[sprite = tomb_entrance] bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1 [object = tomb_entrance] offset_front = tomb_entrance, 0, 1,-1 editor_icon = 22 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = tomb_entrance map_frame=5,10 -------------------------------------------------------------------------------- [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = grave3] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 block = 1 map_frame=3,18 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1 = money640 items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts items.40,1=arrows -------------------------------------------------------------------------------- [sprite = up] bitmap = data\object\up.gif, 1, 1, 1 [object = up] visible_range = 0,3 flip_left = 1 offset_back = up, 0, -28,-1 editor_icon = 23 click_rect = 1, 1, 99,126 behavior = up map_frame=5,11 [object = up_cell] parent=up behavior=up_cell -------------------------------------------------------------------------------- [sprite = down] bitmap = data\object\down.gif, 1, 1, 1 [object = down_cell] visible_range = 0,3 flip_left = 1 offset_back = down, 0, -28,-1 editor_icon = 22 click_rect = 1, 1, 99,126 behavior = up_cell map_frame=5,10 -------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect = 1, 1, 60,180 behavior = ladder map_frame=5,11 -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever_trap] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever_trap ------------------------------------------------------------------------------- [sprite = wall_sign] bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1 [object = wall_sign] offset_front = wall_sign, 0, -4,-1 offset_back = wall_sign, 0, -4,-1 editor_icon = 15 map_frame = 0,0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = wall_sign -------------------------------------------------------------------------------- [sprite = cloister_door] bitmap = data\object\door\cloister_door.gif, 4, 4, 1 [object = cloister_door] offset_front = cloister_door, 0, -4,-1 offset_back = cloister_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = cloister_door map_frame=101,4 [object = door_lever] parent=cloister_door behavior=door_lever [object = lever_door] parent=lever_trap behavior=lever_door [object = door_combo] parent=cloister_door behavior=door_combo [object = door_combo_main] parent=cloister_door behavior=door_combo_main [object = door_armory] parent=cloister_door behavior=door_armory map_hint=door_armory [object = door_jail] parent=cloister_door behavior=door_jail [object = door_bone_key] parent=cloister_door behavior=door_bone_key -------------------------------------------------------------------------------- [object=trap] editor_icon=1 behavior=trap map_frame = 1,13 [object=call_monks] editor_icon=1 behavior=call_monks [object=create_monks] editor_icon=1 behavior=create_monks [object=remove_monks] editor_icon=1 behavior=remove_monks -------------------------------------------------------------------------------- [object=call_for_help] editor_icon=1 behavior=call_for_help -------------------------------------------------------------------------------- [object = prisoner1] front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=prisoner1 map_frame=5,6 -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 1,210 offset_back = teleport, 0, 1,210 offset_left = teleport, 0, 1,210 offset_right = teleport, 0, 1,210 editor_icon = 6 map_frame = 7, 16 behavior = teleport -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever