sound.firelord_att = data\sound\enemy\firelord.wav [sprite = poison_spit] bitmap = data\fx\poison_spit.gif, 1,1,1 [sprite = duke_i] bitmap = data\enemy\npc\duke.gif, 1,1,1 [sprite = duke_s] bitmap = data\enemy\duke_s.gif, 1,1,1 [sprite = duke_1] bitmap = data\enemy\duke_1.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = duke_2] bitmap = data\enemy\duke_2.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = duke_h] bitmap = data\enemy\duke_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = duke_immortal] name = duke falstad editor_icon = 6 resistance = 0, 0, 0, 0 stay_random = 1500, 4000 size=2 immortal=1 hp=0 move = 0,0 flip_animation=0 alpha = 220 blending = 1 [enemy = duke] name = abomination editor_icon = 6 resistance = 20, 0, 0, 0 handicap_resistance = 99 size=2 category = 2 hp=10000 move = 100,0 death_activate=1,13,12 exp = 20000 flip_animation=0 items.100=money5k items.100,3=scroll_of_wisdom,fungus_sapientia,elixir_of_power,arcane_scroll,tome_of_wisdom,great_tome_of_wisdom play_sound.firelord_att = 0 hit_power = 40, 80 elemental_power = 1, 30, 60 handicap=1,20,4,7,0,0 play_sound.firelord_att = 0 hit_power = 40, 80 elemental_power = 2, 30, 60 handicap=2,20,3,5,20,40 play_sound.firelord_att = 0 elemental_power = 1, 30, 60 fly_effect = 0, 100, 50 play_sound.firelord_att = 0 handicap=1,10,4,7,0,0 fly_effect.poison_spit = 47, 2 elemental_power = 2, 30, 60 play_sound.firelord_att = 0 handicap=2,10,3,5,10,30