Undercroft/undercroft_windows_i110/data/defs/level.dunghill/dunghill_level.txt

66 lines
2.5 KiB
Plaintext
Raw Normal View History

[LEVEL = DUNGHILL]
name = Dunghill
music.MAIN = data\music\town.ogg
material_file = data\defs\level.dunghill\dunghill_material.txt
cube_file = data\defs\level.dunghill\dunghill_cube.txt
enemy_file = data\defs\enemy\npc\mathylde.txt
enemy_file = data\defs\enemy\npc\townswoman2.txt
enemy_file = data\defs\enemy\npc\beggar.txt
enemy_file = data\defs\enemy\npc\watch.txt
enemy_file = data\defs\enemy\npc\townsman.txt
enemy_file = data\defs\enemy\npc\vorack.txt
enemy_file = data\defs\enemy\npc\merchant.txt
enemy_file = data\defs\enemy\npc\yorik.txt
enemy_file = data\defs\enemy\1-dunghill\_stunbeetle.txt
enemy_file = data\defs\enemy\1-dunghill\_wolf.txt
enemy_file = data\defs\enemy\1-dunghill\ukmar.txt
enemy_file = data\defs\enemy\1-dunghill\giantworm.txt
enemy_file = data\defs\enemy\1-dunghill\barkmonster.txt
enemy_file = data\defs\enemy\1-dunghill\spider.txt
enemy_file = data\defs\enemy\1-dunghill\smallspider.txt
enemy_file = data\defs\enemy\1-dunghill\dog.txt
enemy_file = data\defs\enemy\1-dunghill\firedemon.txt
object_file = data\defs\object\ceiling.txt
object_file = data\defs\object\city_top.txt
object_file = data\defs\object\fence.txt
object_file = data\defs\object\monk_statue.txt
object_file = data\defs\object\roof.txt
object_file = data\defs\object\torch1.txt
object_file = data\defs\object\torch2.txt
object_file = data\defs\object\bridge.txt
object_file = data\defs\object\bush1.txt
object_file = data\defs\object\bush2.txt
object_file = data\defs\object\tree1.txt
object_file = data\defs\object\tree2.txt
object_file = data\defs\object\flower1.txt
object_file = data\defs\object\flower2.txt
object_file = data\defs\object\flower3.txt
object_file = data\defs\object\flower4.txt
object_file = data\defs\object\dirt1.txt
object_file = data\defs\object\dirt2.txt
object_file = data\defs\object\foliage1.txt
object_file = data\defs\object\sewer_bottom2.txt
object_file = data\defs\object\rock.txt
object_file = data\defs\object\woodgate.txt
object_file = data\defs\object\barrel.txt
object_file = data\defs\object\garbage.txt
enemy_file = data\defs\enemy\_deadpeasant.txt
behavior_file = data\defs\level.dunghill\dunghill_behavior.txt
object_file = data\defs\level.dunghill\dunghill_object.txt
behavior_file = data\defs\object\charon_behavior.txt
object_file = data\defs\object\charon.txt
background = data\sky\city_night.jpg,1,1,1, 0,100,0,100
fog_color = 58,60,62
fog_level = 0,60,130,200,230