-------------------------------------------------------------------------------- [sprite = mirror1_f] bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1 sort_offset = -200 [sprite = mirror1_s1] bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1 sort_offset = -200 [sprite = mirror3_f] bitmap = data\object\wallpaper\mirror3_f.gif, 1, 1, 1 sort_offset = -200 [object = mirror_N] back = mirror1_f, 0,3, 20,88, 32,32 back = mirror1_f, 1,0, -60,150, 100,100 back = mirror1_f, 1,1, 5,119, 68,68 back = mirror1_f, 1,2, 50,98, 47,47 back = mirror1_f, 1,3, 90,83, 32,32 back = mirror1_f, 2,0, 160,150, 100,100 back = mirror1_f, 2,1, 160,119, 68,68 back = mirror1_f, 2,2, 160,98, 47,47 back = mirror1_f, 2,3, 160,83, 32,32 back = mirror1_f, 3,0, 385,150, 100,100 back = mirror1_f, 3,1, 315,119, 68,68 back = mirror1_f, 3,2, 270,98, 47,47 back = mirror1_f, 3,3, 230,83, 32,32 back = mirror1_f, 4,3, 300,88, 32,32 right = mirror1_s1, 2,0, 302,182, 150,150 right = mirror1_s1, 2,1, 258,140, 100,100 right = mirror1_s1, 2,2, 226,110, 65,65 right = mirror1_s1, 2,3, 206,95, 46,46 left = mirror1_s1, 2,0, 18,182, 150,150 left = mirror1_s1, 2,1, 62,140, 100,100 left = mirror1_s1, 2,2, 94,110, 65,65 left = mirror1_s1, 2,3, 124,95, 46,46 editor_icon = 30 click_rect.0=1,1,90,132 click_rect.2=1,1,90,132 click_rect.1=1,1,20,160 click_rect.3=1,1,20,160 behavior=mirror_N map_frame = 1,16 flip_left=1 [object = mirror_E] parent=mirror_N behavior=mirror_E [object = mirror_W] parent=mirror_N behavior=mirror_W [object = mirror_S] parent=mirror_N behavior=mirror_S [object=mirror2] parent=mirror_N back = mirror3_f, 0,3, 20,88, 32,32 back = mirror3_f, 1,0, -60,150, 100,100 back = mirror3_f, 1,1, 5,119, 68,68 back = mirror3_f, 1,2, 50,98, 47,47 back = mirror3_f, 1,3, 90,83, 32,32 back = mirror3_f, 2,0, 160,150, 100,100 back = mirror3_f, 2,1, 160,119, 68,68 back = mirror3_f, 2,2, 160,98, 47,47 back = mirror3_f, 2,3, 160,83, 32,32 back = mirror3_f, 3,0, 385,150, 100,100 back = mirror3_f, 3,1, 315,119, 68,68 back = mirror3_f, 3,2, 270,98, 47,47 back = mirror3_f, 3,3, 230,83, 32,32 back = mirror3_f, 4,3, 300,88, 32,32 map_frame = 1,16 in_editor=0 behavior=mirror2 [sprite = mirror2_f] bitmap = data\object\wallpaper\mirror2_f.gif, 1, 1, 1 sort_offset = -200 [sprite = mirror2_s1] bitmap = data\object\wallpaper\mirror2_s1.gif, 1, 1, 1 sort_offset = -200 [object = mirror_broken] map_hint=BROKEN_MIRROR back = mirror2_f, 0,3, 20,88, 32,32 back = mirror2_f, 1,0, -60,150, 100,100 back = mirror2_f, 1,1, 5,119, 68,68 back = mirror2_f, 1,2, 50,98, 47,47 back = mirror2_f, 1,3, 90,83, 32,32 back = mirror2_f, 2,0, 160,150, 100,100 back = mirror2_f, 2,1, 160,119, 68,68 back = mirror2_f, 2,2, 160,98, 47,47 back = mirror2_f, 2,3, 160,83, 32,32 back = mirror2_f, 3,0, 385,150, 100,100 back = mirror2_f, 3,1, 315,119, 68,68 back = mirror2_f, 3,2, 270,98, 47,47 back = mirror2_f, 3,3, 230,83, 32,32 back = mirror2_f, 4,3, 300,88, 32,32 right = mirror2_s1, 2,0, 302,182, 150,150 right = mirror2_s1, 2,1, 258,140, 100,100 right = mirror2_s1, 2,2, 226,110, 65,65 right = mirror2_s1, 2,3, 206,95, 46,46 left = mirror2_s1, 2,0, 18,182, 150,150 left = mirror2_s1, 2,1, 62,140, 100,100 left = mirror2_s1, 2,2, 94,110, 65,65 left = mirror2_s1, 2,3, 124,95, 46,46 editor_icon = 30 click_rect.0=1,1,90,132 click_rect.2=1,1,90,132 click_rect.1=1,1,20,160 click_rect.3=1,1,20,160 behavior=mirror_broken map_frame = 1,16 flip_left=1 -------------------------------------------------------------------------------- [sprite = painting_f] bitmap = data\object\wallpaper\painting_f.gif, 1, 1, 1 sort_offset = -200 [sprite = painting_s1] bitmap = data\object\wallpaper\painting_s1.gif, 1, 1, 1 sort_offset = -200 [object = painting] back = painting_f, 0,3, 20,88, 32,32 back = painting_f, 1,0, -60,150, 100,100 back = painting_f, 1,1, 5,119, 68,68 back = painting_f, 1,2, 50,98, 47,47 back = painting_f, 1,3, 90,83, 32,32 back = painting_f, 2,0, 160,150, 100,100 back = painting_f, 2,1, 160,119, 68,68 back = painting_f, 2,2, 160,98, 47,47 back = painting_f, 2,3, 160,83, 32,32 back = painting_f, 3,0, 385,150, 100,100 back = painting_f, 3,1, 315,119, 68,68 back = painting_f, 3,2, 270,98, 47,47 back = painting_f, 3,3, 230,83, 32,32 back = painting_f, 4,3, 300,88, 32,32 right = painting_s1, 2,0, 302,182, 150,150 right = painting_s1, 2,1, 258,140, 100,100 right = painting_s1, 2,2, 226,110, 65,65 right = painting_s1, 2,3, 206,95, 46,46 left = painting_s1, 2,0, 18,182, 150,150 left = painting_s1, 2,1, 62,140, 100,100 left = painting_s1, 2,2, 94,110, 65,65 left = painting_s1, 2,3, 124,95, 46,46 editor_icon = 30 flip_left=1 -------------------------------------------------------------------------------- [sprite = painting2_f] bitmap = data\object\wallpaper\painting2_f.jpg, 3, 3, 1 anim_delay=200 sort_offset = -200 [sprite = painting2_s1] bitmap = data\object\wallpaper\painting2_s1.gif, 3, 3, 1 anim_delay=200 sort_offset = -200 [object = painting2] back = painting2_f, 0,3, 20,88, 32,32 back = painting2_f, 1,0, -60,150, 100,100 back = painting2_f, 1,1, 5,119, 68,68 back = painting2_f, 1,2, 50,98, 47,47 back = painting2_f, 1,3, 90,83, 32,32 back = painting2_f, 2,0, 160,150, 100,100 back = painting2_f, 2,1, 160,119, 68,68 back = painting2_f, 2,2, 160,98, 47,47 back = painting2_f, 2,3, 160,83, 32,32 back = painting2_f, 3,0, 385,150, 100,100 back = painting2_f, 3,1, 315,119, 68,68 back = painting2_f, 3,2, 270,98, 47,47 back = painting2_f, 3,3, 230,83, 32,32 back = painting2_f, 4,3, 300,88, 32,32 right = painting2_s1, 2,0, 302,182, 150,150 right = painting2_s1, 2,1, 258,140, 100,100 right = painting2_s1, 2,2, 226,110, 65,65 right = painting2_s1, 2,3, 206,95, 46,46 left = painting2_s1, 2,0, 18,182, 150,150 left = painting2_s1, 2,1, 62,140, 100,100 left = painting2_s1, 2,2, 94,110, 65,65 left = painting2_s1, 2,3, 124,95, 46,46 editor_icon = 30 click_rect.1=1,1,18,121 click_rect.2=1,1,88,139 click_rect.3=1,1,18,121 behavior=painting2 flip_left=1 -------------------------------------------------------------------------------- [sprite = door1_f] bitmap = data\object\door1_f.gif, 1, 1, 1 [sprite = door1_s1] bitmap = data\object\door1_s1.gif, 1, 1, 1 [sprite = door1_s2] bitmap = data\object\door1_s2.gif, 1, 1, 1 [object = door1] visible_range = 0,3 flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 map_frame = 101,4 click_rect.1 = 1, 1, 23,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,126 behavior = door1 -------------------------------------------------------------------------------- [sprite = house_door] bitmap = data\object\door\house_door.gif, 2, 1, 2 [object = house_door] offset_front = house_door, 0, -2,-1 offset_back = house_door, 0, -2,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = house_door map_frame = 101,4 [object = house_door_lever] parent = house_door behavior=house_door_lever -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = lever [object = button_wall] parent=button behavior=button_wall -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 map_frame = 5 ,16 offset_front = teleport, 0, 20, 240 offset_back = teleport, 0, 20, 240 offset_left = teleport, 0, 20, 240 offset_right = teleport, 0, 20, 240 editor_icon = 6 behavior = teleport -------------------------------------------------------------------------------- [sprite = stone_up] bitmap = data\object\stone_up.gif, 1, 1, 1 [object = stone_up] offset_front = stone_up, 0, 4,-1 editor_icon = 23 block = 0 click_range = 1, 1 click_rect = 1, 1, 190,120 behavior = stone_up map_frame = 5,11 -------------------------------------------------------------------------------- [sprite = down] bitmap = data\object\down.gif, 1, 1, 1 [object = down1] visible_range = 0,3 offset_back = down, 0, -28,-1 editor_icon = 22 click_rect.2 = 1, 1, 99,126 map_frame = 5,10 behavior = down1 [object = down2] parent=down1 behavior = down2 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1=money640 items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands behavior=chest_offer -------------------------------------------------------------------------------- [sprite = blue_book] bitmap = data\object\blue_book.gif, 1, 1, 1 [object = book_blue] in_editor=0 front=blue_book,2,0, 65,102, 100,100 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect = 1, 1, 25,25 behavior = book_blue -------------------------------------------------------------------------------- [sprite = book] bitmap = data\object\book.gif, 1, 1, 1 sort_offset=100 [object = duke_diary] offset_front = book, 0, -40, 200 offset_back = book, 0, -40, 200 offset_left = book, 0, -40, 200 offset_right = book, 0, -40, 200 flip_left=1 editor_icon = 28 click_range=1,1 click_rect = 1,1,46,22 behavior = duke_diary -------------------------------------------------------------------------------- [object=hoh_enter] editor_icon=1 behavior=hoh_enter [object=hoh_mirror] editor_icon=1 behavior=hoh_mirror [object=hoh_victory] editor_icon=1 behavior=hoh_victory [object = mirror_E_special] parent=mirror2 behavior=mirror_E