Undercroft/undercroft_windows_i110/data/defs/level.tomb/ambrius_behavior.txt

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[behavior = exit_ambrius]
<on_click = 0>
play_sound.ladder=0
teleport.GRAVEYARD_1 = 0,20,13
<on_enter = 0,1>
play_sound.ladder=0
teleport.GRAVEYARD_1 = 0,20,13
[behavior = ambrius_down]
<on_click = 0>
play_sound.ladder=0
teleport.TOMB_AMBRIUS_2 = 2,2,2
<on_enter = 0,1>
play_sound.ladder=0
teleport.TOMB_AMBRIUS_2 = 2,2,2
[behavior = ambrius_up]
<on_click = 0>
play_sound.ladder=0
teleport.TOMB_AMBRIUS_1 = 0,9,12
<on_enter = 0,1>
play_sound.ladder=0
teleport.TOMB_AMBRIUS_1 = 0,9,12
[behavior = tomb_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 4, 0, 1
play_sound.move_stone=0
block = 0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
play_sound.move_stone=0
block = 1
end_round=1
[behavior = tomb_door_locked]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
text_id=locked_door
<on_activate=0,1>
state=1
do_click=1
<on_click = 1>
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone=0
state=2
end_round=1
<on_click = 2>
state = 1
animate = -1, 0, 0, 1
play_sound.move_stone=0
block = 1
end_round=1
[behavior = tomb_door_lever]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
text_id = locked_door
<on_activate = -1,1>
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone=0
state=1
<on_activate = -1,2>
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone=0
state=0
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
activate = 1,0,0
play_sound.switch = 0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
activate = 2,0,0
play_sound.switch = 0
[behavior = teleport]
<on_enter = 0,1>
teleport = 2,0,0
play_sound.teleport=0
[behavior = torch2_port]
<on_click=0>
teleport = 2,0,0
play_sound.teleport=0
[behavior=wake_bat]
<on_click=0>
enemy_type.bat_sleeping=bat,0,0
state=255
play_sound.rat_att = 0
--------------------------------------------------------------------------------
[behavior = lock]
<on_click=0>
check_item.tomb_key=0
<on_check=0,0,0>
text_id=locked
<on_check=0,0,1>
text_id=action_used_key
activate=1,0,0
play_sound.unlock=0
remove_party_item.tomb_key=1
state=1
<on_click=1>
text_id=unlocked
--------------------------------------------------------------------------------
[behavior = sarc_upper]
<on_click=0>
item_offer=0,1
play_sound.move_stone=0
enemy.skeleton=0,-2
state=1
<on_click=1>
item_offer=0,1
play_sound.move_stone=0