,1=freezing_double_axe items.100,1=righteous_double_axe items.100,1=vampiric_precise_axe items.100,1=ethereal_axe items.100,1=veteran_cleaver items.100,1=throwing_axes parent=door1 behavior=door_duncan welcome_text=DUNCAN'S AXES [object = door_braggard] welcome_text=BRAGGARD'S SMITHING parent=door1 items.100,2=great_sword,great_sword_of_vigor,scimitar,fatal_broad_sword items.100,1=morning_star,grisly_morning_star,mace,thunder_mace,great_mace,captain's_mace,heavy_war_flail,hammer items.100,1=glaive,bloodsucking_glaive,father's_glaive,halbert_of_flames,slayer's_halbert,ogre's_halbert items.100,1=full_helm,arctic_full_helm,plated_helm,plated_helm_of_rage items.100,1=giant's_belt,shank_guards,gauntlets,jade_gauntlets,mighty_gauntlets,gauntlets_of_life,gauntlets_of_freedom items.100,1=chain_boots,gladiator_boots,heavy_belt,snake's_heavy_belt,iron_heavy_belt items.100,1=heavy_chain_mail,chain_mail,volcanic_chain_mail,heavy_chain_mail,breast_plate items.100,1=elven_ring_mail,ring_mail,ancient_ring_mail,scale_mail,battle_breast_plate items.100,1=large_templar_shield,templar_shield,large_shield,barbarian_round_shield,dragon_shield,elven_shield items.100,1=arrows behavior=shop_offer [object = door_hermit] parent=door1 items.100,1=staff_of_flame,tireless_staff,thorn_staff,woodoo_staff,short_battle_staff items.100,1=moon_staff,monk_battle_staff,heavy_iron_staff items.100,1=viper_staff,beryl_staff,ram_staff,paralysing_staff items.100,1=pilgrim's_staff,staff_of_vigor,scholar's_great_staff,firebringer items.100,1=full_moon,mighty_silencer,staff_of_conflagration,icicle,bishop's_crook,pagan_staff,staff_of_necromancy,taint items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection items.100,1=juggler's_sandals,protected_steps,martyr's_sandals,monk's_wrist_guards,hangman's_noose,ogre's_rope behavior=door_hermit welcome_text=HERMIT'S EDEN [object = door_zefran] parent=door1 items.100,1=black_cat items.100,1=bat items.100,1=rat items.100,1=spider items.100,1=tree_frog items.100,1=snake items.100,1=parrot items.100,1=owl behavior=magic_offer welcome_text=ZEFRAN'S MENAGERIE [object = door_wow] parent=door1 welcome_text=WORLD OF WONDERS items.100,1=tome_of_wisdom items.100,1=furious_sceptre,frozen_sceptre,sceptre_of_guardian items.100,1=fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,horned_skull_case,snow_queen's_crown items.100,1=great_orb,dark_skull,rune_of_power,orb_of_telekinesis,scroll_of_lightning,arctic_orb,battle_orb items.100,1=scroll_of_fireball,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,lucky_killer,kinetic_ring items.100,1=nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock, items.100,1=exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands items.100,1=warrior's_grace,archmage's_seal,heaven's_blessing,cold_grasp,ruthless_ring_of_sleep,evil_word,insomnia behavior=magic_offer [object = door_archery] parent=door1 welcome_text=ARCHERY GUILD items.100,1=heavy_crossbow,spider's_heavy_crossbow,raging_heavy_crossbow, items.100,1=composite_bow,composite_stinger,sky_bow items.100,1=scorching_crossbow,arctic_crossbow,arbalest,marauder items.100,1=hunter's_heavy_belt,captain's_belt items.100,1=marskman_of_vastelands items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection items.100,1=arrows behavior=archery_offer [object = door_shadow] parent=door1 welcome_text=SHADOW ALLEY items.100,1=black_widows,long_kiss_good_night,venomous_chain,blowpipe,fatal_blowpipe items.100,1=barbed_lash,barbed_lash_of_frost_bite,burning_punisher,freezing_lash,nine_tails items.100,1=icebear_talons,dragon_claw,sword_of_ancestors,ghost_blade,bloody_root,grimm_scythe items.100,1=jet_ring,ruthless_ring_of_sleep,lucky_killer items.100,1=black_ring,exloding_ring,snake's_ring,symbol_of_cobra items.100,1=snake_mask,mask_of_the_raider items.100,1=hard_wrist_guards,monk's_wrist_guards,killer's_hands items.100,1=throwing_axes,burning_powder,poisoned_darts,explosive_darts items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection items.100,1=arrows behavior=shadow_offer [object = door_goose] parent=door1 items.100,1 = bread items.100,1 = cheese items.100,1 = tankard_of_ale items.100,1 = orkish_brandy behavior=door_goose welcome_text=JOLLY GOOSE [object = door_maddwarf] parent=door1 welcome_text=MAD DWARF items.100,1 = bread items.100,1 = cheese items.100,1 = tankard_of_ale items.100,1 = orkish_brandy behavior=door_maddwarf [object = door_princess] parent=door1 behavior=door_princess [object = door_hermit_robber] parent=door1 behavior=door_hermit_robber -------------------------------------------------------------------------------- [sprite = winstone_f] bitmap = data\object\win\winstone_f.gif, 1, 1, 1 sort_offset = -200 [sprite = winstone_s1] bitmap = data\object\win\winstone_s1.gif, 1, 1, 1 sort_offset = -200 [sprite = winstone_s2] bitmap = data\object\win\winstone_s2.gif, 1, 1, 1 sort_offset = -200 [object = win_gang] visible_range = 0,3 back = winstone_f, 0,3, 16,84, 32,32 back = winstone_f, 1,1, 3,118, 68,68 back = winstone_f, 1,2, 53,97, 47,47 back = winstone_f, 1,3, 88,84, 32,32 back = winstone_f, 2,0, 160,148, 100,100 back = winstone_f, 2,1, 160,118, 68,68 back = winstone_f, 2,2, 160,97, 47,47 back = winstone_f, 2,3, 160,84, 32,32 back = winstone_f, 3,1, 317,118, 68,68 back = winstone_f, 3,2, 267,97, 47,47 back = winstone_f, 3,3, 232,84, 32,32 back = winstone_f, 4,3, 304,84, 32,32 left = winstone_s1, 2,0, 10,155, 146,146 left = winstone_s1, 2,1, 70,124, 100,100 left = winstone_s1, 2,2, 100,101, 68,68 left = winstone_s1, 2,3, 120,87, 47,47 left = winstone_s2, 1,3, 30,80, 100,100 left = winstone_s2, 1,4, 75,72, 68,68 right = winstone_s1, 2,0, 310,155, 146,146 right = winstone_s1, 2,1, 250,124, 100,100 right = winstone_s1, 2,2, 220,101, 68,68 right = winstone_s1, 2,3, 200,87, 47,47 right = winstone_s2, 3,3, 290,80, 100,100 right = winstone_s2, 3,4, 245,72, 68,68 flip_left = 1 editor_icon = 25 click_rect.2=1,1,117,123 behavior=win_gang -------------------------------------------------------------------------------- [object = gate_locked] parent=gate_l block=1 behavior=gate_locked [sprite = handcart] bitmap = data\object\handcart.gif, 1, 1, 1 [object = handcart] front = handcart, 2,1, 180,145, 100,100 right = handcart, 1,0, -50,162, 100,100 editor_icon = 11 block = 3 -------------------------------------------------------------------------------- [sprite = tree_hole] bitmap = data\object\tree_hole.gif, 1, 1, 1 sort_offset=200 [object = tree_hole] map_frame = 2, 2 front = tree_hole, 1,1, -20,100, 100,100 front = tree_hole, 1,2, 25,90, 68,68 front = tree_hole, 1,3, 60,80, 47,47 front = tree_hole, 2,1, 160,100, 100,100 front = tree_hole, 2,2, 160,90, 68,68 front = tree_hole, 2,3, 160,80, 47,47 front = tree_hole, 3,1, 340,100, 100,100 front = tree_hole, 3,2, 295,90, 68,68 front = tree_hole, 3,3, 260,80, 47,47 editor_icon = 18 click_rect=-10,-10,27,61 click_range=1,1 block = 1 flip_left=1 items.100,1=boy's_diary items.100,1=cottage_key behavior=item_offer -------------------------------------------------------------------------------- lidi -------------------------------------------------------------------------------- [object = sewage_dummy] front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=sewage_dummy highlite_enemy=handyman map_frame = 5, 6 [object=save_boy] editor_icon=1 behavior=save_boy [object = sad_mother] parent=sewage_dummy highlite_enemy=townswoman behavior=sad_mother [object = apple_merchant] parent=sewage_dummy items.100,1 = apple highlite_enemy=townsman behavior=apple_merchant [object = alchemist] parent=sewage_dummy items.100,1=revi_potion items.100,1=medicine items.100,1=elixir_of_power,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,arcane_scroll items.100,1=burning_powder,stunning_powder,explosive_darts behavior=alchemist highlite_enemy=alchemist welcome_text=alchemist [object = hermit_beggar] parent=sewage_dummy highlite_enemy=beggar behavior=hermit_beggar [object = khumrac] parent=sewage_dummy highlite_enemy=khumrac behavior=khumrac [object = razzik] parent=sewage_dummy highlite_enemy=razzik behavior=razzik [object = merchant] parent = sewage_dummy highlite_enemy=merchant behavior=merchant map_hint = MARKET SQUARE -------------------------------------------------------------------------------- alchemist's house -------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect.2 = 1, 1, 60,180 behavior = ladder map_frame = 1, 11 [object = ladder_down_x] left = ladder, 2,0, -15,280, 100,150 xleft = ladder, 2,1, 75,260, 50,80 right= ladder, 2,0, 335,280, 100,150 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,265, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_rect.2 = 1, 1, 60,180 click_range=1,1 map_frame = 1, 10 [object = ladder_down] editor_icon = 22 parent=ladder_down_x behavior = ladder_down map_frame = 1, 10 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1 = money3k behavior=chest_offer -------------------------------------------------------------------------------- [object=create_alch] editor_icon=1 behavior=create_alch [object = alchemist_inside] in_editor=0 front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 items.100,1=revi_potion items.100,1=medicine items.100,1=fungus_sapientia items.100,1=elixir_of_power,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem,arcane_scroll items.100,1=cannon items.100,1=cannonballs items.100,1=burning_powder,stunning_powder,explosive_darts items.100,1=alchemist's_apron behavior=alchemist_inside highlite_enemy=alchemist welcome_text=alchemist -------------------------------------------------------------------------------- [sprite = bottom2_1] bitmap = data\object\bottom\bottom2_1.gif, 1, 1, 1 [sprite = bottom2_f] bitmap = data\object\bottom\bottom2_f.gif, 1, 1, 1 sort_offset=-200 [object = sewer_bottom] editor_icon = 27 flip_left = 1 back = bottom2_f, 0,4, 14,143, 47,47 xback = bottom2_f, 1,1, -50,308, 120,120 back = bottom2_f, 1,1, 4,248, 100,100 back = bottom2_f, 1,2, 53,186, 69,69 back = bottom2_f, 1,3, 88,143, 47,47 back = bottom2_f, 2,1, 160,248, 100,100 back = bottom2_f, 2,2, 160,186, 69,69 back = bottom2_f, 2,3, 160,143, 47,47 xback = bottom2_f, 3,1, 370,308, 120,120 back = bottom2_f, 3,1, 316,248, 100,100 back = bottom2_f, 3,2, 267,186, 69,69 back = bottom2_f, 3,3, 232,143, 47,47 back = bottom2_f, 4,4, 305,143, 47,47 left = bottom2_1, 1,1, 63,295, 100,100 left = bottom2_1, 1,2, 94,216, 68,68 left = bottom2_1, 1,3, 115,164, 47,47 left = bottom2_1, 1,4, 130,133, 35,35 left = bottom2_1, 0,3, 24,150, 137,40 left = bottom2_1, 0,4, 70,124, 106,30 right = bottom2_1, 3,1, 256,295, 100,100 right = bottom2_1, 3,2, 226,216, 68,68 right = bottom2_1, 3,3, 205,164, 47,47 right = bottom2_1, 3,4, 193,133, 35,35 right = bottom2_1, 4,3, 295,150, 137,40 right = bottom2_1, 4,4, 251,124, 106,30 -------------------------------------------------------------------------------- [sprite = box1] bitmap = data\object\box1.gif, 1, 1, 1 [sprite = box2] bitmap = data\object\box2.gif, 1, 1, 1 [object = box] flip_all = 2 front = box2, 1,1, -33,154, 100,100 front = box2, 1,2, 28,121, 67,67 front = box2, 1,3, 60,100, 48,48 front = box1, 2,1, 160,154, 100,100 front = box1, 2,2, 160,121, 67,67 front = box1, 2,3, 160,100, 48,48 front = box2, 3,1, 353,154, 100,100 front = box2, 3,2, 292,121, 67,67 front = box2, 3,3, 260,100, 48,48 back = box2, 1,1, -33,154, 100,100 back = box2, 1,2, 28,121, 67,67 back = box2, 1,3, 60,100, 48,48 back = box1, 2,1, 160,154, 100,100 back = box1, 2,2, 160,121, 67,67 back = box1, 2,3, 160,100, 48,48 back = box2, 3,1, 353,154, 100,100 back = box2, 3,2, 292,121, 67,67 back = box2, 3,3, 260,100, 48,48 right = box2, 1,1, -33,154, 100,100 right = box2, 1,2, 28,121, 67,67 right = box2, 1,3, 60,100, 48,48 right = box1, 2,1, 160,154, 100,100 right = box1, 2,2, 160,121, 67,67 right = box1, 2,3, 160,100, 48,48 right = box2, 3,1, 353,154, 100,100 right = box2, 3,2, 292,121, 67,67 right = box2, 3,3, 260,100, 48,48 left = box2, 1,1, -33,154, 100,100 left = box2, 1,2, 28,121, 67,67 left = box2, 1,3, 60,100, 48,48 left = box1, 2,1, 160,154, 100,100 left = box1, 2,2, 160,121, 67,67 left = box1, 2,3, 160,100, 48,48 left = box2, 3,1, 353,154, 100,100 left = box2, 3,2, 292,121, 67,67 left = box2, 3,3, 260,100, 48,48 editor_icon = 19 click_rect=1,1,110,110 click_range=1,1 behavior=box block = 1 -------------------------------------------------------------------------------- [sprite = plate1] bitmap = data\object\plate1.gif, 2, 1, 2 sort_offset = -100 [object = plate1] map_frame = 1,13 front = plate1, 1,0, -80,200, 120,120 front = plate1, 1,1, -20,150, 100,100 front = plate1, 1,2, 25,120, 68,68 front = plate1, 1,3, 60,99, 47,47 front = plate1, 1,4, 95,82, 30,30 front = plate1, 2,0, 160,200, 140,120 front = plate1, 2,1, 160,150, 100,100 front = plate1, 2,2, 160,120, 68,68 front = plate1, 2,3, 160,99, 47,47 front = plate1, 2,4, 160,82, 30,30 front = plate1, 3,0, 400,200, 120,120 front = plate1, 3,1, 340,150, 100,100 front = plate1, 3,2, 295,120, 68,68 front = plate1, 3,3, 260,99, 47,47 front = plate1, 3,4, 225,82, 30,30 left = plate1, 1,0, -80,200, 120,120 left = plate1, 1,1, -20,150, 100,100 left = plate1, 1,2, 25,120, 68,68 left = plate1, 1,3, 60,99, 47,47 left = plate1, 1,4, 95,82, 30,30 left = plate1, 2,0, 160,200, 140,120 left = plate1, 2,1, 160,150, 100,100 left = plate1, 2,2, 160,120, 68,68 left = plate1, 2,3, 160,99, 47,47 left = plate1, 2,4, 160,82, 30,30 left = plate1, 3,0, 400,200, 120,120 left = plate1, 3,1, 340,150, 100,100 left = plate1, 3,2, 295,120, 68,68 left = plate1, 3,3, 260,99, 47,47 left = plate1, 3,4, 225,82, 30,30 right = plate1, 1,0, -80,200, 120,120 right = plate1, 1,1, -20,150, 100,100 right = plate1, 1,2, 25,120, 68,68 right = plate1, 1,3, 60,99, 47,47 right = plate1, 1,4, 95,82, 30,30 right = plate1, 2,0, 160,200, 140,120 right = plate1, 2,1, 160,150, 100,100 right = plate1, 2,2, 160,120, 68,68 right = plate1, 2,3, 160,99, 47,47 right = plate1, 2,4, 160,82, 30,30 right = plate1, 3,0, 400,200, 120,120 right = plate1, 3,1, 340,150, 100,100 right = plate1, 3,2, 295,120, 68,68 right = plate1, 3,3, 260,99, 47,47 right = plate1, 3,4, 225,82, 30,30 back = plate1, 1,0, -80,200, 120,120 back = plate1, 1,1, -20,150, 100,100 back = plate1, 1,2, 25,120, 68,68 back = plate1, 1,3, 60,99, 47,47 back = plate1, 1,4, 95,82, 30,30 back = plate1, 2,0, 160,200, 140,120 back = plate1, 2,1, 160,150, 100,100 back = plate1, 2,2, 160,120, 68,68 back = plate1, 2,3, 160,99, 47,47 back = plate1, 2,4, 160,82, 30,30 back = plate1, 3,0, 400,180, 120,120 back = plate1, 3,1, 340,150, 100,100 back = plate1, 3,2, 295,120, 68,68 back = plate1, 3,3, 260,99, 47,47 back = plate1, 3,4, 225,82, 30,30 editor_icon = 5 behavior=plate -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 20, 240 offset_back = teleport, 0, 20, 240 offset_left = teleport, 0, 20, 240 offset_right = teleport, 0, 20, 240 editor_icon = 6 map_frame=7 ,16 behavior = teleport -------------------------------------------------------------------------------- [sprite = timber] bitmap = data\object\timber.gif, 1, 1, 1 [object = timber] map_frame = 101, 105 offset_front = timber, 0,0,-1 back = timber, 1,1, 10,121, 80,80 back = timber, 1,2, 50,99, 55,55 back = timber, 1,3, 80,80, 30,30 back = timber, 2,1, 160,121, 80,80 back = timber, 2,2, 160,99, 55,55 back = timber, 2,3, 160,80, 40,30 back = timber, 3,1, 310,121, 80,80 back = timber, 3,2, 270,99, 55,55 back = timber, 3,3, 240,80, 30,30 right = timber, 1,0, -20,140, 50,100 right = timber, 1,1, 30,121, 40,80 right = timber, 1,2, 65,108, 32,70 right = timber, 1,3, 90,98, 30,60 left = timber, 3,0, 345,152, 50,100 left = timber, 3,1, 295,121, 40,80 left = timber, 3,2, 264,98, 32,70 left = timber, 3,3, 240,82, 30,60 flip_back=3 editor_icon = 21 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 220,70 behavior = timber -------------------------------------------------------------------------------- [sprite = wanted_f] bitmap = data\object\wallpaper\wanted_f.gif, 1, 1, 1 sort_offset = -200 [sprite = wanted_s1] bitmap = data\object\wallpaper\wanted_s1.gif, 1, 1, 1 sort_offset = -200 [object = wanted] back = wanted_f, 0,3, 20,78, 32,32 back = wanted_f, 1,0, -60,126, 100,100 back = wanted_f, 1,1, 5,102, 68,68 back = wanted_f, 1,2, 50,86, 47,47 back = wanted_f, 1,3, 90,78, 32,32 back = wanted_f, 2,0, 160,126, 100,100 back = wanted_f, 2,1, 160,102, 68,68 back = wanted_f, 2,2, 160,86, 47,47 back = wanted_f, 2,3, 160,78, 32,32 back = wanted_f, 3,0, 385,126, 100,100 back = wanted_f, 3,1, 315,102, 68,68 back = wanted_f, 3,2, 270,86, 47,47 back = wanted_f, 3,3, 230,78, 32,32 back = wanted_f, 4,3, 300,78, 32,32 right = wanted_s1, 2,0, 300,145, 110,110 right = wanted_s1, 2,1, 255,123, 80,80 right = wanted_s1, 2,2, 224,98, 52,52 right = wanted_s1, 2,3, 204,83, 36,36 left = wanted_s1, 2,0, 20,145, 110,110 left = wanted_s1, 2,1, 64,123, 80,80 left = wanted_s1, 2,2, 96,98, 52,52 left = wanted_s1, 2,3, 120,83, 36,36 editor_icon = 30 click_rect.0=1,1,76,132 click_rect.2=1,1,76,132 click_rect.1=1,1,36,160 click_rect.3=1,1,36,160 behavior=wanted flip_left=1 -------------------------------------------------------------------------------- [object=temple_shop] editor_icon=1 map_hint = TEMPLE OF FARUK welcome_text=TEMPLE OF FARUK map_frame = 5,7 front=dummy,2,0,160,160,200,140 click_rect=1,1,100,100 items.100,1=healing_potion items.100,1=stamina_potion items.100,1=greater_healing_potion items.100,1=greater_stamina_potion items.100,1=scroll_of_ressurection items.100,1=medicine items.100,1=crusader_sword,crook,hammer_of_spirits,bishop's_crook,celestial_mace items.100,1=sanctified_garment,polar_robe,scholar's_garment,orc_habit items.100,1=hood_of_damnation,blessed_diadem,monk's_wrist_guards,holy_wrath,exorcist's_gloves,scroll_of_heaven,relic_of_roven_the_bright,holy_symbol items.100,1=blessed_necklace,ring_of_undead_eater,inquisitor's_chain,necklace_of_willpower,light_necklace,spiritual_ring,heaven's_blessing,ring_of_mercy,evil_word behavior=temple_offer -------------------------------------------------------------------------------- [object=CITY_EXIT] editor_icon=1 behavior=city_exit [object=secret_button] editor_icon=1 front=dummy,2,0,245,113,57,21 click_rect=1,1,100,100 behavior=secret_button [object=door_gang] parent=door1 behavior=door_gang