Undercroft/undercroft_windows_i110/data/defs/level.tomb/king3_behavior.txt

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sound.daemon_talk = data\sound\daemon_talk.wav
sound.web_rip = data\sound\web_rip.wav
[behavior = stone_sign1]
<on_click = 0>
text_id = kt3_sing1
[behavior = stone_sign2]
<on_click = 0>
text_id = kt3_sing2
--------------------------------------------------------------------------------
[behavior = up1]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder=0
teleport.KINGS_TOMB_2 = 0,18,18
[behavior = up2]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder=0
teleport.KINGS_TOMB_2 = 0,22,17
[behavior = up3]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder=0
teleport.KINGS_TOMB_2 = 2,26,20
[behavior = up4]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder=0
teleport.KINGS_TOMB_2 = 2,22,33
--------------------------------------------------------------------------------
[behavior = tele_out]
<on_enter = 0,1>
enemy_forced.undeadking = 0,0
object.king_dummy = 0,0,0
play_sound.daemon_talk=0
picture = data/scene/undeadking.jpg
text_id = kt3_king2
button_id = b_next
<on_button=0,0>
picture = data/scene/undeadking.jpg
text_id = kt3_king3
button_id = b_next
state=1
<on_button=1,0>
picture = data/scene/undeadking.jpg
text_id = kt3_king4
button_id = b_king1
state=2
<on_button=2,0>
picture = data/scene/undeadking.jpg
text_id = kt3_king5
button_id = b_next
state=3
<on_button=3,0>
picture = data/scene/undeadking.jpg
text_id = kt3_king6
button_id = b_next
state=4
<on_button=4,0>
picture = data/scene/undeadking.jpg
text_id = kt3_king7
quest.evil_cult = 1
quest.entering_cloister = 1
state=100
teleport=-1,-2,0
<on_enter = 100,1>
check_item.kingsgold1=1
<on_check = 100,1,1>
play_sound.daemon_talk=0
picture = data/scene/undeadking.jpg
text_id = kt3_king_gold
teleport=-1,-2,0
<on_check = 100,1,0>
check_item.kingsgold2=2
<on_check = 100,2,1>
play_sound.daemon_talk=0
picture = data/scene/undeadking.jpg
text_id = kt3_king_gold
teleport=-1,-2,0
<on_check = 100,2,0>
check_item.kingsgold3=3
<on_check = 100,3,1>
play_sound.daemon_talk=0
picture = data/scene/undeadking.jpg
text_id = kt3_king_gold
teleport=-1,-2,0
<on_check = 100,3,0>
check_item.kingsgold4=4
<on_check = 100,4,0>
teleport = 2,4,-9
flash_view = 100, 200, 255, 200
play_sound.teleport=0
set_global.12=1
<on_check = 100,4,1>
play_sound.daemon_talk=0
xplay_sound.move_stone=0
picture = data/scene/undeadking.jpg
text_id = kt3_king_gold
teleport=-1,-2,0
[behavior = tele_in]
<on_enter = 0,1>
check_global.16=4,0
<on_check=0,0,0>
flash_view=100,200,255,200
play_sound.teleport=0
teleport = 1,0,0
[behavior = tele_level1]
<on_enter = 0,1>
flash_view=100,200,255,200
play_sound.teleport=0
teleport.kings_tomb_1 = -1,1,14
--------------------------------------------------------------------------------
[behavior = tomb_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone=0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone=0
end_round=1
--------------------------------------------------------------------------------
[behavior = king_dummy]
<on_click=0>
play_sound.daemon_talk=0
text_id = kt3_king1
--------------------------------------------------------------------------------
[behavior=mentor_book]
<on_click=0>
play_sound.map=0
picture = data/scene/book.jpg
text_id = kt3_book1
[behavior=wizard_book]
<on_click=0>
play_sound.map=0
picture = data/scene/book.jpg
text_id = kt3_book2
button_id = b_yes
button_id = b_no
<on_button = 0,0>
play_sound.map=0
picture = data/scene/book.jpg
text_id = kt3_book2b
button_id = b_yes
button_id = b_no
state=1
<on_button = 1,1>
state=0
<on_button = 1,0>
play_sound.map=0
picture = data/scene/book.jpg
text_id = kt3_book2_ch1
button_id = b_next
state=2
<on_button = 2,0>
picture = data/scene/book.jpg
play_sound.map=0
text_id = kt3_book2_ch2
button_id = b_next
state=3
<on_button = 3,0>
picture = data/scene/book.jpg
play_sound.map=0
text_id = kt3_book2_ch3
button_id = b_next
state=4
<on_button = 4,0>
picture = data/scene/book.jpg
play_sound.map=0
text_id = kt3_book2_ch4
item.paper_with_runes = 255,255
play_sound.web_rip =0
state=5
<on_click=5>
picture = data/scene/book.jpg
play_sound.map=0
text_id = kt3_book2_ch1
button_id = b_next
state=6
<on_button = 6,0>
picture = data/scene/book.jpg
play_sound.map=0
text_id = kt3_book2_ch2
button_id = b_next
state=7
<on_button = 7,0>
picture = data/scene/book.jpg
play_sound.map=0
text_id = kt3_book2_ch3
state=5
[behavior=got_in_tomb]
<on_enter=0,1>
quest.kings_tomb=2
exp=1000
state=1