186 lines
4.6 KiB
Plaintext
186 lines
4.6 KiB
Plaintext
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[sprite = dummy]
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bitmap = data\object\global\_dummy.gif, 1,1,1
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#---------------------------------------------------------------------
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[object = block_enemy]
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block=2
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editor_icon=34
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[object = block_all]
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block=3
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editor_icon=34
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[sprite = holy_ground]
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bitmap = data\object\global\holy_ground.gif, 6,1,6
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sort_offset = 10
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[object = holy_ground]
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in_editor=0
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visible_range = 0,3
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offset_front = holy_ground, 0, 20, 240
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offset_back = holy_ground, 0, 20, 240
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offset_left = holy_ground, 0, 20, 240
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offset_right = holy_ground, 0, 20, 240
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editor_icon = 5
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behavior = holy_ground
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#---------------------------------------------------------------------
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[sprite = lava_river]
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bitmap = data\object\global\lavariver.gif, 2,1,2
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anim_delay = 100
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sort_offset = -14
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[object = lava_river]
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in_editor=0
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visible_range = 1,4
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fog_level = 0, 0, 20, 50, 100
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dark_level = 0, 0, 20, 50, 100
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offset_back = lava_river, 0, 13, 0
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editor_icon = 5
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behavior = lava_river
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[sprite = lava_river_front]
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bitmap = data\object\global\lavariver_front.gif, 2,1,2
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anim_delay = 100
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sort_offset = -14
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[object = lava_river_front]
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in_editor=0
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visible_range = 0, 0
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fog_level = 0, 0, 20, 50, 100
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offset_back = lava_river_front, 0, -10, 0
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editor_icon = 5
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#---------------------------------------------------------------------
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[sprite = ring_of_protection]
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bitmap = data\object\global\rop.gif, 4, 1, 4
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[object = ring_of_protection]
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in_editor=0
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visible_range = 0, 3
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scale_factor = 150, 100
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offset_front = ring_of_protection, 0, 10,-1
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offset_back = ring_of_protection, 0, 10,-1
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offset_left = ring_of_protection, 0, 10,-1
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offset_right = ring_of_protection, 0, 10,-1
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editor_icon = 5
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fog_level = 0, 0, 20, 50, 100
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behavior = ring_of_protection
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#---------------------------------------------------------------------
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[sprite = woe0]
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bitmap = data\object\global\woe0.gif, 1, 1, 1
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[sprite = woe1]
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bitmap = data\object\global\woe1.gif, 1, 1, 1
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[sprite = woe2]
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bitmap = data\object\global\woe2.gif, 1, 1, 1
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[sprite = woe3]
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bitmap = data\object\global\woe3.gif, 1, 1, 1
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[sprite = woe4]
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bitmap = data\object\global\woe4.gif, 1, 1, 1
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[object = wall_of_energy]
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in_editor=0
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block=1
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fog_level = 0,0,0,0,0
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all_sides = woe3, 0,3, -30,99, 100,100
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all_sides = woe3, 0,4, 30,83, 68,68
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#---
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all_sides = woe0, 1,0, 21,180, 100,100
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all_sides = woe4, 1,1, 39,156, 100,100
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all_sides = woe2, 1,2, 16,122, 100,100
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all_sides = woe2, 1,3, 63,99, 68,68
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all_sides = woe2, 1,4, 95,83, 46,46
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#---
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all_sides = woe1, 2,1, 160,156, 100,100
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all_sides = woe1, 2,2, 160,122, 68,68
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all_sides = woe1, 2,3, 160,99, 47,47
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all_sides = woe1, 2,4, 160,83, 32,32
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#---
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all_sides = woe0, 3,0, 300,180, 100,100
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all_sides = woe4, 3,1, 280,156, 100,100
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all_sides = woe2, 3,2, 304,122, 100,100
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all_sides = woe2, 3,3, 259,99, 68,68
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all_sides = woe2, 3,4, 228,83, 46,46
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#---
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all_sides = woe3, 4,3, 353,99, 100,100
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all_sides = woe3, 4,4, 293,83, 68,68
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flip_all = 3
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[object = woe_stars_1]
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in_editor=0
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fog_level = 0,0,0,0,0
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scale_factor = 75, 100
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offset_front = holy_ground, 0, -14, -1
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offset_back = holy_ground, 0, -14, -1
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offset_left = holy_ground, 0, -14, -1
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offset_right = holy_ground, 0, -14, -1
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[object = woe_stars_2]
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in_editor=0
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fog_level = 0,0,0,0,0
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scale_factor = 75,100
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offset_front = holy_ground, 0, -60, -1
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offset_back = holy_ground, 0, -60, -1
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offset_left = holy_ground, 0, -60, -1
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offset_right = holy_ground, 0, -60, -1
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#---------------------------------------------------------------------
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[sprite = TOTEM]
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bitmap = data\object\global\totem1.gif, 1, 1, 1
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centered_turn = 1
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[sprite = TOTEM_HIT]
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bitmap = data\object\global\totem_hit.gif, 4, 1, 4
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sort_offset = -50
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[object = TOTEM]
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in_editor = 0
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visible_range = 0, 3
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offset_front = totem, 0, 0, 200
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offset_back = totem, 0, 0, 200
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offset_left = totem, 0, 0, 200
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offset_right = totem, 0, 0, 200
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[object = TOTEM_HIT]
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in_editor = 0
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visible_range = 0, 3
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offset_front = totem_hit, 0, 20, 240
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offset_back = totem_hit, 0, 20, 240
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offset_left = totem_hit, 0, 20, 240
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offset_right = totem_hit, 0, 20, 240
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behavior = totem_hit
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#---------------------------------------------------------------------
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[sprite = fumes]
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bitmap = data\object\global\fumes.png, 3,3,1
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sort_offset=200
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anim_delay=60
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centered_turn = 1
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[object = fumes]
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in_editor=0
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visible_range = 0,3
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scale_factor = 400, 200
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offset_front = fumes, 0, 10, 150
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offset_back = fumes, 0, 10, 150
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offset_left = fumes, 0, 10, 150
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offset_right = fumes, 0, 10, 150
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editor_icon = 5
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behavior = fumes
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