Undercroft/undercroft_windows_i110/data/defs/level.city/hoh_behavior.txt

285 lines
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[behavior=mirror_N]
<on_move=0,2>
do_click=0
<on_click=0>
check_item.enchanted_cat=0
<on_check=0,0,1>
play_sound.SKILL_ANCESTOR=0
end_round=1
teleport=0,0,0
[behavior=mirror_E]
<on_move=0,2>
do_click=0
<on_click=0>
check_item.enchanted_cat=0
<on_check=0,0,1>
play_sound.SKILL_ANCESTOR=0
end_round=1
teleport=1,0,0
[behavior=mirror_S]
<on_move=0,2>
do_click=0
<on_click=0>
check_item.enchanted_cat=0
<on_check=0,0,1>
play_sound.SKILL_ANCESTOR=0
end_round=1
teleport=2,0,0
[behavior=mirror_W]
<on_move=0,2>
do_click=0
<on_click=0>
check_item.enchanted_cat=0
<on_check=0,0,1>
play_sound.SKILL_ANCESTOR=0
end_round=1
teleport=3,0,0
[behavior=mirror2]
<on_move=0,2>
do_click=0
<on_click=0>
check_item.enchanted_cat=0
<on_check=0,0,1>
play_sound.SKILL_ANCESTOR=0
end_round=1
teleport=3,1,5
[behavior=mirror_broken]
<on_click=0>
use_offer=0
<on_use.shards=0,1>
object.mirror2=3,0,0
remove_object.mirror_broken=0,0
remove_party_item.shards=1
--------------------------------------------------------------------------------
[behavior = door1]
<on_move=0,2>
do_click=1
<on_click=0>
play_sound.door = 0
teleport.city=-1,23,31
--------------------------------------------------------------------------------
[behavior = house_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 1, 1, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
block = 0
play_sound.door = 0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.door = 0
end_round=1
[behavior=house_door_lever]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 1, 1, 0, 1
block = 0
<on_click=0>
play_sound.locked_door = 0
text_id=locked_door
<on_activate=0,1>
state = 1
animate = 1, 1, 0, 1
block = 0
play_sound.door = 0
end_round=1
<on_activate=1,1>
state = 0
animate = 0, 0, 0, 1
block = 1
play_sound.door = 0
end_round=1
[behavior = down1]
<on_move=0,2>
do_click=0
<on_click=0>
play_sound.ladder = 0
teleport.hoh_dung=1,9,7
[behavior = down2]
<on_move=0,2>
do_click=0
<on_click=0>
play_sound.ladder = 0
teleport.hoh_dung=1,9,11
--------------------------------------------------------------------------------
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
activate = 1,0,0
play_sound.switch = 0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
activate = 1,0,0
play_sound.switch = 0
[behavior=button_wall]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
play_sound.move_stone = 0
cube.ground=0,0,0
--------------------------------------------------------------------------------
[behavior = teleport]
<on_enter = 0,1>
play_sound.teleport = 0
teleport = -1,0,0
--------------------------------------------------------------------------------
[behavior = book_blue]
<on_click=0>
item.dungeon_key=0,0
play_sound.inventory=0
state = 2
--------------------------------------------------------------------------------
[behavior = duke_diary]
<on_click=0>
object.book_blue=3,0,0
item.duke's_ring=255,255
picture=data\scene\book.jpg
text_id = hoh_diary1
state=2
button_id=b_next
<on_click=1>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary1b
button_id=b_next
state=2
<on_button=2,0>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary2
button_id=b_next
state=3
<on_button=3,0>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary3
button_id=b_next
state=4
<on_button=4,0>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary4
button_id=b_next
state=5
<on_button=5,0>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary5
button_id=b_next
state=6
<on_button=6,0>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary6
button_id=b_next
state=7
<on_button=7,0>
play_sound.map = 0
picture=data\scene\book.jpg
text_id = hoh_diary7
state=1
--------------------------------------------------------------------------------
[behavior=hoh_enter]
<on_enter=0,1>
text_id=hoh_enter
quest.house_of_horror=1
button_id=b_ok
<on_button=0,0>
state=255
[behavior=hoh_mirror]
<on_enter=0,1>
text_id=hoh_mirror
set_global.29=1
quest.magic_mirror=1
button_id=b_ok
<on_button=0,0>
state=255
--------------------------------------------------------------------------------
[behavior = stone_up]
<on_enter=0,1>
do_click=0
<on_click=0>
play_sound.ladder = 0
teleport.hoh_top = -1,1,10
--------------------------------------------------------------------------------
[behavior=hoh_victory]
<on_enter=0,1>
check_global.33=100,0
<on_check=0,0,0>
cancel_picture = 1
flash_view=0,0,0,255
text_id=astral_duke3
remove_enemy.necromancer=0,0
quest.house_of_horror=2
quest.killing_immortal=2
exp=20000
set_global.23=1
state=255
--------------------------------------------------------------------------------
[behavior=painting2]
<on_init=-1>
animate=0,1,0,999
<on_enter=0,1>
text_id=hoh_bleeding_painting1
button_id=b_ok
<on_button=0,0>
state=1
<on_click=1>
check_global.34=1,0
<on_check=1,0,-1>
text_id=nothing_happened
<on_check=1,0,0>
text_id=hoh_bleeding_painting2
enemy_forced.necromancer=-2,0
object.wallstain1=1,0,0
play_sound.SKILL_ANCESTOR=0
flash_view = 255,255,50,200
state=2
<on_move=2,2>
do_click=0
<on_click=2>
play_sound.teleport=0
teleport.astral=3,14,12