Undercroft/undercroft_windows_i110/data/defs/level.city/hoh_object.txt

439 lines
13 KiB
Plaintext

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[sprite = mirror1_f]
bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1
sort_offset = -200
[sprite = mirror1_s1]
bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1
sort_offset = -200
[sprite = mirror3_f]
bitmap = data\object\wallpaper\mirror3_f.gif, 1, 1, 1
sort_offset = -200
[object = mirror_N]
back = mirror1_f, 0,3, 20,88, 32,32
back = mirror1_f, 1,0, -60,150, 100,100
back = mirror1_f, 1,1, 5,119, 68,68
back = mirror1_f, 1,2, 50,98, 47,47
back = mirror1_f, 1,3, 90,83, 32,32
back = mirror1_f, 2,0, 160,150, 100,100
back = mirror1_f, 2,1, 160,119, 68,68
back = mirror1_f, 2,2, 160,98, 47,47
back = mirror1_f, 2,3, 160,83, 32,32
back = mirror1_f, 3,0, 385,150, 100,100
back = mirror1_f, 3,1, 315,119, 68,68
back = mirror1_f, 3,2, 270,98, 47,47
back = mirror1_f, 3,3, 230,83, 32,32
back = mirror1_f, 4,3, 300,88, 32,32
right = mirror1_s1, 2,0, 302,182, 150,150
right = mirror1_s1, 2,1, 258,140, 100,100
right = mirror1_s1, 2,2, 226,110, 65,65
right = mirror1_s1, 2,3, 206,95, 46,46
left = mirror1_s1, 2,0, 18,182, 150,150
left = mirror1_s1, 2,1, 62,140, 100,100
left = mirror1_s1, 2,2, 94,110, 65,65
left = mirror1_s1, 2,3, 124,95, 46,46
editor_icon = 30
click_rect.0=1,1,90,132
click_rect.2=1,1,90,132
click_rect.1=1,1,20,160
click_rect.3=1,1,20,160
behavior=mirror_N
map_frame = 1,16
flip_left=1
[object = mirror_E]
parent=mirror_N
behavior=mirror_E
[object = mirror_W]
parent=mirror_N
behavior=mirror_W
[object = mirror_S]
parent=mirror_N
behavior=mirror_S
[object=mirror2]
parent=mirror_N
back = mirror3_f, 0,3, 20,88, 32,32
back = mirror3_f, 1,0, -60,150, 100,100
back = mirror3_f, 1,1, 5,119, 68,68
back = mirror3_f, 1,2, 50,98, 47,47
back = mirror3_f, 1,3, 90,83, 32,32
back = mirror3_f, 2,0, 160,150, 100,100
back = mirror3_f, 2,1, 160,119, 68,68
back = mirror3_f, 2,2, 160,98, 47,47
back = mirror3_f, 2,3, 160,83, 32,32
back = mirror3_f, 3,0, 385,150, 100,100
back = mirror3_f, 3,1, 315,119, 68,68
back = mirror3_f, 3,2, 270,98, 47,47
back = mirror3_f, 3,3, 230,83, 32,32
back = mirror3_f, 4,3, 300,88, 32,32
map_frame = 1,16
in_editor=0
behavior=mirror2
[sprite = mirror2_f]
bitmap = data\object\wallpaper\mirror2_f.gif, 1, 1, 1
sort_offset = -200
[sprite = mirror2_s1]
bitmap = data\object\wallpaper\mirror2_s1.gif, 1, 1, 1
sort_offset = -200
[object = mirror_broken]
map_hint=BROKEN_MIRROR
back = mirror2_f, 0,3, 20,88, 32,32
back = mirror2_f, 1,0, -60,150, 100,100
back = mirror2_f, 1,1, 5,119, 68,68
back = mirror2_f, 1,2, 50,98, 47,47
back = mirror2_f, 1,3, 90,83, 32,32
back = mirror2_f, 2,0, 160,150, 100,100
back = mirror2_f, 2,1, 160,119, 68,68
back = mirror2_f, 2,2, 160,98, 47,47
back = mirror2_f, 2,3, 160,83, 32,32
back = mirror2_f, 3,0, 385,150, 100,100
back = mirror2_f, 3,1, 315,119, 68,68
back = mirror2_f, 3,2, 270,98, 47,47
back = mirror2_f, 3,3, 230,83, 32,32
back = mirror2_f, 4,3, 300,88, 32,32
right = mirror2_s1, 2,0, 302,182, 150,150
right = mirror2_s1, 2,1, 258,140, 100,100
right = mirror2_s1, 2,2, 226,110, 65,65
right = mirror2_s1, 2,3, 206,95, 46,46
left = mirror2_s1, 2,0, 18,182, 150,150
left = mirror2_s1, 2,1, 62,140, 100,100
left = mirror2_s1, 2,2, 94,110, 65,65
left = mirror2_s1, 2,3, 124,95, 46,46
editor_icon = 30
click_rect.0=1,1,90,132
click_rect.2=1,1,90,132
click_rect.1=1,1,20,160
click_rect.3=1,1,20,160
behavior=mirror_broken
map_frame = 1,16
flip_left=1
--------------------------------------------------------------------------------
[sprite = painting_f]
bitmap = data\object\wallpaper\painting_f.gif, 1, 1, 1
sort_offset = -200
[sprite = painting_s1]
bitmap = data\object\wallpaper\painting_s1.gif, 1, 1, 1
sort_offset = -200
[object = painting]
back = painting_f, 0,3, 20,88, 32,32
back = painting_f, 1,0, -60,150, 100,100
back = painting_f, 1,1, 5,119, 68,68
back = painting_f, 1,2, 50,98, 47,47
back = painting_f, 1,3, 90,83, 32,32
back = painting_f, 2,0, 160,150, 100,100
back = painting_f, 2,1, 160,119, 68,68
back = painting_f, 2,2, 160,98, 47,47
back = painting_f, 2,3, 160,83, 32,32
back = painting_f, 3,0, 385,150, 100,100
back = painting_f, 3,1, 315,119, 68,68
back = painting_f, 3,2, 270,98, 47,47
back = painting_f, 3,3, 230,83, 32,32
back = painting_f, 4,3, 300,88, 32,32
right = painting_s1, 2,0, 302,182, 150,150
right = painting_s1, 2,1, 258,140, 100,100
right = painting_s1, 2,2, 226,110, 65,65
right = painting_s1, 2,3, 206,95, 46,46
left = painting_s1, 2,0, 18,182, 150,150
left = painting_s1, 2,1, 62,140, 100,100
left = painting_s1, 2,2, 94,110, 65,65
left = painting_s1, 2,3, 124,95, 46,46
editor_icon = 30
flip_left=1
--------------------------------------------------------------------------------
[sprite = painting2_f]
bitmap = data\object\wallpaper\painting2_f.jpg, 3, 3, 1
anim_delay=200
sort_offset = -200
[sprite = painting2_s1]
bitmap = data\object\wallpaper\painting2_s1.gif, 3, 3, 1
anim_delay=200
sort_offset = -200
[object = painting2]
back = painting2_f, 0,3, 20,88, 32,32
back = painting2_f, 1,0, -60,150, 100,100
back = painting2_f, 1,1, 5,119, 68,68
back = painting2_f, 1,2, 50,98, 47,47
back = painting2_f, 1,3, 90,83, 32,32
back = painting2_f, 2,0, 160,150, 100,100
back = painting2_f, 2,1, 160,119, 68,68
back = painting2_f, 2,2, 160,98, 47,47
back = painting2_f, 2,3, 160,83, 32,32
back = painting2_f, 3,0, 385,150, 100,100
back = painting2_f, 3,1, 315,119, 68,68
back = painting2_f, 3,2, 270,98, 47,47
back = painting2_f, 3,3, 230,83, 32,32
back = painting2_f, 4,3, 300,88, 32,32
right = painting2_s1, 2,0, 302,182, 150,150
right = painting2_s1, 2,1, 258,140, 100,100
right = painting2_s1, 2,2, 226,110, 65,65
right = painting2_s1, 2,3, 206,95, 46,46
left = painting2_s1, 2,0, 18,182, 150,150
left = painting2_s1, 2,1, 62,140, 100,100
left = painting2_s1, 2,2, 94,110, 65,65
left = painting2_s1, 2,3, 124,95, 46,46
editor_icon = 30
click_rect.1=1,1,18,121
click_rect.2=1,1,88,139
click_rect.3=1,1,18,121
behavior=painting2
flip_left=1
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[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door1]
visible_range = 0,3
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
map_frame = 101,4
click_rect.1 = 1, 1, 23,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,126
behavior = door1
--------------------------------------------------------------------------------
[sprite = house_door]
bitmap = data\object\door\house_door.gif, 2, 1, 2
[object = house_door]
offset_front = house_door, 0, -2,-1
offset_back = house_door, 0, -2,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = house_door
map_frame = 101,4
[object = house_door_lever]
parent = house_door
behavior=house_door_lever
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[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = lever
[object = button_wall]
parent=button
behavior=button_wall
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
map_frame = 5 ,16
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
editor_icon = 6
behavior = teleport
--------------------------------------------------------------------------------
[sprite = stone_up]
bitmap = data\object\stone_up.gif, 1, 1, 1
[object = stone_up]
offset_front = stone_up, 0, 4,-1
editor_icon = 23
block = 0
click_range = 1, 1
click_rect = 1, 1, 190,120
behavior = stone_up
map_frame = 5,11
--------------------------------------------------------------------------------
[sprite = down]
bitmap = data\object\down.gif, 1, 1, 1
[object = down1]
visible_range = 0,3
offset_back = down, 0, -28,-1
editor_icon = 22
click_rect.2 = 1, 1, 99,126
map_frame = 5,10
behavior = down1
[object = down2]
parent=down1
behavior = down2
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
items.100,1=money640
items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
behavior=chest_offer
--------------------------------------------------------------------------------
[sprite = blue_book]
bitmap = data\object\blue_book.gif, 1, 1, 1
[object = book_blue]
in_editor=0
front=blue_book,2,0, 65,102, 100,100
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect = 1, 1, 25,25
behavior = book_blue
--------------------------------------------------------------------------------
[sprite = book]
bitmap = data\object\book.gif, 1, 1, 1
sort_offset=100
[object = duke_diary]
offset_front = book, 0, -40, 200
offset_back = book, 0, -40, 200
offset_left = book, 0, -40, 200
offset_right = book, 0, -40, 200
flip_left=1
editor_icon = 28
click_range=1,1
click_rect = 1,1,46,22
behavior = duke_diary
--------------------------------------------------------------------------------
[object=hoh_enter]
editor_icon=1
behavior=hoh_enter
[object=hoh_mirror]
editor_icon=1
behavior=hoh_mirror
[object=hoh_victory]
editor_icon=1
behavior=hoh_victory
[object = mirror_E_special]
parent=mirror2
behavior=mirror_E