Undercroft/undercroft_windows_i110/data/defs/skills_cz.txt

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================================================================================
-------- warrior --------
================================================================================
[warrior = mistr <20>ermu]
desc.1 = %+i%% k <20>toku me<6D>i a
desc.0 = d<>kami
desc.5 = dal<61><6C> lvl: %+i%%
req = 1
power = 20,20,10,10
type = 1
info = zvy<76>uje s<>lu <20>toku
info = me<6D>em <20>i d<>kou.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[warrior = mistr <20>ezn<7A>k]
desc.1 = %+i%% k <20>toku sekerami a
desc.0 = sek<65><6B>ky
desc.5 = dal<61><6C> lvl: %+i%%
power = 20,20,10,10
type = 1
info = zvy<76>uje s<>lu <20>toku
info = sekerou <20>i sek<65><6B>kem.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[warrior = mistr kladiva]
desc.1 = %+i%% k <20>toku palc<6C>ty a
desc.0 = kladivy
desc.5 = dal<61><6C> lvl: %+i%%
power = 25,25,12,12
type = 1
info = zvy<76>uje s<>lu <20>toku
info = palc<6C>tem <20>i kladivem.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[warrior = mistr ty<74>ov<6F>ch zbran<61>]
desc.1 = %+i%% k <20>toku
desc.0 = ty<74>ov<6F>mi zbran<61>mi
desc.5 = next lvl: %+i%%
req = 2
type = 1
power = 25,25,12,12
info = zvy<76>uje s<>lu <20>toku
info = sudlic<69> <20>i halapartnou.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[warrior = <20>elezn<7A> v<>le]
desc.1 = obrana %+i p<>ed
desc.0 = oh<6F>em, mrazem a jedy
desc.5 = dal<61><6C> lvl: %+i
req = 3
power = 2, 2, 1, 1
type = 1
info = zvy<76>uje bojovn<76>kovu
info = ochranu p<>ed zran<61>n<EFBFBD>mi
info = zp<7A>soben<65>mi <20>ivly.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[warrior = regenerace]
desc.1 = Zvy<76><79> @9%+i EN@- za zabit<69>
desc.0 = nep<65><70>tele.
desc.5 = dal<61><6C> lvl: zv<7A><76><EFBFBD> %+i en
power = 1,1,1,1
req = 6
type = 1
info = Zvy<76>uje energii s ka<6B>d<EFBFBD>m
info = zabit<69>m nep<65><70>tele.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[warrior = Prav<61> v<>dce]
desc.1 = Max <20>tok dru<72>iny %+i
desc.3 = trv<72>n<EFBFBD>: %i kol
desc.6 = dal<61><6C> lvl: %+i, EN: %i
power = 2,2,2,2
stamina = 5,3
req = 2
duration = 10,2
info = bojovn<76>k sv<73>m proslovem
info = pozvedne mor<6F>lku cel<65>
info = dru<72>iny. Po ur<75>it<69> <20>as
info = v<>ichni <20>to<74><6F> v<>t<EFBFBD><74> silou.
exp = 300
---------------------------------------------------
[warrior = tvrd<72> dopad]
desc.4 = %i%% <20>ance na omr<6D><72>en<65>
desc.1 = <20>tok %i%%
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 125,125,15,15
probability = 10,1
duration = 1,1
stamina = 3,1
req = 1
info = tvrd<72> <20>tok s <20>anc<6E>
info = omr<6D><72>it na ur<75>itou dobu
info = nep<65><70>tele.
info.100,200,255 = (nab<61>jec<65> dovednost)
type = 4
exp = 100
---------------------------------------------------
[warrior = kruhov<6F> <20>der]
desc.1 = <20>tok %i%% s @4obouru<72>n<EFBFBD>@-
desc.0 = @4zbran<61>@-
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 75,75,10,10
stamina = 4,2
req = 4
info = mocn<63> <20>vih s obouru<72>n<EFBFBD>
info = zbran<61>, kter<65> zas<61>hne
info = ka<6B>d<EFBFBD>ho kolem dru<72>iny.
sound_action = SKILL_MULTI_HIT
exp = 100
---------------------------------------------------
[warrior = odra<72>en<65>]
desc.0 = odraz<61> nep<65><70>tele o krok
desc.1 = dozadu. <20>tok %i%%
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 80,80,10,10
stamina = 3, 1
req = 3
max_charge = 0
info = odraz<61> nep<65><70>tele dozadu,
info = pokud <20>tok prolom<6F> jeho
info = obranu (tj. pokud utrp<72>
info = zran<61>n<EFBFBD> alespo<70> za 1 bod)
exp = 100
---------------------------------------------------
[warrior = pokrevn<76> bratr]
desc.2 = p<>enese %i-%i zd
desc.0 = jin<69>mu <20>lenu dru<72>iny.
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 5,10,5,10
stamina = 1,0
req = 6
info = P<>ed<65> bojovn<76>kovu krev
info = jin<69>mu hrdinovi, aby mu
info = navr<76>til <20><>st zdrav<61>.
sound_action = SKILL_ALCHEMY
exp = 300
---------------------------------------------------
[warrior = mu<6D><75>c<EFBFBD> totem]
desc.2 = <20>tok %i-%i v okol<6F>
desc.3 = trv<72>n<EFBFBD>: %i kol
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 15,20,10,10
stamina = 10,5
req = 7
duration = 5,1
info = v<>ichni nep<65><70>tel<65> v
info = okruhu 3 <20>tverce od
info = totemu dost<73>vaj<61> z<>sah
info = ka<6B>d<EFBFBD> kolo.
exp = 300
===========================
-------- assassin --------
===========================
[assassin = Boj hol<6F>ma rukama]
desc.1 = %+i%% k <20>toku beze zbran<61>.
desc.3 = D<>v<EFBFBD> @9%+i k EN@- za zabit<69>.
desc.5 = dal<61><6C> lvl: %+i%%
type = 1
req = 1
power = 160,160,25,25
duration = 2,0
info = zvy<76>uje <20>tok hol<6F>ma
info = rukama a p<>id<69>v<EFBFBD> energii
info = za zabit<69> nep<65><70>tele.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[assassin = mistr zabij<69>k]
desc.1 = %+i%% k <20>toku speci<63>ln<6C>mi
desc.0 = vrahounsk<73>mi zbran<61>mi
desc.5 = dal<61><6C> lvl: %+i%%
type = 1
req = 2
power = 25,25,12,12
info = zvy<76>uje <20>tok zbran<61>mi
info = ur<75>en<65>mi vrah<61>m,
info = mord<72><64><EFBFBD>m a zabij<69>k<EFBFBD>m.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[assassin = mistr boje s hol<6F>]
desc.1 = %+i%% k <20>toku s
desc.0 = holemi a berlami
desc.5 = dal<61><6C> lvl: %+i%%
req = 2
power = 25,25,12,12
type = 1
info = zvy<76>uje s<>lu <20>toku s
info = holemi a berlami.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[assassin = Mistr st<73>elec]
desc.1 = %+i%% k <20>toku st<73>eln<6C>mi
desc.0 = a vrhac<61>mi zbran<61>mi.
desc.5 = dal<61><6C> lvl: %+i%%
req = 1
power = 30,30,20,20
type = 1
info = zvy<76>uje s<>lu <20>toku s luky,
info = ku<6B>emi a vrhac<61>mi
info = zbran<61>mi.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[assassin = N<>vrat]
desc.4 = %i%% <20>ance na n<>vrat
desc.0 = <20>ipu nebo vr<76>en<65> zbran<61>.
desc.11 = dal<61><6C> lvl: %i%%
info = Zvy<76>uje pravd<76>podobnost
info = navr<76>cen<65> ztracen<65>ch
info = <20><>p<EFBFBD> a vrhac<61>ch zbran<61>.
info.255,220,0 = (pasivn<76> dovednost)
req = 4
type = 1
probability = 10, 5
---------------------------------------------------
[assassin = samol<6F><6C>ba]
desc.0 = vyl<79><6C><EFBFBD> sv<73> zran<61>n<EFBFBD>
desc.2 = o %i-%i zd
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 8,16,4,8
stamina = 10, 4
req = 2
info = vrah se vyl<79><6C><EFBFBD> pomoc<6F>
info = koncentrace sv<73> mysli.
sound_action = SKILL_ALCHEMY
exp = 300
---------------------------------------------------
[assassin = <20>et<65>zov<6F> <20>tok]
desc.0 = Trojn<6A>sobn<62> <20>tok
desc.1 = %i%% silou.
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 80,80,5,5
stamina = 5,1
req = 3
info = za<7A>to<74><6F> 3x v jednom
info = kole se v<>emi zbran<61>mi
info = (v<>etn<74> luk<75> a vrhac<61>ch
info = zbran<61>).
sound_action = SKILL_MULTI_HIT
exp = 100
---------------------------------------------------
[assassin = dras<61><73>k]
desc.1 = %i%% <20>toku s vrahounskou
desc.0 = zbran<61> nebo neozbrojen.
desc.6 = dal<61><6C> lvl: %i%%, sp: %i
power = 135,135,15,15
stamina = 3,1
req = 1
info = precizn<7A> smrt<72>c<EFBFBD> <20>der se
info = speci<63>ln<6C> zbran<61> pro vrahy
info = nebo hol<6F>ma rukama.
exp = 100
---------------------------------------------------
[assassin = Had<61> pohyb]
desc.0 = Pohyb jeden krok vp<76>ed.
desc.1 = Nep<65><70>tel<65> nezareaguj<75>.
stamina = 7,0
req = 4
info = vrah vede va<76>i dru<72>inu
info = rychle a ti<74>e. Pohnete
info = se jeden krok vp<76>ed, ale
info = nep<65><70>tel<65> nezareaguj<75>.
type = 2
sound_action = ladder
exp = 300
---------------------------------------------------
[assassin = st<73>nov<6F> <20>tok]
desc.1 = <20>tok %i%% silou na d<>lku
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 70,70,10,10
stamina = 4,1
req = 5
info = <20>tok na d<>lku se zbran<61>
info = na bl<62>zko.
sound_action = SKILL_MULTI_HIT
exp = 100
---------------------------------------------------
[assassin = v<>bu<62>n<EFBFBD> p<>st]
desc.1 = %i%% <20>toku beze zbran<61>
desc.0 = se zm<7A>n<EFBFBD> na ohniv<69> <20>tok.
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 50,50,5,5
stamina = 5,1
req = 4
type = 4
info = koncentruje energii do
info = sv<73>ch p<>st<73> a prom<6F>n<EFBFBD> je
info = v ohniv<69> beranidla.
info.100,200,255 = (nab<61>jec<65> dovednost)
charge_sprite = data\gui\charge_exploding.gif,9,9,1,3,0
charge_color = 255, 100, 0
sound_hit = HIT_FIREBALL
exp = 100
---------------------------------------------------
[assassin = dotek kobry]
desc.2 = P<>id<69> jedov<6F> <20>tok %i-%i
desc.0 = k <20>toku hol<6F>ma rukama.
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 6,10,2,4
duration = 5,1
probability = 10, 20
stamina = 5,1
req = 7
type = 4
info = Prom<6F>n<EFBFBD> t<>lesnou energii
info = v prudk<64> jed, kter<65>
info = zas<61>hne dotykem dlan<61>.
info.100,200,255 = (nab<61>jec<65> dovednost)
charge_sprite = data\gui\charge_cobra.gif, 3, 3, 1, 1, 0
charge_color = 0, 250, 0
exp = 100
======================
-------- mage --------
======================
[mage = magick<63> v<>da]
desc.1 = @9%+i en@- za ka<6B>dou
desc.0 = m<>govu <20>rove<76>.
desc.6 = dal<61><6C> lvl: %+i
req = 1
power = 2,2,2,2
type = 1
info = Zvy<76>uje m<>govu energii s
info = ka<6B>dou jeho <20>rovn<76>.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[mage = ochran<61> kruh]
desc.3 = ochran<61> Kruh trv<72> %i kol.
desc.1 = v<>echny obrany %+i
desc.6 = dal<61><6C> lvl: %i, en: %i
req = 2
duration = 5,2
power = 3,3,3,3
stamina = 8,3
info = Vytvo<76><6F> ochran<61> kruh.
info = V<>echny obrany dru<72>iny se
info = zv<7A><76><EFBFBD>, pokud stoj<6F>
info = uprost<73>ed kruhu.
sound_action = SKILL_SUMMON
exp = 240
---------------------------------------------------
[mage = st<73>na energie]
desc.0 = Vytvo<76><6F> nepr<70>choz<6F> st<73>nu.
desc.3 = trv<72>n<EFBFBD>: %i kol
desc.10 = dal<61><6C> lvl: %i kol, en: %i
duration = 5,4
stamina = 8,3
req = 3
info = Vytvo<76><6F> st<73>nu z enerie,
info = p<>es kterou nikdo
info = neprojde.
sound_action = SKILL_WALL
exp = 240
---------------------------------------------------
[mage = Rozeh<65><68>t<EFBFBD>]
desc.0 = Rozeh<65>eje v<>echny
desc.0 = zmrazen<65> <20>leny dru<72>iny.
stamina = 14,0
req = 4
type = 2
info = Rozeh<65>eje v<>echny
info = zmrazen<65> <20>leny dru<72>iny.
info.200,200,200 = (nezvy<76>uje se)
exp = 240
---------------------------------------------------
[mage = Tan<61><6E>c<EFBFBD> ost<73><74>]
desc.0 = O<>iv<69> me<6D>e a d<>ky s
desc.1 = %i%% jejich s<>ly.
desc.6 = dal<61><6C> lvl: %i%%, en: %i
req = 5
stamina = 16, 6
duration = 999,0
power = 200,200,30,30
info = Bodn<64> a se<73>n<EFBFBD> zbran<61> le<6C><65>c<EFBFBD>
info = na zemi se prom<6F>n<EFBFBD> v
info = u<>ite<74>n<EFBFBD> pomocn<63>ky, kte<74><65>
info = pro v<>s budou bojovat.
sound_action = SKILL_SUMMON
resistance = 0,-5,5,99,0,0,1,0
exp = 240
hp = 25,9
---------------------------------------------------
[mage = Zubat<61> smrt]
desc.0 = Let<65>c<EFBFBD> zubat<61> disk zas<61>hne
desc.2 = v<>e kolem. <20>tok: %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 12,22,6,10
stamina = 10,4
req = 3
info = Vytvo<76><6F> ocelov<6F> disk,
info = kter<65> oblet<65> dru<72>inu a
info = zas<61>hne ka<6B>d<EFBFBD>ho nep<65><70>tele
info = okolo.
sound_action = SKILL_FANGED_DEATH
exp = 80
---------------------------------------------------
[mage = ohniv<69> koule]
desc.2 = ohniv<69> <20>tok %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 5,8,5,7
stamina = 5, 2
req = 1
info = Koncentruje ohe<68> do
info = koule, kterou lze mr<6D>tit
info = proti nep<65><70>teli.
info.100,200,255 = (nab<61>jec<65> dovednost)
type = 4
charge_sprite = data\gui\charge_fireball.gif, 9, 9, 1, 3, 0
sound_action = SKILL_FIREBALL
sound_hit = HIT_FIREBALL
exp = 80
---------------------------------------------------
[mage = l<>vov<6F> <20>eka]
desc.0 = vytvo<76><6F> l<>vovou <20>eku.
desc.2 = ohniv<69> <20>tok %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 10,30,8,10
duration = 1, 2
stamina = 20, 7
req = 7
info = prom<6F>n<EFBFBD> zem v l<>vovou
info = <20>eku, kter<65>
info = pop<6F>l<EFBFBD> v<>echny nep<65><70>tel<65>
info = v <20>ad<61> p<>ed dru<72>inou.
sound_action = SKILL_LAVA
#old: exp = 55,28
exp = 80
---------------------------------------------------
[mage = mr<6D>z]
desc.2 = ledov<6F> <20>tok %i-%i
desc.4 = %i%% <20>ance na zmrazen<65>
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 5,8,2,4
stamina = 10,2
probability = 18, 3
duration = 4,1
hit_type = 3
req = 1
info = ledov<6F> z<>van, kter<65> krom
info = zran<61>n<EFBFBD>, m<><6D>e
info = zmrazit i dva nep<65><70>tele
info = najednou.
sound_action = SKILL_FROST
exp = 80
---------------------------------------------------
[mage = ledov<6F> st<73>ela]
desc.2 = ledov<6F> <20>tok %i-%i
desc.4 = %i%% <20>ance na zmrazen<65>
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 15,24,10,12
probability = 5, 1
stamina = 9,4
req = 3
info = Vrhne ledovou st<73>elu, je<6A>
info = zp<7A>sob<6F> ledov<6F> zran<61>n<EFBFBD>
info = a m<><6D>e rovn<76><6E> zmrazit
info = zasa<73>en<65>ho nep<65><70>tele.
sound_action = SKILL_ICE_BOLT
exp = 80
---------------------------------------------------
[mage = Jiskra]
desc.2 = ledov<6F> <20>tok %i-%i
desc.6 = dal<61><6C> lvl: %+i%%, en: %i
power = 10,18,5,8
stamina = 8,3
req = 5
info = Vytvo<76><6F> elektrickou
info = jiskru, kter<65> zas<61>hne c<>l
info = a v<>echny nep<65><70>tele v
info = jeho okol<6F>.
sound_action = SKILL_SPARKLE
sound_hit = HIT_SPARKLE
exp = 80
---------------------------------------------------
[mage = blesk]
desc.2 = ohniv<69> <20>tok %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 25,38,14,16
stamina = 25,8
req = 6
info = <20>der blesku siln<6C> pop<6F>l<EFBFBD>
info = oba nep<65><70>tele p<>ed
info = dru<72>inou.
info.100,200,255 = (nab<61>jec<65> dovednost)
sound_action = WEATHER_FLASH
charge_sprite = data\gui\charge_lightning.gif, 3, 3, 1, 1, 0
charge_color = 210, 230, 255
type = 4
exp = 80
================================================================================
-------- priest --------
================================================================================
[priest = mistr kladiva]
desc.1 = %+i%% k <20>toku
desc.0 = palc<6C>ty a kladivy
desc.5 = dal<61><6C> lvl: %+i%%
req = 2
power = 30,30,12,12
type = 1
info = zvy<76>uje s<>lu <20>toku
info = palc<6C>tem <20>i kladivem.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[priest = mistr ty<74>ov<6F>ch zbran<61>]
desc.1 = %+i%% k <20>toku
desc.0 = ty<74>ov<6F>mi zbran<61>mi
desc.5 = next lvl: %+i%%req = 2
power = 30,30,12,12
type = 1
info = zvy<76>uje s<>lu <20>toku
info = sudlic<69> <20>i halapartnou.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[priest = omr<6D><72>iv<69> <20>t<EFBFBD>t]
desc.1 = %i%% <20>toku se odraz<61> zp<7A>t.
desc.4 = %i%% <20>ance na omr<6D><72>en<65>
desc.16 = dal<61><6C> lvl: %i%%, %i%%
power = 20,20,5,5
probability = 5,2
duration = 1, 0
type = 1
req = 5
info = <20>to<74><6F>c<EFBFBD> nep<65><70>tel naraz<61>
info = na <20>t<EFBFBD>t a s<>m se zran<61>.
info = nav<61>c se m<><6D>e obr<62><72>it.
info.255,220,0 = (pasivn<76> dovednost)
---------------------------------------------------
[priest = <20>tok v<><76><EFBFBD>c<EFBFBD>ho]
desc.0 = Fanatick<63> <20>der s
desc.1 = %i%% s<>ly kn<6B>ze.
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 200,200,25,25
stamina = 4, 2
req = 1
info = Bezmezn<7A> v<>ra zv<7A><76><EFBFBD>
info = s<>lu kn<6B>ze a ten pak <20>to<74><6F>
info = s v<>t<EFBFBD><74>m <20><>inkem.
info.100,200,255 = (nab<61>jec<65> dovednost)
charge_color = 240, 170, 240
type = 4
exp = 100
---------------------------------------------------
[priest = po<70>ehn<68>n<EFBFBD>]
desc.1 = s<>l a obr dru<72>iny %+i
desc.3 = trv<72>n<EFBFBD>: %i kol
desc.6 = dal<61><6C> lvl: %+i, sp: %i
power = 1,1,1,1
duration = 10,5
stamina = 5, 5
req = 3
info = Po<50>ehnan<61> hrdinov<6F> jsou
info = do<64>asn<73> obdarov<6F>ni
info = vy<76><79><EFBFBD> silou a obratnost<73>.
exp = 300
---------------------------------------------------
[priest = svat<61> zem]
desc.0 = Nemrtv<74> dostanou z<>sah
desc.2 = %i-%i ka<6B>d<EFBFBD> kolo.
desc.3 = trv<72>n<EFBFBD>: %i kol.
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 12,22,6,6
duration = 10,5
stamina = 10, 5
req = 2
info = Posv<73>t<EFBFBD> zem p<>ed
info = dru<72>inou. Pokud na ni
info = vstoup<75> nemrtv<74> <20>i d<>mon,
info = dostane z<>sah ka<6B>d<EFBFBD> kolo.
sound_action = SKILL_HOLY
exp = 300
---------------------------------------------------
[priest = Archand<6E>l]
desc.2 = Ledov<6F> <20>tok: %i-%i
desc.13 = Archan<61>l zd: %i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 8, 12, 4, 4
duration = 999,0
stamina = 50, 8
req = 7
info = P<>ivol<6F> mocn<63>ho
info = pomocn<63>ka z nebes, kter<65>
info = <20>to<74><6F> na d<>lku ledov<6F>m
info = kouzlem.
hp = 40, 5
sound_action = SKILL_SUMMON
resistance = 2,0,6,4,1,0,1,1
exp = 300
---------------------------------------------------
[priest = L<><4C>itel]
desc.2 = Vyl<79><6C><EFBFBD> @1%i-%i zd@-
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 5,7,6,7
stamina = 6,3
req = 1
info = Vyl<79><6C><EFBFBD> vybran<61>ho hrdinu.
sound_action = SKILL_ALCHEMY
exp = 300
---------------------------------------------------
[priest = S<>rum]
desc.0 = Odstran<61> otravu vybran<61>ho
desc.1 = hrdiny.
req = 4
stamina = 20,0
info = Odstran<61> otravu vybran<61>ho
info = hrdiny.
info.200,200,200 = (nezvy<76>uje se)
sound_action = SKILL_ALCHEMY
type = 2
exp = 300
---------------------------------------------------
[priest = Vzk<7A><6B><EFBFBD>en<65>]
desc.0 = Vr<56>t<EFBFBD> mrtv<74>ho hrdinu
desc.0 = zp<7A>t mezi <20>iv<69>.
req = 7
power = 1,1,0,0
stamina = 40,0
info = O<>iv<69> vybran<61>ho hrdinu.
info = Po o<>iven<65> m<> hrdina jen
info = minimum zdrav<61> a energie.
info.200,200,200 = (nezvy<76>uje se)
type=2
sound_action = SKILL_HOLY
exp = 300
---------------------------------------------------
[priest = ochran<61> aura]
desc.1 = Fyzick<63> obrana %i%%
desc.3 = trv<72>n<EFBFBD>: %i kol
desc.6 = dal<61><6C> lvl: %i%%, en: %i
power = 150,150,25,25
duration = 10,5
stamina = 12,6
req = 1
info = Vy<56>aruje auru kolem
info = dru<72>iny, kter<65> zvy<76>uje
info = jej<65> odolnost proti
info = fyzick<63>m <20>tok<6F>m.
sound_action = SKILL_WALL
exp = 300
---------------------------------------------------
[priest = Proklet<65>]
desc.2 = Spektr<74>ln<6C> <20>tok %i-%i
desc.6 = dal<61><6C> lvl: %+i%%, en: %i
power = 8,12,4,4
stamina = 6, 2
req = 5
info = <20>to<74><6F> t<>m elementem,
info = proti kter<65>mu je nep<65><70>tel
info = nejm<6A>n<EFBFBD> odoln<6C>.
sound_action = SKILL_MALEDICTION
exp = 100
================================================================================
-------- summoner --------
================================================================================
[summoner = Bestie]
desc.1 = s<>la a obratnost %i%%
desc.3 = ohe<68> odol. 0, trv<72>n<EFBFBD> %i
desc.6 = dal<61><6C> lvl: %i%%, en: %i
req = 1
power = 200,200,30,30
stamina = 10,5
duration = 15, 1
info = Zakl<6B>na<6E> se prom<6F>n<EFBFBD> ve
info = velmi siln<6C> monstrum.
info = M<><4D>e ale pou<6F><75>vat jen
info = dovednosti bestie.
sound_action = SKILL_BEAST
#old: exp = 20, 9
exp = 100
---------------------------------------------------
[summoner = Besti<74>ln<6C> r<>na]
desc.1 = <20>tok %i%%
desc.6 = dal<61><6C> lvl: %i%%, en: %i
req = 1
power = 160,160,25,25
stamina = 5,2
info = Velmi siln<6C> <20>der.
info.200,250,220 = (dovednost bestie)
type = 5
exp = 100
---------------------------------------------------
[summoner = B<>sn<73>c<EFBFBD> bestie]
desc.1 = kruhov<6F> <20>tok %i%%
desc.6 = dal<61><6C> lvl: %+i%%, en: %i
req = 4
power = 75,75,10,10
stamina = 9,4
info = V podob<6F> bestie kolem sebe
info = divoce m<>ch<63> pa<70><61>ty a
info = zra<72>uje ka<6B>d<EFBFBD>ho v dosahu.
info.200,250,220 = (dovednost bestie)
type = 5
exp = 100
---------------------------------------------------
[summoner = Up<55><70><EFBFBD> kousnut<75>]
desc.2 = <20>tok/zd zisk %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 8,14,5,7
stamina = 9,4
req = 4
info = V podob<6F> bestie kousne
info = nep<65><70>tele a vysaje jeho
info = zdrav<61> pro sebe.
info.200,250,220 = (dovednost bestie)
type = 5
sound_action = whip
exp = 100
---------------------------------------------------
[summoner = Kamenn<6E> k<><6B>e]
desc.1 = %+i k fyzick<63> a jedov<6F>
desc.3 = obran<61> na %i kol
desc.6 = dal<61><6C> lvl: %i, sp: %i
duration = 10, 5
req = 1
power = 5,5,3,3
stamina = 10,6
info = K<><4B>e zakl<6B>na<6E>e se zm<7A>n<EFBFBD>
info = v k<>men a jeho fyzick<63>
info = obrana a odolnost proti
info = jed<65>m se zv<7A><76><EFBFBD>.
sound_action = break_wall
exp = 300
---------------------------------------------------
[summoner = tr<74>zniv<69> bodce]
desc.2 = Se<53>ehne silou %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
req = 2
hit_type = 2
power = 10,18,5,7
stamina = 7,2
info = Vy<56>aruje ze zem<65>
info = roz<6F>haven<65> bod<6F>ky, kter<65>
info = pop<6F>l<EFBFBD> dva nep<65><70>tele
info = najednou.
sound_action = skill_lava
exp = 100
---------------------------------------------------
[summoner = Smrdut<75> oblak]
desc.2 = Jedov<6F> <20>tok %i-%i
desc.3 = trv<72>n<EFBFBD>: %i kol
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 8,16,6,8
stamina = 10, 3
duration = 5,1
req = 3
info = Vytvo<76><6F> oblak jedovat<61>ho
info = plynu, kter<65> dus<75> toho,
info = kdo v n<>m stoj<6F>.
exp = 300
sound_action = skill_frost
---------------------------------------------------
[summoner = Kostlivci]
desc.2 = s<>l<EFBFBD> kostlivce %i-%i
desc.13 = zdrav<61> kostlivce: %i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
req = 1
power = 6,12,3,4
duration = 999,0
stamina = 10,5
hp = 20,7
info = Vy<56>aruje kostlivce z
info = z ostatk<74> le<6C><65>c<EFBFBD>ch na zemi.
info = Na jedno sesl<73>n<EFBFBD> mohou
info = povstat a<> 4 kostlivci.
sound_action = SKILL_SUMMON
resistance = 1,0,0,0,1,0,0,0
exp = 300
---------------------------------------------------
[summoner = p<>ivol<6F>n<EFBFBD> p<>edk<64>]
desc.2 = ledov<6F> <20>tok %i-%i
desc.9 = dal<61><6C> lvl: %i-%i, en: %i
power = 8,15,5,7
stamina = 8, 3
hit_type = 3
req = 3
info = Vyvol<6F> du<64>e p<>edk<64>, kter<65>
info = sev<65>ou srdce nep<65><70>tel
info = sv<73>m ledov<6F>m objet<65>m.
sound_action = SKILL_ANCESTOR
exp = 100
---------------------------------------------------
[summoner = Bojov<6F> golem]
desc.2 = ohniv<69> <20>tok %i-%i
desc.13 = golemovo zd: %i
desc.9 = dal<61><6C> lvl: %i-%i, sp: %i
req = 5
hp = 30,8
power = 6, 10, 4, 4
duration = 999,0
stamina = 20,10
info = vytvo<76><6F> bojov<6F> golemy ze
info = zbran<61> <20>i brn<72>n<EFBFBD> le<6C><65>c<EFBFBD>ch
info = na zemi. Golemov<6F> <20>to<74><6F>
info = ohniv<69>m <20>tokem.
sound_action = SKILL_SUMMON
hit_type = 2
resistance = 5,5,-5,0,2,2,0,0
exp = 300
---------------------------------------------------
[summoner = n<>vrat ztracence]
desc.0 = Vr<56>t<EFBFBD> mrtv<74>ho hrdinu
desc.0 = zp<7A>t mezi <20>iv<69>.
req = 7
stamina = 40,0
info = O<>iv<69> vybran<61>ho hrdinu.
info = Po o<>iven<65> m<> hrdina jen
info = minimum zdrav<61> a energie.
info.200,200,200 = (nezvy<76>uje se)
type=2
sound_action = bell
exp = 300
---------------------------------------------------
[summoner = alchimie]
desc.0 = p<>em<65><6D>uje p<>edm<64>ty
req = 3
stamina = 6,0
info = P<>em<65><6D>uje p<>edm<64>ty
info = le<6C><65>ci na zemi.
info.200,200,200 = (nezvy<76>uje se)
type=2
sound_action = SKILL_ALCHEMY
exp = 300