161 lines
2.9 KiB
Plaintext
161 lines
2.9 KiB
Plaintext
[behavior = exit_ambrius]
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<on_click = 0>
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play_sound.ladder=0
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teleport.GRAVEYARD_1 = 0,20,13
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<on_enter = 0,1>
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play_sound.ladder=0
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teleport.GRAVEYARD_1 = 0,20,13
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[behavior = ambrius_down]
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<on_click = 0>
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play_sound.ladder=0
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teleport.TOMB_AMBRIUS_2 = 2,2,2
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<on_enter = 0,1>
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play_sound.ladder=0
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teleport.TOMB_AMBRIUS_2 = 2,2,2
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[behavior = ambrius_up]
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<on_click = 0>
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play_sound.ladder=0
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teleport.TOMB_AMBRIUS_1 = 0,9,12
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<on_enter = 0,1>
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play_sound.ladder=0
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teleport.TOMB_AMBRIUS_1 = 0,9,12
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[behavior = tomb_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 4, 0, 1
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play_sound.move_stone=0
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block = 0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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play_sound.move_stone=0
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block = 1
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end_round=1
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[behavior = tomb_door_locked]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 2>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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text_id=locked_door
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<on_activate=0,1>
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state=1
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do_click=1
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<on_click = 1>
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone=0
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state=2
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end_round=1
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<on_click = 2>
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state = 1
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animate = -1, 0, 0, 1
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play_sound.move_stone=0
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block = 1
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end_round=1
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[behavior = tomb_door_lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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text_id = locked_door
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<on_activate = -1,1>
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone=0
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state=1
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<on_activate = -1,2>
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animate = -1, 0, 0, 1
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block = 1
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play_sound.move_stone=0
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state=0
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[behavior = lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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activate = 1,0,0
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play_sound.switch = 0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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activate = 2,0,0
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play_sound.switch = 0
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[behavior = teleport]
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<on_enter = 0,1>
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teleport = 2,0,0
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play_sound.teleport=0
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[behavior = torch2_port]
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<on_click=0>
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teleport = 2,0,0
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play_sound.teleport=0
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[behavior=wake_bat]
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<on_click=0>
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enemy_type.bat_sleeping=bat,0,0
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state=255
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play_sound.rat_att = 0
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--------------------------------------------------------------------------------
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[behavior = lock]
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<on_click=0>
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check_item.tomb_key=0
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<on_check=0,0,0>
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text_id=locked
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<on_check=0,0,1>
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text_id=action_used_key
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activate=1,0,0
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play_sound.unlock=0
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remove_party_item.tomb_key=1
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state=1
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<on_click=1>
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text_id=unlocked
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--------------------------------------------------------------------------------
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[behavior = sarc_upper]
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<on_click=0>
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item_offer=0,1
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play_sound.move_stone=0
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enemy.skeleton=0,-2
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state=1
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<on_click=1>
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item_offer=0,1
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play_sound.move_stone=0
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