Undercroft/undercroft_windows_i110/data/defs/level.tomb/small_object.txt

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[sprite = tomb_down]
bitmap = data\object\tomb_down.gif, 1, 1, 1
[sprite = tomb_up]
bitmap = data\object\tomb_up.gif, 1, 1, 1
[object = exit_small]
offset_front = tomb_up, 0, -4,-1
editor_icon = 23
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = exit_small
map_frame = 5,11
[object = exit_edward]
parent = exit_small
behavior = exit_edward
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
//MONEY
items.50,1 = money160
items.100,1 = money640
//FLASKY
items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.50,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//THROW
items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
//LEVEL 2 JEWELRY
items.10,1=ring_of_health,healer's_ring,ring_of_energy,ring_of_scorpion,tooth_necklace,spiritual_ring,vein,ring_of_mercy,snowflake_amulet,ring_of_flesh,guardian's_ring,finder's_necklace,rainbow_ring,marksman's_ring,serpent_amulet,ring_of_observer,thorn_amulet,trapper's_ring,amulet_of_hell,amulet_of_wit,ring_of_haste,faruk's_chain
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior = chest_offer
[sprite = tomb_door]
bitmap = data\object\door\tomb_door.gif, 5, 5, 1
[object = tomb_door]
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
map_frame = 101, 4