Undercroft/undercroft_windows_i110/data/defs/level.cloister/lib_object.txt

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[sprite = up]
bitmap = data\object\up.gif, 1, 1, 1
[object = up]
visible_range = 0,3
flip_left = 1
offset_back = up, 0, -28,-1
editor_icon = 23
click_rect.0 = 1, 1, 99,126
click_rect.1 = 1, 1, 99,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 99,126
xbehavior = up
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1=pagan_staff,pagan_staff,taint,scholar's_great_staff,staff_of_vigor,paralysing_staff,heavy_iron_staff,moon_staff,full_moon,monk_battle_staff,viper_staff,short_battle_staff,ram_staff,icicle
items.100,1=frost_crown,fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,hood_of_damnation,blessed_diadem,snow_queen's_crown,horned_skull_case,scroll_of_lightning,scroll_of_heaven,scroll_of_fireball,tome_of_alchemy,tome_of_ressurection,tome_of_constructor,grimoir_of_necromancy,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery,rune_of_power
items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
[object = chest2]
parent=chest1
items.100,1=great_tome_of_wisdom
items.100,1=scroll_of_lightning,scroll_of_heaven,scroll_of_fireball,tome_of_alchemy,tome_of_ressurection,tome_of_constructor,grimoir_of_necromancy,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery
--------------------------------------------------------------------------------
[sprite = library_door]
bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
[object = library_door]
offset_front = library_door, 0, 1,-1
map_frame = 5,10
editor_icon = 4
click_range=1,1
click_rect=1,1,190,120
behavior = library_door
--------------------------------------------------------------------------------
[sprite = cloister_door]
bitmap = data\object\door\cloister_door.gif, 4, 4, 1
[object = cloister_door]
offset_front = cloister_door, 0, -4,-1
offset_back = cloister_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = cloister_door
map_frame = 101,4
--------------------------------------------------------------------------------
[sprite = plate1]
bitmap = data\object\plate1.gif, 2, 1, 2
sort_offset = -100
[object = plate1]
map_frame = 1,13
front = plate1, 1,0, -80,200, 120,120
front = plate1, 1,1, -20,150, 100,100
front = plate1, 1,2, 25,120, 68,68
front = plate1, 1,3, 60,99, 47,47
front = plate1, 1,4, 95,82, 30,30
front = plate1, 2,0, 160,200, 140,120
front = plate1, 2,1, 160,150, 100,100
front = plate1, 2,2, 160,120, 68,68
front = plate1, 2,3, 160,99, 47,47
front = plate1, 2,4, 160,82, 30,30
front = plate1, 3,0, 400,200, 120,120
front = plate1, 3,1, 340,150, 100,100
front = plate1, 3,2, 295,120, 68,68
front = plate1, 3,3, 260,99, 47,47
front = plate1, 3,4, 225,82, 30,30
left = plate1, 1,0, -80,200, 120,120
left = plate1, 1,1, -20,150, 100,100
left = plate1, 1,2, 25,120, 68,68
left = plate1, 1,3, 60,99, 47,47
left = plate1, 1,4, 95,82, 30,30
left = plate1, 2,0, 160,200, 140,120
left = plate1, 2,1, 160,150, 100,100
left = plate1, 2,2, 160,120, 68,68
left = plate1, 2,3, 160,99, 47,47
left = plate1, 2,4, 160,82, 30,30
left = plate1, 3,0, 400,200, 120,120
left = plate1, 3,1, 340,150, 100,100
left = plate1, 3,2, 295,120, 68,68
left = plate1, 3,3, 260,99, 47,47
left = plate1, 3,4, 225,82, 30,30
right = plate1, 1,0, -80,200, 120,120
right = plate1, 1,1, -20,150, 100,100
right = plate1, 1,2, 25,120, 68,68
right = plate1, 1,3, 60,99, 47,47
right = plate1, 1,4, 95,82, 30,30
right = plate1, 2,0, 160,200, 140,120
right = plate1, 2,1, 160,150, 100,100
right = plate1, 2,2, 160,120, 68,68
right = plate1, 2,3, 160,99, 47,47
right = plate1, 2,4, 160,82, 30,30
right = plate1, 3,0, 400,200, 120,120
right = plate1, 3,1, 340,150, 100,100
right = plate1, 3,2, 295,120, 68,68
right = plate1, 3,3, 260,99, 47,47
right = plate1, 3,4, 225,82, 30,30
back = plate1, 1,0, -80,200, 120,120
back = plate1, 1,1, -20,150, 100,100
back = plate1, 1,2, 25,120, 68,68
back = plate1, 1,3, 60,99, 47,47
back = plate1, 1,4, 95,82, 30,30
back = plate1, 2,0, 160,200, 140,120
back = plate1, 2,1, 160,150, 100,100
back = plate1, 2,2, 160,120, 68,68
back = plate1, 2,3, 160,99, 47,47
back = plate1, 2,4, 160,82, 30,30
back = plate1, 3,0, 400,180, 120,120
back = plate1, 3,1, 340,150, 100,100
back = plate1, 3,2, 295,120, 68,68
back = plate1, 3,3, 260,99, 47,47
back = plate1, 3,4, 225,82, 30,30
editor_icon = 5
flip_left = 1
behavior = plate1
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
[object = lever2]
# kvuli jinak otocene stene s knihama
parent=lever
behavior = lever2
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
[object = button_NS]
parent=button
behavior = button_NS
-------------------------------------------------------------------------------
[sprite = red_book]
bitmap = data\object\red_book.gif, 1, 1, 1
[sprite = blue_book]
bitmap = data\object\blue_book.gif, 1, 1, 1
[sprite = green_book]
bitmap = data\object\green_book.gif, 1, 1, 1
[object = red_book]
front=red_book,2,0, 65,102, 100,100
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect = -10, -10, 35,35
behavior = red_book
[object = book_red]
front=red_book,2,0, 65,102, 100,100
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect = -10, -10, 35,35
behavior = book_red
[object = book_green]
front=green_book,2,0, 65,102, 100,100
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect = -10, -10, 35,35
behavior = book_green
[object = book_blue]
front=blue_book,2,0, 65,102, 100,100
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect = -10, -10, 35,35
behavior = book_blue
--------------------------------------------------------------------------------
[object=closer_NS]
editor_icon=1
behavior=closer_NS
[object=closer_WE]
editor_icon=1
behavior=closer_WE
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
editor_icon = 6
behavior = teleport
map_frame = 5 ,16
-------------------------------------------------------------------------------
[sprite = wall_sign]
bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
offset_front = wall_sign, 0, -4,-1
offset_back = wall_sign, 0, -4,-1
editor_icon = 15
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect = 1, 1, 190,120
behavior = wall_sign
-------------------------------------------------------------------------------
[sprite = fire_]
bitmap = data\fx\fire.gif, 6, 6, 1
sort_offset=200
[object = fire_]
offset_back = fire_, 0, -40,-1
fog_level=0,0,0,0,0
editor_icon = 1
behavior=fire_
[sprite = sewer_hole]
bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1
[object = lib_hole]
offset_front = sewer_hole, 0, -4,-1
offset_back = sewer_hole, 0, -4,-1
editor_icon = 15
map_frame = 104,105
block = 1
click_range = 1, 1
click_rect = 1, 1, 190,120
behavior = lib_hole
--------------------------------------------------------------------------------
[sprite = skull_f]
bitmap = data\object\lever\skull1a.gif, 3, 3, 1
[sprite = skull_s]
bitmap = data\object\lever\skull1b.gif, 3, 3, 1
[object = skull]
visible_range = 0, 4
offset_back = skull_f, 0, -85, 230
offset_right = skull_s, 130, -75, 230
offset_left = skull_s, -130, -75, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 28
flip_left = 1
click_rect.2 = 1, 1, 35,48
click_rect.1 = 1, 1, 30,48
click_rect.3 = 1, 1, 30,48
behavior = skull
--------------------------------------------------------------------------------
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[object = piedestal]
offset_front = sarcophagus_s, 0, 12, 200
offset_back = sarcophagus_s, 0, 12, 200
offset_left = sarcophagus_s, 0, 12, 200
offset_right = sarcophagus_s, 0, 12, 200
editor_icon = 11
block = 1
map_frame = 3,3
[sprite = book]
bitmap = data\object\book.gif, 1, 1, 1
sort_offset=100
[object = book_crypt]
offset_front = book, 0, -58, 200
offset_back = book, 0, -58, 200
offset_left = book, 0, -58, 200
offset_right = book, 0, -58, 200
flip_left=1
editor_icon = 28
click_range=1,1
click_rect = -10,-10,56,32
behavior = book_crypt
[object = book_port]
visible_range=0,3
offset_front = book, 0, 0, 200
offset_back = book, 0, 0, 200
offset_left = book, 0, 0, 200
offset_right = book, 0, 0, 200
flip_left=1
editor_icon = 28
click_rect = 1,1,46,22
behavior = book_port
--------------------------------------------------------------------------------
[object=create_teleport]
editor_icon=1
behavior=create_teleport