Undercroft/undercroft_windows_i110/data/defs/level.graveyard/gy_object.txt

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[object=RESPAWN-zombie]
editor_icon=37
behavior=RESPAWN-zombie
[object=RESPAWN-fatdead]
editor_icon=37
behavior=RESPAWN-fatdead
[object=RESPAWN-torso]
editor_icon=37
behavior=RESPAWN-torso
--------------------------------------------------------------------------------
[sprite = travelstone_f]
bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_f2]
bitmap = data\object\tstone_f2.gif, 1, 1, 1
[sprite = travelstone_b]
bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
bitmap = data\object\tstone_r.gif, 1, 1, 1
[object = tstone]
offset_front = travelstone_f, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=tstone
map_hint = Teleport
[object = tstone_tomb]
parent=tstone
behavior=tstone_tomb
map_hint = Teleport to royal tomb
[object = tstone_cata]
parent=tstone
behavior=tstone_cata
map_hint = Teleport to catacombs
[object = broken_tstone]
offset_front = travelstone_f2, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=broken_tstone
map_hint = Broken teleport
--------------------------------------------------------------------------------
HROBY
--------------------------------------------------------------------------------
[sprite = grave1_front]
bitmap = data\object\grave1f.gif, 1, 1, 1
[sprite = grave1_side]
bitmap = data\object\grave1s.gif, 1, 1, 1
[object = grave1]
visible_range = 0,3
offset_front = grave1_front, 0, 0,200
offset_back = grave1_front, 0, 0,200
offset_left = grave1_side, -40, 0,200
offset_right = grave1_side, 40, 0,200
editor_icon = 11
block = 0
click_rect.0 = 1, 2, 45, 50
click_rect.1 = 1, 2, 45, 50
click_rect.2 = 1, 2, 45, 50
click_rect.3 = 1, 2, 45, 50
behavior = grave_unknown
flip_left=1
[sprite = grave2_f]
bitmap = data\object\grave2f.gif, 1, 1, 1
[sprite = grave2_s]
bitmap = data\object\grave2s.gif, 1, 1, 1
[object = grave2]
visible_range = 0,3
offset_front = grave2_f, 0, 8,200
offset_back = grave2_f, 0, -8,200
offset_left = grave2_s, -40, 8,200
offset_right = grave2_s, 40, 8,200
editor_icon = 12
block = 0
click_rect.0 = 1, 2, 40, 82
click_rect.1 = 1, 2, 40, 82
click_rect.2 = 1, 2, 40, 82
click_rect.3 = 1, 2, 40, 82
behavior = grave_unknown
flip_left=1
[object = grave_roland]
visible_range = 0,3
offset_front = grave2_f, 0, 8,200
offset_back = grave2_f, 0, -8,200
offset_left = grave2_s, -40, 8,200
offset_right = grave2_s, 40, 8,200
editor_icon = 12
block = 0
click_rect.0 = 1, 2, 40, 60
click_rect.1 = 1, 2, 40, 60
click_rect.2 = 1, 2, 40, 60
click_rect.3 = 1, 2, 40, 60
behavior = grave_roland
flip_left=1
[object = grave_iggy]
visible_range = 0,3
offset_front = grave2_f, 0, 8,200
offset_back = grave2_f, 0, -8,200
offset_left = grave2_s, -40, 8,200
offset_right = grave2_s, 40, 8,200
editor_icon = 12
block = 0
click_rect.0 = 1, 2, 40, 82
click_rect.1 = 1, 2, 40, 82
click_rect.2 = 1, 2, 40, 82
click_rect.3 = 1, 2, 40, 82
behavior = grave_iggy
flip_left=1
--------------------------------------------------------------------------------
[sprite = cloister_gate]
bitmap = data\object\bulkhead\cloister_gate.gif, 1, 1, 1
[object = cloister_gate]
offset_front = cloister_gate, 0, -4,-1
offset_back = cloister_gate, 0, -4,-1
editor_icon = 15
map_frame = 0, 4
block = 1
click_range = 1, 1
click_rect.0 = 10, 1, 190,120
click_rect.1 = 10, 1, 190,120
click_rect.2 = 10, 1, 190,120
click_rect.3 = 10, 1, 190,120
behavior = cloister_gate
--------------------------------------------------------------------------------
dvere
--------------------------------------------------------------------------------
[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door_cellar]
visible_range = 0,3
map_frame = 5,4
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
#--
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
#--
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
#--
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
#--
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
#---
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
#---
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
click_rect.1 = 1, 1, 23,116
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,116
behavior = door_cellar
[object = door_digger]
parent = door_cellar
map_hint = Gravedigger
welcome_text = Gravedigger
items.100,1 = arrows
items.100,1 = small_healing_potion
items.100,1 = small_stamina_potion
items.100,1 = healing_potion
items.100,1 = stamina_potion
items.100,1 = revive_potion
items.100,1 = herbs
items.100,1 = crude_twohander,balanced_twohander,broad_sword,fatal_broad_sword
items.100,1 = diseased_spiky_club,demonic_hammer,heavy_hammer,ogre's_halbert,war_flail,battle_axe,long_flail,scythe,thorn_staff,molten_hook_pike
items.100,1 = exceptional_knight's_vest,ring_mail,ancient_ring_mail,scale_mail,fearless_ring_mail,breast_plate,battle_breast_plate
items.100,1 = chain_gloves,chain_gloves_of_freedom,bracers,cold_bracers,gladiator_gloves
items.100,1 = heavy_belt,snake's_heavy_belt,iron_heavy_belt,barbarian_helm,ancient_helm,plated_helm,plated_helm_of_rage,full_helm
items.100,1 = chain_boots,gladiator_boots,plated_helm,plated_helm_of_rage,light_helmet,warm_light_helmet,guard's_helm
items.100,1 = round_shield,dragon_shield,barbarian_round_shield,templar_shield,large_shield,large_templar_shield
items.100,1 = poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,poisoned_darts,explosive_darts,stunning_powder
behavior = door_digger
[object = leonard_dummy]
map_frame=5,6
front = dummy, 2,1, 120,156, 280,156
left = dummy, 2,1, 120,156, 280,156
right = dummy, 2,1, 120,156, 280,156
back = dummy, 2,1, 120,156, 280,156
click_rect.0 = 1,1,100,100
click_rect.1 = 1,1,100,100
click_rect.2 = 1,1,100,100
click_rect.3 = 1,1,100,100
editor_icon = 1
click_range = 1,1
highlite_enemy = leonard
top_click = 1
items.100,1 = arrows
items.100,1 = small_healing_potion
items.100,1 = small_stamina_potion
items.100,1 = healing_potion
items.100,1 = stamina_potion
items.100,1 = revive_potion
items.100,1 = medicine
items.100,1 = scroll_of_wisdom
items.100,1 = icebear_talons,bone_staff,dragon_claw,talons_of_chimera,sword_of_ancestors
items.100,1 = grimm_scythe,crusader_sword,crook,hammer_of_spirits
items.100,1 = forest_wand,scholar's_great_staff,staff_of_vigor,beryl_staff
items.100,1 = sanctified_garment,polar_robe,killer's_vest,werewolf_skin
items.100,1 = winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
items.100,1 = lightning_circlet,volcanic_tiara,protector's_hat,hood_of_damnation,blessed_diadem
items.100,1 = battle_orb,scroll_of_fireball,orb_of_telekinesis,scroll_of_lightning,arctic_orb,great_orb,ancient_relic,holy_symbol,scroll_of_heaven
behavior=leonard_dummy
--------------------------------------------------------------------------------
tomby
--------------------------------------------------------------------------------
[sprite = tomb_entrance]
bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
[object = tomb_entrance]
offset_front = tomb_entrance, 0, 1,-1
map_frame = 5,10
editor_icon = 4
block = 1
[object = t_small_tomb]
front = dummy, 2,0, 160,145, 190,120
editor_icon = 22
click_rect.0 = 1, 1, 110,110
behavior = t_small_tomb
map_hint = Small Tomb
[object = t_edward]
parent = t_small_tomb
behavior = t_edward
map_hint = Small Tomb
[object = t_vigus]
parent = t_small_tomb
behavior = t_vigus
map_hint = Tomb of Vigus
[object = t_ambrius]
parent = t_small_tomb
behavior = t_ambrius
[object = t_ambrius_hint]
editor_icon=1
map_hint = Tomb of Ambrius
[object = t_catacombs]
parent = t_small_tomb
behavior = t_catacombs
map_hint = Catacombs
[object = t_catacombs2]
parent = t_small_tomb
behavior = t_catacombs2
xmap_hint = Catacombs
[object = t_king]
parent = t_small_tomb
behavior = t_king
[object = gate_edward]
parent = gate_l
behavior = gate_edward
highlite_object = gate_r
[object = gate_locked]
parent = gate_l
behavior = gate_locked
highlite_object = gate_r
[object = gate_locked2]
parent = gate_l
behavior = gate_locked2
highlite_object = gate_r
[object = gate_jammed]
parent = gate_l
behavior = gate_jammed
highlite_object = gate_r
[object = zombie_dummy]
map_hint = howling_zombie
map_frame=5,6
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect.0 = 1,1,100,100
click_rect.1 = 1,1,100,100
click_rect.2 = 1,1,100,100
click_rect.3 = 1,1,100,100
editor_icon = 1
click_range = 1,1
behavior=zombie_dummy
top_click = 1
[OBJECT = vase_spec]
visible_range = 0,3
front = vase1, 1,1, 15,150, 45,45
front = vase1, 1,2, 55,120, 34,34
front = vase1, 2,0, 160,190, 60,60
front = vase1, 2,1, 160,150, 45,45
front = vase1, 2,2, 160,120, 34,34
front = vase1, 3,1, 305,150, 45,45
front = vase1, 3,2, 265,120, 34,34
left = vase1, 1,1, 15,150, 45,45
left = vase1, 1,2, 55,120, 34,34
left = vase1, 2,0, 160,190, 60,60
left = vase1, 2,1, 160,150, 45,45
left = vase1, 2,2, 160,120, 34,34
left = vase1, 3,1, 305,150, 45,45
left = vase1, 3,2, 265,120, 34,34
right = vase1, 1,1, 15,150, 45,45
right = vase1, 1,2, 55,120, 34,34
right = vase1, 2,0, 160,190, 60,60
right = vase1, 2,1, 160,150, 45,45
right = vase1, 2,2, 160,120, 34,34
right = vase1, 3,1, 305,150, 45,45
right = vase1, 3,2, 265,120, 34,34
click_rect.0 = -10,-10,50,60
click_rect.1 = -10,-10,50,60
click_rect.2 = -10,-10,50,60
click_rect.3 = -10,-10,50,60
behavior = break_spec_vase
editor_icon = 36
top_click=1
[object = digging_dummy]
front = dummy, 2,0, 160,180, 160,30
left = dummy, 2,0, 160,180, 160,30
right = dummy, 2,0, 160,180, 160,30
back = dummy, 2,0, 160,180, 160,30
#click_rect.0 = 1,1,100,100
#click_rect.1 = 1,1,100,100
#click_rect.2 = 1,1,100,100
#click_rect.3 = 1,1,100,100
editor_icon = 1
map_hint = dig_here
map_frame = 1,14
behavior=digging_dummy
[object = coffin_dig]
visible_range = 0,3
offset_front = coffin1, 0, -10,-1
offset_left = coffin3, 120, 0,-1
offset_right = coffin3, -120, 0,-1
click_rect.0 = 1,1,60,127
click_rect.1 = 1,1,60,127
click_rect.2 = 1,1,60,127
click_rect.3 = 1,1,60,127
editor_icon = 17
block = 0
flip_left=1
behavior=coffin_dig
[sprite = timber]
bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
map_frame = 101, 105
offset_front = timber, 0,0,-1
back = timber, 1,1, 10,121, 80,80
back = timber, 1,2, 50,99, 55,55
back = timber, 1,3, 80,80, 30,30
back = timber, 2,1, 160,121, 80,80
back = timber, 2,2, 160,99, 55,55
back = timber, 2,3, 160,80, 40,30
back = timber, 3,1, 310,121, 80,80
back = timber, 3,2, 270,99, 55,55
back = timber, 3,3, 240,80, 30,30
right = timber, 1,0, -20,140, 50,100
right = timber, 1,1, 30,121, 40,80
right = timber, 1,2, 65,108, 32,70
right = timber, 1,3, 90,98, 30,60
left = timber, 3,0, 345,152, 50,100
left = timber, 3,1, 295,121, 40,80
left = timber, 3,2, 264,98, 32,70
left = timber, 3,3, 240,82, 30,60
flip_back=3
editor_icon = 21
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 220,70
behavior = timber
-------------------------------------------------------------------------------
[sprite = king_seal]
bitmap = data\object\king_seal.gif, 1, 1, 1
xsort_offset = 100
[object = king_seal]
map_hint = Royal Tomb
front = king_seal, 0,3, 16,72, 32,32
#---
front = king_seal, 1,1, 3,92, 68,68
front = king_seal, 1,2, 53,79, 47,47
front = king_seal, 1,3, 88,72, 32,32
#---
front = king_seal, 2,0, 160,108, 100,100
front = king_seal, 2,1, 160,92, 68,68
front = king_seal, 2,2, 160,79, 47,47
front = king_seal, 2,3, 160,72, 32,32
#---
front = king_seal, 3,1, 317,92, 68,68
front = king_seal, 3,2, 267,79, 47,47
front = king_seal, 3,3, 232,72, 32,32
#---
front = king_seal, 4,3, 304,72, 32,32
editor_icon = 1
fog_level = 60,120,180,240,255
click_rect.0 = 1,1,40,40
behavior = king_seal
-------------------------------------------------------------------------------
[sprite = aenor_statue_f]
bitmap = data\object\aenor_statue_f.gif, 1, 1, 1
[sprite = aenor_statue_b]
bitmap = data\object\aenor_statue_b.gif, 1, 1, 1
[sprite = aenor_statue_s]
bitmap = data\object\aenor_statue_s.gif, 1, 1, 1
[object = aenor_statue]
offset_front = aenor_statue_f, 0, 8, 160
offset_back = aenor_statue_b, 0, 8, 160
offset_left = aenor_statue_s, 0, 8, 160
offset_right = aenor_statue_s, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 3, 3
[object=respawn_king]
editor_icon = 1
behavior = respawn_king
[object = king_dummy]
front = dummy, 2,1, 160,170, 80,180
left = dummy, 2,1, 160,170, 80,180
right = dummy, 2,1, 160,170, 80,180
back = dummy, 2,1, 160,170, 80,180
click_rect.0 = 1,1,100,100
click_rect.1 = 1,1,100,100
click_rect.2 = 1,1,100,100
click_rect.3 = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=king_dummy
[object = t_spider]
parent = t_small_tomb
-------------------------------------------------------------------------------
[sprite = lightning]
bitmap = data\object\lightning.gif, 6, 6, 1
loop_count = 1
[object = lightning]
xoffset_front = lightning, 0, 8, 160
xoffset_back = lightning, 0, 8, 160
xoffset_left = lightning, 0, 8, 160
xoffset_right = lightning, 0, 8, 160
back = lightning, 3,2, 290,120, 170,100
editor_icon=1
behavior=lightning
fog_level=0,0,0,0,0
-------------------------------------------------------------------------------
[sprite = hole]
bitmap = data\object\hole.gif, 1, 1, 1
sort_offset = -100
[object = hole_spider]
behavior = hole_spider
front = hole, 1,0, -80,200, 120,120
front = hole, 1,1, -20,150, 100,100
front = hole, 1,2, 25,120, 68,68
front = hole, 1,3, 60,99, 47,47
front = hole, 1,4, 95,82, 30,30
front = hole, 2,0, 160,200, 140,120
front = hole, 2,1, 160,150, 100,100
front = hole, 2,2, 160,120, 68,68
front = hole, 2,3, 160,99, 47,47
front = hole, 2,4, 160,82, 30,30
front = hole, 3,0, 400,200, 120,120
front = hole, 3,1, 340,150, 100,100
front = hole, 3,2, 295,120, 68,68
front = hole, 3,3, 260,99, 47,47
front = hole, 3,4, 225,82, 30,30
left = hole, 1,0, -80,200, 120,120
left = hole, 1,1, -20,150, 100,100
left = hole, 1,2, 25,120, 68,68
left = hole, 1,3, 60,99, 47,47
left = hole, 1,4, 95,82, 30,30
left = hole, 2,0, 160,200, 140,120
left = hole, 2,1, 160,150, 100,100
left = hole, 2,2, 160,120, 68,68
left = hole, 2,3, 160,99, 47,47
left = hole, 2,4, 160,82, 30,30
left = hole, 3,0, 400,200, 120,120
left = hole, 3,1, 340,150, 100,100
left = hole, 3,2, 295,120, 68,68
left = hole, 3,3, 260,99, 47,47
left = hole, 3,4, 225,82, 30,30
right = hole, 1,0, -80,200, 120,120
right = hole, 1,1, -20,150, 100,100
right = hole, 1,2, 25,120, 68,68
right = hole, 1,3, 60,99, 47,47
right = hole, 1,4, 95,82, 30,30
right = hole, 2,0, 160,200, 140,120
right = hole, 2,1, 160,150, 100,100
right = hole, 2,2, 160,120, 68,68
right = hole, 2,3, 160,99, 47,47
right = hole, 2,4, 160,82, 30,30
right = hole, 3,0, 400,200, 120,120
right = hole, 3,1, 340,150, 100,100
right = hole, 3,2, 295,120, 68,68
right = hole, 3,3, 260,99, 47,47
right = hole, 3,4, 225,82, 30,30
back = hole, 1,0, -80,200, 120,120
back = hole, 1,1, -20,150, 100,100
back = hole, 1,2, 25,120, 68,68
back = hole, 1,3, 60,99, 47,47
back = hole, 1,4, 95,82, 30,30
back = hole, 2,0, 160,200, 140,120
back = hole, 2,1, 160,150, 100,100
back = hole, 2,2, 160,120, 68,68
back = hole, 2,3, 160,99, 47,47
back = hole, 2,4, 160,82, 30,30
back = hole, 3,0, 400,180, 120,120
back = hole, 3,1, 340,150, 100,100
back = hole, 3,2, 295,120, 68,68
back = hole, 3,3, 260,99, 47,47
back = hole, 3,4, 225,82, 30,30
map_frame = 5,18
editor_icon = 5
flip_left = 1
[object = hole]
parent=hole_spider
behavior=hole
block=2
-------------------------------------------------------------------------------
[sprite = wall_sign]
bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
offset_front = wall_sign, 0, -4,-1
offset_back = wall_sign, 0, -4,-1
editor_icon = 15
map_frame = 0,0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = wall_sign
-------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 21
click_rect.0 = 1, 1, 100,180
click_rect.1 = 1, 1, 100,180
click_rect.2 = 1, 1, 100,180
click_rect.3 = 1, 1, 100,180
behavior = ladder
block=2
-------------------------------------------------------------------------------
[object=mumble]
editor_icon=1
behavior=mumble
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
[object=king_dummy2]
editor_icon=1
behavior=king_dummy2