Undercroft/undercroft_windows_i110/data/defs/level.city/hoh_level.txt

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[LEVEL = HOH]
name = Haunted House
music.MAIN = data\music\forest.ogg
material_file = data\defs\level.city\hoh_material.txt
cube_file = data\defs\level.city\hoh_cube.txt
enemy_file = data\defs\enemy\npc\necromancer.txt
enemy_file = data\defs\enemy\6-city\spectre.txt
#enemy_file = data\defs\enemy\6-city\skeleton.txt
enemy_file = data\defs\enemy\6-city\bonewraith_city.txt
#enemy_file = data\defs\enemy\6-city\fatdead.txt
enemy_file = data\defs\enemy\6-city\zombie.txt
enemy_file = data\defs\enemy\6-city\livingdead.txt
object_file = data\defs\object\jamb.txt
object_file = data\defs\object\barrel.txt
object_file = data\defs\object\garbage.txt
object_file = data\defs\object\foliage1.txt
object_file = data\defs\object\torch1.txt
object_file = data\defs\object\torch2.txt
object_file = data\defs\object\column.txt
object_file = data\defs\object\furniture.txt
object_file = data\defs\object\flag1.txt
object_file = data\defs\object\stain.txt
object_file = data\defs\object\stain2.txt
behavior_file = data\defs\object\food_behavior.txt
object_file = data\defs\object\food.txt
behavior_file = data\defs\object\web_behavior.txt
object_file = data\defs\object\web.txt
behavior_file = data\defs\level.city\hoh_behavior.txt
object_file = data\defs\level.city\hoh_object.txt
background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
fog_color = 45, 50, 35
fog_level = 0,60,130,200,230