sound.choir = data\sound\choir.wav sound.traitor = data\sound\npc\npc-podvratak.wav -------------------------------------------------------------------------------- [behavior = cloister_door] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 state = 1 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open = 0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.rail_open = 0 end_round=1 [behavior=door_iron_key] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 animate = 0, 0, 0, 1 block = 1 check_item.iron_key=0 text_id=locked_door text_id=action_used_key play_sound.unlock=0 remove_party_item.iron_key=1 state=1 do_click=0 state = 2 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open = 0 end_round=1 state = 1 animate = -1, 0, 0, 1 block = 1 play_sound.rail_open = 0 end_round=1 ------------------------------------------------------------------------------- [behavior = wall_sign] text_id=unknown_grave ------------------------------------------------------------------------------- [behavior=monktraitor] play_sound.traitor =0 text_id=cudg1_traitor1 button_id=b_cudg1_traitor1 activate=1,-3,-3 text_id=cudg1_traitor2 button_id=b_go_on state=1 text_id=cudg1_traitor3 button_id=b_ok state=2 text_id=cudg1_traitor4 button_id=b_trade button_id=b_leave quest.viper_staff=1 state=3 item_offer=1,12 play_sound.traitor =0 check_item.viper_staff=0 text_id=cudg1_traitor5 button_id=b_trade button_id=b_leave text_id=cudg1_traitor6 button_id=b_next quest.viper_staff=2 exp=10000 remove_party_item.viper_staff=1 state=4 text_id=cudg1_traitor7 button_id=b_next enemy_type.monk_peace=monktraitor_attack,0,0 state=255 [behavior=warning] text_width=310 text_id = cudg1_warning button_id=b_ok state=1 [behavior=monk_attack] text_id = cudg1_attack button_id = b_go_on hit=100,0,100,100,10,10 enemy.monk=-4,0 enemy.monk=-4,0 enemy.monk=4,0 enemy.monk=4,0 state=1 state=1 -------------------------------------------------------------------------------- [behavior=torch_door] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 text_id = locked_door state = 1 animate = -1, 3, 0, 1 play_sound.rail_open = 0 block = 0 end_round=1 [behavior=torch_lever] activate=1,0,0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior=rituals] text_width=310 text_id=cudg1_rituals play_sound.choir = 0 button_id=b_ok state=1 ------------------------------------------------------------------------------- [behavior=ladder_up] do_click=0 play_sound.ladder=0 xteleport.graveyard_1,graveyard=0,15,8 teleport.cloister_1=0,36,6 [behavior=ladder_down] do_click=0 play_sound.ladder =0 teleport.cloister_udg2=3,19,22 [behavior=down] do_click=0 play_sound.ladder=0 teleport.cloister_udg2=-1,24,10 -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_cloister1=0,0,0 play_sound.move_stone =0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_gravewall1=0,0,0 play_sound.move_stone =0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior=kill_fire] animate=0,0,0,0 animate=1,1,0,0 remove_enemy.fireball_thrower=0,0 animate=1,1,0,0 state=1 play_sound.switch=0 animate=0,0,0,0 state=0 play_sound.switch=0