sound.daemon_talk = data\sound\daemon_talk.wav sound.web_rip = data\sound\web_rip.wav [behavior = stone_sign1] text_id = kt3_sing1 [behavior = stone_sign2] text_id = kt3_sing2 -------------------------------------------------------------------------------- [behavior = up1] do_click=0 play_sound.ladder=0 teleport.KINGS_TOMB_2 = 0,18,18 [behavior = up2] do_click=0 play_sound.ladder=0 teleport.KINGS_TOMB_2 = 0,22,17 [behavior = up3] do_click=0 play_sound.ladder=0 teleport.KINGS_TOMB_2 = 2,26,20 [behavior = up4] do_click=0 play_sound.ladder=0 teleport.KINGS_TOMB_2 = 2,22,33 -------------------------------------------------------------------------------- [behavior = tele_out] enemy_forced.undeadking = 0,0 object.king_dummy = 0,0,0 play_sound.daemon_talk=0 picture = data/scene/undeadking.jpg text_id = kt3_king2 button_id = b_next picture = data/scene/undeadking.jpg text_id = kt3_king3 button_id = b_next state=1 picture = data/scene/undeadking.jpg text_id = kt3_king4 button_id = b_king1 state=2 picture = data/scene/undeadking.jpg text_id = kt3_king5 button_id = b_next state=3 picture = data/scene/undeadking.jpg text_id = kt3_king6 button_id = b_next state=4 picture = data/scene/undeadking.jpg text_id = kt3_king7 quest.evil_cult = 1 quest.entering_cloister = 1 state=100 teleport=-1,-2,0 check_item.kingsgold1=1 play_sound.daemon_talk=0 picture = data/scene/undeadking.jpg text_id = kt3_king_gold teleport=-1,-2,0 check_item.kingsgold2=2 play_sound.daemon_talk=0 picture = data/scene/undeadking.jpg text_id = kt3_king_gold teleport=-1,-2,0 check_item.kingsgold3=3 play_sound.daemon_talk=0 picture = data/scene/undeadking.jpg text_id = kt3_king_gold teleport=-1,-2,0 check_item.kingsgold4=4 teleport = 2,4,-9 flash_view = 100, 200, 255, 200 play_sound.teleport=0 set_global.12=1 play_sound.daemon_talk=0 xplay_sound.move_stone=0 picture = data/scene/undeadking.jpg text_id = kt3_king_gold teleport=-1,-2,0 [behavior = tele_in] check_global.16=4,0 flash_view=100,200,255,200 play_sound.teleport=0 teleport = 1,0,0 [behavior = tele_level1] flash_view=100,200,255,200 play_sound.teleport=0 teleport.kings_tomb_1 = -1,1,14 -------------------------------------------------------------------------------- [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone=0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone=0 end_round=1 -------------------------------------------------------------------------------- [behavior = king_dummy] play_sound.daemon_talk=0 text_id = kt3_king1 -------------------------------------------------------------------------------- [behavior=mentor_book] play_sound.map=0 picture = data/scene/book.jpg text_id = kt3_book1 [behavior=wizard_book] play_sound.map=0 picture = data/scene/book.jpg text_id = kt3_book2 button_id = b_yes button_id = b_no play_sound.map=0 picture = data/scene/book.jpg text_id = kt3_book2b button_id = b_yes button_id = b_no state=1 state=0 play_sound.map=0 picture = data/scene/book.jpg text_id = kt3_book2_ch1 button_id = b_next state=2 picture = data/scene/book.jpg play_sound.map=0 text_id = kt3_book2_ch2 button_id = b_next state=3 picture = data/scene/book.jpg play_sound.map=0 text_id = kt3_book2_ch3 button_id = b_next state=4 picture = data/scene/book.jpg play_sound.map=0 text_id = kt3_book2_ch4 item.paper_with_runes = 255,255 play_sound.web_rip =0 state=5 picture = data/scene/book.jpg play_sound.map=0 text_id = kt3_book2_ch1 button_id = b_next state=6 picture = data/scene/book.jpg play_sound.map=0 text_id = kt3_book2_ch2 button_id = b_next state=7 picture = data/scene/book.jpg play_sound.map=0 text_id = kt3_book2_ch3 state=5 [behavior=got_in_tomb] quest.kings_tomb=2 exp=1000 state=1