389 lines
8.2 KiB
Plaintext
389 lines
8.2 KiB
Plaintext
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sound.npc-hvizd = data/sound/npc/npc-hvizd.wav
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sound.tree = data/sound/enemy/tree.wav
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sound.ghost = data/sound/npc/npc-ghost.wav
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[behavior=RESPAWN-zombie]
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<on_enter = 0, 1>
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check_global.255=0,0
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<on_check=0,0,1>
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enemy.zombie_respawn=0,0
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change_global.255=-1
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[behavior=RESPAWN-fatdead]
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<on_enter = 0, 1>
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check_global.254=0,0
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<on_check=0,0,1>
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enemy.fatdead_respawn=0,0
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change_global.254=-1
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--------------------------------------------------------------------------------
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[behavior = timber]
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<on_click=0>
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text_id = remove_timber
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activate = 1,0,0
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remove_object.timber = 0,0
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play_sound.MOVE_STONE = 0
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-------------------------------------------------------------------------------
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[behavior = wall_sign]
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<on_click=0>
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text_id=cloister_library
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-------------------------------------------------------------------------------
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[behavior = cloister_gate]
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<on_click=0>
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text_id = cloister_gate
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-------------------------------------------------------------------------------
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[behavior = library_door]
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<on_enter=0,1>
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do_click=0
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<on_click=0>
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play_sound.ladder=0
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teleport.library=-1,6,19
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-------------------------------------------------------------------------------
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[behavior = well_dummy]
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<on_click=0>
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play_sound.ladder=0
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teleport.spider_tunnel=-1,1,1
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-------------------------------------------------------------------------------
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[behavior = hangman]
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<on_click=0>
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activate=1,0,0
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play_sound.tree =0
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text_id=hangman1
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button_layout=1
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button_id.310=b_hangman1a
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button_id.310=b_hangman1b
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button_id.310=b_hangman1c
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<on_button=0,0>
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text_id=hangman_a
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button_id=b_hangman3
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state=1
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<on_button=0,1>
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text_id=hangman_b
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button_id=b_hangman3
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state=1
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<on_button=0,2>
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text_id=hangman_c
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button_id=b_hangman3
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state=1
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<on_button=1,0>
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text_id=hangman2
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button_id=b_hangman4
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state=2
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<on_button=2,0>
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state=3
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text_id=hangman3
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button_id=b_ok
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x button_id=b_hangman5
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x quest.helping_hangman=1
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x enemy.fatdead_hangman=35,3
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<on_button=3,1>
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x state=4
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x text_id=hangman4
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x button_id=b_next
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<on_button=3,0>
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state=7
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quest.helping_hangman=1
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enemy_forced.fatdead_hangman=35,3
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text_id = hangman_bored
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button_id=b_trade
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button_id=b_leave
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<on_button=4,0>
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state=7
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text_id = hangman_bored
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button_id=b_trade
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button_id=b_leave
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<on_button=7,0>
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item_offer=1,12
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<on_click=7>
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play_sound.tree =0
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text_id=hangman_unfinished
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button_id=b_trade
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button_id=b_leave
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<on_activate=7,1>
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state=6
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<on_click=6>
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play_sound.tree =0
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text_id=hangman_finished
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state=5
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quest.helping_hangman=2
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exp = 10000
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quest.bell_tower=1
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object.red_book=2,20,12
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<on_click=5>
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play_sound.tree =0
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text_id = hangman_bored
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button_id=b_trade
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button_id=b_leave
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<on_button=5,0>
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item_offer=1,12
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#tyto 2 eventy jsou pridany kvuli kompatibilite se starou verzi bez shopu:
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<on_click=3>
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state=7
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do_click=1
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<on_click=4>
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state=6
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do_click=1
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[behavior=hangman_wait]
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<on_enter=0,1>
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text_width=310
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play_sound.npc-hvizd =0
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text_id=hangman_wait
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button_id=b_ok
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state=1
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-------------------------------------------------------------------------------
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[behavior = ladder_up]
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<on_move = 0,2>
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do_click=0
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<on_click=0>
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play_sound.ladder =0
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teleport.cloister_tower=-1,3,1
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[behavior = ladder_down]
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<on_enter=0,1>
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do_click=0
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<on_click=0>
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quest.the_crypt=2
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exp=10000
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play_sound.ladder =0
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state=1
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teleport.cloister_udg1=-1,19,5
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<on_enter=1,1>
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do_click=0
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<on_click=1>
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play_sound.ladder =0
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teleport.cloister_udg1=-1,19,5
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--------------------------------------------------------------------------------
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[behavior = cloister_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 3, 3, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 3, 0, 1
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block = 0
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play_sound.rail_open=0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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play_sound.rail_open=0
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block = 1
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end_round=1
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[behavior = tower_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 2>
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animate = 3, 3, 0, 1
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block = 0
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<on_click = 0>
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check_item.tower_key = 0
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<on_check=0,0,0>
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text_id = locked_door
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play_sound.locked_door=0
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<on_check=0,0,1>
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state=1
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play_sound.unlock=0
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do_click=0
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text_id=action_used_key
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remove_party_item.tower_key=1
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<on_click = 1>
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state = 2
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animate = -1, 3, 0, 1
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play_sound.rail_open=0
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block = 0
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end_round=1
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<on_click = 2>
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state = 1
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animate = -1, 0, 0, 1
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play_sound.rail_open=0
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block = 1
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end_round=1
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[behavior = prior_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 2>
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animate = 3, 3, 0, 1
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block = 0
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<on_click = 0>
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check_item.prior's_key = 0
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<on_check=0,0,0>
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play_sound.locked_door=0
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text_id = locked_door
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<on_check=0,0,1>
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state=1
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play_sound.unlock=0
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do_click=0
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text_id=action_used_key
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remove_party_item.prior's_key=1
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<on_click = 1>
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state = 2
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animate = -1, 3, 0, 1
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block = 0
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play_sound.rail_open=0
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end_round=1
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<on_click = 2>
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state = 1
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animate = -1, 0, 0, 1
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play_sound.rail_open=0
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block = 1
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end_round=1
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--------------------------------------------------------------------------------
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[behavior=libwraith]
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<on_init=0>
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check_global.15=12,0
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<on_check=0,0,0>
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remove_enemy.libwraith=0,0
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remove_object.libwraith=0,0
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<on_click=0>
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play_sound.ghost =0
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text_id = cloister_libwraith
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--------------------------------------------------------------------------------
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[behavior=finish_bell_tower]
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<on_enter=0,1>
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quest.bell_tower=2
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exp=10000
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state=255
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[behavior=red_book]
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<on_click=0>
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text_id=found_tower_key
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item.tower_key=255,255
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state=1
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--------------------------------------------------------------------------------
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[behavior=turn_monk]
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<on_click=0>
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check_global.17=1,0
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<on_check=0,0,0>
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remove_object.monk_statue_center=0,0
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object.monk_statue_center=0,0,0
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play_sound.MOVE_STONE = 0
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state=2
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<on_click=2>
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remove_object.monk_statue_center=0,0
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object.monk_statue_center=1,0,0
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play_sound.MOVE_STONE = 0
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state=3
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<on_click=3>
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remove_object.monk_statue_center=0,0
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object.monk_statue_center=2,0,0
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play_sound.MOVE_STONE = 0
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state=4
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cube.g_cloister1=0,-1,-1
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--------------------------------------------------------------------------------
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[behavior=tstone]
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<on_click=0>
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text_id=travelstone
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button_id=b_tstone1
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button_id=b_tstone2
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button_id=b_tstone3
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button_id=b_tstone4
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button_id=b_tstone5
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<on_button=0,0>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,20,2
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<on_button=0,1>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,4,8
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<on_button=0,2>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,39,16
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<on_button=0,3>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,17,18
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-------------------------------------------------------------------------------
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[behavior = apple_tree]
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<on_click=0>
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item.apple = -1,0
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item.apple = 1,0
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item.apple = 0,1
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item.apple = 0,-1
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state = 1
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<on_click=1>
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item.apple = -1,0
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item.apple = 1,0
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item.apple = 0,1
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item.apple = 0,-1
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state = 2
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<on_click=2>
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text_id = dh_no_apple
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-------------------------------------------------------------------------------
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[behavior=zombie_attack]
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<on_enter=0,1>
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text_id=zombie_attack
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check_random=3,0
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button_id=b_ok
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<on_check=0,0,0>
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enemy.livingdead=0,1
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enemy.fatdead=-1,0
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enemy.zombie=1,0
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<on_check=0,0,1>
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enemy.zombie=0,-1
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enemy.livingdead=-1,0
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enemy.livingdead=1,0
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<on_check=0,0,2>
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enemy.zombie=0,-1
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enemy.headless=0,1
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enemy.fatdead=1,0
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<on_check=0,0,3>
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enemy.zombie=0,-1
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enemy.fatdead=0,1
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enemy.zombie=-1,0
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<on_button=0,0>
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state=255
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[behavior = sign_prior]
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<on_click=0>
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text_id = cloister_prior
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