sound.rat_att = data\sound\enemy\rat.wav [sprite = rat_s] bitmap = data\enemy\rat_s.gif, 1,1,1 [sprite = rat_a] bitmap = data\enemy\rat_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = rat_h] bitmap = data\enemy\rat_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = rat_f] bitmap = data\enemy\rat_f.gif, 1,1,1 [sprite = sandrat_s] bitmap = data\enemy\sandrat_s.gif, 1,1,1 [sprite = sandrat_a] bitmap = data\enemy\sandrat_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = sandrat_h] bitmap = data\enemy\sandrat_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = sandrat_f] bitmap = data\enemy\sandrat_f.gif, 1,1,1 ======================================================================== [enemy = giantrat] name = sewer rat editor_icon = 3 hp = 800 exp = 3000 resistance = 10, 0, 0, 5 items.70 = rat_meat category = 3 hit_power = 20, 50 play_sound.rat_att = 0 [enemy = giantrat2] name = Sick rat editor_icon = 4 hp = 600 exp = 3000 resistance = 8, 0, 0, 40 category = 3 hit_power = 15, 40 elemental_power = 2, 15, 30 handicap=2,25,2,7,15,30 play_sound.rat_att = 0 [enemy = giantrat_respawn] name = sewer rat editor_icon = 5 hp = 800 exp = 3000 resistance = 10, 0, 0, 5 items.50 = rat_meat category = 3 death_global = 255,1 hit_power = 20, 50 play_sound.rat_att = 0