Undercroft/undercroft_windows_i110/data/defs/level.cloister/udg3_behavior.txt

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sound.choir = data\sound\choir.wav
sound.devil = data\sound\devil.wav
sound.dtalk = data\sound\daemon_talk.wav
--------------------------------------------------------------------------------
[behavior = tomb_entrance]
<on_enter=0,1>
do_click=1
<on_click=0>
teleport.cloister_udg2=3,27,16
--------------------------------------------------------------------------------
[behavior=note1]
<on_enter=0,1>
text_id=cudg3_note1
button_id=b_ok
play_sound.choir = 0
state=255
[behavior=note2]
<on_enter=0,1>
text_id=cudg3_note2
button_id=b_ok
play_sound.choir = 0
state=255
[behavior=vision]
<on_enter=0,1>
picture=data\scene\undeadking.jpg
text_id=cudg3_vision1
button_id=b_next
play_sound.dtalk=0
<on_button=0,0>
picture=data\scene\undeadking.jpg
text_id=cudg3_vision2
button_id=b_next
state=1
<on_button=1,0>
handicap=100,5,1,1,30,0,0,0,0
handicap=100,6,2,2,30,0,0,0,0
handicap=100,7,150,150,30,0,0,0,0
flash_view=0,0,0,100
--------------------------------------------------------------------------------
[behavior=final_showdown]
<on_enter=0,1>
play_sound.choir = 0
picture=data\scene\priest1.jpg
text_id=priest1
button_id=b_next
end_round=1
end_round=1
remove_enemy.monk_peace=-1,0
remove_enemy.monk_peace=-1,0
remove_enemy.monk_peace=0,-1
remove_enemy.monk_peace=0,-1
remove_enemy.monk_peace=1,0
remove_enemy.monk_peace=1,1
<on_button=0,0>
picture=data\scene\priest1.jpg
text_id=priest2
button_id=b_next
state=1
<on_button=1,0>
picture=data\scene\priest2.jpg
text_id=priest3
button_id=b_next
state=2
<on_button=2,0>
picture=data\scene\priest2.jpg
text_id=priest4
button_id=b_wait_a_sec
state=3
<on_button=3,0>
picture=data\scene\priest3.jpg
text_id=priest5
button_id=b_next
state=4
<on_button=4,0>
picture=data\scene\priest3.jpg
text_id=priest6
button_id=b_next
state=5
<on_button=5,0>
picture=data\scene\priest3.jpg
text_id=priest7
button_id=b_next
state=6
<on_button=6,0>
picture=data\scene\priest3.jpg
text_id=priest8
object.rock=0,0,3
play_sound.break_wall =0
enemy.monk_special=-1,0
enemy.monk_special=-1,0
enemy.monk_special=0,-1
enemy.monk_special=0,-1
enemy.monk_special=1,0
#enemy.monk=1,0
enemy.monk_special=1,1
#enemy.monk=1,1
enemy.monk_special=0,1
#enemy.monk=0,1
enemy.monk_special=-1,1
#enemy.monk=-1,1
flash_view=0,0,0,255
state=7
[behavior=monk_count]
<on_activate=0,1>
#ubral jsem monky, takze preskakuju count
state=3
<on_activate=1,1>
state=2
<on_activate=2,1>
state=3
<on_activate=3,1>
state=4
<on_activate=4,1>
state=5
<on_activate=5,1>
state=6
<on_activate=6,1>
state=7
<on_activate=7,1>
state=8
remove_enemy.priest=0,0
enemy_forced.priest_mortal=2,0
<on_activate=8,2>
picture=data\scene\priest1.jpg
text_id=priest_end1
button_id=b_next
state=9
<on_button=9,0>
picture=data\scene\priest1.jpg
text_id=priest_end2
button_id=b_next
state=10
<on_button=10,0>
picture=data\scene\demon1.jpg
text_id=priest_end3
button_id=b_next
state=11
<on_button=11,0>
picture=data\scene\demon2.jpg
text_id=priest_end4
play_sound.devil = 0
button_id=b_next
state=12
<on_button=12,0>
picture=data\scene\demon2.jpg
text_id=priest_end5
button_id=b_next
state=13
<on_button=13,0>
picture=data\scene\demon2.jpg
text_id=priest_end6
button_id=b_next
state=14
<on_button=14,0>
play_sound.dtalk=0
picture=data\scene\undeadking.jpg
text_id=priest_end7
button_id=b_next
state=15
<on_button=15,0>
flash_view=0,0,0,255
cancel_picture=0
text_id=priest_end8
enemy.undeadking=0,0
enemy.crook=1,-1
object.crook_dummy=0,1,-1
button_id=b_next
quest.evil_cult=2
exp=10000
state=16
--------------------------------------------------------------------------------
[behavior = lock]
<on_click=0>
check_item.bone_key=0
<on_check=0,0,0>
text_id=locked
<on_check=0,0,1>
text_id=action_used_key
cube.empty=0,0,0
play_sound.unlock =0
play_sound.move_stone =0
remove_party_item.bone_key=1
state=1
<on_click=1>
text_id=unlocked
--------------------------------------------------------------------------------
[behavior = ladder_exit]
<on_enter=0,1>
do_click=0
<on_click=0>
text_width=310
text_id=cloister_leave1
button_id=b_yes
button_id=b_no
<on_button=0,0>
play_sound.ladder=0
picture=data/scene/travel_city.jpg
text_id=cloister_leave2
button_id=b_next
state=1
#reset respawnu
set_global.255 = 0
set_global.254 = 0
set_global.253 = 0
set_global.252 = 0
set_global.251 = 0
<on_button=0,1>
teleport=-1,-1,0
<on_button=1,0>
picture=data/scene/travel_city2.jpg
text_id=cloister_leave3
button_id=b_next
state=2
<on_button=2,0>
picture=data/scene/travel_city2.jpg
text_id=cloister_leave4
button_id=b_next
state=3
<on_button=3,0>
remove_party_item.RUBY = 2
remove_party_item.prior's_key=1
teleport.city,city=3,39,35
[behavior=crook_dummy]
<on_click=0>
play_sound.devil=0
state=1
<on_click=1>
play_sound.devil=0
state=2
<on_click=2>
play_sound.devil=0
text_id=udg_crook
button_id=b_ok
<on_button=2,0>
state=3
<on_click=3>
play_sound.devil=0