224 lines
4.5 KiB
Plaintext
224 lines
4.5 KiB
Plaintext
sound.choir = data\sound\choir.wav
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sound.traitor = data\sound\npc\npc-podvratak.wav
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--------------------------------------------------------------------------------
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[behavior = cloister_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 3, 3, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 3, 0, 1
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block = 0
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play_sound.rail_open = 0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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block = 1
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play_sound.rail_open = 0
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end_round=1
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[behavior=door_iron_key]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 2>
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animate = 3, 3, 0, 1
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block = 0
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<on_init = 1>
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animate = 0, 0, 0, 1
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block = 1
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<on_click = 0>
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check_item.iron_key=0
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<on_check=0,0,0>
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text_id=locked_door
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<on_check=0,0,1>
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text_id=action_used_key
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play_sound.unlock=0
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remove_party_item.iron_key=1
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state=1
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do_click=0
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<on_click=1>
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state = 2
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animate = -1, 3, 0, 1
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block = 0
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play_sound.rail_open = 0
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end_round=1
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<on_click=2>
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state = 1
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animate = -1, 0, 0, 1
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block = 1
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play_sound.rail_open = 0
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end_round=1
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-------------------------------------------------------------------------------
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[behavior = wall_sign]
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<on_click=0>
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text_id=unknown_grave
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-------------------------------------------------------------------------------
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[behavior=monktraitor]
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<on_click=0>
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play_sound.traitor =0
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text_id=cudg1_traitor1
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button_id=b_cudg1_traitor1
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activate=1,-3,-3
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<on_button=0,0>
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text_id=cudg1_traitor2
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button_id=b_go_on
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state=1
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<on_button=1,0>
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text_id=cudg1_traitor3
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button_id=b_ok
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state=2
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<on_button=2,0>
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text_id=cudg1_traitor4
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button_id=b_trade
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button_id=b_leave
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quest.viper_staff=1
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state=3
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<on_button=3,0>
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item_offer=1,12
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<on_click=3>
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play_sound.traitor =0
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check_item.viper_staff=0
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<on_check=3,0,0>
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text_id=cudg1_traitor5
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button_id=b_trade
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button_id=b_leave
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<on_check=3,0,1>
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text_id=cudg1_traitor6
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button_id=b_next
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quest.viper_staff=2
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exp=10000
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remove_party_item.viper_staff=1
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state=4
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<on_button=4,0>
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text_id=cudg1_traitor7
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button_id=b_next
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enemy_type.monk_peace=monktraitor_attack,0,0
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state=255
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[behavior=warning]
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<on_enter=0,1>
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text_width=310
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text_id = cudg1_warning
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button_id=b_ok
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state=1
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[behavior=monk_attack]
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<on_enter=0,1>
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text_id = cudg1_attack
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button_id = b_go_on
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<on_button=0,0>
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hit=100,0,100,100,10,10
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enemy.monk=-4,0
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enemy.monk=-4,0
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enemy.monk=4,0
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enemy.monk=4,0
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state=1
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<on_activate=0,1>
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state=1
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--------------------------------------------------------------------------------
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[behavior=torch_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 3, 3, 0, 1
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block = 0
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<on_click = 0>
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text_id = locked_door
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<on_activate=0,1>
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state = 1
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animate = -1, 3, 0, 1
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play_sound.rail_open = 0
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block = 0
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end_round=1
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[behavior=torch_lever]
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<on_click=0>
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activate=1,0,0
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play_sound.switch =0
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--------------------------------------------------------------------------------
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[behavior=rituals]
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<on_enter=0,1>
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text_width=310
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text_id=cudg1_rituals
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play_sound.choir = 0
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button_id=b_ok
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state=1
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-------------------------------------------------------------------------------
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[behavior=ladder_up]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.ladder=0
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xteleport.graveyard_1,graveyard=0,15,8
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teleport.cloister_1=0,36,6
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[behavior=ladder_down]
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<on_enter=0,1>
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do_click=0
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<on_click=0>
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play_sound.ladder =0
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teleport.cloister_udg2=3,19,22
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[behavior=down]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.ladder=0
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teleport.cloister_udg2=-1,24,10
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--------------------------------------------------------------------------------
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[behavior = button]
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<on_init = 0>
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animate = 0, 0, 0, 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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<on_click = 0>
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state = 1
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animate = -1, 1, 0, 1
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cube.g_cloister1=0,0,0
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play_sound.move_stone =0
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play_sound.switch =0
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<on_click = 1>
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state = 0
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animate = 0, 0, 0, 1
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cube.w_gravewall1=0,0,0
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play_sound.move_stone =0
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play_sound.switch =0
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--------------------------------------------------------------------------------
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[behavior=kill_fire]
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<on_init=0>
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animate=0,0,0,0
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<on_init=1>
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animate=1,1,0,0
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<on_enter=0,1>
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remove_enemy.fireball_thrower=0,0
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animate=1,1,0,0
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state=1
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play_sound.switch=0
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<on_release=1>
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animate=0,0,0,0
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state=0
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play_sound.switch=0
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