Undercroft/undercroft_windows_i110/data/defs/level.cloister/tower_level.txt

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[LEVEL = CLOISTER_TOWER]
name = Bell Tower
music.MAIN = data\music\cemetery.ogg
material_file = data\defs\level.cloister\cloister_material.txt
cube_file = data\defs\level.cloister\tower_cube.txt
enemy_file = data\defs\enemy\4-graveyard\skeleton.txt
enemy_file = data\defs\enemy\4-graveyard\torso.txt
enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
enemy_file = data\defs\enemy\4-graveyard\headless.txt
enemy_file = data\defs\enemy\4-graveyard\zombie.txt
enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt
enemy_file = data\defs\enemy\5-cloister\spider_fire.txt
enemy_file = data\defs\enemy\5-cloister\spider_top.txt
object_file = data\defs\object\barrel.txt
object_file = data\defs\object\ceiling.txt
object_file = data\defs\object\jamb.txt
object_file = data\defs\object\cloister_win.txt
object_file = data\defs\object\torch1.txt
object_file = data\defs\object\torch2.txt
object_file = data\defs\object\garbage.txt
object_file = data\defs\object\dirt1.txt
object_file = data\defs\object\dirt2.txt
object_file = data\defs\object\foliage1.txt
object_file = data\defs\object\column.txt
object_file = data\defs\object\furniture.txt
object_file = data\defs\object\sewer_bottom2.txt
object_file = data\defs\object\grave_top.txt
object_file = data\defs\object\roof.txt
object_file = data\defs\object\tower_fix.txt
behavior_file = data\defs\level.cloister\tower_behavior.txt
object_file = data\defs\level.cloister\tower_object.txt
background = data\sky\tower_sky.jpg,1,1,1, 0,100,0,100
fog_color = 45, 50, 35
fog_level = 0,60,130,200,230