Undercroft/undercroft_windows_i110/data/defs/level.cloister/udg2_object.txt

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[sprite = tomb_entrance]
bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
[object = tomb_entrance]
offset_front = tomb_entrance, 0, 1,-1
editor_icon = 22
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = tomb_entrance
map_frame=5,10
--------------------------------------------------------------------------------
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = grave3]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
map_frame=3,18
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1 = money640
items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
items.40,1=arrows
--------------------------------------------------------------------------------
[sprite = up]
bitmap = data\object\up.gif, 1, 1, 1
[object = up]
visible_range = 0,3
flip_left = 1
offset_back = up, 0, -28,-1
editor_icon = 23
click_rect = 1, 1, 99,126
behavior = up
map_frame=5,11
[object = up_cell]
parent=up
behavior=up_cell
--------------------------------------------------------------------------------
[sprite = down]
bitmap = data\object\down.gif, 1, 1, 1
[object = down_cell]
visible_range = 0,3
flip_left = 1
offset_back = down, 0, -28,-1
editor_icon = 22
click_rect = 1, 1, 99,126
behavior = up_cell
map_frame=5,10
--------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 23
click_rect = 1, 1, 60,180
behavior = ladder
map_frame=5,11
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever_trap]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever_trap
-------------------------------------------------------------------------------
[sprite = wall_sign]
bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
offset_front = wall_sign, 0, -4,-1
offset_back = wall_sign, 0, -4,-1
editor_icon = 15
map_frame = 0,0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = wall_sign
--------------------------------------------------------------------------------
[sprite = cloister_door]
bitmap = data\object\door\cloister_door.gif, 4, 4, 1
[object = cloister_door]
offset_front = cloister_door, 0, -4,-1
offset_back = cloister_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = cloister_door
map_frame=101,4
[object = door_lever]
parent=cloister_door
behavior=door_lever
[object = lever_door]
parent=lever_trap
behavior=lever_door
[object = door_combo]
parent=cloister_door
behavior=door_combo
[object = door_combo_main]
parent=cloister_door
behavior=door_combo_main
[object = door_armory]
parent=cloister_door
behavior=door_armory
map_hint=door_armory
[object = door_jail]
parent=cloister_door
behavior=door_jail
[object = door_bone_key]
parent=cloister_door
behavior=door_bone_key
--------------------------------------------------------------------------------
[object=trap]
editor_icon=1
behavior=trap
map_frame = 1,13
[object=call_monks]
editor_icon=1
behavior=call_monks
[object=create_monks]
editor_icon=1
behavior=create_monks
[object=remove_monks]
editor_icon=1
behavior=remove_monks
--------------------------------------------------------------------------------
[object=call_for_help]
editor_icon=1
behavior=call_for_help
--------------------------------------------------------------------------------
[object = prisoner1]
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=prisoner1
map_frame=5,6
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 1,210
offset_back = teleport, 0, 1,210
offset_left = teleport, 0, 1,210
offset_right = teleport, 0, 1,210
editor_icon = 6
map_frame = 7, 16
behavior = teleport
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever