987 lines
21 KiB
Plaintext
987 lines
21 KiB
Plaintext
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================================================================================
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-------- warrior --------
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================================================================================
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[warrior = Schwert-Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = Schwertern und Dolchen
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desc.5 = n<>ch lvl: %+i%%
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req = 1
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power = 20,20,10,10
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type = 1
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info = verst<73>rkt Angriff mit
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info = Schwertern und Dolchen.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[warrior = Axt-Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = <20>xten und Cuttern
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desc.5 = n<>ch lvl: %+i%%
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power = 20,20,10,10
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type = 1
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info = verst<73>rkt Angriff mit
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info = <20>xten und Cuttern.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[warrior = Keulen-Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = Keulen und H<>mmern
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desc.5 = n<>ch lvl: %+i%%
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power = 25,25,12,12
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type = 1
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info = verst<73>rkt Angriff mit
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info = Keulen und H<>mmern.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[warrior = Stangenwaffen-Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = Stangenwaffen
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desc.5 = n<>ch lvl: %+i%%
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req = 2
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type = 1
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power = 25,25,12,12
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info = verst<73>rkt Angriff mit
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info = Stangenwaffen.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[warrior = Geist aus Stahl]
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desc.0 = Feuer, K<>lte und Gift
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desc.1 = Widerstand %+i
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desc.5 = n<>ch lvl: %+i
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req = 3
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power = 2, 2, 1, 1
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type = 1
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info = erh<72>ht des K<>mpfers
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info = Elementar-Widerst<73>nde.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[warrior = Regeneration]
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desc.1 = plus @9%+i zu AP@- pro kill
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desc.5 = n<>ch lvl: plus %+i AP
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power = 1,1,1,1
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req = 6
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type = 1
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info = regeneriert Ausdauer
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info = pro get<65>tetem Feind.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[warrior = Wahrer Anf<6E>hrer]
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desc.1 = party's max. Angriff %+i
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desc.3 = Dauer: %i Runden
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desc.6 = n<>ch lvl: %+i, AP: %i
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power = 2,2,2,2
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stamina = 5,3
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req = 2
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duration = 10,2
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info = Wahrer Anf<6E>hrer erh<72>ht
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info = die Moral der Party.
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info = Eine Zeit lang teilt
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info = jeder mehr Schaden aus.
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#old: exp = 20,4
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exp = 300
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---------------------------------------------------
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[warrior = Harter Einschlag]
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desc.4 = %i%% chance zu bet<65>uben
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desc.1 = Angriff %i%%
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 125,125,15,15
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probability = 10,1
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duration = 1,1
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stamina = 3,1
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req = 1
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info = Harter Schlag mit der
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info = Chance, den Gegner zu
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info = bet<65>uben.
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info.100,200,255 = (Aufladef<65>higkeit)
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type = 4
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#old: exp = 1,2
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exp = 100
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---------------------------------------------------
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[warrior = Rundumschlag]
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desc.1 = Schlagkraft %i%% mit
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desc.0 = @0zweih<69>ndigen Waffen@-
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 75,75,10,10
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stamina = 4,2
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req = 4
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info = ein weiter Schwung mit
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info = einer zweih<69>ndigen Waffe
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info = trifft jeden rund um die
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info = Party.
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sound_action = SKILL_MULTI_HIT
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#old: exp = 3,2
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exp = 100
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---------------------------------------------------
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[warrior = Umwerfen]
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desc.0 = wirft Gegner 1 Feld
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desc.1 = zur<75>ck. Angriff %i%%
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 80,80,10,10
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stamina = 3, 1
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req = 3
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max_charge = 0
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info = wirft den Gegner zur<75>ck,
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info = wenn ein Schlag die
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info = Deckung durchschl<68>gt.
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info = (Schaden ist 1 oder h<>her)
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#old: exp = 5,5
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exp = 100
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---------------------------------------------------
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[warrior = Blutsbruder]
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desc.2 = transferiert %i-%i hp
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desc.0 = zu einem anderen Helden
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desc.9 = n<>ch lvl: %i-%i, AP: %i
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power = 5,10,5,10
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stamina = 1,0
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req = 6
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info = der K<>mpfer spendet
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info = einem anderen Helden Blut,
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info = um dessen Gesundheit
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info = zu st<73>rken.
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sound_action = SKILL_ALCHEMY
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#old: exp = 30,10
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exp = 300
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---------------------------------------------------
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[warrior = Totem der Pein]
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desc.2 = Angriff %i-%i
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desc.3 = Dauer: %i Runden
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desc.9 = n<>ch lvl: %i-%i, AP: %i
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power = 15,20,10,10
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stamina = 10,5
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req = 7
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duration = 5,1
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info = Alle Feinde im Umkreis von
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info = 3 Quadraten um das Totem
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info = erleiden jede Runde
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info = Schaden.
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#old: exp = 60,20
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exp = 300
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===========================
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-------- assassin --------
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===========================
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[assassin = Fauskampf-Experte]
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desc.1 = %+i%% zu unbewaffnetem
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desc.3 = Angriff; @9%+i zu AP@- pro kill.
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desc.5 = n<>ch lvl: %+i%%
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type = 1
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req = 1
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power = 160,160,25,25
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duration = 2,0
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info = verst<73>rkt Angriff mit
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info = blo<6C>en H<>nden und erh<72>ht
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info = Ausdauer pro Kill.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[assassin = Attent<6E>terwaffen Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = spezial-Attent<6E>terwaffen
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desc.5 = n<>ch lvl: %+i%%
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type = 1
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req = 2
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power = 25,25,12,12
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info = verst<73>rkt Angriff mit
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info = spezial-Attent<6E>terwaffen.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[assassin = Stab-Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = St<53>ben
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desc.5 = n<>ch lvl: %+i%%
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req = 2
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power = 25,25,12,12
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type = 1
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info = Verst<73>rkt Angriff mit
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info = St<53>ben.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[assassin = Fernangriff-Experte]
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desc.1 = %+i%% zu Angriff mit
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desc.0 = Fernwaffen.
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desc.5 = n<>ch lvl: %+i%%
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req = 1
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power = 30,30,20,20
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type = 1
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info = Verst<73>rkt Angriff mit
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info = B<>gen, Armbr<62>sten und
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info = Wurfwaffen.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[assassin = Apportieren]
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desc.4 = %i%% Chance, Wurfwaffen
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desc.0 = oder Pfeile zur<75>ckzuholen
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desc.11 = n<>ch lvl: %i%%
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info = Ist die F<>higkeit, benutzte
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info = Pfeile und Wurfwaffen
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info = wiederzubekommen.
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info.255,220,0 = (passiv)
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req = 4
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type = 1
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probability = 10, 5
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---------------------------------------------------
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[assassin = K<>rperenergie]
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desc.0 = F<>higkeit zur Selbstheilung
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desc.2 = Heilt %i-%i hp
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desc.9 = n<>ch lvl: %i-%i, AP: %i
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power = 8,16,4,8
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stamina = 10, 4
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req = 2
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info = Attent<6E>ter nutzt seine
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info = K<>rperenergie und
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info = heilt sich selbst.
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sound_action = SKILL_ALCHEMY
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#old: exp = 45,10
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exp = 300
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---------------------------------------------------
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[assassin = Kettenschlag]
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desc.0 = Dreifacher Angriff mit
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desc.1 = %i%% der Kraft.
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 80,80,5,5
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stamina = 5,1
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req = 3
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info = 3 Schl<68>ge in einer Runde
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info = mit jeder Waffe
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info = (einschlie<69>lich B<>gen und
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info = Wurfwaffen).
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sound_action = SKILL_MULTI_HIT
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#old: exp = 5,5
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exp = 100
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---------------------------------------------------
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[assassin = t<>dlicher Schlag]
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desc.1 = %i%% des Treffers mit Faust
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desc.0 = oder Attent<6E>terwaffen.
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 135,135,15,15
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stamina = 3,1
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req = 1
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info = Ein pr<70>ziser t<>dlicher
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info = Schlag, unbewaffnet oder
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info = mit Attent<6E>terwaffen.
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#old: exp = 10,5
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exp = 100
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---------------------------------------------------
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[assassin = Schleichender Gang]
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desc.0 = Ein Schritt vorw<72>rts.
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desc.1 = Unbemerkt von Feinden.
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stamina = 7,0
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req = 4
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info = Der Attent<6E>ter f<>hrt die
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info = Party schnell und leise.
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info = Die geht einen Schritt vor,
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info = unbemerkt von Feinden.
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#old: exp = 10,0
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type = 2
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sound_action = ladder
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exp = 300
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---------------------------------------------------
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[assassin = Schattenschlag]
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desc.1 = Schlagkraft %i%%
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#desc.2 = AP Kosten: %i
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 70,70,10,10
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stamina = 4,1
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req = 5
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info = Angriff mit Handwaffen
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info = <20>ber eine Distanz hinweg.
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sound_action = SKILL_MULTI_HIT
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#old: exp = 10,5
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exp = 100
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---------------------------------------------------
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[assassin = explodierende Faust]
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desc.1 = unbewaffneter Angriff %i%%
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desc.0 = (Feuerschlag-Angriff)
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desc.6 = n<>ch lvl: %i%%, AP: %i
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power = 50,50,5,5
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stamina = 5,1
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req = 4
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type = 4
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info = konzentriert Energie in
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info = der Faust f<>r einen
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info = Feuerschlag.
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info.100,200,255 = (Aufladef<65>higkeit)
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charge_sprite = data\gui\charge_exploding.gif,9,9,1,3,0
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charge_color = 255, 100, 0
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sound_hit = HIT_FIREBALL
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#old: exp = 16,8
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exp = 100
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---------------------------------------------------
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[assassin = Kobra-Ber<65>hrung]
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desc.2 = Addiert Giftschaden %i-%i
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desc.0 = zu unbewaffneten Angriff.
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desc.9 = n<>ch lvl: %i-%i, AP: %i
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power = 6,10,2,4
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duration = 5,1
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probability = 10, 20
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stamina = 5,1
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req = 7
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type = 4
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info = formt K<>rperenergie in
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info = Gift, das durch Hand-
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info = ber<65>hrung verteilt wird.
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info.100,200,255 = (Aufladef<65>higkeit)
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charge_sprite = data\gui\charge_cobra.gif, 3, 3, 1, 1, 0
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charge_color = 0, 250, 0
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#old: exp = 14,7
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exp = 100
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======================
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-------- mage --------
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======================
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[mage = Wissen des Zauberers]
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desc.1 = %+i zu Ausdauer pro level
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desc.6 = n<>ch lvl: %+i
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req = 1
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power = 2,2,2,2
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type = 1
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info = Erh<72>ht die Ausdauer
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info = des Zauberers.
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info.255,220,0 = (passiv)
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---------------------------------------------------
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[mage = Schutzkreis]
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desc.3 = Schutzkreis %i Runden
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desc.1 = alle Widerst<73>nde %+i
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desc.6 = next lev: %+i, AP: %i
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req = 2
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duration = 5,2
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power = 3,3,3,3
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stamina = 8,3
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info = Erzeugt einen Schutzkreis.
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info = Die Widerst<73>nde aller
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info = Helden sind innerhalb des
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info = Schutzkreises erh<72>ht.
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sound_action = SKILL_SUMMON
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#old: exp = 38,19
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exp = 240
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---------------------------------------------------
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[mage = Energiewand]
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desc.0 = Erzeugt eine Energiewand.
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desc.3 = Dauer: %i Runden
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desc.10 = next lev: %i Runden, AP: %i
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duration = 5,4
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stamina = 8,3
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req = 3
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info = Erzeugt eine
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info = undurchdringliche
|
|||
|
info = Energiewand.
|
|||
|
sound_action = SKILL_WALL
|
|||
|
#old: exp = 35,17
|
|||
|
exp = 240
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Tauwetter]
|
|||
|
desc.0 = Taut alle eingefrorenen
|
|||
|
desc.0 = Partymitglieder auf.
|
|||
|
stamina = 14,0
|
|||
|
req = 4
|
|||
|
type = 2
|
|||
|
info = Taut alle eingefrorenen
|
|||
|
info = Partymitglieder auf.
|
|||
|
info.200,200,200 = (no upgrade)
|
|||
|
#old: exp = 42,21
|
|||
|
exp = 240
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Tanzende Klingen]
|
|||
|
desc.0 = erhebt Schwerter mit
|
|||
|
desc.1 = %i%% ihrer Angriffskraft.
|
|||
|
desc.6 = n<>ch lvl: %i%%, AP: %i
|
|||
|
req = 5
|
|||
|
stamina = 16, 6
|
|||
|
duration = 999,0
|
|||
|
power = 200,200,30,30
|
|||
|
info = Legen Sie ein oder mehr
|
|||
|
info = Schwerter auf den Boden.
|
|||
|
info = Mit diesem Zauber
|
|||
|
info = k<>mpfen diese f<>r Euch!
|
|||
|
sound_action = SKILL_SUMMON
|
|||
|
resistance = 0,-5,5,99,0,0,1,0
|
|||
|
exp = 240
|
|||
|
hp = 25,9
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Todesscheibe]
|
|||
|
desc.0 = Todesscheibe triff alles im
|
|||
|
desc.2 = Umkreis. Schaden: %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 12,22,6,10
|
|||
|
stamina = 10,4
|
|||
|
req = 3
|
|||
|
info = Erzeugt eine Eisenscheibe,
|
|||
|
info = die rund um die Party
|
|||
|
info = fliegt und jeden Feind
|
|||
|
info = trifft.
|
|||
|
sound_action = SKILL_FANGED_DEATH
|
|||
|
#old: exp = 32,16
|
|||
|
exp = 80
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Feuerball]
|
|||
|
desc.2 = Feuerangriff %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 5,8,5,7
|
|||
|
#power = 5,8,4,5
|
|||
|
stamina = 5, 2
|
|||
|
req = 1
|
|||
|
info = konzentriert Flammen in
|
|||
|
info = einem Ball, bis der auf ein
|
|||
|
info = Ziel geschleudert wird.
|
|||
|
info.100,200,255 = (charging spell)
|
|||
|
type = 4
|
|||
|
charge_sprite = data\gui\charge_fireball.gif, 9, 9, 1, 3, 0
|
|||
|
sound_action = SKILL_FIREBALL
|
|||
|
sound_hit = HIT_FIREBALL
|
|||
|
#old: exp = 15,12
|
|||
|
exp = 80
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Lavaflu<6C>]
|
|||
|
desc.0 = erzeugt einen Lavaflu<6C>
|
|||
|
desc.2 = Feuerangriff %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 10,30,8,10
|
|||
|
duration = 1, 2
|
|||
|
stamina = 20, 7
|
|||
|
req = 7
|
|||
|
info = verwandelt den Boden vor
|
|||
|
info = der Party in Lava, die alle
|
|||
|
info = Feinde darin verbrennt.
|
|||
|
sound_action = SKILL_LAVA
|
|||
|
#old: exp = 55,28
|
|||
|
exp = 80
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Frost]
|
|||
|
desc.2 = K<>lteangriff %i-%i
|
|||
|
desc.4 = %i%% Chance zum Einfrieren
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 5,8,2,4
|
|||
|
stamina = 10,2
|
|||
|
probability = 18, 3
|
|||
|
duration = 4,1
|
|||
|
hit_type = 3
|
|||
|
req = 1
|
|||
|
info = Angriff mit einer guten
|
|||
|
info = Chance, Gegner
|
|||
|
info = einzufrieren.
|
|||
|
info = (auf kurze Distanz)
|
|||
|
sound_action = SKILL_FROST
|
|||
|
#old: exp = 25,11
|
|||
|
exp = 80
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Eisbolzen]
|
|||
|
desc.2 = K<>lteangriff %i-%i
|
|||
|
desc.4 = %i%% Chance zum Einfrieren
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 15,24,10,12
|
|||
|
probability = 5, 1
|
|||
|
stamina = 9,4
|
|||
|
req = 3
|
|||
|
info = Wirft einen Eisball, der
|
|||
|
info = K<>lteschaden verursacht.
|
|||
|
info = Kleine Chance, den Gegner
|
|||
|
info = einzufrieren.
|
|||
|
sound_action = SKILL_ICE_BOLT
|
|||
|
#old: exp = 32,16
|
|||
|
exp = 80
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Funken]
|
|||
|
desc.2 = Blitzangriff %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 10,18,5,8
|
|||
|
stamina = 8,3
|
|||
|
req = 5
|
|||
|
info = Erzeugt einen elektrischen
|
|||
|
info = Funken, der Feinde in der
|
|||
|
info = N<>he trifft.
|
|||
|
sound_action = SKILL_SPARKLE
|
|||
|
sound_hit = HIT_SPARKLE
|
|||
|
#old: exp = 25,10
|
|||
|
exp = 80
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[mage = Blitz]
|
|||
|
desc.2 = versengender Angriff %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 25,38,14,16
|
|||
|
stamina = 25,8
|
|||
|
req = 6
|
|||
|
info = F<>gt den Feinden vor Ihnen
|
|||
|
info = schwere Verbrennungen
|
|||
|
info = durch einen Blitz zu.
|
|||
|
info.100,200,255 = (Aufladef<65>higkeit)
|
|||
|
sound_action = WEATHER_FLASH
|
|||
|
charge_sprite = data\gui\charge_lightning.gif, 3, 3, 1, 1, 0
|
|||
|
charge_color = 210, 230, 255
|
|||
|
type = 4
|
|||
|
#old: exp = 45,22
|
|||
|
exp = 80
|
|||
|
|
|||
|
|
|||
|
================================================================================
|
|||
|
-------- priest --------
|
|||
|
================================================================================
|
|||
|
|
|||
|
[priest = Keulen-Experte]
|
|||
|
desc.1 = %+i%% zu Angriff mit
|
|||
|
desc.0 = Keulen und H<>mmern
|
|||
|
desc.5 = n<>ch lvl: %+i%%
|
|||
|
req = 2
|
|||
|
power = 30,30,12,12
|
|||
|
type = 1
|
|||
|
info = Verst<73>rkt Angriff mit
|
|||
|
info = Keulen und H<>mmern.
|
|||
|
info.255,220,0 = (passiv)
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Stangenwaffen-Experte]
|
|||
|
desc.1 = %+i%% zu Angriff mit
|
|||
|
desc.0 = Stangenwaffen
|
|||
|
desc.5 = n<>ch lvl: %+i%%
|
|||
|
req = 2
|
|||
|
power = 30,30,12,12
|
|||
|
type = 1
|
|||
|
info = Verst<73>rkt Abgriff mit
|
|||
|
info = Stangenwaffen.
|
|||
|
info.255,220,0 = (passiv)
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Bet<65>ubungsschild]
|
|||
|
desc.1 = Angriff zu %i%% reflektiert.
|
|||
|
desc.4 = %i%% Chance zum Bet<65>uben
|
|||
|
desc.16 = n<>ch lvl: %i%%, %i%%
|
|||
|
power = 20,20,5,5
|
|||
|
probability = 5,2
|
|||
|
duration = 1, 0
|
|||
|
type = 1
|
|||
|
req = 5
|
|||
|
info = Der Angreifer prallt auf
|
|||
|
info = den Schild mit der Chance,
|
|||
|
info = sich selbst zu bet<65>uben.
|
|||
|
info.255,220,0 = (passiv)
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Schlag des Glaubens]
|
|||
|
desc.0 = fanatischer Schlag mit
|
|||
|
desc.1 = %i%% der Kraft
|
|||
|
desc.6 = n<>ch lvl: %i%%, Ap: %i
|
|||
|
power = 200,200,25,25
|
|||
|
stamina = 4, 2
|
|||
|
req = 1
|
|||
|
info = Ihr Glauben st<73>rkt Ihre
|
|||
|
info = Kraft und verst<73>rkt den
|
|||
|
info = Angriff.
|
|||
|
info.100,200,255 = (Aufladef<65>higkeit)
|
|||
|
charge_color = 240, 170, 240
|
|||
|
type = 4
|
|||
|
#old: exp = 28, 8
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Segnen]
|
|||
|
desc.1 = Party St<53> und Ges %+i
|
|||
|
desc.3 = Dauer: %i Runden
|
|||
|
desc.6 = n<>ch lvl: %+i, AP: %i
|
|||
|
power = 1,1,1,1
|
|||
|
duration = 10,5
|
|||
|
stamina = 5, 5
|
|||
|
req = 3
|
|||
|
info = Gesegnete Helden sind
|
|||
|
info = f<>r eine Weile mit
|
|||
|
info = g<>ttlicher Kraft und
|
|||
|
info = Ausdauer begabt.
|
|||
|
#old: exp = 35,20
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Heiliger Boden]
|
|||
|
desc.2 = Unheilige erleiden %i-%i
|
|||
|
desc.0 = Schaden pro Runde
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
desc.3 = Dauer: %i Runden
|
|||
|
power = 12,22,6,6
|
|||
|
duration = 10,5
|
|||
|
stamina = 10, 5
|
|||
|
req = 2
|
|||
|
info = Heiligt den Boden, so das
|
|||
|
info = Untote und D<>monen
|
|||
|
info = Schaden erleiden, wenn
|
|||
|
info = sie darauf stehen.
|
|||
|
sound_action = SKILL_HOLY
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Erzengel rufen]
|
|||
|
desc.2 = ferner K<>lteangriff: %i-%i
|
|||
|
desc.13 = Erzengel hp: %i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 8, 12, 4, 4
|
|||
|
duration = 999,0
|
|||
|
stamina = 50, 8
|
|||
|
req = 7
|
|||
|
info = Ruft einen m<>chtigen
|
|||
|
info = Verb<72>ndeten des Himmels.
|
|||
|
hp = 40, 5
|
|||
|
sound_action = SKILL_SUMMON
|
|||
|
#old: exp = 100,32
|
|||
|
resistance = 2,0,6,4,1,0,1,1
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Heilen]
|
|||
|
desc.2 = heilt %i-%i hp
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 5,7,6,7
|
|||
|
stamina = 6,3
|
|||
|
req = 1
|
|||
|
info = Heilt einen einzelnen
|
|||
|
info = Helden.
|
|||
|
#old: exp = 42,12
|
|||
|
sound_action = SKILL_ALCHEMY
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Gift kurieren]
|
|||
|
desc.0 = kuriert Gift bei einem
|
|||
|
desc.1 = einzelnen Helden
|
|||
|
req = 4
|
|||
|
stamina = 20,0
|
|||
|
info = Kuriert das Gift bei
|
|||
|
info = einem einzelnen Helden.
|
|||
|
info.200,200,200 = (no upgrade)
|
|||
|
#old: exp = 140,0
|
|||
|
sound_action = SKILL_ALCHEMY
|
|||
|
type = 2
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Wiederbelebung]
|
|||
|
desc.0 = Ruft einen toten Helden
|
|||
|
desc.0 = in's Leben zur<75>ck.
|
|||
|
req = 7
|
|||
|
power = 1,1,0,0
|
|||
|
stamina = 40,0
|
|||
|
info = Ruft einen toten Helden
|
|||
|
info = zur<75>ck in's Leben mit
|
|||
|
info = minimalen HP und AP.
|
|||
|
info.200,200,200 = (no upgrade)
|
|||
|
type=2
|
|||
|
#old: exp = 200,0
|
|||
|
sound_action = SKILL_HOLY
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Geistiger Schild]
|
|||
|
desc.1 = H<>rte der Party %i%%
|
|||
|
desc.3 = Dauer: %i Runden
|
|||
|
desc.6 = n<>ch lvl: %i%%, AP: %i
|
|||
|
power = 150,150,25,25
|
|||
|
duration = 10,5
|
|||
|
stamina = 12,6
|
|||
|
req = 1
|
|||
|
info = Die g<>ttliche Aura
|
|||
|
info = erh<72>ht die physische
|
|||
|
info = H<>rte der Party.
|
|||
|
#old: exp = 48,24
|
|||
|
sound_action = SKILL_WALL
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[priest = Verw<72>nschung]
|
|||
|
desc.2 = Spektralangriff %i-%i
|
|||
|
desc.6 = n<>ch lvl: %+i%%, AP: %i
|
|||
|
power = 8,12,4,4
|
|||
|
stamina = 6, 2
|
|||
|
req = 5
|
|||
|
info = Angriff mit dem Element,
|
|||
|
info = gegen das der Gegner den
|
|||
|
info = geringsten Widerstand
|
|||
|
info = hat.
|
|||
|
sound_action = SKILL_MALEDICTION
|
|||
|
#old: exp = 42,8
|
|||
|
exp = 100
|
|||
|
|
|||
|
================================================================================
|
|||
|
-------- summoner --------
|
|||
|
================================================================================
|
|||
|
|
|||
|
|
|||
|
[summoner = Biest-Verwandlung]
|
|||
|
desc.1 = St<53> und Ges %i%%
|
|||
|
desc.3 = Feuer res. 0, Dauer %i
|
|||
|
desc.6 = n<>ch lvl: %i%%, AP: %i
|
|||
|
req = 1
|
|||
|
power = 200,200,30,30
|
|||
|
stamina = 10,5
|
|||
|
duration = 15, 1
|
|||
|
info = Beschw<68>rer verwandelt
|
|||
|
info = sich in ein sehr starkes
|
|||
|
info = Monster. (kann nur
|
|||
|
info = Biest-F<>higkeiten nutzen)
|
|||
|
sound_action = SKILL_BEAST
|
|||
|
#old: exp = 20, 9
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Monstr<74>ser Hieb]
|
|||
|
desc.1 = Abgriff %i%%
|
|||
|
desc.6 = n<>ch lvl: %i%%, AP: %i
|
|||
|
req = 1
|
|||
|
power = 160,160,25,25
|
|||
|
stamina = 5,2
|
|||
|
info = Sehr starker Angriff.
|
|||
|
info = Nur in Bestien-Form.
|
|||
|
type = 5
|
|||
|
#old: exp = 5,5
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = W<>tendes Biest]
|
|||
|
desc.1 = Rundangriff %i%%
|
|||
|
desc.6 = n<>ch lvl: %+i%%, AP: %i
|
|||
|
req = 4
|
|||
|
power = 75,75,10,10
|
|||
|
stamina = 9,4
|
|||
|
info = In Bestien-Form schwingen
|
|||
|
info = Ihre Klauen und treffen
|
|||
|
info = alle Feinde rund um die
|
|||
|
info = Party.
|
|||
|
type = 5
|
|||
|
#old: exp = 10,10
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Vampir-Bi<42>]
|
|||
|
desc.2 = Angriff und HP plus %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 8,14,5,7
|
|||
|
stamina = 9,4
|
|||
|
req = 4
|
|||
|
info = In Biest-Form bei<65>en Sie
|
|||
|
info = den Feind und saugen seine
|
|||
|
info = Lebensenergie aus.
|
|||
|
type = 5
|
|||
|
#old: exp = 20,12
|
|||
|
sound_action = whip
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Steinhaut]
|
|||
|
desc.1 = %+i zu physischem und Gift
|
|||
|
desc.3 = Widerstand f<>r %i Runden
|
|||
|
desc.6 = n<>ch lvl: %i, AP: %i
|
|||
|
duration = 10, 5
|
|||
|
req = 1
|
|||
|
power = 5,5,3,3
|
|||
|
stamina = 10,6
|
|||
|
info = H<>rtet die Haut eines
|
|||
|
info = Helden, um seine
|
|||
|
info = Verteidigung zu st<73>rken.
|
|||
|
#old: exp = 40,15
|
|||
|
sound_action = break_wall
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Dornen der Pein]
|
|||
|
desc.2 = Verbrennt mit Kraft %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
req = 2
|
|||
|
hit_type = 2
|
|||
|
power = 10,18,5,7
|
|||
|
stamina = 7,2
|
|||
|
info = Erhebt gl<67>hende Dornen
|
|||
|
info = vom Boden, um Feinde zu
|
|||
|
info = stechen.
|
|||
|
#old: exp = 16,3
|
|||
|
sound_action = skill_lava
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Pesthauch]
|
|||
|
desc.2 = Giftangriff %i-%i
|
|||
|
desc.3 = Dauer: %i Runden
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 8,16,6,8
|
|||
|
stamina = 10, 3
|
|||
|
duration = 5,1
|
|||
|
req = 3
|
|||
|
info = Erzeugt eine Wolke
|
|||
|
info = fauliger Luft, die
|
|||
|
info = Feinde erstickt,wenn
|
|||
|
info = diese darin stehen.
|
|||
|
#old: exp = 25,15
|
|||
|
exp = 300
|
|||
|
sound_action = skill_frost
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Skelett beschw<68>ren]
|
|||
|
desc.2 = Skelett St<53>rke %i-%i
|
|||
|
desc.13 = Skelett hp: %i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, Ap: %i
|
|||
|
req = 1
|
|||
|
power = 6,12,3,4
|
|||
|
duration = 999,0
|
|||
|
stamina = 10,5
|
|||
|
hp = 20,7
|
|||
|
info = Erzeugt ein Skelett von
|
|||
|
info = <20>berresten auf dem Boden.
|
|||
|
info = (Ein Zauber kann mehrere
|
|||
|
info = Kreaturen erzeugen)
|
|||
|
sound_action = SKILL_SUMMON
|
|||
|
#old: exp = 12, 6
|
|||
|
resistance = 1,0,0,0,1,0,0,0
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Vorfahren rufen]
|
|||
|
desc.2 = K<>lteangriff %i-%i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, AP: %i
|
|||
|
power = 8,15,5,7
|
|||
|
stamina = 8, 3
|
|||
|
hit_type = 3
|
|||
|
req = 3
|
|||
|
info = Beschw<68>rt die Geister der
|
|||
|
info = Vorfahren, welche die
|
|||
|
info = Seelen der Feinde mit
|
|||
|
info = eisigen Krallen ergreifen.
|
|||
|
sound_action = SKILL_ANCESTOR
|
|||
|
#old: exp = 5,5
|
|||
|
exp = 100
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Golem beschw<68>ren]
|
|||
|
desc.2 = Feuerangriff %i-%i
|
|||
|
desc.13 = Golem's hp: %i
|
|||
|
desc.9 = n<>ch lvl: %i-%i, Ap: %i
|
|||
|
req = 5
|
|||
|
hp = 30,8
|
|||
|
power = 6, 10, 4, 4
|
|||
|
duration = 999,0
|
|||
|
stamina = 20,10
|
|||
|
info = Erzeugt einen Golem aus
|
|||
|
info = Waffen oder R<>stungen
|
|||
|
info = auf dem Boden. Der Golem
|
|||
|
info = greift mit Feuer an.
|
|||
|
sound_action = SKILL_SUMMON
|
|||
|
#old: exp = 35,15
|
|||
|
hit_type = 2
|
|||
|
resistance = 5,5,-5,0,2,2,0,0
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Arme Seele Retten]
|
|||
|
desc.0 = Ruft einen toten Helden
|
|||
|
desc.0 = in's Leben zur<75>ck.
|
|||
|
req = 7
|
|||
|
stamina = 40,0
|
|||
|
info = Ruft einen toten Helden
|
|||
|
info = in's Leben zur<75>ck mit
|
|||
|
info = minimalen HP und AP.
|
|||
|
info.200,200,200 = (no upgrade)
|
|||
|
type=2
|
|||
|
#old: exp = 100,0
|
|||
|
sound_action = bell
|
|||
|
exp = 300
|
|||
|
|
|||
|
---------------------------------------------------
|
|||
|
|
|||
|
[summoner = Alchemie]
|
|||
|
desc.0 = Transformiert
|
|||
|
desc.0 = Gegenst<73>nde
|
|||
|
req = 3
|
|||
|
stamina = 6,0
|
|||
|
info = Transformiert
|
|||
|
info = Gegenst<73>nde
|
|||
|
info = auf dem Boden.
|
|||
|
info.200,200,200 = (no upgrade)
|
|||
|
type=2
|
|||
|
sound_action = SKILL_ALCHEMY
|
|||
|
#old: exp = 10,0
|
|||
|
exp = 300
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|