281 lines
6.8 KiB
Plaintext
281 lines
6.8 KiB
Plaintext
[sprite = tomb_entrance]
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bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
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[object = tomb_entrance]
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offset_front = tomb_entrance, 0, 1,-1
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editor_icon = 22
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = tomb_entrance
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map_frame=5,10
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--------------------------------------------------------------------------------
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[sprite = sarcophagus_s]
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bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
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[sprite = sarcophagus_f]
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bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
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[object = grave3]
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offset_front = sarcophagus_f, 0, 12, 180
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offset_back = sarcophagus_f, 0, 12, 180
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offset_left = sarcophagus_s, 0, 12, 230
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offset_right = sarcophagus_s, 0, 12, 230
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editor_icon = 19
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block = 1
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map_frame=3,18
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--------------------------------------------------------------------------------
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[sprite = chest1_f]
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bitmap = data\object\chest1_f.gif, 1, 1, 1
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[sprite = chest1_b]
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bitmap = data\object\chest1_b.gif, 1, 1, 1
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[sprite = chest1_r]
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bitmap = data\object\chest1_r.gif, 1, 1, 1
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[object = chest1]
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visible_range = 0, 3
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offset_front = chest1_f, 0, 8, 230
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offset_back = chest1_b, 0, 8, 230
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offset_left = chest1_r, 0, 8, 230
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offset_right = chest1_r, 0, 8, 230
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editor_icon = 7
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click_rect.0 = 1,1,115,60
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click_rect.1 = 1,1,70,60
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click_rect.2 = 1,1,115,60
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click_rect.3 = 1,1,70,60
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behavior=chest_offer
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items.100,1 = money640
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items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
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items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
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items.40,1=arrows
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--------------------------------------------------------------------------------
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[sprite = up]
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bitmap = data\object\up.gif, 1, 1, 1
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[object = up]
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visible_range = 0,3
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flip_left = 1
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offset_back = up, 0, -28,-1
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editor_icon = 23
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click_rect = 1, 1, 99,126
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behavior = up
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map_frame=5,11
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[object = up_cell]
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parent=up
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behavior=up_cell
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--------------------------------------------------------------------------------
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[sprite = down]
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bitmap = data\object\down.gif, 1, 1, 1
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[object = down_cell]
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visible_range = 0,3
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flip_left = 1
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offset_back = down, 0, -28,-1
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editor_icon = 22
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click_rect = 1, 1, 99,126
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behavior = up_cell
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map_frame=5,10
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--------------------------------------------------------------------------------
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[sprite = ladder]
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bitmap = data\object\ladder.gif, 1, 1, 1
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[object = ladder]
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left = ladder, 2,0, -15,180, 100,150
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right= ladder, 2,0, 335,180, 100,150
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back = ladder, 1,1, 3,126, 64,64
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back = ladder, 1,2, 53,102, 45,45
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back = ladder, 1,3, 88,84, 30,30
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back = ladder, 2,0, 160,165, 100,100
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back = ladder, 2,1, 160,126, 64,64
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back = ladder, 2,2, 160,102, 45,45
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back = ladder, 2,3, 160,84, 30,30
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back = ladder, 3,1, 317,126, 64,64
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back = ladder, 3,2, 267,102, 45,45
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back = ladder, 3,3, 242,84, 30,30
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editor_icon = 23
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click_rect = 1, 1, 60,180
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behavior = ladder
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map_frame=5,11
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--------------------------------------------------------------------------------
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[sprite = lever_f]
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bitmap = data\object\lever\lever1a.gif, 2, 2, 1
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[sprite = lever_s]
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bitmap = data\object\lever\lever1b.gif, 2, 2, 1
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[object = lever_trap]
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visible_range = 0, 4
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offset_back = lever_f, 0, -60, 230
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offset_right = lever_s, 130, -60, 230
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offset_left = lever_s, -130, -60, 230
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all_sides = -1, 4,4
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all_sides = -1, 0 ,4
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editor_icon = 3
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flip_left = 1
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click_rect.2 = 1, 1, 31,93
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click_rect.1 = 1, 1, 44,83
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click_rect.3 = 1, 1, 44,83
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behavior = lever_trap
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-------------------------------------------------------------------------------
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[sprite = wall_sign]
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bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
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[object = wall_sign]
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offset_front = wall_sign, 0, -4,-1
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offset_back = wall_sign, 0, -4,-1
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editor_icon = 15
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map_frame = 0,0
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block = 1
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = wall_sign
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--------------------------------------------------------------------------------
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[sprite = cloister_door]
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bitmap = data\object\door\cloister_door.gif, 4, 4, 1
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[object = cloister_door]
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offset_front = cloister_door, 0, -4,-1
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offset_back = cloister_door, 0, -4,-1
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editor_icon = 4
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click_range = 1,1
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click_rect = 1,1,190,120
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behavior = cloister_door
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map_frame=101,4
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[object = door_lever]
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parent=cloister_door
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behavior=door_lever
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[object = lever_door]
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parent=lever_trap
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behavior=lever_door
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[object = door_combo]
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parent=cloister_door
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behavior=door_combo
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[object = door_combo_main]
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parent=cloister_door
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behavior=door_combo_main
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[object = door_armory]
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parent=cloister_door
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behavior=door_armory
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map_hint=door_armory
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[object = door_jail]
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parent=cloister_door
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behavior=door_jail
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[object = door_bone_key]
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parent=cloister_door
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behavior=door_bone_key
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--------------------------------------------------------------------------------
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[object=trap]
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editor_icon=1
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behavior=trap
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map_frame = 1,13
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[object=call_monks]
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editor_icon=1
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behavior=call_monks
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[object=create_monks]
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editor_icon=1
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behavior=create_monks
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[object=remove_monks]
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editor_icon=1
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behavior=remove_monks
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--------------------------------------------------------------------------------
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[object=call_for_help]
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editor_icon=1
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behavior=call_for_help
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--------------------------------------------------------------------------------
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[object = prisoner1]
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front = dummy, 2,1, 120,156, 80,156
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left = dummy, 2,1, 120,156, 80,156
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right = dummy, 2,1, 120,156, 80,156
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back = dummy, 2,1, 120,156, 80,156
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click_rect = 1,1,100,100
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editor_icon = 1
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click_range = 1,1
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top_click = 1
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behavior=prisoner1
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map_frame=5,6
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--------------------------------------------------------------------------------
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[sprite = teleport]
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bitmap = data\object\global\holy_ground.gif, 6,1,6
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sort_offset = 10
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[object = teleport]
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visible_range = 0,3
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offset_front = teleport, 0, 1,210
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offset_back = teleport, 0, 1,210
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offset_left = teleport, 0, 1,210
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offset_right = teleport, 0, 1,210
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editor_icon = 6
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map_frame = 7, 16
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behavior = teleport
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--------------------------------------------------------------------------------
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[sprite = lever_f]
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bitmap = data\object\lever\lever1a.gif, 2, 2, 1
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[sprite = lever_s]
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bitmap = data\object\lever\lever1b.gif, 2, 2, 1
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[object = lever]
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visible_range = 0, 4
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offset_back = lever_f, 0, -60, 230
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offset_right = lever_s, 130, -60, 230
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offset_left = lever_s, -130, -60, 230
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all_sides = -1, 4,4
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all_sides = -1, 0 ,4
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editor_icon = 3
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flip_left = 1
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click_rect.2 = 1, 1, 31,93
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click_rect.1 = 1, 1, 44,83
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click_rect.3 = 1, 1, 44,83
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behavior = lever
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