285 lines
6.0 KiB
Plaintext
285 lines
6.0 KiB
Plaintext
[behavior=mirror_N]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_item.enchanted_cat=0
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<on_check=0,0,1>
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play_sound.SKILL_ANCESTOR=0
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end_round=1
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teleport=0,0,0
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[behavior=mirror_E]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_item.enchanted_cat=0
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<on_check=0,0,1>
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play_sound.SKILL_ANCESTOR=0
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end_round=1
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teleport=1,0,0
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[behavior=mirror_S]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_item.enchanted_cat=0
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<on_check=0,0,1>
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play_sound.SKILL_ANCESTOR=0
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end_round=1
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teleport=2,0,0
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[behavior=mirror_W]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_item.enchanted_cat=0
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<on_check=0,0,1>
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play_sound.SKILL_ANCESTOR=0
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end_round=1
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teleport=3,0,0
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[behavior=mirror2]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_item.enchanted_cat=0
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<on_check=0,0,1>
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play_sound.SKILL_ANCESTOR=0
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end_round=1
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teleport=3,1,5
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[behavior=mirror_broken]
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<on_click=0>
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use_offer=0
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<on_use.shards=0,1>
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object.mirror2=3,0,0
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remove_object.mirror_broken=0,0
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remove_party_item.shards=1
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--------------------------------------------------------------------------------
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[behavior = door1]
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<on_move=0,2>
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do_click=1
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<on_click=0>
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play_sound.door = 0
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teleport.city=-1,23,31
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--------------------------------------------------------------------------------
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[behavior = house_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.door = 0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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block = 1
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play_sound.door = 0
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end_round=1
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[behavior=house_door_lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_click=0>
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play_sound.locked_door = 0
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text_id=locked_door
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<on_activate=0,1>
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state = 1
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animate = 1, 1, 0, 1
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block = 0
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play_sound.door = 0
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end_round=1
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<on_activate=1,1>
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state = 0
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animate = 0, 0, 0, 1
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block = 1
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play_sound.door = 0
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end_round=1
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[behavior = down1]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.ladder = 0
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teleport.hoh_dung=1,9,7
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[behavior = down2]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.ladder = 0
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teleport.hoh_dung=1,9,11
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--------------------------------------------------------------------------------
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[behavior = lever]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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activate = 1,0,0
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play_sound.switch = 0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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activate = 1,0,0
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play_sound.switch = 0
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[behavior=button_wall]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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play_sound.move_stone = 0
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cube.ground=0,0,0
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--------------------------------------------------------------------------------
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[behavior = teleport]
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<on_enter = 0,1>
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play_sound.teleport = 0
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teleport = -1,0,0
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--------------------------------------------------------------------------------
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[behavior = book_blue]
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<on_click=0>
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item.dungeon_key=0,0
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play_sound.inventory=0
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state = 2
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--------------------------------------------------------------------------------
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[behavior = duke_diary]
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<on_click=0>
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object.book_blue=3,0,0
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item.duke's_ring=255,255
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picture=data\scene\book.jpg
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text_id = hoh_diary1
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state=2
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button_id=b_next
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<on_click=1>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary1b
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button_id=b_next
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state=2
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<on_button=2,0>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary2
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button_id=b_next
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state=3
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<on_button=3,0>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary3
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button_id=b_next
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state=4
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<on_button=4,0>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary4
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button_id=b_next
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state=5
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<on_button=5,0>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary5
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button_id=b_next
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state=6
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<on_button=6,0>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary6
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button_id=b_next
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state=7
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<on_button=7,0>
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play_sound.map = 0
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picture=data\scene\book.jpg
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text_id = hoh_diary7
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state=1
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--------------------------------------------------------------------------------
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[behavior=hoh_enter]
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<on_enter=0,1>
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text_id=hoh_enter
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quest.house_of_horror=1
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button_id=b_ok
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<on_button=0,0>
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state=255
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[behavior=hoh_mirror]
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<on_enter=0,1>
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text_id=hoh_mirror
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set_global.29=1
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quest.magic_mirror=1
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button_id=b_ok
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<on_button=0,0>
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state=255
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--------------------------------------------------------------------------------
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[behavior = stone_up]
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<on_enter=0,1>
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do_click=0
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<on_click=0>
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play_sound.ladder = 0
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teleport.hoh_top = -1,1,10
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--------------------------------------------------------------------------------
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[behavior=hoh_victory]
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<on_enter=0,1>
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check_global.33=100,0
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<on_check=0,0,0>
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cancel_picture = 1
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flash_view=0,0,0,255
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text_id=astral_duke3
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remove_enemy.necromancer=0,0
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quest.house_of_horror=2
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quest.killing_immortal=2
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exp=20000
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set_global.23=1
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state=255
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--------------------------------------------------------------------------------
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[behavior=painting2]
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<on_init=-1>
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animate=0,1,0,999
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<on_enter=0,1>
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text_id=hoh_bleeding_painting1
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button_id=b_ok
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<on_button=0,0>
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state=1
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<on_click=1>
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check_global.34=1,0
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<on_check=1,0,-1>
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text_id=nothing_happened
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<on_check=1,0,0>
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text_id=hoh_bleeding_painting2
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enemy_forced.necromancer=-2,0
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object.wallstain1=1,0,0
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play_sound.SKILL_ANCESTOR=0
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flash_view = 255,255,50,200
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state=2
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<on_move=2,2>
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do_click=0
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<on_click=2>
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play_sound.teleport=0
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teleport.astral=3,14,12
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