Undercroft/undercroft_windows_i110/data/defs/enemy/6-city/duke.txt

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sound.firelord_att = data\sound\enemy\firelord.wav
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[sprite = duke_i]
bitmap = data\enemy\npc\duke.gif, 1,1,1
[sprite = duke_s]
bitmap = data\enemy\duke_s.gif, 1,1,1
[sprite = duke_1]
bitmap = data\enemy\duke_1.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = duke_2]
bitmap = data\enemy\duke_2.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = duke_h]
bitmap = data\enemy\duke_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = duke_immortal]
name = duke falstad
editor_icon = 6
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
size=2
immortal=1
hp=0
move = 0,0
flip_animation=0
alpha = 220
blending = 1
<stay = duke_i>
[enemy = duke]
name = abomination
editor_icon = 6
resistance = 20, 0, 0, 0
handicap_resistance = 99
size=2
category = 2
hp=10000
move = 100,0
death_activate=1,13,12
exp = 20000
flip_animation=0
items.100=money5k
items.100,3=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom,great_tome_of_wisdom
<stay = duke_s>
<hit = duke_h>
play_sound.firelord_att = 0
<close_attack.50 = duke_1>
hit_power = 40, 80
elemental_power = 1, 30, 60
handicap=1,20,4,7,0,0
play_sound.firelord_att = 0
<close_attack.50 = duke_2>
hit_power = 40, 80
elemental_power = 2, 30, 60
handicap=2,20,3,5,20,40
play_sound.firelord_att = 0
<range_attack.50 = duke_1>
elemental_power = 1, 30, 60
fly_effect = 0, 100, 50
play_sound.firelord_att = 0
handicap=1,10,4,7,0,0
<range_attack.50 = duke_2>
fly_effect.poison_spit = 47, 2
elemental_power = 2, 30, 60
play_sound.firelord_att = 0
handicap=2,10,3,5,10,30