825 lines
16 KiB
Plaintext
825 lines
16 KiB
Plaintext
sound.flute=data\sound\flute.wav
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[behavior=tstone]
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<on_click=0>
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flash_view=0,250,250,100
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play_sound.skill_ancestor=0
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teleport.graveyard_1=-1,2,8
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--------------------------------------------------------------------------------
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[behavior = stone_sign1]
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<on_click = 0>
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text_id = kt2_guard1
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[behavior = stone_sign2]
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<on_click = 0>
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text_id = kt2_guard2
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[behavior = stone_sign3]
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<on_click = 0>
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text_id = kt2_guard3
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teleport = -1,0,0
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[behavior = stone_sign4]
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<on_click = 0>
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text_id = kt2_guard4
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[behavior = stone_sign_water]
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<on_click = 0>
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text_id = kt2_water
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[behavior = stone_sign_song]
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<on_click = 0>
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text_id = kt2_song
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use_offer=1
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<on_use.flute = 0,0>
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text_id=nothing_happened
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<on_use.flute = 0,1>
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play_sound.flute=0
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remove_party_item.flute=1
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remove_object.torch_nolight=0,0
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object.torch2=0,0,0
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object.torch2=1,0,0
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change_global.16=1
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text_id=kt2_guard_win
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button_id=b_ok
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state=1
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--------------------------------------------------------------------------------
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[behavior = up_kt1]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder = 0
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teleport.KINGS_TOMB_1 = 0,24,27
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[behavior = down1]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder = 0
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teleport.KINGS_TOMB_3 = 2,4,3
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[behavior = down2]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder = 0
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teleport.KINGS_TOMB_3 = 2,8,2
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[behavior = down3]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder = 0
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teleport.KINGS_TOMB_3 = 0,12,1
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[behavior = down4]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder = 0
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teleport.KINGS_TOMB_3 = 0,8,12
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--------------------------------------------------------------------------------
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[behavior = tomb_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone=0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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block = 1
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play_sound.move_stone=0
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end_round=1
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[behavior = tomb_door_jammed]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_init = 2>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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text_id = jammed
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<on_activate=0,1>
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state=2
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<on_click = 1>
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state = 2
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animate = -1, 0, 0, 1
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block = 1
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play_sound.move_stone=0
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end_round=1
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<on_click = 2>
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state = 1
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone=0
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end_round=1
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--------------------------------------------------------------------------------
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[behavior = timber]
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<on_click=0>
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text_id = remove_timber
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activate = 1,0,0
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remove_object.timber = 0,0
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play_sound.MOVE_STONE = 0
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--------------------------------------------------------------------------------
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[behavior = cracked_stone]
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<on_click=0>
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remove_object.cracked_stone = 0,0
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play_sound.break_wall = 0
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--------------------------------------------------------------------------------
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[behavior=sarc_wiz]
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<on_click=0>
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check_item.paper_with_runes = 0
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<on_check = 0,0,0>
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text_id=kt2_story0
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<on_check = 0,0,1>
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text_width=220
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text_id=kt2_story0
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use_offer=0
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<on_use.paper_with_runes = 0,0>
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text_id=nothing_happened
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<on_use.paper_with_runes=0,1>
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text_id=kt2_story1
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play_sound.map=0
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state=1
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<on_click=1>
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text_width = 310
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#picture = data/scene/book.jpg
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text_id = kt2_story2
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button_id = b_next
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<on_button=1,0>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text_width = 470
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text = #
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=2
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//------------------------------
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<on_button=2,0>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "ur"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=3
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<on_button=2,1>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "tor"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=3
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<on_button=2,2>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "nis"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=100
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<on_button=2,3>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "zef"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=3
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<on_button=2,4>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "parth"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=3
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<on_button=2,5>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "oghal"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=101
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<on_button=2,6>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "fom"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=3
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//------------------------------
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<on_button=3,0>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "ur"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=3,1>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "tor"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=3,2>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "nis"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=3,3>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "zef"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=3,4>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "parth"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=3,5>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "oghal"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=3,6>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "fom"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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//------------------------------
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<on_button=100,0>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "ur"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=100,1>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "tor"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=100,2>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "nis"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=100,3>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "zef"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=100,4>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "parth"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=100,5>
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#picture = data/scene/book.jpg
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#text_id = kt2_story3
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#text = # "oghal"
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remove_object.torch_nolight=0,0
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object.torch2=0,0,0
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object.torch2=1,0,0
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change_global.16=1
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play_sound.SKILL_SUMMON=0
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text_id=kt2_guard_win
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state=200
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button_id=b_ok
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<on_button=100,6>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "fom"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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//------------------------------
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<on_button=101,0>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "ur"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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<on_button=101,1>
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#picture = data/scene/book.jpg
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text_id = kt2_story3
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text = # "tor"
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button = ur
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button = tor
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button = nis
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button = zef
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button = parth
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button = oghal
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button = fom
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state=4
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|
<on_button=101,2>
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#picture = data/scene/book.jpg
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#text_id = kt2_story3
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|
#text = # "nis"
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remove_object.torch_nolight=0,0
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object.torch2=0,0,0
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|
object.torch2=1,0,0
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|
change_global.16=1
|
|
play_sound.SKILL_SUMMON=0
|
|
text_id=kt2_guard_win
|
|
state=200
|
|
button_id=b_ok
|
|
<on_button=101,3>
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|
#picture = data/scene/book.jpg
|
|
text_id = kt2_story3
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|
text = # "zef"
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|
button = ur
|
|
button = tor
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|
button = nis
|
|
button = zef
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|
button = parth
|
|
button = oghal
|
|
button = fom
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|
state=4
|
|
<on_button=101,4>
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|
#picture = data/scene/book.jpg
|
|
text_id = kt2_story3
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|
text = # "parth"
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|
button = ur
|
|
button = tor
|
|
button = nis
|
|
button = zef
|
|
button = parth
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|
button = oghal
|
|
button = fom
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|
state=4
|
|
<on_button=101,5>
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|
#picture = data/scene/book.jpg
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|
text_id = kt2_story3
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|
text = # "oghal"
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|
button = ur
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|
button = tor
|
|
button = nis
|
|
button = zef
|
|
button = parth
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|
button = oghal
|
|
button = fom
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|
state=4
|
|
<on_button=101,6>
|
|
#picture = data/scene/book.jpg
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|
text_id = kt2_story3
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|
text = # "fom"
|
|
button = ur
|
|
button = tor
|
|
button = nis
|
|
button = zef
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|
button = parth
|
|
button = oghal
|
|
button = fom
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|
state=4
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|
//------------------------------
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|
|
<on_button=4,0>
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text_id = kt2_story_fail
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|
state=1
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|
<on_button=4,1>
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|
text_id = kt2_story_fail
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|
state=1
|
|
<on_button=4,2>
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|
text_id = kt2_story_fail
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|
state=1
|
|
<on_button=4,3>
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|
text_id = kt2_story_fail
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|
state=1
|
|
<on_button=4,4>
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|
text_id = kt2_story_fail
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|
state=1
|
|
<on_button=4,5>
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|
text_id = kt2_story_fail
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|
state=1
|
|
<on_button=4,6>
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|
text_id = kt2_story_fail
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|
state=1
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|
|
|
--------------------------------------------------------------------------------
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|
|
[behavior=sarc_mentor]
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|
<on_click=0>
|
|
item_offer=0,1
|
|
<on_global=0,13,4>
|
|
remove_object.torch_nolight=0,0
|
|
object.torch2=0,0,0
|
|
object.torch2=1,0,0
|
|
change_global.16=1
|
|
play_sound.SKILL_SUMMON=0
|
|
text_id=kt2_guard_win
|
|
button_id=b_ok
|
|
state=1
|
|
|
|
|
|
--------------------------------------------------------------------------------
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|
|
[behavior=piedestal_wis]
|
|
<on_click=0>
|
|
text_width=220
|
|
text_id = kt2_p_wis
|
|
use_offer=0
|
|
|
|
|
|
<on_use.severed_skull = 0,1>
|
|
object.severed_skull = 0,0,0
|
|
remove_party_item.severed_skull=1
|
|
change_global.13=1
|
|
state=2
|
|
<on_use.left_hand = 0,1>
|
|
object.left_hand = 0,0,0
|
|
remove_party_item.left_hand=1
|
|
state=1
|
|
<on_use.right_hand = 0,1>
|
|
object.right_hand = 0,0,0
|
|
remove_party_item.right_hand=1
|
|
state=1
|
|
<on_use.mentor_sandals = 0,1>
|
|
object.mentor_sandals = 0,0,0
|
|
remove_party_item.mentor_sandals=1
|
|
state=1
|
|
<on_activate=1,1>
|
|
state=0
|
|
<on_activate=2,1>
|
|
state=0
|
|
change_global.13=-1
|
|
|
|
***************
|
|
|
|
[behavior=piedestal_hum]
|
|
<on_click=0>
|
|
text_width=220
|
|
text_id = kt2_p_hum
|
|
use_offer=0
|
|
<on_use.severed_skull = 0,1>
|
|
object.severed_skull = 0,0,0
|
|
remove_party_item.severed_skull=1
|
|
state=1
|
|
<on_use.left_hand = 0,1>
|
|
object.left_hand = 0,0,0
|
|
remove_party_item.left_hand=1
|
|
change_global.13=1
|
|
state=2
|
|
<on_use.right_hand = 0,1>
|
|
object.right_hand = 0,0,0
|
|
remove_party_item.right_hand=1
|
|
state=1
|
|
<on_use.mentor_sandals = 0,1>
|
|
object.mentor_sandals = 0,0,0
|
|
remove_party_item.mentor_sandals=1
|
|
state=1
|
|
<on_activate=1,1>
|
|
state=0
|
|
<on_activate=2,1>
|
|
state=0
|
|
change_global.13=-1
|
|
|
|
***************
|
|
|
|
[behavior=piedestal_pow]
|
|
<on_click=0>
|
|
text_width=220
|
|
text_id = kt2_p_pow
|
|
use_offer=0
|
|
<on_use.severed_skull = 0,1>
|
|
object.severed_skull = 0,0,0
|
|
remove_party_item.severed_skull=1
|
|
state=1
|
|
<on_use.left_hand = 0,1>
|
|
object.left_hand = 0,0,0
|
|
remove_party_item.left_hand=1
|
|
state=1
|
|
<on_use.right_hand = 0,1>
|
|
object.right_hand = 0,0,0
|
|
remove_party_item.right_hand=1
|
|
change_global.13=1
|
|
state=2
|
|
<on_use.mentor_sandals = 0,1>
|
|
object.mentor_sandals = 0,0,0
|
|
remove_party_item.mentor_sandals=1
|
|
state=1
|
|
<on_activate=1,1>
|
|
state=0
|
|
<on_activate=2,1>
|
|
state=0
|
|
change_global.13=-1
|
|
|
|
***************
|
|
|
|
[behavior=piedestal_cou]
|
|
<on_click=0>
|
|
text_width=220
|
|
text_id = kt2_p_cou
|
|
use_offer=0
|
|
<on_use.severed_skull = 0,1>
|
|
object.severed_skull = 0,0,0
|
|
remove_party_item.severed_skull=1
|
|
state=1
|
|
<on_use.left_hand = 0,1>
|
|
object.left_hand = 0,0,0
|
|
remove_party_item.left_hand=1
|
|
state=1
|
|
<on_use.right_hand = 0,1>
|
|
object.right_hand = 0,0,0
|
|
remove_party_item.right_hand=1
|
|
state=1
|
|
<on_use.mentor_sandals = 0,1>
|
|
object.mentor_sandals = 0,0,0
|
|
remove_party_item.mentor_sandals=1
|
|
change_global.13=1
|
|
state=2
|
|
<on_activate=1,1>
|
|
state=0
|
|
<on_activate=2,1>
|
|
state=0
|
|
change_global.13=-1
|
|
|
|
***************
|
|
|
|
|
|
|
|
|
|
|
|
[behavior=mentor_sandals]
|
|
<on_click=0>
|
|
item.mentor_sandals=255,255
|
|
remove_object.mentor_sandals=0,0
|
|
activate=1,0,0
|
|
[behavior=right_hand]
|
|
<on_click=0>
|
|
item.right_hand=255,255
|
|
remove_object.right_hand=0,0
|
|
activate=1,0,0
|
|
[behavior=left_hand]
|
|
<on_click=0>
|
|
item.left_hand=255,255
|
|
remove_object.left_hand=0,0
|
|
activate=1,0,0
|
|
[behavior=severed_skull]
|
|
<on_click=0>
|
|
item.severed_skull=255,255
|
|
remove_object.severed_skull=0,0
|
|
activate=1,0,0
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
[behavior=sarc_warrior]
|
|
<on_click=0>
|
|
state=1
|
|
enemy_forced.stonegolem=3,0
|
|
item_offer=0,1
|
|
play_sound.move_stone=0
|
|
<on_click=1>
|
|
item_offer=0,1
|
|
play_sound.move_stone=0
|
|
<on_activate=1,1>
|
|
remove_object.torch_nolight=0,0
|
|
play_sound.SKILL_SUMMON=0
|
|
text_id=kt2_guard_win
|
|
button_id=b_ok
|
|
object.torch2=0,0,0
|
|
object.torch2=1,0,0
|
|
change_global.16=1
|
|
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior = button]
|
|
<on_init = 0>
|
|
animate = 0, 0, 0, 1
|
|
<on_init = 1>
|
|
animate = 1, 1, 0, 1
|
|
<on_click = 0>
|
|
state = 1
|
|
animate = -1, 1, 0, 1
|
|
play_sound.move_stone=0
|
|
play_sound.switch =0
|
|
cube.g_tomb = 0,0,0
|
|
<on_click = 1>
|
|
state = 0
|
|
animate = 0, 0, 0, 1
|
|
play_sound.move_stone=0
|
|
play_sound.switch =0
|
|
cube.w_stone = 0,0,0
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior = lever]
|
|
<on_init = 0>
|
|
animate = 0, 0, 0, 1
|
|
<on_init = 1>
|
|
animate = 1, 1, 0, 1
|
|
<on_click = 0>
|
|
state = 1
|
|
animate = -1, 1, 0, 1
|
|
change_global.14=1
|
|
play_sound.switch=0
|
|
<on_click = 1>
|
|
state = 0
|
|
animate = 0, 0, 0, 1
|
|
change_global.14=-1
|
|
play_sound.switch=0
|
|
|
|
[behavior = tomb_door_8lever]
|
|
<on_init = 0>
|
|
animate = 0, 0, 0, 1
|
|
block = 1
|
|
<on_click=0>
|
|
text_id = locked_door
|
|
<on_init = 1>
|
|
animate = 4, 4, 0, 1
|
|
block = 0
|
|
<on_global=0,14,8>
|
|
state = 1
|
|
animate = -1, 4, 0, 1
|
|
block = 0
|
|
play_sound.move_stone=0
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior=torch_lightbridge]
|
|
<on_click=0>
|
|
remove_object.torch_lightbridge=0,0
|
|
object.torch2=1,0,0
|
|
object.light_bridge=0,1,0
|
|
object.light_bridge=0,2,0
|
|
cube.empty_walk=0,1,0
|
|
cube.empty_walk=0,2,0
|
|
play_sound.switch =0
|
|
play_sound.skill_alchemy=0
|
|
|
|
[behavior = teleport]
|
|
<on_enter=0,1>
|
|
play_sound.teleport=0
|
|
teleport=-1,0,0
|
|
[behavior = teleport_turnS]
|
|
<on_enter=0,1>
|
|
teleport=2,0,0
|
|
[behavior = teleport_turnN]
|
|
<on_enter=0,1>
|
|
teleport=0,0,0
|
|
|