Undercroft/undercroft_windows_i110/data/defs/level.tomb/king2_behavior.txt

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sound.flute=data\sound\flute.wav
[behavior=tstone]
<on_click=0>
flash_view=0,250,250,100
play_sound.skill_ancestor=0
teleport.graveyard_1=-1,2,8
--------------------------------------------------------------------------------
[behavior = stone_sign1]
<on_click = 0>
text_id = kt2_guard1
[behavior = stone_sign2]
<on_click = 0>
text_id = kt2_guard2
[behavior = stone_sign3]
<on_click = 0>
text_id = kt2_guard3
teleport = -1,0,0
[behavior = stone_sign4]
<on_click = 0>
text_id = kt2_guard4
[behavior = stone_sign_water]
<on_click = 0>
text_id = kt2_water
[behavior = stone_sign_song]
<on_click = 0>
text_id = kt2_song
use_offer=1
<on_use.flute = 0,0>
text_id=nothing_happened
<on_use.flute = 0,1>
play_sound.flute=0
remove_party_item.flute=1
remove_object.torch_nolight=0,0
object.torch2=0,0,0
object.torch2=1,0,0
change_global.16=1
text_id=kt2_guard_win
button_id=b_ok
state=1
--------------------------------------------------------------------------------
[behavior = up_kt1]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder = 0
teleport.KINGS_TOMB_1 = 0,24,27
[behavior = down1]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder = 0
teleport.KINGS_TOMB_3 = 2,4,3
[behavior = down2]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder = 0
teleport.KINGS_TOMB_3 = 2,8,2
[behavior = down3]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder = 0
teleport.KINGS_TOMB_3 = 0,12,1
[behavior = down4]
<on_enter = 0,1>
do_click=0
<on_click = 0>
play_sound.ladder = 0
teleport.KINGS_TOMB_3 = 0,8,12
--------------------------------------------------------------------------------
[behavior = tomb_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone=0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone=0
end_round=1
[behavior = tomb_door_jammed]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_init = 2>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
text_id = jammed
<on_activate=0,1>
state=2
<on_click = 1>
state = 2
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone=0
end_round=1
<on_click = 2>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone=0
end_round=1
--------------------------------------------------------------------------------
[behavior = timber]
<on_click=0>
text_id = remove_timber
activate = 1,0,0
remove_object.timber = 0,0
play_sound.MOVE_STONE = 0
--------------------------------------------------------------------------------
[behavior = cracked_stone]
<on_click=0>
remove_object.cracked_stone = 0,0
play_sound.break_wall = 0
--------------------------------------------------------------------------------
[behavior=sarc_wiz]
<on_click=0>
check_item.paper_with_runes = 0
<on_check = 0,0,0>
text_id=kt2_story0
<on_check = 0,0,1>
text_width=220
text_id=kt2_story0
use_offer=0
<on_use.paper_with_runes = 0,0>
text_id=nothing_happened
<on_use.paper_with_runes=0,1>
text_id=kt2_story1
play_sound.map=0
state=1
<on_click=1>
text_width = 310
#picture = data/scene/book.jpg
text_id = kt2_story2
button_id = b_next
<on_button=1,0>
#picture = data/scene/book.jpg
text_id = kt2_story3
text_width = 470
text = #
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=2
//------------------------------
<on_button=2,0>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "ur"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=3
<on_button=2,1>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "tor"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=3
<on_button=2,2>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "nis"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=100
<on_button=2,3>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "zef"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=3
<on_button=2,4>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "parth"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=3
<on_button=2,5>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "oghal"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=101
<on_button=2,6>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "fom"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=3
//------------------------------
<on_button=3,0>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "ur"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=3,1>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "tor"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=3,2>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "nis"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=3,3>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "zef"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=3,4>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "parth"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=3,5>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "oghal"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=3,6>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "fom"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
//------------------------------
<on_button=100,0>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "ur"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=100,1>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "tor"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=100,2>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "nis"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=100,3>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "zef"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=100,4>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "parth"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=100,5>
#picture = data/scene/book.jpg
#text_id = kt2_story3
#text = # "oghal"
remove_object.torch_nolight=0,0
object.torch2=0,0,0
object.torch2=1,0,0
change_global.16=1
play_sound.SKILL_SUMMON=0
text_id=kt2_guard_win
state=200
button_id=b_ok
<on_button=100,6>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "fom"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
//------------------------------
<on_button=101,0>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "ur"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=101,1>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "tor"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=101,2>
#picture = data/scene/book.jpg
#text_id = kt2_story3
#text = # "nis"
remove_object.torch_nolight=0,0
object.torch2=0,0,0
object.torch2=1,0,0
change_global.16=1
play_sound.SKILL_SUMMON=0
text_id=kt2_guard_win
state=200
button_id=b_ok
<on_button=101,3>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "zef"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=101,4>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "parth"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=101,5>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "oghal"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
<on_button=101,6>
#picture = data/scene/book.jpg
text_id = kt2_story3
text = # "fom"
button = ur
button = tor
button = nis
button = zef
button = parth
button = oghal
button = fom
state=4
//------------------------------
<on_button=4,0>
text_id = kt2_story_fail
state=1
<on_button=4,1>
text_id = kt2_story_fail
state=1
<on_button=4,2>
text_id = kt2_story_fail
state=1
<on_button=4,3>
text_id = kt2_story_fail
state=1
<on_button=4,4>
text_id = kt2_story_fail
state=1
<on_button=4,5>
text_id = kt2_story_fail
state=1
<on_button=4,6>
text_id = kt2_story_fail
state=1
--------------------------------------------------------------------------------
[behavior=sarc_mentor]
<on_click=0>
item_offer=0,1
<on_global=0,13,4>
remove_object.torch_nolight=0,0
object.torch2=0,0,0
object.torch2=1,0,0
change_global.16=1
play_sound.SKILL_SUMMON=0
text_id=kt2_guard_win
button_id=b_ok
state=1
--------------------------------------------------------------------------------
[behavior=piedestal_wis]
<on_click=0>
text_width=220
text_id = kt2_p_wis
use_offer=0
<on_use.severed_skull = 0,1>
object.severed_skull = 0,0,0
remove_party_item.severed_skull=1
change_global.13=1
state=2
<on_use.left_hand = 0,1>
object.left_hand = 0,0,0
remove_party_item.left_hand=1
state=1
<on_use.right_hand = 0,1>
object.right_hand = 0,0,0
remove_party_item.right_hand=1
state=1
<on_use.mentor_sandals = 0,1>
object.mentor_sandals = 0,0,0
remove_party_item.mentor_sandals=1
state=1
<on_activate=1,1>
state=0
<on_activate=2,1>
state=0
change_global.13=-1
***************
[behavior=piedestal_hum]
<on_click=0>
text_width=220
text_id = kt2_p_hum
use_offer=0
<on_use.severed_skull = 0,1>
object.severed_skull = 0,0,0
remove_party_item.severed_skull=1
state=1
<on_use.left_hand = 0,1>
object.left_hand = 0,0,0
remove_party_item.left_hand=1
change_global.13=1
state=2
<on_use.right_hand = 0,1>
object.right_hand = 0,0,0
remove_party_item.right_hand=1
state=1
<on_use.mentor_sandals = 0,1>
object.mentor_sandals = 0,0,0
remove_party_item.mentor_sandals=1
state=1
<on_activate=1,1>
state=0
<on_activate=2,1>
state=0
change_global.13=-1
***************
[behavior=piedestal_pow]
<on_click=0>
text_width=220
text_id = kt2_p_pow
use_offer=0
<on_use.severed_skull = 0,1>
object.severed_skull = 0,0,0
remove_party_item.severed_skull=1
state=1
<on_use.left_hand = 0,1>
object.left_hand = 0,0,0
remove_party_item.left_hand=1
state=1
<on_use.right_hand = 0,1>
object.right_hand = 0,0,0
remove_party_item.right_hand=1
change_global.13=1
state=2
<on_use.mentor_sandals = 0,1>
object.mentor_sandals = 0,0,0
remove_party_item.mentor_sandals=1
state=1
<on_activate=1,1>
state=0
<on_activate=2,1>
state=0
change_global.13=-1
***************
[behavior=piedestal_cou]
<on_click=0>
text_width=220
text_id = kt2_p_cou
use_offer=0
<on_use.severed_skull = 0,1>
object.severed_skull = 0,0,0
remove_party_item.severed_skull=1
state=1
<on_use.left_hand = 0,1>
object.left_hand = 0,0,0
remove_party_item.left_hand=1
state=1
<on_use.right_hand = 0,1>
object.right_hand = 0,0,0
remove_party_item.right_hand=1
state=1
<on_use.mentor_sandals = 0,1>
object.mentor_sandals = 0,0,0
remove_party_item.mentor_sandals=1
change_global.13=1
state=2
<on_activate=1,1>
state=0
<on_activate=2,1>
state=0
change_global.13=-1
***************
[behavior=mentor_sandals]
<on_click=0>
item.mentor_sandals=255,255
remove_object.mentor_sandals=0,0
activate=1,0,0
[behavior=right_hand]
<on_click=0>
item.right_hand=255,255
remove_object.right_hand=0,0
activate=1,0,0
[behavior=left_hand]
<on_click=0>
item.left_hand=255,255
remove_object.left_hand=0,0
activate=1,0,0
[behavior=severed_skull]
<on_click=0>
item.severed_skull=255,255
remove_object.severed_skull=0,0
activate=1,0,0
--------------------------------------------------------------------------------
[behavior=sarc_warrior]
<on_click=0>
state=1
enemy_forced.stonegolem=3,0
item_offer=0,1
play_sound.move_stone=0
<on_click=1>
item_offer=0,1
play_sound.move_stone=0
<on_activate=1,1>
remove_object.torch_nolight=0,0
play_sound.SKILL_SUMMON=0
text_id=kt2_guard_win
button_id=b_ok
object.torch2=0,0,0
object.torch2=1,0,0
change_global.16=1
--------------------------------------------------------------------------------
[behavior = button]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
play_sound.move_stone=0
play_sound.switch =0
cube.g_tomb = 0,0,0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
play_sound.move_stone=0
play_sound.switch =0
cube.w_stone = 0,0,0
--------------------------------------------------------------------------------
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
change_global.14=1
play_sound.switch=0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
change_global.14=-1
play_sound.switch=0
[behavior = tomb_door_8lever]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_click=0>
text_id = locked_door
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_global=0,14,8>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone=0
--------------------------------------------------------------------------------
[behavior=torch_lightbridge]
<on_click=0>
remove_object.torch_lightbridge=0,0
object.torch2=1,0,0
object.light_bridge=0,1,0
object.light_bridge=0,2,0
cube.empty_walk=0,1,0
cube.empty_walk=0,2,0
play_sound.switch =0
play_sound.skill_alchemy=0
[behavior = teleport]
<on_enter=0,1>
play_sound.teleport=0
teleport=-1,0,0
[behavior = teleport_turnS]
<on_enter=0,1>
teleport=2,0,0
[behavior = teleport_turnN]
<on_enter=0,1>
teleport=0,0,0