79 lines
1.5 KiB
Plaintext
79 lines
1.5 KiB
Plaintext
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sound.rat_att = data\sound\enemy\rat.wav
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[sprite = rat_s]
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bitmap = data\enemy\rat_s.gif, 1,1,1
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[sprite = rat_a]
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bitmap = data\enemy\rat_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = rat_h]
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bitmap = data\enemy\rat_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = rat_f]
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bitmap = data\enemy\rat_f.gif, 1,1,1
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[sprite = sandrat_s]
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bitmap = data\enemy\sandrat_s.gif, 1,1,1
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[sprite = sandrat_a]
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bitmap = data\enemy\sandrat_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = sandrat_h]
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bitmap = data\enemy\sandrat_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = sandrat_f]
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bitmap = data\enemy\sandrat_f.gif, 1,1,1
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========================================================================
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[enemy = giantrat]
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name = sewer rat
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editor_icon = 3
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hp = 800
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exp = 3000
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resistance = 10, 0, 0, 5
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items.70 = rat_meat
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category = 3
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<stay = rat_s>
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<frozen = rat_f>
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<hit = rat_h>
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<close_attack = rat_a>
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hit_power = 20, 50
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play_sound.rat_att = 0
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[enemy = giantrat2]
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name = Sick rat
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editor_icon = 4
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hp = 600
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exp = 3000
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resistance = 8, 0, 0, 40
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category = 3
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<stay = sandrat_s>
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<frozen = sandrat_f>
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<hit = sandrat_h>
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<close_attack = sandrat_a>
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hit_power = 15, 40
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elemental_power = 2, 15, 30
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handicap=2,25,2,7,15,30
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play_sound.rat_att = 0
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[enemy = giantrat_respawn]
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name = sewer rat
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editor_icon = 5
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hp = 800
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exp = 3000
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resistance = 10, 0, 0, 5
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items.50 = rat_meat
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category = 3
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death_global = 255,1
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<stay = rat_s>
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<frozen = rat_f>
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<hit = rat_h>
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<close_attack = rat_a>
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hit_power = 20, 50
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play_sound.rat_att = 0
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