3971 lines
154 KiB
Plaintext
3971 lines
154 KiB
Plaintext
|
# Number of text colors for '@n ABC @-':
|
||
|
# 0 - White 1 - Red 2 - Green
|
||
|
# 3 - Blue 4 - Yellow 5 - Cyan
|
||
|
# 6 - Purple 7 - Coffee 8 - Acid
|
||
|
# 9 - Light blue
|
||
|
|
||
|
================================================================================
|
||
|
Level names
|
||
|
================================================================================
|
||
|
|
||
|
t.Wolf Lair=Wolf Lair
|
||
|
t.Old Mine=Old Mine
|
||
|
t.Aenor's Glen=Aenor's Glen
|
||
|
t.Warehouse=Warehouse
|
||
|
t.City Sewer=City Sewer
|
||
|
t.Dungeon=Dungeon
|
||
|
t.Haunted House=Haunted House
|
||
|
t.House=House
|
||
|
t.Dolbrad=Dolbrad
|
||
|
t.Astral Plane=Astral Plane
|
||
|
t.Thunderdome=Thunderdome
|
||
|
t.Underground Temple=Underground Temple
|
||
|
t.Cloister Underground=Cloister Underground
|
||
|
t.Cloister Cellar=Cloister Cellar
|
||
|
t.Bell Tower=Bell Tower
|
||
|
t.Spider Tunnel=Spider Tunnel
|
||
|
t.Cloister Library=Cloister Library
|
||
|
t.Ruined Cloister=Ruined Cloister
|
||
|
t.Ancient Tomb=Ancient Tomb
|
||
|
t.Dunghill=Dunghill
|
||
|
t.Dunghill Cellars=Dunghill Cellars
|
||
|
t.Lava Pit=Lava Pit
|
||
|
t.Deep Forest=Deep Forest
|
||
|
t.Troll Cave=Troll Cave
|
||
|
t.Gravedigger's Cellar=Gravedigger's Cellar
|
||
|
t.Abandoned Graveyard=Abandoned Graveyard
|
||
|
t.Tomb of Knight Vigus=Tomb of Knight Vigus
|
||
|
t.Upper Catacombs=Upper Catacombs
|
||
|
t.Lower Catacombs=Lower Catacombs
|
||
|
t.King's Grave=King's Grave
|
||
|
t.Royal Tomb Guardians=Royal Tomb Guardians
|
||
|
t.Labyrinth of Royal Tomb=Labyrinth of the Royal Tomb
|
||
|
t.Tomb of Knight Ambrius=Tomb of Knight Ambrius
|
||
|
|
||
|
================================================================================
|
||
|
MAP_HINTS
|
||
|
================================================================================
|
||
|
|
||
|
t.BROKEN_MIRROR = BROKEN_MIRROR
|
||
|
t.RECHARGE = RECHARGE
|
||
|
t.WOODCUTTERS = WOODCUTTERS
|
||
|
t.TRAVELING CONJURER = TRAVELING CONJURER
|
||
|
t.CAMP = CAMP
|
||
|
t.SWORDSMAN GARRICK = SWORDSMAN GARRICK
|
||
|
t.LOTHAR'S ARMORY = LOTHAR'S ARMORY
|
||
|
t.CROSSBOW TAVERN = CROSSBOW TAVERN
|
||
|
t.ARCHERY RANGE = ARCHERY RANGE
|
||
|
t.OGLA THE DRUID = OGLA THE DRUID
|
||
|
t.CITY PARK = @9CITY PARK@-
|
||
|
t.SMALL SQUARE = @9SMALL SQUARE@-
|
||
|
t.THE PORT = @9THE PORT@-
|
||
|
t.POOR'S QUARTER = @9___POORS' QUARTER@-
|
||
|
t.BRAGGARD'S SMITHING = BRAGGARD'S SMITHING
|
||
|
t.DUNCAN'S AXES = DUNCAN'S AXES
|
||
|
t.HERMIT'S EDEN = HERMIT'S EDEN
|
||
|
t.WORLD OF WONDERS = WORLD OF WONDERS
|
||
|
t.ARCHERY GUILD = ARCHERY GUILD
|
||
|
t.SHADOW ALLEY = SHADOW ALLEY
|
||
|
t.ZEFRAN'S MENAGERIE = ZEFRAN'S MENAGERIE
|
||
|
t.MAD DWARF = MAD DWARF
|
||
|
t.CITY PARK2 = CITY PARK
|
||
|
t.CITY ZOO = CITY ZOO
|
||
|
t.MARKET SQUARE=MARKET SQUARE
|
||
|
t.JOLLY GOOSE = JOLLY GOOSE
|
||
|
t.HOUNTED HOUSE = @4HAUNTED HOUSE@-
|
||
|
t.ALCHEMIST'S HOUSE = @4ALCHEMIST'S HOUSE@-
|
||
|
t.TEMPLE OF FARUK = TEMPLE OF FARUK
|
||
|
t.WHEEL = WHEEL
|
||
|
t.LIBRARY = THE LIBRARY
|
||
|
t.MYRON'S HARDWARE = MYRON'S HARDWARE
|
||
|
t.GENERAL MARCHANDISE = GENERAL MERCHANDISE
|
||
|
t.ALCHYMIST CHANDLERY = ALCHEMISTIC CHANDLERY
|
||
|
t.magic shop=magic shop
|
||
|
t.RATHOLE INN = RATHOLE INN
|
||
|
t.WAGRANT BOOKSELLER = VAGRANT BOOKSELLER
|
||
|
t.AUNTIE'S COTTAGE = AUNTIE'S COTTAGE
|
||
|
t.TEMPLE OF ANRAK = TEMPLE OF ANRAK
|
||
|
t.GYPSY'S VAN = GYPSY'S VAN
|
||
|
t.SUMMONER'S COTTAGE = SUMMONER'S COTTAGE
|
||
|
t.YAGA'S HUT = YAGA'S HUT
|
||
|
t.TELEPORT = TELEPORT
|
||
|
t.TELEPORT TO ROYAL TOMB = TELEPORT TO ROYAL TOMB
|
||
|
t.TELEPORT TO CATACOMBS = TELEPORT TO CATACOMBS
|
||
|
t.BROKEN TELEPORT = BROKEN TELEPORT
|
||
|
t.GRAVEDIGGER = GRAVEDIGGER
|
||
|
t.SMALL TOMB = SMALL TOMB
|
||
|
t.TOMB OF VIGUS = TOMB OF VIGUS
|
||
|
t.TOMB OF AMBRIUS = TOMB OF AMBRIUS
|
||
|
t.CATACOMBS = ____CATACOMBS
|
||
|
t.ROYAL TOMB = ROYAL TOMB
|
||
|
t.KING'S CRYPT = KING'S CRYPT
|
||
|
t.ALTAR = ALTAR
|
||
|
t.CLOISTER_TOWER = THE_TOWER
|
||
|
t.CLOISTER_TEMPLE = THE_TEMPLE
|
||
|
t.HOWLING_ZOMBIE = HOWLING ZOMBIE
|
||
|
t.leonard = leonard
|
||
|
t.DOOR_ARMORY=THE ARMORY
|
||
|
t.DOOR_SMUGGLERS=THE SMUGGLERS
|
||
|
t.EXIT=EXIT
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
KEYS
|
||
|
================================================================================
|
||
|
|
||
|
t.townhall_cellar_key = townhall_cellar_key
|
||
|
t.myron's_key = myron's_key
|
||
|
t.bone_key = bone_key
|
||
|
t.miner's_key = miners'_key
|
||
|
t.rusty_key = rusty_key
|
||
|
t.cellar_key = cellar_key
|
||
|
t.tomb_key = tomb_key
|
||
|
t.prior's_key = prior's_key
|
||
|
t.tower_key = tower_key
|
||
|
t.armory_key = armory_key
|
||
|
t.bronze_key = bronze_key
|
||
|
t.iron_key = iron_key
|
||
|
t.manhole_key = manhole_key
|
||
|
t.warehouse_key = warehouse_key
|
||
|
t.steel_key = steel_key
|
||
|
t.cottage_key = cottage_key
|
||
|
t.alchemist's_key = alchemist's_key
|
||
|
t.dungeon_key = dungeon_key
|
||
|
t.golden_key = golden_key
|
||
|
t.astral_key = astral_key
|
||
|
|
||
|
t.desc_townhall_cellar_key = a key from cellars bellow the townhall in dunghill.
|
||
|
t.desc_myrons_key = a key from a garden of myron, the blacksmith.
|
||
|
t.desc_bone_key = weird key made of bone with a shape of skull.
|
||
|
t.desc_miners_key = a key you have found at the miners' bodies.
|
||
|
t.desc_rusty_key = a common key made of some rusty metal.
|
||
|
t.desc_cellar_key = a key from the gravedigger's cellar.
|
||
|
t.desc_tomb_key = a strange key you have found in the tomb.
|
||
|
t.desc_priors_key = a key to the cloister treasury.
|
||
|
t.desc_tower_key = a key from bell tower.
|
||
|
t.desc_armory_key = a key from the armory.
|
||
|
t.desc_bronze_key = a common key made of bronze.
|
||
|
t.desc_iron_key = a common key made of iron.
|
||
|
t.desc_manhole_key = with this key you can open manholes on the streets and access the city sewer.
|
||
|
t.desc_warehouse_key = a key from the warehouse building's front door.
|
||
|
t.desc_steel_key = a common key made of steel.
|
||
|
t.desc_cottage_key = this should be a key from the abandoned cottage in the city park.
|
||
|
t.desc_alchemists_key = a key from the alchemist's house.
|
||
|
t.desc_golden_key = a common key made of gold.
|
||
|
t.desc_astral_key = this strange key looks almost ethereal. it probably works only in the astral plane.
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
ITEMS - QUEST/SPECIAL
|
||
|
================================================================================
|
||
|
|
||
|
t.paper_bonus = tap again to read it.
|
||
|
|
||
|
t.empty_tankard = empty_tankard
|
||
|
|
||
|
t.one_ring = one_ring
|
||
|
t.one_ring_bonus = to rule them all...
|
||
|
|
||
|
t.unsigned_note = unsigned_note
|
||
|
[text=unsigned_note_text]
|
||
|
t=@0some unsigned note:@- #
|
||
|
t=@7there's an illusion wall in myron's garden. i'm sure about that. what's he hiding behind it?
|
||
|
|
||
|
t.wounded_dog = wounded_dog
|
||
|
t.wounded_dog_bonus = unconscious dog of vorack the hunter
|
||
|
t.bloody_meat=bloody_meat
|
||
|
t.bloody_meat_bonus = meat dipped in animal blood
|
||
|
|
||
|
t.merchant's_letter = merchant's_letter
|
||
|
t.merchant's_letter_desc = you promised to bring this letter to a merchant in @4dolbrad@-.
|
||
|
|
||
|
t.proof_of_heroism = proof_of_heroism
|
||
|
[text=proof_of_heroism_text]
|
||
|
t=the owner of this paper has entered and explored the spooky ancient dungeon
|
||
|
t=northeast from the dunghill. # # @2rake in grass@- - the builder of the dungeon
|
||
|
|
||
|
t.forest_spell_of_passage_bonus=allows you to pass through rocks marked by a trollish symbol #
|
||
|
|
||
|
t.keg_bonus = keg full of gunpowder #
|
||
|
|
||
|
t.chicken = chicken
|
||
|
t.enchanted_cat = enchanted_cat
|
||
|
|
||
|
t.holy_water = holy_water
|
||
|
t.holy_water_desc = a sack full of sanctified water. the monks of anrak gave it to you to destroy demonic creations.
|
||
|
t.empty flagon = empty flagon
|
||
|
t.empty_flagon_desc = the summoner asked you to fill this with water from a underground spring.
|
||
|
t.underground_water = underground_water
|
||
|
t.uwater_desc = a flagon filled with water from a underground spring.
|
||
|
|
||
|
t.edwin's_note = edwin's_note
|
||
|
[text=edwin's_note_text]
|
||
|
t=@0you note down a strange incantation in an unknown language: @4rurn asar@0.
|
||
|
t=edwin said you can open the secret hideout of druid ogla by using it. try to use it
|
||
|
t=on a notable object around the village, like trees or other things.@-
|
||
|
|
||
|
t.forest_spell_of_passage = forest_spell_of_passage
|
||
|
|
||
|
t.spring_stone = spring_stone
|
||
|
t.charged_spring_stone = charged_spring_stone
|
||
|
|
||
|
t.ogla's_herbs = ogla's_herbs
|
||
|
|
||
|
t.miner's_note = miner's_note
|
||
|
[text=miner's_note_text]
|
||
|
t=@0the paper is very old. you can barely read the text:@- # #
|
||
|
t=in the name of aenor!... damn... trolls... everywhere... we hide...
|
||
|
t=levers... trolls cannot open... rescuers can... the village patron...
|
||
|
|
||
|
t.stone_crook = stone_crook
|
||
|
|
||
|
t.gravedigger's_note = gravedigger's_note
|
||
|
[text=digger's_note_text]
|
||
|
t=edward left the tomb again and is dangerous. i had to lock him up.
|
||
|
t=i left the key with thor in the northeast yard of the cemetery. # #
|
||
|
t=gravedigger
|
||
|
|
||
|
t.ancient_necklace = ancient_necklace
|
||
|
t.chateau_de_carcass = chateau_de_carcass
|
||
|
t.quarter_of_king's_seal = quarter_of_king's_seal
|
||
|
|
||
|
t.gear = gear
|
||
|
|
||
|
t.paper_fragment = paper_fragment
|
||
|
[text=paper_fragment_text]
|
||
|
t=...going in circles for days! the treasure must be close!...
|
||
|
t=...illusional wall to the east... can't find it. zombies always
|
||
|
t=attack when i come closer...
|
||
|
|
||
|
t.ruby = ruby
|
||
|
|
||
|
t.thief's_log = thief's_log
|
||
|
[text=thief's_log_text]
|
||
|
t=@0it's very worn. you can barely read a few words: # #
|
||
|
t=@-my companion disappeared on the lower floor. i cannot save him.
|
||
|
t=i searched the maze many times, but i heard only his flute playing
|
||
|
t=behind walls. i cannot reach him. i'm getting weak. death is
|
||
|
t=everywhere.
|
||
|
|
||
|
t.flute = flute
|
||
|
|
||
|
t.king's_gold = king's_gold
|
||
|
t.king's_crown = king's_crown
|
||
|
|
||
|
t.severed_skull = severed_skull
|
||
|
t.left_hand = left_hand
|
||
|
t.right_hand = right_hand
|
||
|
t.mentor_sandals = worn sandals
|
||
|
|
||
|
t.paper_with_runes = paper_with_runes
|
||
|
[text=paper_with_runes_text]
|
||
|
t=there is a complete runic alphabet. you have marked runes representing the seven elements: # #
|
||
|
t=dragon - ur # thunder - tor # nature - nis # darkness - zef # rock - parth # water - oghal # flame - fom
|
||
|
|
||
|
t.clapper = clapper
|
||
|
t.sprig = sprig
|
||
|
t.pearl = pearl
|
||
|
t.scale = scale
|
||
|
|
||
|
t.strange_instructions = strange_instructions
|
||
|
[text=strange_instructions_text]
|
||
|
t=@0there's a weird text written on the paper: #
|
||
|
t=@7square with well - in front of the goose - 3 west - third row from the bottom, first brick to the right
|
||
|
|
||
|
t.ransom = ransom
|
||
|
t.ransom_desc = ransom money in golden coins which you must collect for the gang of smugglers.
|
||
|
|
||
|
t.ring_of_assassins = ring_of_assassins
|
||
|
t.ring_of_smugglers = ring_of_smugglers
|
||
|
t.ring_of_lizardmen = ring_of_lizardmen
|
||
|
|
||
|
t.keg = keg
|
||
|
|
||
|
t.boy's_diary = boy's_diary
|
||
|
[text=boy's_diary_text]
|
||
|
t=@0The diary contains records about the expeditions of a little boy in the
|
||
|
t=wildest parts of the city park. He used to play around the south west
|
||
|
t=corner of the park near the old dried well. He also found a key to
|
||
|
t=the gardener's cottage, which seems to have been abandoned for years.@-
|
||
|
|
||
|
t.princess = princess
|
||
|
|
||
|
t.man-eater's_root = root of a man-eating plan
|
||
|
|
||
|
t.shards = shards
|
||
|
t.shards_desc = shards from a mirror.
|
||
|
|
||
|
t.scheme = scheme
|
||
|
[text=scheme_text]
|
||
|
t=@0it shows a drawing of the magic circle you saw in the dungeon inside the spooky house.
|
||
|
|
||
|
t.duke's_ring = duke's_ring
|
||
|
t.duke's_desc = a ring of duke falstad from the haunted house.
|
||
|
t.charmed_duke's_ring = charmed_duke's_ring
|
||
|
t.chdr_desc = a charmed ring of duke falstad. you should go back to the magic circle in the haunted house, and try to use this to find the necromancer.
|
||
|
|
||
|
t.khumrac's_scroll = khumrac's_scroll
|
||
|
[text=khumrac's_scroll_text]
|
||
|
t=this scroll grants freedom to slave gladiator razzik
|
||
|
|
||
|
t.ghoul's_eye=ghoul's_eye
|
||
|
t.ghoul's_eye_text=an eye from a dead ghoul. you took this as proof that you killed him.
|
||
|
|
||
|
t.money_copper = copper coins
|
||
|
t.money_gold = golden coins
|
||
|
t.money_gold_bonus = one golden coin is worth of a thousand copper coins
|
||
|
|
||
|
t.remains = remains
|
||
|
t.remains_bonus = a summoner can use them to raise a skeleton. drop the remains on ground and cast the spell.
|
||
|
t.runic_stones = runic_stones
|
||
|
|
||
|
t.trophy_desc = a trophy from a dead enemy - sell this item to get some gold.
|
||
|
|
||
|
================================================================================
|
||
|
ITEMS - CONSUMABLE
|
||
|
================================================================================
|
||
|
|
||
|
t.apple = apple
|
||
|
t.apple_bonus = replenish 10-20 hit points
|
||
|
t.bread = bread
|
||
|
t.bread_bonus = replenish 20-40 hit points
|
||
|
t.small healing potion = small healing potion
|
||
|
t.small_healing_potion_bonus = replenish 50-60 hit points
|
||
|
t.healing potion = healing potion
|
||
|
t.healing_potion_bonus = replenish 90-120 hit points
|
||
|
t.greater healing potion = greater healing potion
|
||
|
t.greater_healing_potion_bonus = replenish 160-200 hit points
|
||
|
t.large healing potion = large healing potion
|
||
|
t.large_healing_potion_bonus = replenish 250-300 hit points
|
||
|
t.perfect healing potion = perfect_healing_potion
|
||
|
t.perfect_healing_potion_bonus = replenish 340-400 hit points
|
||
|
|
||
|
t.berries = berries
|
||
|
t.berries_bonus = replenish 10-20 points to stamina
|
||
|
t.cheese = cheese
|
||
|
t.cheese_bonus = replenish 20-40 points to stamina
|
||
|
t.rotten_eye = rotten_eye
|
||
|
t.rotten_eye_bonus = replenish 25-50 points to stamina
|
||
|
t.small stamina potion = small stamina potion
|
||
|
t.small_stamina_potion_bonus = replenish 50-60 points to stamina
|
||
|
t.stamina potion = stamina potion
|
||
|
t.stamina_potion_bonus = replenish 90-120 points to stamina
|
||
|
t.greater stamina potion = greater stamina potion
|
||
|
t.greater_stamina_potion_bonus = replenish 160-200 points to stamina
|
||
|
t.large stamina potion = large stamina potion
|
||
|
t.large_stamina_potion_bonus = replenish 250-300 points to stamina
|
||
|
t.perfect stamina potion = perfect_stamina_potion
|
||
|
t.perfect_stamina_potion_bonus = replenish 340-400 points to stamina
|
||
|
|
||
|
t.chicken_leg = chicken leg
|
||
|
t.chicken_leg_bonus = replenish 15 points to health and stamina
|
||
|
t.rat_meat = rat meat
|
||
|
t.rat_meat_bonus = replenish 20 points to health and stamina
|
||
|
t.small revi potion = small revitalizing potion
|
||
|
t.small_revi_potion_bonus = replenish 30 of health and stamina
|
||
|
t.revi potion = revitalizing potion
|
||
|
t.revi_potion_bonus = replenish 50 of health and stamina
|
||
|
t.greater revi potion = greater revitalizing potion
|
||
|
t.greater_revi_potion_bonus = replenish 80 of health and stamina
|
||
|
t.large revi potion = large revitalizing potion
|
||
|
t.large_revi_potion_bonus = replenish 120 of health and stamina
|
||
|
t.perfect revi potion = perfect revitalizing potion
|
||
|
t.perfect_revi_potion_bonus = replenish 180 of health and stamina
|
||
|
|
||
|
t.small elixir = small elixir
|
||
|
t.small_elixir_bonus = restores 30% of health and stamina
|
||
|
t.elixir = elixir
|
||
|
t.elixir_bonus = restores 45% of health and stamina
|
||
|
t.greater elixir = greater elixir
|
||
|
t.greater_elixir_bonus = restores 60% of health and stamina
|
||
|
t.large elixir = large elixir
|
||
|
t.large_elixir_bonus = restores 80% of health and stamina
|
||
|
t.perfect elixir = perfect elixir
|
||
|
t.perfect_elixir_bonus = restores 100% of health and stamina
|
||
|
t.elven_wine = elven wine
|
||
|
t.elven_wine_bonus = restores 45% of health and stamina
|
||
|
|
||
|
t.mushroom = mushroom
|
||
|
t.mushroom_bonus = can regenerate 20% of your health or stamina or poison you
|
||
|
t.healing herbs = healing herbs
|
||
|
t.herbs_bonus = removes @2poison@-
|
||
|
t.tankard_of_ale = tankard_of_ale
|
||
|
t.tankard_of_ale_bonus = raises strength, but makes you drunk (str+1, dex-1, 15 rounds)
|
||
|
t.orkish_brandy = orkish_brandy
|
||
|
t.orkish_brandy_bonus = raises strength, but makes you drunk (str+4, dex-4, 20 rounds)
|
||
|
t.medicine = medicine
|
||
|
t.medicine_bonus = removes @2poisoned@-, @0stunned@- and @9frozen@- states
|
||
|
t.revive_potion = revive_potion
|
||
|
t.revive_potion_bonus = brings one hero back to life with minimum health and stamina
|
||
|
t.scroll_of_ressurection = scroll of resurrection
|
||
|
t.scroll_of_ressurection_bonus = brings one hero back to life with full health and stamina
|
||
|
|
||
|
t.trophy_animal_fur=animal_fur
|
||
|
t.trophy_poison_follicle=poison_follicle
|
||
|
t.trophy_horn=horn
|
||
|
t.trophy_uncommon_wood=magic_wood
|
||
|
t.trophy_small_gems=small_gems
|
||
|
|
||
|
t.arcane_scroll = arcane scroll
|
||
|
t.arcane_scroll_bonus = read the scroll to get one extra skill point
|
||
|
t.fungus_sapientia = fungus_sapientia
|
||
|
t.fungus_sapientia_bonus = eat it to get two extra skill points
|
||
|
t.elixir_of_power = elixir_of_power
|
||
|
t.elixir_of_power_bonus = drink it to get three extra stat points
|
||
|
|
||
|
t.scroll_of_wisdom = scroll_of_wisdom
|
||
|
t.scroll_of_wisdom_bonus = read the scroll to get 2.000 experience points
|
||
|
t.tome_of_wisdom = tome of wisdom
|
||
|
t.tome_of_wisdom_bonus = read the tome to get 6.000 experience points
|
||
|
t.great_tome_of_wisdom = great tome of wisdom
|
||
|
t.great_tome_of_wisdom_bonus = read the tome to get 15.000 experience points
|
||
|
|
||
|
t.scroll_of_wisdom2 = scroll of eternal wisdom
|
||
|
t.scroll_of_wisdom_bonus2 = read the scroll to get 25.000 experience points
|
||
|
t.tome_of_wisdom2 = silver tome of eternal wisdom
|
||
|
t.tome_of_wisdom_bonus2 = read the tome to get 100.000 experience points
|
||
|
t.great_tome_of_wisdom2 = golden tome of eternal wisdom
|
||
|
t.great_tome_of_wisdom_bonus2 = read the tome to get 500.000 experience points
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
ITEMS - WEAPONS
|
||
|
================================================================================
|
||
|
|
||
|
== SWORD ==
|
||
|
|
||
|
t.dagger=dagger
|
||
|
t.rusty_dirk = rusty dirk
|
||
|
t.fine_dirk = fine dirk
|
||
|
t.poisoned_dirk=poisoned_dirk
|
||
|
t.short_sword = short_sword
|
||
|
t.short_sword_of_cold = short_sword_of_cold
|
||
|
t.glowing_short_sword = glowing_short_sword
|
||
|
t.trapper's_knife = trapper's_knife
|
||
|
t.blessed_steel_blade=@6blessed_steel_blade@-
|
||
|
t.short_sword_of_flames=@6short_sword_of_flames@-
|
||
|
t.graag's_fang = @6graag's_fang@-
|
||
|
t.long sword = long sword
|
||
|
t.venom_long_sword = venom_long_sword
|
||
|
t.excelent_long_sword=excellent_long_sword
|
||
|
t.barbarian_long_sword=barbarian_long_sword
|
||
|
t.crude_twohander=crude_twohander
|
||
|
t.balanced_twohander=balanced_twohander
|
||
|
t.broad_sword = broad_sword
|
||
|
t.fatal_broad_sword=fatal_broad_sword
|
||
|
t.treatcherous_blade=@6treacherous_blade@-
|
||
|
t.great_sword = great_sword
|
||
|
t.great_sword_of_vigor=great_sword_of_vigor
|
||
|
t.scimitar=scimitar
|
||
|
t.black_scimitar=black_scimitar
|
||
|
t.poisoned_sabre=poisoned_sabre
|
||
|
t.spectral_scimitar=@6spectral_scimitar
|
||
|
t.razor_sword=razor_sword
|
||
|
t.ancient_claymore = ancient_claymore
|
||
|
t.winter_claymore=winter_claymore
|
||
|
t.flambard=flambard
|
||
|
t.vampiric_flambard=vampiric_flambard
|
||
|
t.barbarian_great_sword=barbarian_great_sword
|
||
|
t.serpent_sword=serpent_sword
|
||
|
t.royal_serpent=royal_serpent
|
||
|
t.hideous_razor=@6hideous_razor@-
|
||
|
t.yessuf's_evil_twins=@6yessuf's_evil_twins@-
|
||
|
t.hardan's_challenger=@6hardan's_challenger@-
|
||
|
|
||
|
== AXE ==
|
||
|
|
||
|
t.hatchet=hatchet
|
||
|
t.cutter=cutter
|
||
|
t.axe = axe
|
||
|
t.blistering_axe = blistering_axe
|
||
|
t.cleaver=cleaver
|
||
|
t.ice_cleaver = ice_cleaver
|
||
|
t.ethereal_axe=@6ethereal_axe@-
|
||
|
t.veteran_cleaver=@6veteran_cleaver@-
|
||
|
t.large_axe = large axe
|
||
|
t.hunter's_large_axe = hunter's large axe
|
||
|
t.arctic_large_axe = arctic large axe
|
||
|
t.battle_axe=battle_axe
|
||
|
t.venom_battle_axe = venom_battle_axe
|
||
|
t.menacing_battle_axe=menacing_battle_axe
|
||
|
t.warlord's_destroyer=@6warlord's_destroyer@-
|
||
|
t.tool_of_havoc=@6tool_of_havoc@-
|
||
|
t.double_axe = double_axe
|
||
|
t.freezing_double_axe = freezing_double_axe
|
||
|
t.righteous_double_axe = righteous_double_axe
|
||
|
t.vampiric_precise_axe=vampiric_precise_axe
|
||
|
t.broad_axe=broad_axe
|
||
|
t.broad_axe_of_decay=broad_axe_of_decay
|
||
|
t.flaming_broad_axe=flaming_broad_axe
|
||
|
t.the_butcher=@6the_butcher@-
|
||
|
t.duo_chopini = @6duo_chopini@-
|
||
|
t.great_axe=great_axe
|
||
|
t.dragon_axe = dragon_axe
|
||
|
t.hard_dragon_axe = hard_dragon_axe
|
||
|
t.noble_axe=noble_axe
|
||
|
t.heroic_crystal_axe=@6heroic_crystal_axe@-
|
||
|
t.fearsome_iron=@6fearsome_iron@-
|
||
|
t.rimbrock's_axe=rimbrock's_axe
|
||
|
|
||
|
== MACE ==
|
||
|
|
||
|
t.mallet=mallet
|
||
|
t.steel_mallet=steel_mallet
|
||
|
t.wooden_cudgel=wooden_cudgel
|
||
|
t.iron_cudgel=iron_cudgel
|
||
|
t.hard_cold_cudgel=hard_cold_cudgel
|
||
|
t.stone_of_heaven=@6stone_of_heaven@-
|
||
|
t.steel_club=steel_club
|
||
|
t.stone_club=stone_club
|
||
|
t.spiky_club=spiky_club
|
||
|
t.diseased_spiky_club=diseased_spiky_club
|
||
|
t.hammer=hammer
|
||
|
t.demonic_hammer=demonic_hammer
|
||
|
t.heavy_hammer=heavy_hammer
|
||
|
t.witch_hammer=@6witch_hammer@-
|
||
|
t.hammer_of_vigus=@6hammer_of_vigus@-
|
||
|
t.war_flail=war_flail
|
||
|
t.heavy_war_flail=heavy_war_flail
|
||
|
t.gork's_flaming_crusher=@6gork's_flaming_crusher@-
|
||
|
t.morning_star=morning_star
|
||
|
t.grisly_morning_star=grisly_morning_star
|
||
|
t.mace=mace
|
||
|
t.great_mace=great_mace
|
||
|
t.thunder_mace=thunder_mace
|
||
|
t.captain's_mace=captain's_mace
|
||
|
t.war_hammer=war_hammer
|
||
|
t.glowing_war_hammer=glowing_war_hammer
|
||
|
t.lifeforce=@6lifeforce@-
|
||
|
t.maul=maul
|
||
|
t.great_maul=great_maul
|
||
|
t.earthquaker=@6earthquaker@-
|
||
|
t.seven_giants=@6seven_giants@-
|
||
|
|
||
|
== POLEARM ==
|
||
|
|
||
|
t.rake=rake
|
||
|
t.pick=pick
|
||
|
t.shovel=shovel
|
||
|
t.pike=pike
|
||
|
t.glacial_pike=glacial_pike
|
||
|
t.hook_pike=hook_pike
|
||
|
t.molten_hook_pike=molten_hook_pike
|
||
|
t.scythe=scythe
|
||
|
t.exeptional_impaler=@6exceptional_impaler@-
|
||
|
t.poisonous_nail=@6poisonous_nail@-
|
||
|
t.long_flail=long_flail
|
||
|
t.halbert=halbert
|
||
|
t.ogre's_halbert=ogre's_halbert
|
||
|
t.halbert_of_flames=halbert_of_flames
|
||
|
t.slayer's_halbert=@6slayer's_halbert@-
|
||
|
t.glaive=glaive
|
||
|
t.bloodsucking_glaive=bloodsucking_glaive
|
||
|
t.father's_glaive=father's_glaive
|
||
|
t.razzik's_glaive=@6razzik's_glaive@-
|
||
|
t.spear=spear
|
||
|
t.spear_of_raven=spear_of_raven
|
||
|
t.heroic_lance=@6heroic_lance@-
|
||
|
t.voulge=voulge
|
||
|
t.merciless_voulge=merciless_voulge
|
||
|
t.great_bardiche=great_bardiche
|
||
|
t.trident=trident
|
||
|
t.abysmal_trident=abysmal_trident
|
||
|
t.teeth_of_vezuth=@6teeth_of_vezuth@-
|
||
|
t.titan_slayer=@6titan_slayer@-
|
||
|
|
||
|
== STAFF ==
|
||
|
|
||
|
t.pikestaff = pikestaff
|
||
|
t.long_staff = long_staff
|
||
|
t.hard_long_staff = hard_long_staff
|
||
|
t.staff_of_flame = staff_of_flame
|
||
|
t.tireless_staff=tireless_staff
|
||
|
t.consecrated_staff=consecrated_staff
|
||
|
t.thorn_staff = thorn_staff
|
||
|
t.icicle=@6icicle@-
|
||
|
t.forest_claw = @6forest_claw@-
|
||
|
t.short_battle_staff=short_battle_staff
|
||
|
t.ram_staff = ram_staff
|
||
|
t.moon_staff = moon_staff
|
||
|
t.full_moon=@6full_moon@-
|
||
|
t.monk_battle_staff = monk_battle_staff
|
||
|
t.viper_staff = viper_staff
|
||
|
t.paralysing_staff = paralyzing_staff
|
||
|
t.heavy_iron_staff=heavy_iron_staff
|
||
|
t.mighty_silencer = mighty_silencer
|
||
|
t.staff_of_conflagration=staff_of_conflagration
|
||
|
t.thunderstorm=@6thunderstorm@-
|
||
|
t.legendary_basher=@6legendary_basher@-
|
||
|
|
||
|
== BULLET/THROW ==
|
||
|
|
||
|
t.arrows = arrows
|
||
|
t.arrows_bonus = ammunition for bows and crossbows
|
||
|
t.cannonballs = cannon_balls
|
||
|
t.cannonballs_bonus = ammunition for a cannon
|
||
|
t.stones=stones
|
||
|
|
||
|
t.throwing_knives = throwing_knives
|
||
|
t.throwing_stars = throwing_stars
|
||
|
t.chocking_powder=choking_powder
|
||
|
t.explosive_powder=explosive_powder
|
||
|
t.poisoned_throwing_knives=poisoned_throwing_knives
|
||
|
t.burning_stars = burning_stars
|
||
|
t.lethal_stars = lethal_stars
|
||
|
t.steel_darts=steel_darts
|
||
|
t.poisoned_darts=poisoned_darts
|
||
|
t.explosive_darts=explosive_darts
|
||
|
t.stunning_powder=stunning_powder
|
||
|
t.throwing_axes=throwing_axes
|
||
|
t.burning_powder=burning_powder
|
||
|
t.javelins=javelins
|
||
|
t.scorpion's_javelins=scorpion's_javelins
|
||
|
t.throwing_rings=throwing_rings
|
||
|
t.cold_throwing_rings=cold_throwing_rings
|
||
|
t.bomb=bomb
|
||
|
t.great_bomb=great_bomb
|
||
|
|
||
|
== BOW/CROSSBOW ==
|
||
|
|
||
|
t.bow = bow
|
||
|
t.bow_of_fire = bow_of_fire
|
||
|
t.long_bow = long_bow
|
||
|
t.hard_long_bow = hard_long_bow
|
||
|
t.icebear_bow = icebear_bow
|
||
|
t.vasp_long_bow = @6vasp_long_bow@-
|
||
|
t.vorack's_crossbow = @6vorack's_crossbow@-
|
||
|
t.crossbow=crossbow
|
||
|
t.scorching_crossbow = scorching_crossbow
|
||
|
t.arctic_crossbow = arctic_crossbow
|
||
|
t.arbalest = arbalest
|
||
|
t.composite_bow = composite_bow
|
||
|
t.composite_stinger=composite_stinger
|
||
|
t.sky_bow = @6sky_bow@-
|
||
|
t.grotesque_bow = @6grotesque_bow@-
|
||
|
t.blowpipe = blowpipe
|
||
|
t.fatal_blowpipe = fatal_blowpipe
|
||
|
t.heavy_crossbow = heavy_crossbow
|
||
|
t.spider's_heavy_crossbow = spider's_heavy_crossbow
|
||
|
t.raging_heavy_crossbow = raging_heavy_crossbow
|
||
|
t.marauder=@6marauder@-
|
||
|
t.champion's_bow = champion's_bow
|
||
|
t.strong_champion's_bow = strong_champion's_bow
|
||
|
t.spitfire = @6spitfire@-
|
||
|
t.cannon = cannon
|
||
|
t.war_bow=war_bow
|
||
|
t.war_bow_of_wrath=war_bow_of_wrath
|
||
|
t.war_bow_of_impact=war_bow_of_impact
|
||
|
t.hand_ballista=hand_ballista
|
||
|
t.flaming_hand_ballista=flaming_hand_ballista
|
||
|
t.siege_breaker=@6siege_breaker@-
|
||
|
t.north_star=@6north_star@-
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
ITEMS - SPECIAL WEAPONS
|
||
|
================================================================================
|
||
|
|
||
|
t.SPECIAL_MAG=SPECIAL_MAG
|
||
|
t.phoenix_wand=phoenix_wand
|
||
|
t.elemental_wand=elemental_wand
|
||
|
t.freezing_rod=freezing_rod
|
||
|
t.scholar's_wand_of_fire=@6scholar's_wand_of_fire@-
|
||
|
t.sparking_rod=sparking_rod
|
||
|
t.rod_of_lore=rod_of_lore
|
||
|
t.woodoo_staff=voodoo_staff
|
||
|
t.beryl_staff=beryl_staff
|
||
|
t.elven_sword=elven_sword
|
||
|
t.forest_wand=forest_wand
|
||
|
t.scholar's_great_staff=scholar's_great_staff
|
||
|
t.staff_of_vigor=staff_of_survival
|
||
|
t.firebringer=@6firebringer@-
|
||
|
t.furious_sceptre=furious_sceptre
|
||
|
t.frozen_sceptre=frozen_sceptre
|
||
|
t.sceptre_of_guardian=sceptre_of_guardian
|
||
|
t.hammer_of_storms=hammer_of_storms
|
||
|
t.nightmare=@6nightmare@-
|
||
|
t.great_staff_of_flame=great_staff_of_flame
|
||
|
t.great_staff_of_ice=great_staff_of_ice
|
||
|
t.crystaline=@6crystalline@-
|
||
|
|
||
|
t.SPECIAL_PRI=SPECIAL_PRI
|
||
|
t.pilgrim's_staff=pilgrim's_staff
|
||
|
t.templar_short_sword=templar_short_sword
|
||
|
t.templar_long_sword=templar_long_sword
|
||
|
t.grimm_scythe=grim_scythe
|
||
|
t.crusader_sword=crusader_sword
|
||
|
t.crook=crook
|
||
|
t.hammer_of_spirits=hammer_of_spirits
|
||
|
t.reaper's_scythe=@6reaper's_scythe@-
|
||
|
t.bishop's_crook=bishop's_crook
|
||
|
t.celestial_mace=celestial_mace
|
||
|
t.demon_eater=@6demon_eater@-
|
||
|
t.hammer_of_archangels=@6hammer_of_archangels@-
|
||
|
t.templar_great_axe=templar_great_axe
|
||
|
t.cardinal's_crook=cardinal's_crook
|
||
|
t.cardinal's_storm_crook=cardinal's_storm_crook
|
||
|
t.the_enlightened=@6the_enlightened@-
|
||
|
|
||
|
t.SPECIAL_SUM=SPECIAL_SUM
|
||
|
t.bone_dagger=bone_dagger
|
||
|
t.vicious_fork=vicious_fork
|
||
|
t.iron_talons=iron_talons
|
||
|
t.steel_talons=steel_talons
|
||
|
t.the_hornet=@6the_hornet@-
|
||
|
t.icebear_talons=icebear_talons
|
||
|
t.bone_staff=bone_staff
|
||
|
t.dragon_claw=dragon_claw
|
||
|
t.talons_of_chimera=@6talons_of_chimera@-
|
||
|
t.sword_of_ancestors=sword_of_ancestors
|
||
|
t.ghost_blade=ghost_blade
|
||
|
t.bloody_root=bloody_root
|
||
|
t.pagan_staff=pagan_staff
|
||
|
t.taint=@6taint@-
|
||
|
t.animated_arm=animated_arm
|
||
|
t.savage_drum=savage_drum
|
||
|
t.staff_of_necromancy=staff_of_necromancy
|
||
|
t.clay_law=clay_law
|
||
|
t.hungry_piercer=hungry_piercer
|
||
|
t.call_from_underground=@6call_from_underground@-
|
||
|
|
||
|
t.SPECIAL_ASS=SPECIAL_ASS
|
||
|
t.dark_blade=dark_blade
|
||
|
t.short_flail=short_flail
|
||
|
t.fast_short_flail=fast_short_flail
|
||
|
t.hooks=hooks
|
||
|
t.chain=chain
|
||
|
t.venomous_chain=venomous_chain
|
||
|
t.black_widows=@6black_widows@-
|
||
|
t.long_kiss_good_night=@6long_kiss_good_night@-
|
||
|
t.lash=lash
|
||
|
t.freezing_lash=freezing_lash
|
||
|
t.burning_punisher=burning_punisher
|
||
|
t.nine_tails=nine_tails
|
||
|
t.yuca_and_gomaca=@6yuca_and_gomaca@-
|
||
|
t.barbed_lash=barbed_lash
|
||
|
t.barbed_lash_of_frost_bite=barbed_lash_of_frost_bite
|
||
|
t.war_sickle=war_sickle
|
||
|
t.hell_chain=hell_chain
|
||
|
t.tripple_flail=triple_flail
|
||
|
t.stunning_tripple_flail=stunning_triple_flail
|
||
|
t.large_hooks=large_hooks
|
||
|
t.hamebar's_treason=@6hamebar's_treason@-
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
ITEMS - EQUIPMENT
|
||
|
================================================================================
|
||
|
|
||
|
== ARMOR ==
|
||
|
|
||
|
t.cloth=cloth
|
||
|
t.habit=habit
|
||
|
t.robe=robe
|
||
|
t.winter_robe=winter_robe
|
||
|
t.protective_habit=protective_habit
|
||
|
t.eagle_robe=eagle_robe
|
||
|
t.assassin_jacket=assassin's_jacket
|
||
|
t.enchanted_habit=enchanted_habit
|
||
|
t.orc_habit=@6orc_habit@-
|
||
|
t.shadow_jerkin=@6shadow_jerkin@-
|
||
|
t.bear_vest=bear_vest
|
||
|
t.scholar's_garment=scholar's_garment
|
||
|
t.killer's_vest=killer's_vest
|
||
|
t.werewolf_skin=werewolf_skin
|
||
|
t.sanctified_garment=sanctified_garment
|
||
|
t.polar_robe=polar_robe
|
||
|
t.alchemist's_apron=alchemist's_apron
|
||
|
t.battlemage's_robe=battlemage's_robe
|
||
|
t.repulsive_habit=repulsive_habit
|
||
|
t.black_velvet=black_velvet
|
||
|
t.firelord's_robe=firelord's_robe
|
||
|
t.archmage's_robe=archmage's_robe
|
||
|
t.lizardskin=@6lizardskin@-
|
||
|
|
||
|
t.leather_vest=leather_vest
|
||
|
t.serpent_vest=serpent_vest
|
||
|
t.sturdy_vest=sturdy_vest
|
||
|
t.leather_armor=leather_armor
|
||
|
t.sturdy_leather_armor=sturdy_leather_armor
|
||
|
t.forest_leather_armor=forest_leather_armor
|
||
|
t.exceptional_knight's_vest=@6exceptional_knight's_vest@-
|
||
|
t.ring_mail=ring_mail
|
||
|
t.ancient_ring_mail=ancient_ring_mail
|
||
|
t.scale_mail=scale_mail
|
||
|
t.fearless_ring_mail=@6fearless_ring_mail@-
|
||
|
t.breast_plate=breast_plate
|
||
|
t.battle_breast_plate=battle_breast_plate
|
||
|
t.elven_ring_mail=elven_ring_mail
|
||
|
t.ethereal_protection=@6ethereal_protection@-
|
||
|
t.chain_mail=chain_mail
|
||
|
t.volcanic_chain_mail=volcanic_chain_mail
|
||
|
t.heavy_chain_mail=heavy_chain_mail
|
||
|
t.silver_scale_mail=silver_scale_mail
|
||
|
t.hauberk=hauberk
|
||
|
t.excelent_hauberk=excellent_hauberk
|
||
|
t.sand_warrior=@6sand_warrior@-
|
||
|
t.plate_mail=plate_mail
|
||
|
t.hard_plate_mail=hard_plate_mail
|
||
|
t.full_armor=full_armor
|
||
|
t.full_plate_armor=full_plate_armor
|
||
|
t.warlord's_armor=warlord's_armor
|
||
|
t.legendary_armor=@6legendary_armor@-
|
||
|
t.obsidian_shell=@6obsidian_shell@-
|
||
|
t.armor_of_gigant=@6armor_of_gigant@-
|
||
|
|
||
|
t.beast_jacket = beast_jacket
|
||
|
t.dark_armor = @6dark_armor@-
|
||
|
t.vesture_of_the_stars = @6vesture_of_the_stars@-
|
||
|
|
||
|
t.cloak=cloak
|
||
|
t.hunter's_cloak=hunter's_cloak
|
||
|
t.warrior's_cloak=warrior's_cloak
|
||
|
t.winter_cloak=winter_cloak
|
||
|
t.cloak_of_elementalist=cloak_of_elementalist
|
||
|
t.protective_mantle=protective_mantle
|
||
|
t.adventurer's_cloak=adventurer's_cloak
|
||
|
t.veil_of_darkness=veil_of_darkness
|
||
|
t.cloak_of_rage=cloak_of_rage
|
||
|
t.holy_protection=holy_protection
|
||
|
t.beast_cloak=beast_cloak
|
||
|
t.dragon_cloak=dragon_cloak
|
||
|
t.knight's_cloak=knight's_cloak
|
||
|
t.bat_wings=bat_wings
|
||
|
t.killer's_black_coat=killer's_black_coat
|
||
|
t.tough_cover=tough_cover
|
||
|
t.invulnerability=invulnerability
|
||
|
t.astral_mantle=astral_mantle
|
||
|
|
||
|
== SHIELD ==
|
||
|
|
||
|
t.buckler=buckler
|
||
|
t.broken_small_shield=worn_small_shield
|
||
|
t.small_shield=small_shield
|
||
|
t.hard_small_shield=hard_small_shield
|
||
|
t.round_shield=round_shield
|
||
|
t.dragon_shield=@6dragon_shield@-
|
||
|
t.elven_shield=@6elven_shield@-
|
||
|
t.barbarian_round_shield=barbarian_round_shield
|
||
|
t.templar_shield=templar_shield
|
||
|
t.large_shield=large_shield
|
||
|
t.large_templar_shield=large_templar_shield
|
||
|
t.nordic_shield=@6nordic_shield@-
|
||
|
t.tower_shield=tower_shield
|
||
|
t.great_tower_shield=great_tower_shield
|
||
|
t.pavise=pavise
|
||
|
t.great_pavise=great_pavise
|
||
|
t.lobar's_guard=@6lobar's_guard@-
|
||
|
t.circle_of_faith=@6circle_of_faith@-
|
||
|
t.blue_power_gem=blue_power_gem
|
||
|
t.red_power_gem=red_power_gem
|
||
|
t.dark_power_gem=dark_power_gem
|
||
|
t.sharp_power_gem=sharp_power_gem
|
||
|
t.battle_orb=battle_orb
|
||
|
t.scroll_of_fireball=scroll_of_fireball
|
||
|
t.orb_of_telekinesis=orb_of_telekinesis
|
||
|
t.scroll_of_lightning=scroll_of_lightning
|
||
|
t.arctic_orb=arctic_orb
|
||
|
t.great_orb=great_orb
|
||
|
t.griffin's_eye=@6griffin's_eye@-
|
||
|
t.loathsome_idol=loathsome_idol
|
||
|
t.mummyfied_head=mummified_head
|
||
|
t.dark_skull=dark_skull
|
||
|
t.rune_of_power=rune_of_power
|
||
|
t.gargoyle=@6gargoyle@-
|
||
|
t.ancient_relic=ancient_relic
|
||
|
t.holy_symbol=holy_symbol
|
||
|
t.scroll_of_heaven=scroll_of_heaven
|
||
|
t.relic_of_roven_the_bright=@6relic_of_roven_the_bright@-
|
||
|
t.parrot=parrot
|
||
|
t.tree_frog=tree_frog
|
||
|
t.owl=owl
|
||
|
t.bat=bat
|
||
|
t.spider=spider
|
||
|
t.black_cat=black_cat
|
||
|
t.snake=snake
|
||
|
t.tarantula=tarantula
|
||
|
t.deep_forest_frog=deep_forest_frog
|
||
|
t.vampire_bat=vampire_bat
|
||
|
t.snow_owl=snow_owl
|
||
|
t.great_mamba=great_mamba
|
||
|
t.tome_of_alchemy=tome_of_alchemy
|
||
|
t.tome_of_ressurection=tome_of_resurrection
|
||
|
t.tome_of_constructor=tome_of_constructor
|
||
|
t.grimoir_of_necromancy=grimoir_of_necromancy
|
||
|
t.herbarium=herbarium
|
||
|
t.holy_book=holy_book
|
||
|
t.tome_of_exorcist=tome_of_exorcist
|
||
|
t.tome_of_demonology=tome_of_demonology
|
||
|
t.tome_of_sourcery=tome_of_sourcery
|
||
|
t.tome_of_elements=tome_of_elements
|
||
|
t.tome_of_telekinesis=tome_of_telekinesis
|
||
|
|
||
|
== HELM ==
|
||
|
|
||
|
t.magic_skull_case=magic_skull_case
|
||
|
t.wizard's_hat=wizard's_hat
|
||
|
t.wizard's_hat_of_haste=wizard's_hat_of_haste
|
||
|
t.sabreteeth=sabreteeth
|
||
|
t.wolf_head=wolf_head
|
||
|
t.frost_crown=frost_crown
|
||
|
t.cloth_mask=cloth_mask
|
||
|
t.snake_mask=snake_mask
|
||
|
t.fanged_crown=@6fanged_crown@-
|
||
|
t.lightning_circlet=lightning_circlet
|
||
|
t.volcanic_tiara=volcanic_tiara
|
||
|
t.protector's_hat=protector's_hat
|
||
|
t.hood_of_damnation=hood_of_damnation
|
||
|
t.mask_of_the_raider=mask_of_the_raider
|
||
|
t.blessed_diadem=blessed_diadem
|
||
|
t.snow_queen's_crown=snow_queen's_crown
|
||
|
t.horned_skull_case=horned_skull_case
|
||
|
t.beast_mask=beast_mask
|
||
|
t.invisible_man=@6invisible_man@-
|
||
|
t.hard_hood_of_wisdom=@6hard_hood_of_wisdom@-
|
||
|
t.great_diadem=great_diadem
|
||
|
t.ogre's_crown=ogre's_crown
|
||
|
t.war_crown=war_crown
|
||
|
t.mask_of_master=mask_of_master
|
||
|
t.incandescent_bonnet=@6incandescent_bonnet@-
|
||
|
t.neb_of_vulture=@6neb_of_vulture@-
|
||
|
t.allmighty_wizard's_hat=@6almighty_wizard's_hat@-
|
||
|
t.dark_face=@6dark_face@-
|
||
|
|
||
|
t.hood=hood
|
||
|
t.cap=cap
|
||
|
t.light_helmet=light_helmet
|
||
|
t.cold_light_helmet=cold_light_helmet
|
||
|
t.guard's_helm=guard's_helm
|
||
|
t.barbarian_helm=@6barbarian_helm@-
|
||
|
t.ancient_helm=@6ancient_helm@-
|
||
|
t.plated_helm=plated_helm
|
||
|
t.plated_helm_of_rage=plated_helm_of_rage
|
||
|
t.full_helm=full_helm
|
||
|
t.vampire's_helm=@6vampire's_helm@-
|
||
|
t.arctic_full_helm=arctic_full_helm
|
||
|
t.enchanted_full_helm=@6enchanted_full_helm@-
|
||
|
t.kinght's_helm=knight's_helm
|
||
|
t.war_helm=war_helm
|
||
|
t.fine_war_helm=fine_war_helm
|
||
|
t.war_helm_of_survival=@6war_helm_of_survival@-
|
||
|
t.great_helm=great_helm
|
||
|
t.great_helm_of_harmony=@6great_helm_of_harmony@-
|
||
|
t.great_helm_of_masacre=@6great_helm_of_masacre@-
|
||
|
t.destroyer's_great_helm=@6destroyer's_great_helm@-
|
||
|
|
||
|
== GLOVES ==
|
||
|
|
||
|
t.leather_gloves = leather_gloves
|
||
|
t.bear_gloves = bear_gloves
|
||
|
t.furry_gloves = furry_gloves
|
||
|
t.gloves_of_haste = gloves_of_haste
|
||
|
t.chain_gloves = chain_gloves
|
||
|
t.chain_gloves_of_freedom = chain_gloves_of_freedom
|
||
|
t.bracers = bracers
|
||
|
t.cold_bracers = cold_bracers
|
||
|
t.gladiator_gloves = gladiator's_gloves
|
||
|
t.crusader_gloves = @6crusader's_gloves@-
|
||
|
t.gauntlets = gauntlets
|
||
|
t.jade_gauntlets = jade_gauntlets
|
||
|
t.mighty_gauntlets = mighty_gauntlets
|
||
|
t.gauntlets_of_life = gauntlets_of_vigor
|
||
|
t.gauntlets_of_freedom = gauntlets_of_freedom
|
||
|
t.robudar's_strength=@6robudar's_strength@-
|
||
|
|
||
|
t.silky_ice_gloves = @6silky_ice_gloves@-
|
||
|
t.fist_of_flame=@6fist_of_flame@-
|
||
|
t.exorcist's_gloves=@6exorcist's_gloves@-
|
||
|
t.holy_wrath=@6holy_wrath@-
|
||
|
t.swamp_thing's_hands=@6swamp_thing's_hands@-
|
||
|
t.wrist_guards = @6wrist_guards@-
|
||
|
t.hard_wrist_guards=@6hard_wrist_guards@-
|
||
|
t.monk's_wrist_guards=@6monk's_wrist_guards@-
|
||
|
t.killer's_hands=@6killer's_hands@-
|
||
|
|
||
|
== BOOTS ==
|
||
|
|
||
|
t.sandals = sandals
|
||
|
t.stinky_shoes = stinky_shoes
|
||
|
t.worn_boots = worn_boots
|
||
|
t.leather_boots = leather_boots
|
||
|
t.snakehunter's_boots = snakehunter's_boots
|
||
|
t.top_boots = top_boots
|
||
|
t.iron_boots = iron_boots
|
||
|
t.iron_war_boots = iron_war_boots
|
||
|
t.chain_boots = chain_boots
|
||
|
t.gladiator_boots = gladiator's_boots
|
||
|
t.shank_guards = shank_guards
|
||
|
t.armored_boots = armored_boots
|
||
|
t.plate_boots = plate_boots
|
||
|
t.heavy_plate_boots = heavy_plate_boots
|
||
|
|
||
|
t.sandals_of_balance = @6sandals_of_balance@-
|
||
|
t.lucky_sandals = @6lucky_sandals@-
|
||
|
t.protected_steps=@6protected_steps@-
|
||
|
t.martyr's_sandals=@6martyr's_sandals@-
|
||
|
t.silent_boots=@6silent_boots@-
|
||
|
t.stone_sandals=@6stone_sandals@-
|
||
|
t.shoes_of_heart=@6shoes_of_heart@-
|
||
|
t.boots_of_elements=@6boots_of_elements@-
|
||
|
|
||
|
t.juggler's_sandals = @6juggler's_sandals@-
|
||
|
t.charmed_chain_boots=@6charmed_chain_boots@-
|
||
|
|
||
|
== BELTS ==
|
||
|
|
||
|
t.band = band
|
||
|
T.handy_band=handy_band
|
||
|
t.belt = belt
|
||
|
t.protective_belt = protective_belt
|
||
|
t.heavy_belt = heavy_belt
|
||
|
t.snake's_heavy_belt = snake's_heavy_belt
|
||
|
t.iron_heavy_belt = iron_heavy_belt
|
||
|
t.giant's_belt = giant's_belt
|
||
|
|
||
|
t.band_of_shadows = @6band_of_shadows@-
|
||
|
t.belt_of_life = @6belt_of_life@-
|
||
|
t.rope_of_energy = @6rope_of_energy@-
|
||
|
t.hangman's_noose = @6hangman's_noose@-
|
||
|
t.ogre's_rope = @6ogre's_rope@-
|
||
|
t.captain's_belt = @6captain's_belt@-
|
||
|
t.hunter's_heavy_belt = @6hunter's_heavy_belt@-
|
||
|
|
||
|
== JEWELRY ==
|
||
|
|
||
|
t.ring_of_past=ring_of_the_past
|
||
|
t.ring_of_health=ring_of_health
|
||
|
t.ring_of_energy=ring_of_energy
|
||
|
t.elven_ring=elven_ring
|
||
|
t.ring_of_survivor=ring_of_survivor
|
||
|
t.small_ring_of_life=small_ring_of_life
|
||
|
t.ring_of_life=ring_of_life
|
||
|
t.fighter's_ring_of_action=fighter's_ring_of_action
|
||
|
t.ring_of_battlemage=ring_of_battlemage
|
||
|
t.protector's_ring=protector's_ring
|
||
|
t.guardian's_ring=guardian's_ring
|
||
|
t.ring_of_flames=ring_of_flames
|
||
|
t.rainbow_ring=rainbow_ring
|
||
|
t.lizard_ring=lizard's_ring
|
||
|
t.glacial_ring=glacial_ring
|
||
|
t.ring_of_elements=ring_of_elements
|
||
|
t.ring_of_immunity=ring_of_immunity
|
||
|
t.ring_of_ogres=ring_of_ogres
|
||
|
t.ring_of_giants=ring_of_giants
|
||
|
t.ring_of_craft=ring_of_craft
|
||
|
t.ring_of_haste=ring_of_haste
|
||
|
t.heavy_ring_of_vigor=heavy_ring_of_vigor
|
||
|
t.ring_of_concentration=ring_of_concentration
|
||
|
t.ring_of_muscles=ring_of_muscles
|
||
|
t.polar_ring=polar_ring
|
||
|
t.kinetic_ring=kinetic_ring
|
||
|
t.ring_of_frost_giant=ring_of_frost_giant
|
||
|
t.healer's_ring=healer's_ring
|
||
|
t.ring_of_scorpion=ring_of_scorpion
|
||
|
t.spiritual_ring=spiritual_ring
|
||
|
t.evil_word=@6evil_word@-
|
||
|
t.ring_of_mercy=ring_of_mercy
|
||
|
t.ring_of_flesh=ring_of_flesh
|
||
|
t.ring_of_necromancy=ring_of_necromancy
|
||
|
t.black_ring=black_ring
|
||
|
t.exloding_ring=exloding_ring
|
||
|
t.jet_ring=jet_ring
|
||
|
t.snake's_ring=snake's_ring
|
||
|
t.marksman's_ring=marksman's_ring
|
||
|
t.ring_of_observer=ring_of_observer
|
||
|
t.ring_of_apprentice=ring_of_apprentice
|
||
|
t.ring_of_undead_eater=ring_of_undead_eater
|
||
|
t.trapper's_ring=trapper's_ring
|
||
|
t.holy_ring=holy_ring
|
||
|
t.stone_ring=stone_ring
|
||
|
t.lucky_killer=lucky_killer
|
||
|
t.ring_of_hunger=ring_of_hunger
|
||
|
t.warrior's_grace=@6warrior's_grace@-
|
||
|
t.archmage's_seal=@6archmage's_seal@-
|
||
|
t.heaven's_blessing=@6heaven's_blessing@-
|
||
|
t.cold_grasp=@6cold_grasp@-
|
||
|
t.ruthless_ring_of_sleep=@6ruthless_ring_of_sleep@-
|
||
|
t.snowflake_amulet=snowflake_amulet
|
||
|
t.tooth_necklace=tooth_necklace
|
||
|
t.vein=vein
|
||
|
t.defender's_amulet=defender's_amulet
|
||
|
t.rat_chain=rat_chain
|
||
|
t.serpent_amulet=serpent_amulet
|
||
|
t.thorn_amulet=thorn_amulet
|
||
|
t.knight's_chain=knight's_chain
|
||
|
t.amulet_of_hell=amulet_of_hell
|
||
|
t.nature's_embrace=nature's_embrace
|
||
|
t.chain_of_elements=chain_of_elements
|
||
|
t.faruk's_chain=faruk's_chain
|
||
|
t.barbarian_chain=barbarian_chain
|
||
|
t.light_necklace=light_necklace
|
||
|
t.insomnia=@6insomnia@-
|
||
|
t.necklace_of_willpower=necklace_of_willpower
|
||
|
t.fanged_necklace=fanged_necklace
|
||
|
t.chain_of_barriers=chain_of_barriers
|
||
|
t.inquisitor's_chain=inquisitor's_chain
|
||
|
t.blessed_necklace=blessed_necklace
|
||
|
t.stone_amulet=stone_amulet
|
||
|
t.forest_heart=forest_heart
|
||
|
t.finder's_necklace=finder's_necklace
|
||
|
t.symbol_of_cobra=symbol_of_cobra
|
||
|
t.glowing_chain=glowing_chain
|
||
|
t.pure_blood=pure_blood
|
||
|
t.stone_of_blizzard=stone_of_blizzard
|
||
|
t.necklace_of_leech=necklace_of_leech
|
||
|
t.marskman_of_vastelands=marksman_of_vastelands
|
||
|
t.amulet_of_wit=amulet_of_wit
|
||
|
t.eye_of_warlock=eye_of_warlock
|
||
|
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
ENEMIES
|
||
|
================================================================================
|
||
|
|
||
|
== NPC ==
|
||
|
|
||
|
t.cultist = CULTIST
|
||
|
t.merchant = merchant
|
||
|
t.librarian = librarian
|
||
|
t.khumrac = khumrac
|
||
|
t.howling zombie = howling zombie
|
||
|
t.highlander = highlander
|
||
|
t.highlander_ron = ron
|
||
|
t.sewage worker = sewage worker
|
||
|
t.edwin = edwin
|
||
|
t.vigus = ghost of vigus
|
||
|
t.chaos_crook = chaos crook
|
||
|
t.beggar = beggar
|
||
|
t.bartender = bartender
|
||
|
t.easy target = easy target
|
||
|
t.medium target = medium target
|
||
|
t.hard target = hard target
|
||
|
t.alchemist = alchemist
|
||
|
t.red_hood = red_hood
|
||
|
t.swift yorik = swift yorik
|
||
|
t.grey wizham = grey wizham
|
||
|
t.watch = watch
|
||
|
t.hunter vorack = hunter vorack
|
||
|
t.undead king = undead king
|
||
|
t.troll = troll
|
||
|
t.woman = woman
|
||
|
t.townsman = townsman
|
||
|
t.townswoman = townswoman
|
||
|
t.nobleman = nobleman
|
||
|
t.depressed dead = depressed dead
|
||
|
t.razzik = razzik
|
||
|
t.peasant woman = peasant woman
|
||
|
t.necromancer = necromancer
|
||
|
|
||
|
|
||
|
== FOE/DUNGHILL ==
|
||
|
|
||
|
t.bark monster=bark monster
|
||
|
t.stun beetle=stun beetle
|
||
|
t.mad dog=mad dog
|
||
|
t.fire demon=fire demon
|
||
|
t.giant worm=giant worm
|
||
|
t.rat=rat
|
||
|
t.small rat=small rat
|
||
|
t.small spider=small spider
|
||
|
t.bone wraith=bone wraith
|
||
|
t.bone nightmare=bone nightmare
|
||
|
t.frozen tomb master=frozen tomb master
|
||
|
t.ukmar=ukmar
|
||
|
t.wolf=wolf
|
||
|
|
||
|
== FOE/FOREST ==
|
||
|
|
||
|
t.fire lord = fire lord
|
||
|
t.forest troll=forest troll
|
||
|
t.lava lizard = lava lizard
|
||
|
t.rock troll = rock troll
|
||
|
t.yaga = yaga
|
||
|
|
||
|
== FOE/AENOR ==
|
||
|
|
||
|
t.dire wolf = dire wolf
|
||
|
t.ice troll = ice troll
|
||
|
t.tree troll = tree troll
|
||
|
t.white wolf = white wolf
|
||
|
|
||
|
== FOE/GRAVEYARD ==
|
||
|
|
||
|
t.rampant spider=rampant spider
|
||
|
t.blood bat = blood bat
|
||
|
t.corpse_eater = corpse eater
|
||
|
t.creepy torso = creepy torso
|
||
|
t.mad edward = mad edward
|
||
|
t.dead knight = dead knight
|
||
|
t.black rat = black rat
|
||
|
t.plague rat = plague rat
|
||
|
t.fusty rat = fusty rat
|
||
|
t.living dead = living dead
|
||
|
t.skeleton = skeleton
|
||
|
t.stone golem = stone golem
|
||
|
t.fat dead = fat dead
|
||
|
t.zombie = zombie
|
||
|
t.headless = headless
|
||
|
t.dead apprentice = dead apprentice
|
||
|
t.burning bones = burning bones
|
||
|
t.giant spider = giant spider
|
||
|
t.ghost_of_vigus = ghost_of_vigus
|
||
|
t.revenant = revenant
|
||
|
t.spectre = spectre
|
||
|
|
||
|
== FOE/CLOISTER ==
|
||
|
|
||
|
t.fire arachnid = fire arachnid
|
||
|
t.green death = green death
|
||
|
t.stinking headless = stinking headless
|
||
|
t.dark skeleton=dark skeleton
|
||
|
t.desecrated corpse=desecrated corpse
|
||
|
t.igor = igor
|
||
|
t.monstrous_igor = monstrous igor
|
||
|
t.warder = warder
|
||
|
t.spider queen = spider queen
|
||
|
t.priest master = priest master
|
||
|
t.fuzzy spider = fuzzy spider
|
||
|
#t.walking_carcass=walking_carcass
|
||
|
#t.crypt_wanderer=crypt_wanderer
|
||
|
t.fierce_zombie=fierce_zombie
|
||
|
|
||
|
== FOE/CITY ==
|
||
|
|
||
|
t.assassin = assassin
|
||
|
t.thug leader = thug leader
|
||
|
t.bully = bully
|
||
|
t.thug = thug
|
||
|
t.rizzabak = rizzabak
|
||
|
t.zarok the dragon = zarok the dragon
|
||
|
t.krissrak = krissrak
|
||
|
t.ho chi mint = ho chi mint
|
||
|
t.boodhand = boodhand
|
||
|
t.shadow cloak = shadow cloak
|
||
|
t.arena skeleton = dark skeleton
|
||
|
t.arena spider = exotic spider
|
||
|
t.arena troll=mountain giant
|
||
|
t.wharf rat = wharf rat
|
||
|
t.sewer rat = sewer rat
|
||
|
t.sick rat = tainted rat
|
||
|
t.ghoul = ghoul
|
||
|
t.apocalypse_rat = apocalypse rat
|
||
|
t.bowin the ripper = bowin the ripper
|
||
|
t.halag stonefoot = halag stonefoot
|
||
|
t.great demon = great demon
|
||
|
t.summoned demon=summoned demon
|
||
|
t.skull = skull
|
||
|
t.wraith = wraith
|
||
|
t.wraith_eyes = wraith_eyes
|
||
|
t.ice bones = ice bones
|
||
|
t.ice nightmare = ice nightmare
|
||
|
t.bone warrior = bone warrior
|
||
|
t.man eater = man eating plant
|
||
|
t.rimbrock = rimbrock
|
||
|
t.executioner = executioner
|
||
|
t.abomination = abomination
|
||
|
t.duke falstad = duke falstad
|
||
|
t.plaque bearer=plaque bearer
|
||
|
t.tortured zombie=tortured zombie
|
||
|
t.tortured dead=tortured dead
|
||
|
t.damned remains=damned remains
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
BUTTONS
|
||
|
================================================================================
|
||
|
|
||
|
t.b_yes = @0_yes_@-
|
||
|
t.b_no = @0__no__@-
|
||
|
t.b_ok = @0__ok__@-
|
||
|
t.b_next = @0_next_@-
|
||
|
t.b_skip = @0__skip__@-
|
||
|
t.b_skip_intro = @0skip intro@-
|
||
|
t.b_more = @0more@-
|
||
|
t.b_work = @0work@-
|
||
|
t.b_trade = @0trade@-
|
||
|
t.b_leave = @0leave@-
|
||
|
t.b_go_on = @0go on@-
|
||
|
t.b_fight = @0_Fight!@-
|
||
|
|
||
|
================================================================================
|
||
|
GENERAL
|
||
|
================================================================================
|
||
|
|
||
|
[text=unknown_grave]
|
||
|
t=@0you can't read the inscription on the tombstone. it's too worn out.@-
|
||
|
[text=locked_gate]
|
||
|
t=@0the gate is locked.@-
|
||
|
[text=locked_door]
|
||
|
t=@0the door is locked.@-
|
||
|
[text=locked]
|
||
|
t=@0you need a proper key.@-
|
||
|
[text=unlocked]
|
||
|
t=@0it's already unlocked.@-
|
||
|
[text=action_used_key]
|
||
|
t=@0you have used the key.@-
|
||
|
[text=not_enough_money]
|
||
|
t="sorry. you don't have enough money."
|
||
|
[text=jammed]
|
||
|
t=@0it's jammed from the other side.@-
|
||
|
[text=remove_timber]
|
||
|
t=@0you were able to remove the timber.@-
|
||
|
[text=won't_budge]
|
||
|
t=@0it won't budge.@-
|
||
|
[text=take_berries]
|
||
|
t=@0you've found some berries@-
|
||
|
[text=nothing_happened]
|
||
|
t=@0nothing happens@-
|
||
|
[text=hello]
|
||
|
t="hello"
|
||
|
|
||
|
## CHARON STATUE ##
|
||
|
|
||
|
[text=charon1]
|
||
|
t=@0this is a small altar with a statue of a man you've heard of before. legend says
|
||
|
t=this holy priest was helping tortured dead souls to pass from this world
|
||
|
t=to another happier place. You can put something on the altar.@-
|
||
|
[text=charon2]
|
||
|
t=@0you hear a distant whisper:@-
|
||
|
t="thank you for helping this lost soul"
|
||
|
|
||
|
## TRAVELSTONE ##
|
||
|
|
||
|
[text=travelstone]
|
||
|
t=@0this is some crude ancient obelisk. four bigger stones in the relief
|
||
|
t=look like they can be pressed. which one will you choose?@-
|
||
|
[text=something's_missing]
|
||
|
t=@0something is missing.@-
|
||
|
t.b_tstone1=top
|
||
|
t.b_tstone2=left
|
||
|
t.b_tstone3=right
|
||
|
t.b_tstone4=bottom
|
||
|
t.b_tstone5=@4none@-
|
||
|
|
||
|
## INTRO ##
|
||
|
|
||
|
[text=intro_1]
|
||
|
t=# @0rumors go around the land that a great evil arose from an old abandoned royal graveyard near the city of dolbrad.
|
||
|
t=the dead are walking around that place, killing anyone who tries to explore the secrets of the tombs.@-
|
||
|
|
||
|
[text=intro_2]
|
||
|
t=# @0the stories reached a small remote town, where travelers and merchants meet. in a tavern they quietly talked
|
||
|
t=about ferocious corpses wandering the graveyard during the night.@-
|
||
|
|
||
|
[text=intro_3]
|
||
|
t=# @0then you entered the scene (strengthened by a couple of beers). # # you: @7"why are you whispering like old hens!
|
||
|
t=a few stinking carcasses are no match for a real adventurer! ha!"@- #
|
||
|
|
||
|
[text=intro_4]
|
||
|
t=# @0merchant:@- "that's some brave talk for a drunken tramp. maybe you want to show us how you can deal with the stinking corpses." # #
|
||
|
t=@0you: @7"hah! i need some motivation to get my hands dirty with rotten flesh."
|
||
|
|
||
|
[text=intro_5]
|
||
|
t=# @0merchant:@- "well... what about ten thousands coins. if you bring a piece of the king's treasure as a proof
|
||
|
t=you got into his tomb." # # @0you: @7"i think we have a deal!"@-
|
||
|
|
||
|
[text=intro_6]
|
||
|
t=# @0merchant:@- "we travel to dolbrad's market to do some business. meet us in the @4jolly goose tavern@- when you have
|
||
|
t=the king's gold." # # @0you: @7"hurry up, man. i'll be there in no time! don't make me wait!"
|
||
|
|
||
|
[text=intro_7]
|
||
|
t=@0you wake up in some cellar, barely remembering what happened lately, and how you got there... # # wait a moment!
|
||
|
t=did you bet some merchants that you will explore a graveyard filled with zombies, and bring back a gold piece from the king's tomb? doh!@-
|
||
|
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
TRAVEL
|
||
|
================================================================================
|
||
|
|
||
|
[text=dh_leave]
|
||
|
t=@0do you really want to leave this valley and travel to the eastern forest? # #
|
||
|
t=@4(you will leave this part of the game permanently)@-
|
||
|
|
||
|
[text=to_the_forest]
|
||
|
t=# @0you follow the path to the east. after some time you enter dark woods
|
||
|
t=full of wild sounds and hidden menace.
|
||
|
|
||
|
[text=forest_leave]
|
||
|
t=@0do you want to leave the forest and travel to the storm mountains? # #
|
||
|
t=@4(you will leave this part of the game permanently)@-
|
||
|
|
||
|
[text=to_the_mountains]
|
||
|
t=# @0you take a long and stony path winding in between tall and dark trees
|
||
|
t=until you reach the icy peaks of storm mountains. a path leads you
|
||
|
t=to the small valley known as aenor's glen.@-
|
||
|
|
||
|
[text=ag_leave]
|
||
|
t=@0do you want to leave aenor's glen and go down to the plains? # #
|
||
|
t=@4(you will leave this part of the game permanently)@-
|
||
|
|
||
|
## LEAVING AENOR'S GLEN ##
|
||
|
|
||
|
[text=leaving_ag1]
|
||
|
t=# @0you say goodbye to the little frozen hole and take the road down to the
|
||
|
t=plains. fortunately, you haven't met any orcs that the men in aenor's glen
|
||
|
t=spoke of.@-
|
||
|
[text=leaving_ag2]
|
||
|
t=# @0it takes you a couple of days to reach the deep forests enclosing the great
|
||
|
t=port of dolbrad from the west and south. you turn off the road
|
||
|
t=and take a darker trail leading to a long abandoned graveyard.@-
|
||
|
[text=leaving_ag3]
|
||
|
t=# @0this forgotten piece of land gives you creeps. ancient trees grow to the
|
||
|
t=sky here, and it's hard to even guess if it's night or day. finally you find
|
||
|
t=walls of the ruined cemetery.@-
|
||
|
[text=leaving_ag4]
|
||
|
t=# @0the front gate is locked tightly. you lean a dead tree against the wall
|
||
|
t=and leap in. hopefully you will find some way out later...@-
|
||
|
|
||
|
## TO THE CITY ##
|
||
|
|
||
|
[text=cloister_leave1]
|
||
|
t=@0this is some kind of secret tunnel. # # hmm... you are probably not going anywhere through
|
||
|
t=the cave-in, and the mad monks are already taking it to pieces from the other side.
|
||
|
t=this looks like the only way out of here. will you go? # #
|
||
|
t=@4(you will leave this part of the game permanently)@-
|
||
|
[text=cloister_leave2]
|
||
|
t=# @0you climb down with the sound of falling walls behind you. you enter a waste maze of corridors
|
||
|
t=of unknown purpose, and stray there for a day or two until you finally come upon
|
||
|
t=a way up. and suddenly you appear on the streets of the royal port dolbrad!
|
||
|
[text=cloister_leave3]
|
||
|
t=# @0you enjoy the fresh, salty air for only just a moment. you find posters all
|
||
|
t=around the city - describing you as a murderer of the archbishop's brother!
|
||
|
t=so the lunatic cultist in the ruined cloister was the brother of the holiest man
|
||
|
t=in the country?!
|
||
|
[text=cloister_leave4]
|
||
|
t=# @0the problem is, as a wanted outlaw, you have no chance to pass the guards
|
||
|
t=at the city gate. you are imprisoned in its walls now!@-
|
||
|
|
||
|
|
||
|
================================================================================
|
||
|
LEVEL TEXTS
|
||
|
================================================================================
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
DUNGHILL
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
t.b_rest_100=@0rest (@4100 coins@0)@-
|
||
|
t.b_rest_200=@0rest (@4200 coins@0)@-
|
||
|
t.b_rest_500=@0rest (@4500 coins@0)@-
|
||
|
|
||
|
[text=dh_well1]
|
||
|
t=@0toss a coin?@-
|
||
|
[text=dh_well2]
|
||
|
t=@0you don't have a coin.@-
|
||
|
[text=dh_well3]
|
||
|
t=@0glug!@-
|
||
|
[text=dh_well4]
|
||
|
t=@0hey! you probably won't kill the big bad guy and win the beauty queen's
|
||
|
t=heart, if you throw all your gold into the first well you see.@-
|
||
|
|
||
|
[text=dh_rake1]
|
||
|
t= @0*swak!*@- # #
|
||
|
t= ouch! you've found a @4rake in grass@-!
|
||
|
[text=dh_jng]
|
||
|
t=@4jets'n'guns@- # #
|
||
|
t=a heavy piece of ground shaking rock blasting action dressed in full
|
||
|
t=metal jacket colored to kill in graphics that will blow your eyes out!
|
||
|
t=# #
|
||
|
t=@0what the hell is this doing here...@-
|
||
|
|
||
|
[text=dh_no_apple]
|
||
|
t=@0no more apples!@-
|
||
|
|
||
|
[text=dh_sign_townhall]
|
||
|
t=@4town hall@- # #
|
||
|
t=(do not disturb during late night hours!)
|
||
|
|
||
|
[text=dh_sign_direction1]
|
||
|
t=@4rathole inn @-- north #
|
||
|
t=@4townhall @-- east #
|
||
|
t=@4myron's hardware @-- south #
|
||
|
t=@4alchemistic chandlery @-- west
|
||
|
|
||
|
[text=dh_sign_direction2]
|
||
|
t=@4dunghill @-- west #
|
||
|
t=@4nimlor @-- east
|
||
|
|
||
|
[text=dh_sign_smith]
|
||
|
t=@7myron's hardware@- # #
|
||
|
t=weapons and armors for everyday adventurers
|
||
|
|
||
|
[text=dh_sign_general]
|
||
|
t=@4general merchandise@-
|
||
|
|
||
|
[text=dh_sign_inn]
|
||
|
t=@8rathole inn@- # #
|
||
|
t=spicy food # strong ale # fair prices!
|
||
|
|
||
|
[text=dh_sign_magic]
|
||
|
t=@6alchemistic chandlery@- # #
|
||
|
t=magic merchandise #
|
||
|
t=(today's special offer: the one ring)
|
||
|
|
||
|
[text=dh_no_visit_townhall]
|
||
|
t=@0the town hall is closed now.@-
|
||
|
|
||
|
[text=dh_rathole_inn]
|
||
|
t=# "welcome to the rathole inn. How can I serve?"
|
||
|
[text=dh_inn_rest]
|
||
|
t=@0you rest for several hours and refresh your strengths.@-
|
||
|
|
||
|
[text=dh_locked_gate]
|
||
|
t=@0this gate is locked @4permanently@-.
|
||
|
|
||
|
[text=dh_thorns1]
|
||
|
t=@0you partially remove the wild sprouts but the thorns hurt you. while you are
|
||
|
t=pulling, something is lured out of the woods!@-
|
||
|
[text=dh_thorns2]
|
||
|
t=@0you finally rip the thorns out of the ground.@-
|
||
|
|
||
|
## SMITH ##
|
||
|
|
||
|
[text=dh_smith_first_hello]
|
||
|
t=# "hello, traveler! looking for some nice armament to defend yourself on dangerous roads? you look pretty capable to me. maybe you are interested in a little work for @4200 coins@-."
|
||
|
|
||
|
[text=dh_smith_work]
|
||
|
t=# "bloody giant worm infested my little garden! here, take this key and kill the vermin. but be warned! the worm is as big as a cow! damned gigantic monster! you'd better get some skills and equipment first. Have a look at my fine smith's wares?"
|
||
|
|
||
|
[text=dh_smith_in_progress]
|
||
|
t=# "hello again! still no success with the giant worm? maybe you need some sharper steel! come inside and choose something!"
|
||
|
|
||
|
[text=dh_smith_success]
|
||
|
t=# "it's so wonderful! i can get back to my lovely flowers! thank you so much! here are your @4200 coins@-. and now how about spending some of that money on this great equipment."
|
||
|
|
||
|
[text=dh_smith_after_success]
|
||
|
t=# "hello, my friend! nice to see you again. come and choose some of my weapons."
|
||
|
|
||
|
## UKMAR ##
|
||
|
|
||
|
[text=dh_ukmar_welcome]
|
||
|
t="ukmar is big! ukmar is strong! ukmar is the greatest warrior!
|
||
|
t=i bet my @4250 coins @-that i can crush your sorry little skull!
|
||
|
t=you bet your 250 coins? so what? filling your pants?"
|
||
|
[text=dh_ukmar_nomoney]
|
||
|
t="you don't have 250 coins! get out of here, before ukmar smashes your bones!"
|
||
|
[text=dh_ukmar_quit_question]
|
||
|
t="don't want to fight? ukmar will keep your money! want to quit?"
|
||
|
[text=dh_ukmar_quit]
|
||
|
t="ha! run away and don't forget to tell everyone, ukmar is the greatest!"
|
||
|
[text=dh_ukmar_defeated]
|
||
|
t="oh! ukmar has enough. stranger is bigger than ukmar! take the money and go!"
|
||
|
[text=dh_ukmar_no_more]
|
||
|
t="no more beatings! mommy! help!"
|
||
|
t.b_ukmar_retreat="um, where's the nearest toilet?"
|
||
|
t.b_ukmar_fight="show your best, monkey!"
|
||
|
t.b_ukmar_continue = @0continue fight@-
|
||
|
t.b_ukmar_give_up = @0give up@-
|
||
|
|
||
|
## ANGRY WOMAN ##
|
||
|
|
||
|
[text=dh_woman_welcome1]
|
||
|
t="argh! you again, spoiler?! where are my missing chickens? i want all six of them back, now!"
|
||
|
[text=dh_woman_done]
|
||
|
t="hmmm. i see you've got my chickens. ok. i'll tell the captain that he may let you leave. don't trouble yourself coming back!"
|
||
|
[text=dh_woman_leave_me]
|
||
|
t="leave me alone!"
|
||
|
|
||
|
## GOSSIP YORIK ##
|
||
|
[text = dh_gossip_yorik]
|
||
|
t="do you know yorik from Nimlor - the village to the east? i hear he is selling
|
||
|
t=some pretty unusual weapons for assassins, and such stuff. i wonder if it's even legal."
|
||
|
|
||
|
## CAPTAIN ##
|
||
|
|
||
|
[text=dh_captain_no_pass]
|
||
|
t="sorry, but you promised to find the missing chickens and i won't let you go
|
||
|
t=until mathylde tells me you did what you've agreed to."
|
||
|
[text=dh_captain_pass]
|
||
|
t="mathylde told me you've kept your promise. you are free to leave."
|
||
|
[text=dh_captain_proceed]
|
||
|
t="proceed. there's nothing to see here."
|
||
|
|
||
|
|
||
|
## BEGGAR ##
|
||
|
|
||
|
[text=dh_beggar_paid]
|
||
|
t="thank you again, generous one."
|
||
|
[text=dh_beggar_offer]
|
||
|
t="spare a few coins for a poor man, will you?"
|
||
|
[text=dh_beggar_no_money]
|
||
|
t="you don't have 5 coins! is this some kind of joke?"
|
||
|
[text=dh_beggar_thanks]
|
||
|
t="thank you very much! i found this @4rusty key@- to the townhall cellars.
|
||
|
t=there are too many ferocious rats for me, but they are no match
|
||
|
t=for strong young heroes like you. maybe you'll find some treasure there!"
|
||
|
t.b_beggar_no = "buzz off!"
|
||
|
t.b_beggar_yes = "here you go" (@45 coins@-)
|
||
|
|
||
|
## HELPS ##
|
||
|
|
||
|
[text=dh_help_combat1]
|
||
|
t=@5tutorial (1/4) # #
|
||
|
t=@0you are about to face your first combat. the combat in undercroft is turn based.
|
||
|
t=each hero may perform one action during a turn.@-
|
||
|
[text=dh_help_combat2]
|
||
|
t=@5tutorial (2/4) #
|
||
|
t=important controls: @0 #
|
||
|
t=a - @4menu button@0. use it to save your progress. save a lot! you can also change the game's difficulty in options anytime. #
|
||
|
t=b - @4inventory@0. #
|
||
|
t=c - @4end turn button@0.
|
||
|
[text=dh_help_combat3]
|
||
|
t=@5tutorial (3/4) #
|
||
|
t=important controls: @0 #
|
||
|
t=d - @4skill button@0. shows an active skill of the selected hero. @1hold the button down@0 to change the active skill. #
|
||
|
t=e - @4attack button@0. shows a currently held weapon of the selected hero. tap it to strike with the weapon.
|
||
|
[text=dh_help_combat4]
|
||
|
t=@5tutorial (4/4) # #
|
||
|
t=@0this was just basic info. you can find a detailed manual for the game, if you tap
|
||
|
t=a @4help button@0 in the game's main menu.
|
||
|
|
||
|
[text=dh_help_map1]
|
||
|
t=@5tutorial@- # #
|
||
|
t=@0use a @4minimap@0 in the upper right corner to navigate around the levels. tap it to open a @4detailed map@0 of the area.
|
||
|
t=you can drag the detailed map around. the buttons in the map are @4close the map@-, @4focus on party@0 and @4legend on/off@0.
|
||
|
|
||
|
[text=dh_help_pick1]
|
||
|
t=@5tutorial@- #
|
||
|
t=@4tap@0 on the ground in front of you to take or drop items.
|
||
|
t=@4tap and hold@0 on the ground to take all items immediately.
|
||
|
t=here you can see a tankard and a bread. take them and then tap on the rail to the west.@-
|
||
|
|
||
|
[text=dh_help_rail1]
|
||
|
t=@0you should call someone to find out where you are. Try to use the
|
||
|
t=@4tankard@0 on the rail. that should make some noise. # #
|
||
|
t=whenever there's a possibility to use an item on an object, you will get a list of your
|
||
|
t=items. tap an item to select it and see its description. tap it again to use it.@-
|
||
|
[text=dh_help_rail2]
|
||
|
t=@4ra-ta-ta-ta@- #
|
||
|
t=@0you rumble on the rail for a while until the bartender from the @4rathole inn@0 came in.
|
||
|
t=he explains that you drank too much last night. then you attacked chickens of some
|
||
|
t=peasant woman screaming "die, damn orc!". fortunately you weren't in any condition
|
||
|
t=to do much harm, but you had to be locked up. the local folks haven't decided
|
||
|
t=your punishment yet.@-
|
||
|
t.b_dh_rail="can i undo my fault somehow?"
|
||
|
[text=dh_help_rail3]
|
||
|
t="hmmm. you haven't caused much damage, but @4mathylde@- still can't find six of
|
||
|
t=her chickens. they've run into every hole in town. i'll let you go, if you
|
||
|
t=promise to find and return them. ok?"
|
||
|
[text=dh_help_rail4]
|
||
|
t="i'll explain our deal to mathylde and the town's guard."
|
||
|
|
||
|
[text=dh_help_garbage]
|
||
|
t=@5tutorial@0 # examine garbage heaps, barrels and other objects. you can find useful items in them.
|
||
|
|
||
|
[text=dh_help_level_1]
|
||
|
t=@5tutorial (1/3)@0 #
|
||
|
t=you just leveled up for the first time! for every level your hero gets 2 free points. you can use them to upgrade @4skills@0
|
||
|
t=or the basic physical attributes: @4strength@0, @4dexterity@0 and @4constitution@0.
|
||
|
|
||
|
[text=dh_help_level_2]
|
||
|
t=@5tutorial (2/3)@0 #
|
||
|
t=- @4strength@0 raises melee damage and health. #
|
||
|
t=- @4dexterity@0 raises ranged damage and defence. #
|
||
|
t=- @4constitution@0 raises stamina and resistances. #
|
||
|
t=- @4skills@0 offer powerful attacks and magic. #
|
||
|
t=choose wisely and stick with your specialty. know-it-all characters are weak and die soon!
|
||
|
|
||
|
[text=dh_help_1]
|
||
|
t=@5tutorial (3/3)@0 #
|
||
|
t=your adventure begins in this small town. tap on doors or move toward them
|
||
|
t=to enter places. tap on people to interact with them. equip your heroes in shops
|
||
|
t=and train them in combat with enemies you encounter. good luck!
|
||
|
|
||
|
[text=dh_help_leaving]
|
||
|
t=@5a hint@0 #
|
||
|
t=leaving the town? buy some bread and cheese at @4rathole inn@0 to restore lost health and stamina.
|
||
|
t=your party doesn't sleep in this game, so make sure you have enough food and potions to keep your heroes running.
|
||
|
|
||
|
[text=dh_help_demon]
|
||
|
t=@5a hint@0 #
|
||
|
t=you are about to encounter a @1fire demon@0 behind this passage. fire demons are very resistant to physical
|
||
|
t=damage and are immune to fire. make sure you have some cold spells or a weapon with cold damage.
|
||
|
|
||
|
[text=dh_help_garden]
|
||
|
t=@5a hint@0 # you can find some valuable items in this garden. try to find
|
||
|
t=healing herbs, apples, and mushrooms. watch their effect when you consume them.
|
||
|
|
||
|
|
||
|
## granddaughter ##
|
||
|
|
||
|
[text=dh_niece1]
|
||
|
t="hello, traveler. are you heading east? would you please visit my old auntie
|
||
|
t=and present her my best regards for me? please just tell her i want her to
|
||
|
t=move here and live with me. it's so dangerous to be all alone in the forest."
|
||
|
[text=dh_niece2]
|
||
|
t="hello. have you met my auntie?"
|
||
|
[text=dh_niece3]
|
||
|
t="hello again. thanks for your help. you're really the best."
|
||
|
[text=dh_auntie1]
|
||
|
t=@0an old woman went out as you approached the cottage...@-
|
||
|
[text=dh_auntie2]
|
||
|
t="oh! thanks to all saints that someone has come. those terrible spiders were
|
||
|
t=creeping around my house for days! i couldn't go out at all."
|
||
|
[text=dh_auntie3]
|
||
|
t="maybe i'm really too old to live alone in the woods. i ought to move to town
|
||
|
t=with my niece. Please, take these things as a small reward for your bravery."
|
||
|
[text=dh_auntie_empty]
|
||
|
t=@0the cottage is empty.@-
|
||
|
|
||
|
## hunter ##
|
||
|
|
||
|
[text=dh_hunter1]
|
||
|
t="hey, there! i see you've come from dunghill. have you seen my dog?
|
||
|
t=i lost him on a hunt two days ago when a bear attacked us. i'm still not well,
|
||
|
t=so i can't go to the woods to look for him. will you help?"
|
||
|
[text=dh_hunter2]
|
||
|
t="great! take this meat dipped in animal blood. the dog can't resist its smell.
|
||
|
t=i lost him near the entrance to the ancient tomb to the north. just walk nearby
|
||
|
t=with the meat and let the dog's hunger do the rest. and don't enter the tomb!
|
||
|
t=it's very dangerous. people have disappeared there before."
|
||
|
[text=dh_hunter3]
|
||
|
t="still no luck with the dog? damn. where will i find such a good hunter and friend?"
|
||
|
[text=dh_hunter4]
|
||
|
t="wow! you've found him! this is fabulous! take this crossbow of mine. it's
|
||
|
t=a very good weapon and i hope it will serve you well."
|
||
|
[text=dh_dog1]
|
||
|
t=@0suddenly a snarling dog jumped out of a bush!@-
|
||
|
[text=dh_dog2]
|
||
|
t=@0you beat the dog until it lost it's will to attack. you then manage to catch it.@-
|
||
|
|
||
|
## brother ##
|
||
|
|
||
|
[text=dh_brother1]
|
||
|
t="ah! thank faruk, you are not undead! i'm looking for my stupid brother who entered
|
||
|
t=this ancient tomb. he thought he could find some treasures in there, but he hasn't
|
||
|
t=come back yet. i tried to look for him, but some terrible bone ghosts attacked me.
|
||
|
t=i got no guts to go in there again! Oh! what has happened to my brother?"
|
||
|
[text=dh_brother2]
|
||
|
t="aaaa! don't kill me! wait! you are not a ghost skeleton! oh, lucky me! i thought
|
||
|
t=i'd rot in here forever. i hope you've cleared the way out, so i actually have a chance
|
||
|
t=to run out before those monsters infest the place again. here, take this @4key@- .
|
||
|
t=maybe it leads to some treasure. you can keep it. i don't want it anymore!"
|
||
|
|
||
|
[text=dh_merchant1]
|
||
|
t="hello, adventurer! i need a strong experienced traveller just like you.
|
||
|
t=i have a letter here that has to be delivered to my partner in @4dolbrad@- -
|
||
|
t=a great city to the east from here. my partner will pay you @41000 coins@- on
|
||
|
t=delivery. are you interested?"
|
||
|
|
||
|
[text=dh_yorik]
|
||
|
t="hi, man! interested in some good wares for heroes who are not afraid
|
||
|
t=to risk a little to get a treasure or two?"
|
||
|
|
||
|
[text=dh_woman_fire1]
|
||
|
t="oh! have you seen the cave to the south from here? people say that a
|
||
|
t=fire breathing demon lives there and kills anyone who enters the cave."
|
||
|
[text=dh_woman_fire2]
|
||
|
t=woman: "oh! have you seen the cave to the south from here? people say that a
|
||
|
t=fire breathing demon lives there and kills anyone who enters the cave." #
|
||
|
t=you: @7"i already finished the demon."@- #
|
||
|
t=woman: "wow! you truly are a brave hero!"
|
||
|
|
||
|
## watch 2 ##
|
||
|
|
||
|
[text=dh_w1]
|
||
|
t="do you want to pass, citizen? because of a tightened security policy i
|
||
|
t=cannot allow defenseless civilians to enter the dark woods. only approved
|
||
|
t=adventurers with sufficient killing standards and protected merchants can pass.
|
||
|
t=in which category do you belong?"
|
||
|
t.b_w1="adventurer"
|
||
|
t.b_w2="merchant"
|
||
|
[text=dh_w2]
|
||
|
t="anyone could say that. all i know is that you collected a couple of chickens.
|
||
|
t=not a very heroic deed in my eyes. do you have any proof of your skill and experience?"
|
||
|
[text=dh_w3]
|
||
|
t="ok. then you'll need an armed escort. we can provide one for you for @4100.000 coins@-."
|
||
|
[text=dh_w4]
|
||
|
t="well, well,... not exactly what i expected, but it will suffice. ok.
|
||
|
t=i'll open the gate for you."
|
||
|
[text=dh_w5]
|
||
|
t="and this is supposed to be what? go home, citizen, and don't waste my time.
|
||
|
t=i've got important work to do."
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
DUNGHILL - UNDERGROUND
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[text=dh2_levers]
|
||
|
t=@5tutorial@- #
|
||
|
t=@0some places can be opened by levers. you have to find two levers
|
||
|
t=in this small cellar to move further.
|
||
|
|
||
|
[text=dh_tomb_draft]
|
||
|
t=@0you feel a weak draft from the south. there must be an open area behind the wall!
|
||
|
t=but where's the door?@-
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
FOREST
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[text=forest_adventurer]
|
||
|
t=hey, friend! passing the woods? people say they saw fire demons around.
|
||
|
t=i heard you can't even scratch them with a common weapon! but you are very lucky!
|
||
|
t=i have this fine @4ice cleaver@- on sale! some ice magic will cool down those fiery rascals for sure!
|
||
|
[text=forest_monk_statue1]
|
||
|
t=@0inscription on pedestal says:@- # #
|
||
|
t=we serve anrak, master of the forest. honour him with milk and grain
|
||
|
t=and he will listen to your prayers.
|
||
|
[text=forest_monk_statue2]
|
||
|
t=@0a quiet voice out of nowhere whispers:@- # #
|
||
|
t="hail anrak, master of the forest"
|
||
|
[text=forest_monk_statue3]
|
||
|
t=@0a quiet voice out of nowhere whispers:@- # #
|
||
|
t="hail anrak, master of the forest" # #
|
||
|
t=@4a bush in the north has disappeared like it was mist!@-
|
||
|
[text=forest_dir]
|
||
|
t=@4dunghill@- - west #
|
||
|
t=@4nimlor@- - west #
|
||
|
t=@4aenor's glen@- - north #
|
||
|
t=@4dolbrad@- - east
|
||
|
[text=forest_altar]
|
||
|
t=@0a runic inscription says:@- # # bleed on the altar and be blessed.
|
||
|
t=@0will you sacrifice a few drops of your blood?@-
|
||
|
|
||
|
[text=forest_sum1]
|
||
|
t=# hey, guys! looking for a roof to hide under? well, i'm no charity, so
|
||
|
t=you can rest here for @4100 coins@-. # #
|
||
|
t=or maybe we can talk about business. i'm a summoner, so i can sell you
|
||
|
t=some very special items. i also need some work to be done that you may find interesting.
|
||
|
[text=forest_sum2]
|
||
|
t=# i need this flagon to be filled with water from an underground spring. the spring is
|
||
|
t=in a cave north from here, but it's quite hard to find the way there. best beware,
|
||
|
t=it's overwhelmed with trolls!
|
||
|
[text=forest_sum3]
|
||
|
t=# hey, again! want to rest here for @4100 coins@- or trade?
|
||
|
[text=forest_sum4]
|
||
|
t=# oh, you got the water. perfect. take these @4500 coins@- as a reward.
|
||
|
|
||
|
[text=forest_water1]
|
||
|
t=@0Fresh and cold water.@-
|
||
|
[text=forest_water2]
|
||
|
t=@0you've filled the flagon with water.@-
|
||
|
|
||
|
## FAIRY ##
|
||
|
|
||
|
[text=forest_fairy1]
|
||
|
t=@0you find a very small winged female creature trapped in a web. she talks to you with a tiny voice: @- # #
|
||
|
t=@5nooo! don't try to help me! it's a trap! if you touch the web dreadful spiders will come and kill you. run! i'm lost anyway! # #
|
||
|
t=@0do you want to free the fairy?@-
|
||
|
[text=forest_fairy2]
|
||
|
t=# @0the small lady jumps out of a bush:@- # #
|
||
|
t=@5thank you, brave one! i don't have any things useful for giant folk like you, except this gem.
|
||
|
t=its magical power may help you. farewell. # #
|
||
|
t=@0she disappears into the woods.@-
|
||
|
|
||
|
## SAVING REDHOOD ##
|
||
|
|
||
|
[text=forest_moaning]
|
||
|
t=@0you hear a distant scream from the south. maybe you should check it out.@-
|
||
|
[text=forest_saving1]
|
||
|
t=# "ah! a thousand thanks for saving my life! those beasts had
|
||
|
t=surrounded me and i hadn't enough power to fight back. i couldn't
|
||
|
t=have kept the shielding spell working much longer..."
|
||
|
[text=forest_saving2]
|
||
|
t=# "please, wait! i promised to bring these chili peppers to my grandma,
|
||
|
t=but now i'm afraid to go deeper into the woods. will you accompany me,
|
||
|
t=please? she needs them for steaks. she'll reward you with lots of gold
|
||
|
t=and powerful magical items!"
|
||
|
[text=forest_saving3]
|
||
|
t="great! she lives in a hidden meadow. follow me this way!"
|
||
|
[text=forest_yaga0]
|
||
|
t=@0where, for faruk's sake, has the girl gone? and what kind of
|
||
|
t="hidden meadow" is this blood-soaked, bone-covered graveyard?@-
|
||
|
[text=forest_yaga1]
|
||
|
t=# @8crone: "hello, handsome! what brings you here?" #
|
||
|
t=@-you: "uhm. we brought you red hood's chili peppers. but red hood
|
||
|
t=has disappeared on the way here somehow. i'm so sorry." #
|
||
|
[text=forest_yaga2]
|
||
|
t=# @8crone: "oh my! peppers? and the meat? did you bring the meat? ha! ha! ha!
|
||
|
t=i need meat for the steaks! i can't make them from air, you know? @-
|
||
|
[text=forest_yaga3]
|
||
|
t=# you: "uhm. i wasn't told about the meat. i was only told about the peppers." #
|
||
|
t=@8crone: "well. i think we can fix that quickly! mwahahahahahaha!" #
|
||
|
t=# @0what?! it's a trap! the crone attacks you!@-
|
||
|
|
||
|
## WATCH ON THE ROAD ##
|
||
|
|
||
|
[text=forest_watch1]
|
||
|
t="hello, traveler. unfortunately you cannot continue your way to @4dolbrad@-.
|
||
|
t=a river has overflowed the banks. the merchants passing through here just before
|
||
|
t=you where the last ones able to cross the river. i must turn all others
|
||
|
t=back for their safety."
|
||
|
[text=forest_watch2]
|
||
|
t="you'll have to wait until spring now, when the water level lowers.
|
||
|
t=or, if you still want to reach dolbrad, i'd suggest to go through
|
||
|
t=the @4storm mountains@- to the north. but that will be a hell of a roundabout."
|
||
|
|
||
|
## TEMPLE + PIT ##
|
||
|
|
||
|
[text=pit_holy]
|
||
|
t=@0you splash a handful of holy water. vapor rises and you hear a distant
|
||
|
t=groundshaking.@-
|
||
|
[text=pitlord1]
|
||
|
t=# @0a terrible voice rumbles through the caves as you vaporize this last evil symbol:@- # #
|
||
|
t=@1"who dares to burn my symbols of power with the spit of those sanctimonious dogs!?"@-
|
||
|
|
||
|
[text=forest_monks1]
|
||
|
t=# @0you enter the temple of the forest monks:@- #
|
||
|
t="ah! thank anrak! finally some capable adventurer comes to our temple.
|
||
|
t=we have a little problem that can be solved with strong arms and a sharp mind
|
||
|
t=like yours. what do you say?"
|
||
|
[text=forest_monks2]
|
||
|
t=# "several months ago a strong quake created a pit near to our place. fierce demons
|
||
|
t=from the underground inhabited the pit. we didn't notice that at the beginning,
|
||
|
t=but now they creep out of their damned hole and terrorize us."
|
||
|
[text=forest_monks3]
|
||
|
t=# "our brothers tried to clean the hole, but they failed. we are just old monks,
|
||
|
t=not very resistant in battle. please take this bag filled with blessed water,
|
||
|
t=find the roots of the demonic power and sprinkle them with it . that should drive the demons out."
|
||
|
[text=forest_monks4]
|
||
|
t=# "brave hero! you've driven away the forces of evil and we thank you for your
|
||
|
t=mighty deed. please accept this gold as a reward. (gained @4350 coins@-)."
|
||
|
|
||
|
[text=forest_monks5]
|
||
|
t=# "hello, adventurer. Would you like to buy some blessed items or maybe
|
||
|
t=a healing potion or two?"
|
||
|
|
||
|
[text=forest_fire]
|
||
|
t=@0a demon talks to you as you approach the glowing rock:@- #
|
||
|
t=@1"go away, creature of flesh! this road belongs to us now!"@-
|
||
|
|
||
|
[text=gypsy1]
|
||
|
t=@0an old gypsy rolls out of the caravan:@- # #
|
||
|
t="hello, traveler! the weather is getting worse, isn't it? damn. my old
|
||
|
t=coat got torn apart and i don't have any furs to make a new one. if you bring me
|
||
|
t=furs from - let's say - six wolves, i will pay you well! but you seem like
|
||
|
t=you want to make business at once, am i right?"
|
||
|
[text=gypsy2]
|
||
|
t="ah! these furs you carry are great and it's just enough for a coat for an old man.
|
||
|
t=what do you say to @4400 coins@- for it?"
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
AENOR'S GLEN
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[text=ag_aenor_statue]
|
||
|
t=@4aenor the brave@- #
|
||
|
t=heroic warrior, legendary bowman and founder of the town.
|
||
|
[text=ag_troll_symbol]
|
||
|
t=@0you notice some strange scratches on the rock next to you.@-
|
||
|
[text=ag_stonehenge]
|
||
|
t=@0the spring stone in your hand becomes hot!@-
|
||
|
[text=ag_monk_crook0]
|
||
|
t=@0hmmm. what a strange statue...@-
|
||
|
[text=ag_monk_crook1]
|
||
|
t=@0hmmm. this must be the statue the retired miner spoke of. but something is missing...@-
|
||
|
[text=ag_monk_crook2]
|
||
|
t=@0you try the stone crook on the statue. it fit in the monk's hand like
|
||
|
t=a key in a keyhole, but... it vanishes immediately! and the rock to the east has moved!@-
|
||
|
[text=ag_tavern]
|
||
|
t=# "Welcome to our nice brasserie! What do you wish for?"
|
||
|
|
||
|
## SIGNS ##
|
||
|
|
||
|
[text=ag_sign_druid]
|
||
|
t=ogla the druid
|
||
|
[text=ag_sign_maze]
|
||
|
t=ogla's maze
|
||
|
[text=ag_sign_smith]
|
||
|
t=@7swordsman garrick@- #
|
||
|
t=makes your blades deadly!
|
||
|
[text=ag_sign_smith2]
|
||
|
t=@7lothar's armory@-
|
||
|
[text=ag_sign_inn]
|
||
|
t=@8crossbow tavern@- #
|
||
|
t=warm up with our brew!
|
||
|
[text=ag_shop_archery]
|
||
|
t=@4aenor's archery range@- #
|
||
|
t=buy the best weapons and improve your skill at the range!
|
||
|
[text=ag_dir]
|
||
|
t=@0city of dolbrad@- - south east #
|
||
|
t=@0town of dunghill@- - south west # #
|
||
|
t=@4swordsman garrick@- - north west #
|
||
|
t=@4crossbow tavern@- - east #
|
||
|
t=@4aenor's archery range@- - south east #
|
||
|
t=@4ogla the druid@- - south #
|
||
|
|
||
|
## TROLL PRISONER ##
|
||
|
|
||
|
[text=aenor_tent1]
|
||
|
t="hello, mighty adventurer! do you want to buy some of my beautiful animals?
|
||
|
t=maybe you are interested in that strong tree troll i have outside! excellent
|
||
|
t=and unusual specimen! they are quite spread about the woods, but sooo hard to
|
||
|
t=catch! @4150.000 coins@-? ah it's beyond your funds. so maybe a potion or some smaller buddy?"
|
||
|
|
||
|
[text=ag_troll_prisoner1]
|
||
|
t=# @0kraak-rrak@-. "stranger! here! stranger not like other hunters here.
|
||
|
t=have mercy with poor forest creature. help!" @0krrak@-.
|
||
|
t="man of spell captured and want to sell." @0krakak@-. "me not his pet!"
|
||
|
t.talk_troll1 = "i do not help fierce forest trolls"
|
||
|
[text=ag_troll_prisoner2]
|
||
|
t=# "me? fierce?" @0krrrok-kraak@-. "not true! not all tree people fight umans.
|
||
|
t=me - peace full tribe. no fight. just leaving alone in deep forest."
|
||
|
t.talk_troll2 = "maybe... what do you want me to do?"
|
||
|
[text=ag_troll_prisoner3]
|
||
|
t=# @0kraak-krok@-. "north prison wall made by rock with forest symbol. umans not know forest symbols.
|
||
|
t=many symbols in mountains. forest people can pass rock with forest spell, but me chained.
|
||
|
t=stranger takes forest spell. stranger comes through the rock and unchain." @0(gained item).@-
|
||
|
[text=ag_free_troll]
|
||
|
t=# @0krrrokak-rakkak@-! "stranger returned! me saved! cannot thank enough." @0krrook@-.
|
||
|
t="here, break off my arm. strong arm, good weapon. me grow new in no time."
|
||
|
t=@0(gained item).@-
|
||
|
|
||
|
## WOODCUTTERS ##
|
||
|
|
||
|
[text=ag_wood1]
|
||
|
t=@0you enter a small woodcutters hut@-. # #
|
||
|
t="welcome traveler! do you want to trade? woodcutting doesn't pay much anymore since
|
||
|
t=those damn dire wolves settled in the woods. they've killed two our men already!"
|
||
|
t.b_woodcutters1 = "i eat wolves for breakfast"
|
||
|
[text=ag_wood2]
|
||
|
t="really? you must be a great hunter then. maybe you are willing to
|
||
|
t=kill those beasts before they harm anyone else here for, let's say, @4500 coins@-?"
|
||
|
t.b_woodcutters2 = "it's a deal"
|
||
|
[text=ag_wood3]
|
||
|
t="great! @4ron@- is waiting for you outside. he'll lead you through the thickest
|
||
|
t=woods to the place where we used to cut trees, and where the wolves
|
||
|
t=attacked us."
|
||
|
[text=ag_wood4]
|
||
|
t="unbelievable! you did it! we can get back to our work! here is your money, hero! #
|
||
|
t=@0(gained @4500 coins@0).@-"
|
||
|
|
||
|
[text=ag_wood_lead1]
|
||
|
t="hello. do you want me to take you to the woods?"
|
||
|
[text=ag_wood_lead2]
|
||
|
t="do you want me to lead you back to the cottage?"
|
||
|
t.b_wood_lead = "lead away!"
|
||
|
t.b_wood_cancel = "one moment..."
|
||
|
|
||
|
[text=ag_wolfcleared]
|
||
|
t=@0the woods are cleared!@-
|
||
|
|
||
|
## AVALANCHE ##
|
||
|
|
||
|
[text=ag_avalanche1]
|
||
|
t=@0you try to dig... nah. this would take centuries.@-
|
||
|
[text=ag_avalanche2]
|
||
|
t=@0you try the spring stone, but nothing happens. something is missing.@-
|
||
|
[text=ag_avalanche3]
|
||
|
t=@0whoa! a ton of snow in front of you disappears like mist!@-
|
||
|
|
||
|
## ARCHERY RANGE ##
|
||
|
|
||
|
[text=ag_promoter1]
|
||
|
t="come closer, stranger! pay @41000 coins@- entry fee and test your skill
|
||
|
t=on our shooting range." # #
|
||
|
t=@0there are three targets on the range with increasing difficulty.
|
||
|
t=if you can hit them, you will gain a large amount of experience.
|
||
|
[text=ag_promoter1b]
|
||
|
t=@4beware!@0 you have just one shot at each target, so you are not allowed
|
||
|
t=to bring your own equipment with you. @1all your possession will be dropped on the ground here@0.
|
||
|
t=also, you won't be able to cast spells on the shooting range. interested?@-
|
||
|
# [text=UNUSED]
|
||
|
# t=@4beware!@0 drop all your arrows here, otherwise you will lose them!
|
||
|
# t=you have just one shot at each target, and you are not allowed to bring your
|
||
|
# t=own arrows with you. and no spell casting! interested?@-
|
||
|
[text=ag_promoter2]
|
||
|
t="hello again, stranger. i hope your shooting went well."
|
||
|
|
||
|
[text=ag_range_help]
|
||
|
t=@0take the bow and the arrows in the corner and try to hit the targets.
|
||
|
t=if the member's dexterity is high enough he/she will hit and gain
|
||
|
t=experience.@-
|
||
|
|
||
|
## SAD ARCHER ##
|
||
|
|
||
|
[text=ag_sad_archer1]
|
||
|
t="leave me alone! i've lost my @4icebear bow@-, a priceless family treasure!
|
||
|
t=but where?! what can i do?!"
|
||
|
t.b_ag_show_bow=@0show the bow@-
|
||
|
[text=ag_sad_archer2]
|
||
|
t="oh! it can't be! is it...? it's my magical bow! how can i repay you?
|
||
|
t=take this @4shadow jerkin@-. it's magical and helps its owner to gain
|
||
|
t=fighting experience more quickly during battle." @0(gained shadow jerkin)@-
|
||
|
|
||
|
|
||
|
## EDWIN ##
|
||
|
|
||
|
[text=ag_edwin1]
|
||
|
t="i'm not going anywhere!! what? uh. sorry. i mistook you for someone else.
|
||
|
t=my family wants me to become a druid, so i'm practicing with that old
|
||
|
t=goat @4ogla@- , but his tasks are giving me a headache. can't you help me
|
||
|
t=to pass one little exam? i'd share one of ogla's secrets with you for that."
|
||
|
[text=ag_edwin2]
|
||
|
t="great! my job is to find some stupid herbs hidden in ogla's maze. i've no
|
||
|
t=head for his damn rebuses. bring me the herbs and i'll tell you the secret."
|
||
|
[text=ag_edwin3]
|
||
|
t="still nothing? keep trying. ogla's tasks are never easy stuff."
|
||
|
[text=ag_edwin4]
|
||
|
t="whoa! you did it. you aren't as dull as you look, adventurer. here goes
|
||
|
t=my part: ogla uses dimensional gates to store his magical items. just
|
||
|
t=check out notable trees or boulders or something like that around the
|
||
|
t=village and use the magic formula @5rurn asar@-."
|
||
|
[text=ag_edwin5]
|
||
|
t ="thank you again, but i have some work to do now."
|
||
|
|
||
|
## OGLA ##
|
||
|
|
||
|
[text=ogla1]
|
||
|
t=# "whaaat! i'm ill! no potions today! get lost!"
|
||
|
[text=ogla1b]
|
||
|
t="whaaat! i'm ill! no potions today! get lost!"
|
||
|
[text=ogla2]
|
||
|
t=# "roland? the man went hunting with his troops, but remains stuck in the mountains.
|
||
|
t=an avalanche fell down on the path above the village a week ago and cut off his way back.
|
||
|
t=of course, i could melt it down with my @4spring stone@-..."
|
||
|
[text=ogla3]
|
||
|
t=# "...but it has to be done from the other side, where the magical stones necessary for the spell lie.
|
||
|
t=and there's no other way to the mountains now but the old mine to the west of the village."
|
||
|
[text=ogla4]
|
||
|
t=# "i'm in no shape to crawl underground, you cretin!
|
||
|
t=he has to wait until thaw. he freezes, we starve. that's the way it is. period."
|
||
|
[text=ogla5]
|
||
|
t=# "what?! you want to take the @4spring stone@- through the mine yourself? how brave of you!
|
||
|
t=but if you think i'm going to give you my @4spring stone@-, then you are even
|
||
|
t=more stupid than your red nose and prominent ears tell me. bwahahahah!
|
||
|
t=now pack out!"
|
||
|
|
||
|
t.b_roland = "where is captain roland?"
|
||
|
|
||
|
[text=ag_guard1]
|
||
|
t="sorry. no one can pass to the east. the gate is locked by @4captain roland's@-
|
||
|
t=direct order. some orcs are moving in the eastern valley, so the gate won't
|
||
|
t=open until the captain returns to the village."
|
||
|
[text=ag_guard2]
|
||
|
t="he's hunting in the mountains. he won't be back soon, not until the
|
||
|
t=avalanche that fell on the northern path to the village disappears somehow.
|
||
|
t=i don't know much about it. ask the druid."
|
||
|
[text=ag_guard3]
|
||
|
t="yes, i already got orders from captain roland and unlocked the eastern gate."
|
||
|
|
||
|
[text=ag_soldier]
|
||
|
t=@0you find several armed men in the tent@- # #
|
||
|
t="ha! you've found a way around the avalanche? go to our captain roland!"
|
||
|
|
||
|
[text=ag_empty_tent]
|
||
|
t=@0the tent is empty@-
|
||
|
|
||
|
[text=ag_roland]
|
||
|
t=@0the sharp tall man in this tent must be the captain roland:@- # #
|
||
|
t="hello, stranger! it's great you've managed to find a way through the cluttered pass.
|
||
|
t=me and my men are returning to the village immediately. i'll order the watch
|
||
|
t=to let you pass through the eastern gate. thank you for helping us."
|
||
|
|
||
|
## DRUNKEN MINER ##
|
||
|
|
||
|
[text=ag_miner1]
|
||
|
t="howdy, stranger! not seeing many tourists here lately. how about bringing
|
||
|
t=a nice little bottle of something mordant to an old miner?"
|
||
|
[text=ag_miner2]
|
||
|
t="hooo. i can smell some nice orkish glop in your bag. can you spare a bottle?
|
||
|
t=i'll tell you how to find an old hidden gold mine full of treasures (and
|
||
|
t=trolls too, har! har!)"
|
||
|
[text=ag_miner3]
|
||
|
t=@0glog! glog!@- "i needed that bad! what? yes, the mine... it's west of the village.
|
||
|
t=infested with trolls. that's why @4ogla the druid@- closed passage to it with a moving rock.
|
||
|
t=but it can be opened. you need to find a statue of a monk in the woods
|
||
|
t=and do something with it. i don't remember what. bad memory." @0glog! glog! glog!@-
|
||
|
[text=ag_miner4]
|
||
|
t="howdy, friend!"
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
OLD MINES IN AENOR'S GLEN
|
||
|
--------------------------------------------------------------------------------
|
||
|
[text=om_sign1]
|
||
|
t=father
|
||
|
[text=om_sign2]
|
||
|
t=craftsman
|
||
|
[text=om_sign3]
|
||
|
t=warrior
|
||
|
[text=om_sign4]
|
||
|
t=druid
|
||
|
[text=om_sign5]
|
||
|
t=founder
|
||
|
[text=om_sign6]
|
||
|
t=hunter
|
||
|
[text=om_sign7]
|
||
|
t=scout
|
||
|
[text=om_sign8]
|
||
|
t=bowman
|
||
|
[text=om_sign9]
|
||
|
t=leader
|
||
|
|
||
|
[text=om_pick]
|
||
|
t=@0you need some pick.@-
|
||
|
[text=om_gold_reef]
|
||
|
t=@0there's a golden reef in the rock!@-
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
GRAVEYARD
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
## ALTAR ##
|
||
|
|
||
|
[text=gy_altar]
|
||
|
t=@0The inscription on the pedestal reads:@- # #
|
||
|
t=@9altar of restoration@- # #
|
||
|
t=@0how much gold will you donate?@-
|
||
|
t.b_gy_altar1=@4100@-
|
||
|
t.b_gy_altar2=@4200@-
|
||
|
t.b_gy_altar3=@4300@-
|
||
|
t.b_gy_altar4=@4400@-
|
||
|
t.b_gy_altar6=@4600@-
|
||
|
[text=gy_altar_refreshed]
|
||
|
t=@0you feel refreshed.@-
|
||
|
|
||
|
## DIGGER ##
|
||
|
|
||
|
[text=gy_digger_0_welcome]
|
||
|
t=# "howdy, adventurers! come to visit an old man? you came
|
||
|
t=to ask me how to get into the tombs, didn't you?
|
||
|
t=like all those cute inquisitive adventurers before. har! har! har!"
|
||
|
|
||
|
t.b_digger_tombs = @0more about the tombs@-
|
||
|
t.b_digger_advs = @0more about the adventurers@-
|
||
|
t.dig_here = dig here!
|
||
|
|
||
|
[text=gy_digger_0_advs]
|
||
|
t=# "well... bold slayers and foxy thieves come here from time to time
|
||
|
t=to ask about the tombs to get some nice little treasure.
|
||
|
t=too bad none gets back to the light to enjoy it. har!har!har!"
|
||
|
[text=gy_digger_0_tomb1]
|
||
|
t=# "heh. i like you, so i'll tell you how to get into the royal tomb
|
||
|
t=itself! want to hear? sure you do! you need a royal seal to
|
||
|
t=pass the spell that locks the front gate..."
|
||
|
[text=gy_digger_0_tomb2]
|
||
|
t=# "the seal was hidden in some other tomb, but walking dead broke it
|
||
|
t=into four pieces and scattered it throughout the graveyard.
|
||
|
t=stupid zombies! i've found one piece myself lately. interested?"
|
||
|
|
||
|
t.b_digger_waddya = "what do you want?"
|
||
|
|
||
|
[text=gy_digger_1_start]
|
||
|
t=# "oh, don't worry. just a small job done for me. filthy rats
|
||
|
t=have infested my cellar. take this key and rid me of the
|
||
|
t=vermin. then we'll talk more about the seal. har! har!"
|
||
|
[text=gy_digger_1_undone]
|
||
|
t=# "i still hear nasty tiny claws rubbing the floor in my cellar. i need
|
||
|
t=all of the rats to be gone."
|
||
|
[text=gy_digger_2_start]
|
||
|
t=# "bravo! i see you are pretty capable. heh. just one more little errand.
|
||
|
t=i hid a bottle of wine in the @4tomb of ambrius@- to cool it. but then all those
|
||
|
t=zombies came out of their graves, and i cannot get to the wine. what do you say?"
|
||
|
|
||
|
t.b_digger_nochoice = "seems like i have no choice"
|
||
|
|
||
|
[text=gy_digger_2_start2]
|
||
|
t=# "hehe. strong and clever too. nice combination. you have a future, man!
|
||
|
t=my wine is hidden in the first big hall of the tomb behind one of the
|
||
|
t=illusion walls in the area. seek in the southeast corner of the tomb."
|
||
|
[text=gy_digger_2_undone]
|
||
|
t=# "still haven't found my wine? just keep looking. you can do it! i know it! har! har!"
|
||
|
[text=gy_digger_3_start]
|
||
|
t=# "oh! my lovely @4chateau de carcass@-. you're the best! now i need another job
|
||
|
t=to be done. no arguments! you're the hero, i'm the lady in distress! har! har! har!
|
||
|
t=that's the rule. you never played a rpg, or what? amateur."
|
||
|
[text=gy_digger_3_start2]
|
||
|
t=# "now... in the northeast corner of this hole i left a few coffins that need to
|
||
|
t=be put under the ground. i've no guts to dig holes in this bloody weather, but
|
||
|
t=a strong young hero like you loves the challenge, am i right? har! har! har!"
|
||
|
[text=gy_digger_3_undone]
|
||
|
t=# "already finished? i don't think so. hurry up. the sooner you do it, the sooner
|
||
|
t=you'll have my piece of the royal seal."
|
||
|
[text=gy_digger_3_done]
|
||
|
t=# "wheee-ha! you dig like a pro! i really like your style! but back to business, i
|
||
|
t=see you are in hurry, so i need you to bring me..." @0*uck* # #
|
||
|
t=your steel fingers grasp the man's tiny neck...@-
|
||
|
[text=gy_digger_4]
|
||
|
t=# "c'mon! it's all just a misunderstanding! no need to be nervous! ooo kay?
|
||
|
t=here's the seal. enjoy it!"
|
||
|
|
||
|
|
||
|
## OTHER ##
|
||
|
|
||
|
[text=gy_mumble]
|
||
|
t=@0you hear a distant mumbling from the north. a terrific sound evoking a choir
|
||
|
t=buried under the ground. this would drag the dead from their graves.@-
|
||
|
[text=grave_roland]
|
||
|
t=here lies @4thor gumblebread@-. # #
|
||
|
t=good husband, beloved father,
|
||
|
t=reputable citizen. # #
|
||
|
t=rest in peace
|
||
|
[text=grave_iggy]
|
||
|
t=here lies @4fat boy iggy@-. # #
|
||
|
t=filthy mongrel, cheater and thief. # #
|
||
|
t=may your buttocks be sticked with glowing forks for eternity.
|
||
|
[text=cloister_gate]
|
||
|
t=@0the cloister front gate is jammed @4permanently@-.
|
||
|
[text=gy_no_room1]
|
||
|
t=@8"no room! no room!"@-
|
||
|
[text=gy_no_room2]
|
||
|
t=@0you dig the graves and put the coffins under the ground.@-
|
||
|
[text=no_tools_to_dig]
|
||
|
t=@0you need @4pick@0 and @4shovel@0 to dig graves.@-
|
||
|
[text=gy_seal1]
|
||
|
t=@0you cannot enter the tomb. there's a stone circle with royal symbols on the
|
||
|
t=entrance and some kind of unknown force prevents you from removing it.@-
|
||
|
[text=gy_seal2]
|
||
|
t=@0you place the broken parts of the seal on the circle and they fit in perfectly...@-
|
||
|
|
||
|
## zombie ##
|
||
|
[text=gy_zombie1]
|
||
|
t=# @0what an inhuman wailing! this zombie is not attacking you, but howling terribly:@- # #
|
||
|
t=@8"hooooo! my necklace! hooooaaaa! bad, bad edward! took my necklace! hooooo!"@-
|
||
|
[text=gy_zombie2]
|
||
|
t=# @0the zombie turns its empty rotten eyes to you:@- # #
|
||
|
t=@8"my necklace! you have it! give it to me! hoooo!"@-
|
||
|
[text=gy_zombie3]
|
||
|
t=# @8"i got my necklace! hoooo! i got my necklace!" # #
|
||
|
t=@0monster starts to dig and disappears within a minute in the ground. it leaves some key behind.@-
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
TOMBS
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[text=cata_rats]
|
||
|
t=@0rats surge out of their holes!@-
|
||
|
|
||
|
[text=cata_lever1]
|
||
|
t=@0the lever doesn't work. you examine the mechanism and it seems like
|
||
|
t=two gears are missing.@-
|
||
|
[text=cata_lever2]
|
||
|
t=@0you need one more gear to fix the lever.@-
|
||
|
[text=cata_lever3]
|
||
|
t=@0you've fixed the lever.@-
|
||
|
|
||
|
t.goblin hole=GOBLIN'S HOLE
|
||
|
[text=uc_goblin1]
|
||
|
t=@8"go away! no trade with smelly humans!"@- # @0(hmmm. what about some bribe...)@-
|
||
|
[text=uc_goblin2]
|
||
|
t=# @0you heard some sniffing first, then a little fat goblin crawled out of the hole.
|
||
|
t=# # @8"what's that? a bribe? ok! i think i can make an exception with you.
|
||
|
t=come on, stinkard! show your stuff!"@-
|
||
|
|
||
|
[text=lc_killer_sign]
|
||
|
t=Watch your steps, you, #
|
||
|
t=who aren't dead.
|
||
|
|
||
|
[text=kt_sign1]
|
||
|
t=labyrinth of krog
|
||
|
[text=kt_sign2]
|
||
|
t=chamber of the sun
|
||
|
[text=kt_sign3]
|
||
|
t=@0some strange scheme. a runic inscription written around it says:@- # #
|
||
|
t=walk through the shadow to pass the burning sun and hail the king
|
||
|
[text=kt_saddead1]
|
||
|
t=@8"i'm sooo depressed. i can't rest in peace and i hate to crawl this
|
||
|
t=dark smelly tomb. why is that terrible mumbling from that damned cloister
|
||
|
t=keeping me alive? but you look experienced. maybe you can help me
|
||
|
t=to finally rest in peace." # # @0the corpse attacks you...@-
|
||
|
[text=kt_saddead2]
|
||
|
t=@8"oh. you again? thanks for your fair effort, but you failed.
|
||
|
t=looks like i must crawl here for eternity! ghraa! or we just have to try
|
||
|
t=harder! thats it!" # # @0the corpse attacks you...@-
|
||
|
[text=kt_saddead3]
|
||
|
t=@8"hello, killing machine. unfortunately, i'm back again. as the prophet hong-dong
|
||
|
t=says: patience brings quails' rumps in hot cranberry sauce (or something
|
||
|
t=like that). touche!" # # @0the corpse attacks you...@-
|
||
|
[text=kt_saddead4]
|
||
|
t=@8"no, no, no, this is pointless. you just cannot kill me for good.
|
||
|
t=i have to find some way to entertain myself. maybe i could try painting...
|
||
|
t=or poetry? hmmm..." # #
|
||
|
t=@0the dead has left.@-
|
||
|
|
||
|
[text=kt2_lb_hint]
|
||
|
t=@0there's a platform in the darkness to the east. but how to get there?@-
|
||
|
[text=kt2_guard1]
|
||
|
t=here lies #
|
||
|
t=@4mentor brofus #
|
||
|
t=@-the king's wise advisor
|
||
|
[text=kt2_guard2]
|
||
|
t=here lies #
|
||
|
t=@5wizard taramin #
|
||
|
t=@-the king's powerful mage
|
||
|
[text=kt2_guard3]
|
||
|
t=here lies #
|
||
|
t=@8bard crispin #
|
||
|
t=@-the king's favourite poet
|
||
|
[text=kt2_guard4]
|
||
|
t=here lies #
|
||
|
t=@7krog the hammer #
|
||
|
t=@-the king's greatest warlord
|
||
|
[text=kt2_song]
|
||
|
t=@0there's some song inscribed in the stone.@-
|
||
|
[text=kt2_water]
|
||
|
t=@0the light is leading our way.@-
|
||
|
|
||
|
[text=kt2_p_wis]
|
||
|
t=@0you barely recognize a relief on the pedestal with an old scholar holding a fat opened tome in his left hand.@-
|
||
|
[text=kt2_p_hum]
|
||
|
t=@0you barely recognize a relief on the pedestal with a monk kneeling and praying.@-
|
||
|
[text=kt2_p_pow]
|
||
|
t=@0you barely recognize a relief on the pedestal with a strong warrior in massive armor.@-
|
||
|
[text=kt2_p_cou]
|
||
|
t=@0you barely recognize a relief on the pedestal with a tiny little knight attacking a huge dragon.@-
|
||
|
|
||
|
[text=kt2_guard_win]
|
||
|
t=@0oh! the torches next to the sarcophagus got set on fire!@-
|
||
|
|
||
|
[text=kt2_story0]
|
||
|
t=@0there is a lot of text on this relief, but it's written in runes unknown to you.@-
|
||
|
[text=kt2_story1]
|
||
|
t=@0you manage to translate the inscription on the relief with the paper.@-
|
||
|
[text=kt2_story2]
|
||
|
t=@0it's some story:@- #
|
||
|
t=a fire beast flew across a mountain to burn a great port.
|
||
|
t=the flying serpent spread its wings and hid the sun, so deep night fell upon
|
||
|
t=the city in the middle of the day. a terrific roar struck like a storm and then
|
||
|
t=the city sank in fire. but brave citizens compelled the monster and rebuilt
|
||
|
t=their home.
|
||
|
[text=kt2_story3]
|
||
|
t=@0there's a question down there:@- #
|
||
|
t=listen carefully to the story # of your ancestors and rebuild # the balance. # #
|
||
|
t=@0then there are seven stones # marked with runes of elements:@- #
|
||
|
[text=kt2_story_fail]
|
||
|
t=@0hmmm... nothing happens.@-
|
||
|
|
||
|
[text=kt3_book1]
|
||
|
t=# @0a very ancient book. it's called "@4power of the king@0" written by some @4brofus@0.
|
||
|
t=there's a motto in the beginning: # #
|
||
|
t=@-let power be your right hand #
|
||
|
t=and humbleness your left hand #
|
||
|
t=and wisdom your eyes #
|
||
|
t=and courage your feet #
|
||
|
t=always finding a way where others stray
|
||
|
|
||
|
[text=kt3_book2]
|
||
|
t=# @0a very ancient (and fat) book called "@-seven elements@0"... hmmm... small letters... almost no pictures.
|
||
|
t=Do you want to read it? # @-
|
||
|
[text=kt3_book2b]
|
||
|
t=# @0It looks pretty fat. Let's rather decapitate someone. Still want to read?@-
|
||
|
[text=kt3_book2_ch1]
|
||
|
t=# @0it starts with an exhausting text about some cosmologic model assuming there are seven
|
||
|
t=elements like @4water@0 and @4fire@0 and others, and that these keep the balance of the world.
|
||
|
t=as for your theory, there is a @4head@0 and there is an @4axe@0.
|
||
|
t=the @4axe@0 falls upon the @4head@0 and voila! you got the final balance!@-
|
||
|
[text=kt3_book2_ch2]
|
||
|
t=# @0some more babbling about the elements and their use in magic. after some time
|
||
|
t=you finally put together the whole list. the seven elements according to this book are: #
|
||
|
t=@4dragon@0, @4thunder@0, @4nature@0, @4darkness@0, @4rock@0, @4water@0 and @4fire@0.
|
||
|
t=and where the hell is @4beer@0?@-
|
||
|
[text=kt3_book2_ch3]
|
||
|
t=# @0now the author is obsessed with linking everything to runes.
|
||
|
t=wow, a rune for a dog! and is this...? oops! a ha! here are
|
||
|
t=runes for the seven elements:
|
||
|
t=@4dragon@0 is @-ur@0, @4thunder@0 is @-tor@0, @4nature@0 is @-nis@0, @4darkness@0 is @-zef@0,
|
||
|
t=@4rock@0 is @-parth@0, @4water@0 is @-oghal@0 and @4fire@0 is @-fom@0.@-
|
||
|
[text=kt3_book2_ch4]
|
||
|
t=# @0this part is full of strange symbols. ah, yes - here is some sort of complete
|
||
|
t=runic alphabet. this can come handy, what do you think? (rrrrrrrip)@-
|
||
|
|
||
|
|
||
|
[text=kt3_sing1]
|
||
|
t=satisfy the four guardians before you enter the royal chamber.
|
||
|
[text=kt3_sing2]
|
||
|
t=@4king borgias the iv. @- #
|
||
|
t=842-895
|
||
|
[text=kt3_king1]
|
||
|
t=@8"go and banish the evil out of the ruined cloister! then i'll remove my curse!"@-
|
||
|
[text=kt3_king2]
|
||
|
t=# @0suddenly a voice like thunder raging deeply under the ground filled the crypt:@- #
|
||
|
t=@8"@4be cursed, @8wretched thieves, who dare to intrude the place of the king's
|
||
|
t=eternal rest! die in pain! graaaa...!"@-
|
||
|
[text=kt3_king3]
|
||
|
t=# you: "no! no! no! this is a misunderstanding! we're not thieves! we're here to...
|
||
|
t=er... to help! yes! the soul of your mentor visited us in our dreams and
|
||
|
t=told us about the walking corpses here..."
|
||
|
[text=kt3_king4]
|
||
|
t=# @8"could be or could be not! it is true that no soul can rest here
|
||
|
t=since an evil cult occupied the ruins to the north. their
|
||
|
t=rituals are dragging the dead from their graves, insane and bloodthirsty.
|
||
|
t=so, you are a loyal vassal then..."@-
|
||
|
t.b_king1 = "yesyesyes, your majesty"
|
||
|
[text=kt3_king5]
|
||
|
t=# @8"then i order you! go to the ruins and destroy the cult!"@- #
|
||
|
t=you: "well... that is our intention, your majesty. just remove the curse you've
|
||
|
t=imposed on us, and we will be on the way at once!"@-
|
||
|
[text=kt3_king6]
|
||
|
t=# @8"of course you will go at once! you will stop the evil and @4then@8 i'll
|
||
|
t=remove the curse. fail me and you'll be doomed forever!"@-
|
||
|
[text=kt3_king7]
|
||
|
t=# @8"the way to the ruined cloister has been sealed for centuries, but i'll open another one
|
||
|
t=for you. just go to the @4archer's statue@8 north from the entrance of my tomb."@-
|
||
|
[text=kt3_king_gold]
|
||
|
t=# @8"you don't want to leave this tomb with my gold, do you!"@-
|
||
|
|
||
|
[text=gy_king1]
|
||
|
t=@8"there is an old tunnel leading inside the cloister's walls. the
|
||
|
t=entrance was buried a long time ago, but i will open another one for you.
|
||
|
t=# # now step aside!"@- #
|
||
|
[text=gy_king2]
|
||
|
t=@8"beware! the pit goes deep and @4once you jump in, there will be no coming back@8 the same way!
|
||
|
t=over the years the place have been infested with a horde of very poisoneous spiders!
|
||
|
t=be sure you gather all the resources you could possibly need, before you proceed!"@-
|
||
|
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
CLOISTER
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
t.bigben12 = 12 bangs. you just struck noon.
|
||
|
t.bigben13 = you already struck noon. no more strikes are necessary.
|
||
|
|
||
|
t.spider_take=Look! A small spider that does not attack you. Maybe it's magical.
|
||
|
|
||
|
[text=zombie_attack]
|
||
|
t=@0corpses dig out of the ground and surround you!@-
|
||
|
|
||
|
[text=spider_attack]
|
||
|
t=@0spiders surge out of their holes!@-
|
||
|
|
||
|
[text=spider_text]
|
||
|
t=@0strange! this small spider # is not attacking you.@-
|
||
|
[text=cloister_prior]
|
||
|
t=PRIOR'S CELL
|
||
|
[text=cloister_library]
|
||
|
t=library
|
||
|
[text=cloister_libwraith]
|
||
|
t=@0the ghost looks through you blankly:@- # #
|
||
|
t="no one shall enter the library until the noon!" # #
|
||
|
t=@0noon? it's evening already! the spectre seems to be seriously disorientated.@-
|
||
|
[text=cloister_bell]
|
||
|
t=@0no sound. the clapper is missing.@-
|
||
|
|
||
|
## HANGMAN ##
|
||
|
|
||
|
t.hangman=HANGMAN
|
||
|
[text=hangman_wait]
|
||
|
t=@0a voice from above you hisses on you:@- #
|
||
|
t="hey! i'm here! wait!"
|
||
|
[text=hangman1]
|
||
|
t="hey, man! you don't look like those @4hoods@- moving around here lately, and you don't look dead either. who are you?"
|
||
|
t.b_hangman1a="what @4hoods@-?"
|
||
|
t.b_hangman1b="my name is nobody"
|
||
|
t.b_hangman1c="i'm an almighty and invincible warrior!"
|
||
|
[text=hangman_a]
|
||
|
t="a lot of clowns of some sect were browsing around the place several last
|
||
|
t=nights. i know nothing about them. sorry. but i have other useful
|
||
|
t=information. will you help me to get it?"
|
||
|
[text=hangman_b]
|
||
|
t="then i hope you haven't come to hang me higher! hahaha! look, can you do
|
||
|
t=me a favour?"
|
||
|
[text=hangman_c]
|
||
|
t="that's great! i hope you are willing to help peaceful people during
|
||
|
t=your quest..."
|
||
|
t.b_hangman3="me? helping a @4zombie@-?"
|
||
|
[text=hangman2]
|
||
|
t="hey, watch your tongue with that z-word! we dead prefer limbo-returnees
|
||
|
t=if you don't want some rotten bro to kick your living ass really hard!"
|
||
|
t.b_hangman4="ok. no offence. what do you need?"
|
||
|
[text=hangman3]
|
||
|
t="there's a fat undead around here, who comes time to time and
|
||
|
t=chews on my feet. it's terribly annoying. make him stop and i'll tell
|
||
|
t=you how to get in @4bell tower@-. this could help you with your quest."
|
||
|
[text=hangman_unfinished]
|
||
|
t="hello, again. you haven't met the fat bastard yet? just keep looking."
|
||
|
[text=hangman_finished]
|
||
|
t="super! finally i can hang still. now the info for you: i was a clerk here
|
||
|
t=before i accidently ended up on a branch. i know the prior
|
||
|
t=was hiding keys behind a big @4red book@- in a bookshelf in his cell. the
|
||
|
t=tower key should be there."
|
||
|
[text=hangman_bored]
|
||
|
t = "hey! i'm bored, hanging like this all the time. but i have some gold with me... i'll buy anything of
|
||
|
t = your stuff to play with, what do you say?"
|
||
|
|
||
|
[text=found_tower_key]
|
||
|
t=@0you find a key behind the book!@-
|
||
|
|
||
|
## LIBRARY ##
|
||
|
|
||
|
[text=lib1]
|
||
|
t=the forest precedes the sea, but it does not precede the dragons.
|
||
|
[text=lib2]
|
||
|
t=@0you hear a sound of a moving stone.@-
|
||
|
[text=lib_book_crypt]
|
||
|
t=@0you read the book. it's all about secrets of this cloister. # #
|
||
|
t=ha! you found a way to the crypt under the temple. you have to
|
||
|
t=find one special statue there - it has a prominence, which can be pressed
|
||
|
t=and so turns the statue. you should turn it @4south@-.
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
CLOISTER UNDERGROUND
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[text=cudg1_rituals]
|
||
|
t=@0you hear recitation of some ominous mantra in a chorus of many voices under your feet.
|
||
|
t=words of an unknown language are echoing in the corridors making you pretty nervous.
|
||
|
t=it looks like deeper under the ground must be someone you probably don't want to meet.
|
||
|
t=but the king's curse was of a kind you can't just ignore, so you have to move on.@-
|
||
|
[text=cudg1_warning]
|
||
|
t=@0someone shouts from the nearby cell:@- # #
|
||
|
t="hey! who's there! what's the password?"
|
||
|
[text=cudg1_attack]
|
||
|
t="alarm! an intruder! alarm!"
|
||
|
[text=cudg1_traitor1]
|
||
|
t="hey! you don't belong to our cult! who are you! answer now, or i will call my brothers!"
|
||
|
t.b_cudg1_traitor1 = "uhm... well... er..."
|
||
|
[text=cudg1_traitor2]
|
||
|
t="a-ha! sneaky little thieves and spies crawling around here. i should call
|
||
|
t=other members right now and then we could torture you until you pray for death.
|
||
|
t=but maybe i have another use for your talents..."
|
||
|
[text=cudg1_traitor3]
|
||
|
t="honestly. i'm no fanatic member of the cult like the others. i just want
|
||
|
t=to learn some magic skills. but i'm too fresh to get that cool @4viper staff@-
|
||
|
t=senior worshipers use. i want one! they are awesome!"
|
||
|
[text=cudg1_traitor4]
|
||
|
t="viper staves are stored on the lower level. bring one to me and i'll
|
||
|
t=tell you how to enter a secret storage to the west. and of course i won't expose you.
|
||
|
t=meanwhile maybe we can exchange some items."
|
||
|
[text=cudg1_traitor5]
|
||
|
t="still haven't got my viper staff? ok, let's trade, if you want to."
|
||
|
[text=cudg1_traitor6]
|
||
|
t="aaaah! you brought my staff! it's beautiful! i have the power! you want to
|
||
|
t=know the way to the secret storage? ok. all i know is to move one of the torches
|
||
|
t=in the western chamber. i don't know which one! just try all of them..."
|
||
|
[text=cudg1_traitor7]
|
||
|
t="i'm strooong! i control the mighty viper staff!" @0(his expression turns
|
||
|
t=even more lunatic)@- "you do not belong here! you spy on us! you
|
||
|
t=have to die! other members will gratify my courage! perish!" @0(the totally
|
||
|
t=insane man attacks you)@-
|
||
|
|
||
|
## UDG2 ##
|
||
|
|
||
|
[text=cudg_trap1]
|
||
|
t=@0oops! a hole opens under your feet and you fall down into some cell.
|
||
|
t=...apparently a trap for unwelcome visitors.@-
|
||
|
[text=cudg_trap2]
|
||
|
t=@0click! you notice movement in the mechanism of the trap above your
|
||
|
t=head. maybe you've managed to disable the trapdoor. too bad you already
|
||
|
t=fell through.@-
|
||
|
[text=cudg_trap3]
|
||
|
t=@0phh! trap is really disabled. it wouldn't be nice to fall down again.@-
|
||
|
[text=cudg2_trapdoor]
|
||
|
t=@0main door of the cell has opened.@-
|
||
|
|
||
|
[text=cudg2_armory]
|
||
|
t=armory
|
||
|
|
||
|
[text=cudg_gotcha1]
|
||
|
t=@0damn! you brought monks' attention to you and now they surprise you.@-
|
||
|
[text=cudg_gotcha2]
|
||
|
t=@0the monks drag you through the halls for quite a while. then they throw you
|
||
|
t=into this smelly cell. evidence around shows that some serious interrogation
|
||
|
t=will be going on here soon.@-
|
||
|
[text=cudg_gotcha3]
|
||
|
t=@0and here is the man! if you have some skullcrushing tricks in the pocket, now's the time!@-
|
||
|
|
||
|
[text=cudg_call_for_help]
|
||
|
t=@0you hear a weak voice calling for help from the north. it comes from behind
|
||
|
t=a massive stone wall.@-
|
||
|
|
||
|
[text=cudg_thank_you1]
|
||
|
t="oh! thanks for saving my life!"
|
||
|
[text=cudg_thank_you2]
|
||
|
t="you saved us! i can't thank you enough! these obscured fanatics were going
|
||
|
t=to sacrifice us during their wretched rituals! we've been locked here for weeks
|
||
|
t=and they are taking us one by one! it's terrible. they took one girl just a
|
||
|
t=while ago. surely they are going to do something gruesome! stop them, if
|
||
|
t=you can!"
|
||
|
|
||
|
[text=cudg3_note1]
|
||
|
t=@0the choir is very strong here! this must be the sanctuary, where the
|
||
|
t=rituals take place!@-
|
||
|
[text=cudg3_note2]
|
||
|
t=@0for faruk's sake! all these monks are in trance so deeply they don't
|
||
|
t=pay any attention to you.@-
|
||
|
[text=cudg3_vision1]
|
||
|
t=# @0suddenly an image forms in your head:@- # #
|
||
|
t=@8"be strong, warrior! your king is with you!"@-
|
||
|
[text=cudg3_vision2]
|
||
|
t=# @0the image vanishes as fast as it appeared.@-
|
||
|
[text=priest1]
|
||
|
t=# @0you enter a dark sanctuary and watch an evil ritual performed
|
||
|
t=by some lunatic with a large loathsome staff. A big red circle of strange
|
||
|
t=symbols begin to glow behind him as he declaims a formula. the monks
|
||
|
t=around are totally out. no one notices your presence.@-
|
||
|
[text=priest2]
|
||
|
t=# @0You slowly start to get the point of the show. The circle is a gate to
|
||
|
t=a nether world and the priest is calling some horned bastard! this is
|
||
|
t=what the cult was preparing here for weeks and what makes the dead crawl
|
||
|
t=out of their graves!@-
|
||
|
[text=priest3]
|
||
|
t=# @0The mad man points the staff to a young terrified woman lying at his feet.@- # #
|
||
|
t="dark lord, i call you! drink the blood of this sacrifice, ascend to this world
|
||
|
t=and remit to the master of the chaos crook! I'm calling your power to serve
|
||
|
t=me, king of demons!"
|
||
|
[text=priest4]
|
||
|
t=# @0the priest raises his staff to strike the deadly blow, but is stopped at
|
||
|
t=the last moment by your swift intervention!...@-
|
||
|
t.b_wait_a_sec="...heeey... what is going on here!"
|
||
|
[text=priest5]
|
||
|
t=# @0all monks in trance wake up and turn to you. their faces promise nothing
|
||
|
t=but pain. everyone gazes in silence for a moment until their master
|
||
|
t=speaks...@-
|
||
|
[text=priest6]
|
||
|
t=# "who are you! you disturb the unholy ritual of oghl-khazar and you will pay
|
||
|
t=for that! capture them, brethren! the dark lord will eat their bowels!"
|
||
|
[text=priest7]
|
||
|
t=# @0monks surround you and you hear dozens of others running here from the south!
|
||
|
t=you are overwhelmed! but at the moment you almost give up to your fate, the voice
|
||
|
t=of the undead king echoes in the hall shaking the ground.@-
|
||
|
[text=priest8]
|
||
|
t=# @0a strong earthquake collapses the south corridor and kills many cultists while
|
||
|
t=cutting the way for the re-enforcement. the rest is up to you...@-
|
||
|
[text=priest_end1]
|
||
|
t=# @0the deadly wounded priest crawls back to the altar:@-
|
||
|
t="aaaaarrrggh! this can't be! i'm calling the power of the chaos crook! die!" #
|
||
|
t=@0the priest smites you terribly. your blood spurts around the place and you feel
|
||
|
t=how agony veils your senses quickly...@-
|
||
|
[text=priest_end2]
|
||
|
t=# @0...but a few of your blood drops fall down on the place where the woman sacrifice lay
|
||
|
t=before, and quickly soaks into the stone floor. then a strong flash knocks you
|
||
|
t=out for a few moments.@-
|
||
|
[text=priest_end3]
|
||
|
t=# @0you wake up and see a ten feet tall monster standing on the place
|
||
|
t=where the priest was before! the walls around the place are
|
||
|
t=covered with flesh and blood. you take your weapons with all the strength
|
||
|
t=you have left. # @7"now you'll go back to where you came from, demon!"@-
|
||
|
[text=priest_end4]
|
||
|
t=# @0strikingly, the monster answers:@- #
|
||
|
t=@1"i have no intention to do so. nether world is not a very amusing place, you know.
|
||
|
t=all the red everywhere and double shifts with torturing sinners. and the big boss
|
||
|
t=has a terrible sense of humour."@-
|
||
|
[text=priest_end5]
|
||
|
t=# @1"i'd rather explore this world. i'm here just a few moments and already
|
||
|
t=several interesting things have happened. hmmm."@- #
|
||
|
t=@0the demon inquisitively examines the remains of the priest shredded by his entry.@-
|
||
|
[text=priest_end6]
|
||
|
t=# @1"and by the way, i think you will have a serious problem with someone else
|
||
|
t=soon."@- #
|
||
|
t=@0he points to the cave-in. the sound of moving rocks and many angry voices
|
||
|
t=is coming through the stones from the other side. suddenly the demon disappears.@-
|
||
|
[text=priest_end7]
|
||
|
t=# @0the king's wraith shows up himself once again:@- #
|
||
|
t=@8"aaah! silence, at last! i can finally rest in piece. you are free of my curse, vassal.
|
||
|
t=now go. there is another hidden exit behind the eastern wall. i will collapse
|
||
|
t=this place of evil behind you, so no one will follow you!"@-
|
||
|
[text=priest_end8]
|
||
|
t=...so why, for anrak's fat green bottom, didn't you do it in the first place,
|
||
|
t=before you dipped us in this mess...
|
||
|
|
||
|
[text=udg_crook]
|
||
|
t=@0forget it. this artifact is far beyond your power. you better find a way
|
||
|
t=out before those maniacal monks poke through the cave-in and toast you alive.@-
|
||
|
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
CITY
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
t.street_attack = "money or life!"
|
||
|
|
||
|
[text=city_gate]
|
||
|
t=@0this bridge leads to the city gate. you cannot go there. the guards will recognize
|
||
|
t=you and arrest you immediately. you have to find another way to leave the
|
||
|
t=city.@-
|
||
|
|
||
|
## signs ##
|
||
|
|
||
|
[text=city_transport1]
|
||
|
t=@4magical transport@- # #
|
||
|
t=city park
|
||
|
[text=city_transport2]
|
||
|
t=@4magical transport@- # #
|
||
|
t=small square
|
||
|
[text=city_transport3]
|
||
|
t=@4magical transport@- # #
|
||
|
t=the port
|
||
|
[text=city_transport4]
|
||
|
t=@4magical transport@- # #
|
||
|
t=poors' quarter
|
||
|
|
||
|
[text=city_trans1]
|
||
|
t=@0you find a small inscription on the plate below your feet, and four buttons:@- # #
|
||
|
t=@9- dolbrad's magical transport - @-#
|
||
|
t=please, choose your destination: #
|
||
|
t=@41 - city park #
|
||
|
t=2 - small square #
|
||
|
t=3 - the port #
|
||
|
t=4 - poors' quarter@- #
|
||
|
t.b_trans1=@01@-
|
||
|
t.b_trans2=@02@-
|
||
|
t.b_trans3=@03@-
|
||
|
t.b_trans4=@04@-
|
||
|
|
||
|
[text=city_zoo_sign1]
|
||
|
t=arachnida magnus
|
||
|
[text=city_zoo_sign2]
|
||
|
t=gigas gelidus
|
||
|
[text=city_zoo_sign3]
|
||
|
t=canis lupus
|
||
|
[text=city_zoo_sign4]
|
||
|
t=vescor cadaverum
|
||
|
[text=city_zoo_sign5]
|
||
|
t=rattus apocalypticus
|
||
|
|
||
|
[text=city_arena]
|
||
|
t=@4thunderdome@- # #
|
||
|
t=the greatest gladiators of the kingdom!
|
||
|
[text=city_park]
|
||
|
t=@4city park@-
|
||
|
[text=city_temple]
|
||
|
t=@4temple of faruk@- # #
|
||
|
t=healing and meditations for those who search for enlightenment #
|
||
|
t=(and have the cash)
|
||
|
[text=city_market]
|
||
|
t=@4city market place@-
|
||
|
|
||
|
[text=city_dir1]
|
||
|
t=@4jolly goose tavern@- - north #
|
||
|
t=@4king's port@- - northeast #
|
||
|
t=@4temple of faruk@- - east #
|
||
|
t=@4city watch@- - east #
|
||
|
t=@4archery guild@- - east #
|
||
|
t=@4world of wonders@- - east #
|
||
|
t=@4zefran's magic menagerie@- - east #
|
||
|
t=@4mad dwarf pub@- - southeast #
|
||
|
t=@4duncan's axes@- - south #
|
||
|
t=@4shadow alley@- - south #
|
||
|
t=@4hermit's eden@- - west #
|
||
|
t=@4city park@- - west #
|
||
|
t=@4city zoo@- - northwest
|
||
|
[text=city_dir2]
|
||
|
t=@4braggard's smithing@- - north #
|
||
|
t=@4jolly goose tavern@- - north #
|
||
|
t=@4temple of faruk@- - northeast #
|
||
|
t=@4city watch@- - northeast #
|
||
|
t=@4zefran's magic menagerie@- - east #
|
||
|
t=@4mad dwarf pub@- - east #
|
||
|
t=@4shadow alley@- - south
|
||
|
[text=city_dir3]
|
||
|
t=@4city zoo@- - north #
|
||
|
t=@4jolly goose tavern@- - northeast #
|
||
|
t=@4braggard's smithing@- - east #
|
||
|
t=@4temple of faruk@- - east #
|
||
|
t=@4hermit's eden@- - south
|
||
|
[text=city_dir4]
|
||
|
t=@4jolly goose tavern@- - nort #
|
||
|
t=@4temple of faruk@- - southeast #
|
||
|
t=@4world of wonders@- - southeast #
|
||
|
t=@4archery guild@- - southeast #
|
||
|
t=@4mad dwarf pub@- - southeast #
|
||
|
t=@4braggard's smithing@- - south #
|
||
|
t=@4hermit's eden@- - southwest #
|
||
|
t=@4city zoo@- - north
|
||
|
|
||
|
[text=city_sign_braggard]
|
||
|
t=@4braggard's smithing@- # # the finest weapons in the region!
|
||
|
[text=city_sign_duncan]
|
||
|
t=@4duncan's axes@- # # 100% deadly. life time guarantee.
|
||
|
[text=city_sign_hermit]
|
||
|
t=@4hermit's eden@- # # the best staves! far east import!
|
||
|
[text=city_sign_wow]
|
||
|
t=@4world of wonders@- # # the largest supply of magical wares.
|
||
|
[text=city_sign_archery]
|
||
|
t=@4archery guild@- # # arrows. bows. crossbows.
|
||
|
[text=city_sign_shadow]
|
||
|
t=@4shadow alley@- # # special weapons for ambitious professionals.
|
||
|
[text=city_sign_zefran]
|
||
|
t=@4zefran's magic menagerie@- # # lovely pets for distinguished wizards
|
||
|
[text=city_sign_maddwarf]
|
||
|
t=@4mad darf@- # # strong ale, spicy pork!
|
||
|
[text=city_sign_goose]
|
||
|
t=@4jolly goose@- # # eat and drink, burp and sing!
|
||
|
|
||
|
[text=city_manhole]
|
||
|
t=you need the @4manhole key@- to open the hatch.
|
||
|
[text=city_wanted]
|
||
|
t=@0this poster describes you as the murderer of the archbishop's brother and
|
||
|
t=a wanted outlaw. the reward on your head corresponds to the weight of the crime,
|
||
|
t=as will the punishment no doubt.@-
|
||
|
|
||
|
## goose ##
|
||
|
|
||
|
[text=ct_goose1]
|
||
|
t=# this is the tavern where you shall meet with the merchants you've bet with.
|
||
|
[text=ct_goose2]
|
||
|
t=# @0you find the merchants and tell them about your adventures. the men stare at
|
||
|
t=you with open mouths for quite a long while, but then they decide to help you.
|
||
|
[text=ct_goose2b]
|
||
|
t=# @0there's a secret smuggler's pub in a nearby alley, southwest from here.
|
||
|
t=maybe they could help you to get out of the city. you need to use a password "ropedancer" to get access to the pub.@-
|
||
|
[text=ct_goose3]
|
||
|
t=# @0you have no gold from the king's treasure, but the merchants don't care.
|
||
|
t=you give them a story they will not forget for a long time, so they are willing to forget the bet.
|
||
|
t.b_goose=@0find merchants@-
|
||
|
[text=ct_goose4]
|
||
|
t=# @0you are in a tavern. you can rest or buy food.@-
|
||
|
|
||
|
## smugglers##
|
||
|
|
||
|
[text=ct_smugglers1]
|
||
|
t=@0an eyehole opens and a sharp voice roars:@- @4"what do you want?!"@- #
|
||
|
t.b_smugglers="ropedancer"
|
||
|
[text=ct_smugglers2]
|
||
|
t=# @4"o kay! come in!"@-
|
||
|
[text=ct_smugglers3]
|
||
|
t=# @0the man lets you in the hidden pub in the cellar. he takes you to the boss
|
||
|
t=and you explain your problem to him. he says he can help, but then he asks
|
||
|
t=@4500.000 coins@0. when he sees your face he hurries on with a second option. are you
|
||
|
t=willing to work it off?@-
|
||
|
[text=ct_smugglers_task1]
|
||
|
t=# "your first task is to go around five places in the town and collect
|
||
|
t=a @4protection fee@-. i've marked the places on your map with red @1x@-.
|
||
|
t=here, take this ring, that proves you are a gang messenger."
|
||
|
[text=ct_smugglers_task1_no]
|
||
|
t="you don't have all the money. keep working!"
|
||
|
[text=ct_smugglers_task2a]
|
||
|
t=@0you bring the ransom money to the leader. # #
|
||
|
t=# "great job. now the second task: illegal matches of the gangs take place
|
||
|
t=in the city sewer. but our fighting team suddenly fell ill with... er... cut throats.
|
||
|
t=there's no time to find a new team. you'll have to do."
|
||
|
[text=ct_smugglers_task2b]
|
||
|
t=# "find and eliminate the teams of @4assassins@- and @4lizardmen@-. all teams have
|
||
|
t=a ring just like yours. the winning team must collect all three rings. # #
|
||
|
t=my men report that the assassins' team is located on the east and the
|
||
|
t=lizardmen are somewhere near the southwest corner of the sewers."
|
||
|
[text=ct_smugglers_task2_no]
|
||
|
t="the task is not finished. we need all three rings!"
|
||
|
[text=ct_smugglers_task3]
|
||
|
t=# "good fight! now the third task: in a house in front of @4duncan's axes@- a new gang has settled in. we don't
|
||
|
t=need such competition here now. solve the problem."
|
||
|
[text=ct_smugglers_task3_no]
|
||
|
t="you have to kill the boss of the other gang, moron! keep working!"
|
||
|
[text=ct_smugglers_task4]
|
||
|
t=# "well done! now the last task for you: we bought an abandoned house in the southwest corner of the city.
|
||
|
t=it'll be an excellent warehouse, but there's some unwanted supernatural activity.
|
||
|
t=clean the place."
|
||
|
[text=ct_smugglers_task4_no]
|
||
|
t="i got a message that the house is still not clean. we don't need no undead
|
||
|
t=bozos in our storage. keep working!"
|
||
|
|
||
|
## ransom ##
|
||
|
|
||
|
[text=door_ransom1]
|
||
|
t=# @0a constricted voice hisses at you@-: "what do you want?" #
|
||
|
t=@0you show the smuggler's ring and say you want the money. the voice answers:@-
|
||
|
t="ok. here you go."
|
||
|
[text=door_ransom2]
|
||
|
t=# "choke to death with the bloody money!", @0screams the man and pulls some
|
||
|
t=lever before he shuts the door. you hear the sound of moving rails.
|
||
|
[text=door_warehouse1]
|
||
|
t=# @0a constricted voice hisses at you@-: "what do you want?" #
|
||
|
t=@0you show the smuggler's ring and say you want the money. the voice answers:@- #
|
||
|
t="ah, yes. come in. the boss has the money ready for you."
|
||
|
[text=door_warehouse2]
|
||
|
t=@0you enter the warehouse, but it's full of thugs! their leader shouts:@- #
|
||
|
t="we are going to teach you a lesson, knave. this place is now under our protection!"
|
||
|
[text=door_hoh]
|
||
|
t=# @0you rip the webs and open the door with care. a sepulchral silence
|
||
|
t=welcomes you as you enter the dark lobby of the house.@-
|
||
|
|
||
|
|
||
|
## sewage worker ##
|
||
|
|
||
|
[text=ct_sewage1]
|
||
|
t=@-"bloody hell! i keep the city sewer clean, but lately a group of ghouls appeared down there.
|
||
|
t=oh! you look like a mighty warrior. couldn't you help me with those monsters?"
|
||
|
[text=ct_sewage2]
|
||
|
t="shiny! i have been watching them from a distance for a while. i'm pretty sure
|
||
|
t=there must be ten of the cursed creatures. take this @4manhole key@- to get in the sewers.
|
||
|
t=kill all of the ghouls and come back for a reward."
|
||
|
[text=ct_sewage3]
|
||
|
t="hmm, you still haven't kill all the ghouls."
|
||
|
[text=ct_sewage4]
|
||
|
t="you did it! now i can finish my job, and maybe the mayor won't put me in clog
|
||
|
t=for being late with it. you deserve a reward! look, i found this @4pretty helm@-
|
||
|
t=in the sewers some time ago. it's of no use to me, but it may come handy to a rough
|
||
|
t=adventurer like you."
|
||
|
|
||
|
[text=ct_door_barricade]
|
||
|
t=@0this door is barricaded from the other side!@-
|
||
|
[text=ct_door_barricade2]
|
||
|
t=this won't help you to open the door.
|
||
|
[text=ct_explosion]
|
||
|
t=# @0you put the keg to the door, light the fuse and run away... # #
|
||
|
t=@4boom!@- # #
|
||
|
t=@0when you came back, the door is gone.
|
||
|
|
||
|
## gang ##
|
||
|
|
||
|
[text=gang_locked_door]
|
||
|
t=@0this is the outside door and it's locked @4permanently@0.@-
|
||
|
[text=gang_locked_door2]
|
||
|
t=@0you probably don't want to enter the house of the competitive gang through
|
||
|
t=the front door. try something less spectacular.@-
|
||
|
[text=gang_end1]
|
||
|
t= # you enter the room and encounter a big surprise - this is the demon you have already met!
|
||
|
t=you draw your weapons, ready to fight 'til the last breath, but the red giant refuses the confrontation again.
|
||
|
[text=gang_end2]
|
||
|
t=# @1"har!har!har! i see our paths cross once again. looks like not
|
||
|
t=much of my gang is left, but don't worry. i don't take it personally."@-
|
||
|
[text=gang_end3]
|
||
|
t=# @1"you really must please my old big boss by sending all those sinners down to him!
|
||
|
t=enjoy the victory for now but be careful. loyalty is not a forte of your new employer."@- # #
|
||
|
t=@0then the demon disappears.@-
|
||
|
|
||
|
[text=gang_sign_office]
|
||
|
t= _- Office -_
|
||
|
|
||
|
## saving boy ##
|
||
|
|
||
|
[text=ct_saved_boy1]
|
||
|
t=@0as soon as you approach the tree a small boy clambers down and disappears
|
||
|
t=like the wind.@-
|
||
|
[text=ct_saved_boy2]
|
||
|
t="please! help! my boy has disappeared!"
|
||
|
[text=ct_saved_boy3]
|
||
|
t="my boy still hasn't come back! help me! i've no idea where he could be,
|
||
|
t=but there's a tree nearby the city zoo, where he has a secret hideout.
|
||
|
t=maybe you will find a clue there!"
|
||
|
[text=ct_saved_boy4]
|
||
|
t="i've no idea where he could be, but there's a tree nearby the city zoo,
|
||
|
t=where he has a secret hideout. maybe you will find a clue there!"
|
||
|
[text=ct_saved_boy5]
|
||
|
t="oh! thanks with all of my heart! i could not live if something happened to my boy."
|
||
|
|
||
|
## apple merchant ##
|
||
|
|
||
|
[text=ct_apple1]
|
||
|
t="do you want apples? of course you do. no one comes here to give me a task
|
||
|
t=of utmost urgency to save the kingdom. after all i'm an apple merchant,
|
||
|
t=not a bold adventurer, like you. i want to be a hero!" #
|
||
|
t.b_apple1="so become one"
|
||
|
[text=ct_apple2]
|
||
|
t="just like that? it's impossible! i've no support! i've no equipment!
|
||
|
t=if only i had a big sharp sword or axe - like the one of @4rimbrock@-. he's
|
||
|
t=stolen a really great axe. i've seen it. but i'll never get a weapon like that." #
|
||
|
t.b_apple2="where is that rimbrock?"
|
||
|
[text=ct_apple3]
|
||
|
t="you want to see it yourself, don't you? rimbrock spends most of the time
|
||
|
t=in the @4mad dwarf@- pub. it's on the east side of the city."
|
||
|
t.b_apple3="look, an axe for you!"
|
||
|
[text=ct_apple4]
|
||
|
t="what? are you serious? holy parrot! sorry! no more apples! i have to
|
||
|
t= kill some dragons and so! bye!" # #
|
||
|
t=@0the chump takes his handcart and the axe and quickly leaves.@-
|
||
|
|
||
|
## sewers ##
|
||
|
|
||
|
[text=empty_tank]
|
||
|
t=@0you hear the distant growling of a great mass of water moving behind the wall to the west.@-
|
||
|
[text=sewer_drown]
|
||
|
t=@0you pull the lever and hear the terrible roar of water for a moment.
|
||
|
t=then the stinky wave of city sewage gorges you and drowns you to death.@-
|
||
|
[text=sewer_scheme]
|
||
|
t=@0you study the scheme. it's a crude map of the sewers with three points
|
||
|
t=marked by pale stones. the points are numbered - left is first, right is second
|
||
|
t=and third is in the middle.@-
|
||
|
[text=sewer_tank]
|
||
|
t=main tank
|
||
|
|
||
|
[text=sewer_tank_lever]
|
||
|
t=@4Main tank control@-
|
||
|
t=# # @1! Warning !@-
|
||
|
t=# Manipulation allowed only by authorized personnel
|
||
|
|
||
|
## merchant ##
|
||
|
|
||
|
[text=city_merchant1]
|
||
|
t="sorry. i do wholesale transactions only."
|
||
|
[text=city_merchant2]
|
||
|
t="oh, yes! this is a letter from my partner! thank you very much for your effort.
|
||
|
t=here is your reward - @41000 coins@- ."
|
||
|
t.b_city_merchant=@0show letter@-
|
||
|
|
||
|
## alchemist ##
|
||
|
|
||
|
[text=ct_alch1]
|
||
|
t="hello, traveler! come to visit an old alchemist in exile?"
|
||
|
t.b_alch1="why in exile?"
|
||
|
[text=ct_alch2]
|
||
|
t="well, i experimented a little bit and now a seven feet tall demon is
|
||
|
t=creeping in my cellar. why you ask? are you willing to help me?"
|
||
|
[text=ct_alch3]
|
||
|
t="oh, great! here's the key. my house is right here - the wooden
|
||
|
t=one with ivy on the walls."
|
||
|
[text=ct_alch_unfinished]
|
||
|
t="so, any progress with the demon? you want to trade?"
|
||
|
[text=ct_alch_finished]
|
||
|
t="wow! you did it. here's your reward. and stop by any time you need
|
||
|
t=to buy some stuff or get advice in magic. @0(gained @41000 coins@0)"@-
|
||
|
|
||
|
[text=ct_alch4]
|
||
|
t=# "hey, friend! do you want to trade or ask for something?"
|
||
|
t.b_alch_mirror = @0describe the strange mirror@-
|
||
|
[text=ct_alch5]
|
||
|
t=# @0you describe your experience from the house.@- #
|
||
|
t="hmm. interesting. and you say this house is cursed somehow and has no
|
||
|
t=other rooms? i bet this mirror is some kind of a secret passage. i can create a
|
||
|
t=@4seeker@- for you..."
|
||
|
[text=ct_alch6]
|
||
|
t=# "a @4seeker@- is an enchanted animal that senses magic. it can lead you through
|
||
|
t=hidden magical portals."
|
||
|
[text=ct_alch7]
|
||
|
t=# "hmm. i think i have all ingredients but two. you must find the @4root of a
|
||
|
t=man-eating plant@-. and of course we need an animal. bring me a @4black cat@- -
|
||
|
t=they are the best for that."
|
||
|
t.b_alch_root = "where can i find the root?"
|
||
|
t.b_alch_cat = "where can i find the cat?"
|
||
|
[text=ct_alch_root]
|
||
|
t=# "i think some really dangerous vegetation grows in the @4city park@-. that's
|
||
|
t=why it is locked. no wonder, when no one cares for the place for years.
|
||
|
t=maybe you should try there."
|
||
|
[text=ct_alch_cat]
|
||
|
t=# "that's easy. buy one in @4zephran's magic menagerie@-. it's a short walk from
|
||
|
t=here, just next to the temple of faruk."
|
||
|
[text=ct_alch_ingerdients]
|
||
|
t=# "still no luck? i need both the @4black cat@- and the @4root of a man-eating plant@-
|
||
|
t=to create a @4seeker@-. or maybe you want to trade this time?"
|
||
|
[text=ct_alch_enchant1]
|
||
|
t=# "a-ha! you have the cat and the root! let's start right away!" # #
|
||
|
t=@0the alchemist disappears into the cellar. terrible sounds bear on you
|
||
|
t=for hour or two. you wouldn't be surprised if the cat was being ripped apart.@-
|
||
|
[text=ct_alch_enchant2]
|
||
|
t=# @0but then he returns with the cat. the animal looked fine and in one piece.
|
||
|
t=you don't notice anything magical about it, but the man says:@- #
|
||
|
t="just take this velvety buddy and try the mirror again."
|
||
|
|
||
|
t.b_alch_scheme=@0show scheme@-
|
||
|
[text=ct_alch_scheme1]
|
||
|
t=# @0you show the paper with the scheme to alchemist:@- #
|
||
|
t="hmm. this is a necromantic binding spell joining the life of its creator to some
|
||
|
t=living victim. while the victim lives, the necromancer can't die."
|
||
|
[text=ct_alch_scheme2]
|
||
|
t=# "it's strange that the spell was created so simply and clearly. it can't be hard to
|
||
|
t=trace the necromancer. be careful. maybe it's made by an amateur, but maybe
|
||
|
t=someone (or something) @4wants@- to be found."
|
||
|
[text=ct_alch_scheme3]
|
||
|
t=# "the necromancer can't be far from the place where you found the magic circle. you just need
|
||
|
t=some personal thing of his victim to find him. do you have something like that?"
|
||
|
[text=ct_alch_scheme4]
|
||
|
t=# "have you got any personal thing of the necromancer's victim already? or
|
||
|
t=did you come to trade?"
|
||
|
t.b_alch_ring=@0show the duke's ring@-
|
||
|
[text=ct_alch_scheme5]
|
||
|
t=# "yes. this is perfect..." # #
|
||
|
t=@0the alchemist takes the ring and rubs it in his palms. he mumbles some chant
|
||
|
t=you don't understand, and then he returns the ring to you. it is ice cold now.@-
|
||
|
[text=ct_alch_howdy]
|
||
|
t=# "howdy, friend. do you want to buy or sell anything?"
|
||
|
|
||
|
|
||
|
## duncan ##
|
||
|
|
||
|
[text=ct_duncan1]
|
||
|
t="what now! ... sorry, i'm in a really bad mood. want an axe?"
|
||
|
t.b_duncan1="what happened?"
|
||
|
[text=ct_duncan2]
|
||
|
t="a wretched thief named @4rimbrock@- took one of my best axes and hasn't paid for it! i can't
|
||
|
t=force him to pay off the debt. that's why i'm so upset."
|
||
|
[text=ct_duncan3]
|
||
|
t="welcome to duncan's axes."
|
||
|
t.b_duncan2="i got your axe"
|
||
|
[text=ct_duncan4]
|
||
|
t="holy faruk! you kicked the ass of that bastard? ha ha! you know what? keep the axe.
|
||
|
t=i already cut the loss and you deserve a reward. you really make me feel great.
|
||
|
t=it's good to know that justice caught the thief."
|
||
|
|
||
|
## maddwarf ##
|
||
|
|
||
|
[text=ct_maddwarf1]
|
||
|
t=# @0you enter the mad dwarf pub. it's full of seriously drunken gladiators, wizards and hookers.@-
|
||
|
t.b_rimbrock=@0find rimbrock@-
|
||
|
[text=ct_maddwarf2]
|
||
|
t=# you: @7"so! where's that little pathetic son of a drunken goat rimbrock?"@- #
|
||
|
t=# rimbrock: @4"heeey! what kind of troll crap wants me to carve through it with my tool of death?!"@-
|
||
|
|
||
|
## note column ##
|
||
|
|
||
|
[text=note_column1]
|
||
|
t=the royal poodle "princess" is missing. if you find her please bring her
|
||
|
t=to my house on the market place. large reward. signed: @4lady elbrunda@-
|
||
|
[text=note_column2]
|
||
|
t=want to loose weight? drink our magic potion of frog hair!
|
||
|
[text=note_column3]
|
||
|
t=high reward for any information leading to the wares stolen from
|
||
|
t=our shop. @4hermit's eden.@-
|
||
|
[text=note_column4]
|
||
|
t=courses on levitation and esoteric science every day at dawn.
|
||
|
t=@4temple of faruk@-.
|
||
|
|
||
|
[text=ct_princess]
|
||
|
t=@0you pound on the door until an awkward weazen lackey opens:@- "what do you want?" #
|
||
|
t=you: @7"i found some dog. maybe your lady would be interested..."@- #
|
||
|
t=@0as if you waved a magic wand, the lackey let you in. the lady was in heaven.
|
||
|
t=you are fed well before you get your reward.@-
|
||
|
|
||
|
## hermit ##
|
||
|
|
||
|
[text=ct_door_hermit1]
|
||
|
t=@0you knock on the door the way the beggar showed you. after a while a
|
||
|
t=suspicious man opens. you grab his neck and drag him out on the street,
|
||
|
t=but three more individuals roll out.
|
||
|
[text=ct_door_hermit2]
|
||
|
t="thanks. you look like a tough guy, so maybe you can use this info. some
|
||
|
t=guys have moved into a house in the alley south of here and they behave
|
||
|
t=suspiciously. they always knock in a certain way @0(the beggar shows you how)@-
|
||
|
t=before they are let into the house. faruk knows what kind of dirty stuff they hide there."
|
||
|
[text=ct_door_hermit3]
|
||
|
t=@0this is the shop that was robbed according to the message you found on the note column.
|
||
|
t=you describe to the shopkeeper, how you found the house of robbers and the big crates
|
||
|
t=in there. the man is very happy that he had a chance to reclaim his wares and rewards you well.@-
|
||
|
[text=ct_door_hermit4]
|
||
|
t=@0you enter the house and find a lot of crates... probably with some stolen wares.@-
|
||
|
[text=city_box]
|
||
|
t=@0this box is nailed together really tightly. no chance to open it.@-
|
||
|
|
||
|
## khumrac ##
|
||
|
|
||
|
[text=khumrac1]
|
||
|
t=# "what do you want! fight? pooh! mob is not allowed into the arena. buzz off!"
|
||
|
[text=khumrac2]
|
||
|
t=# "you want to fight? and you come with a reference from that old snake razzik!
|
||
|
t=hah! well, still no scrub can enter the arena just like that. i'll settle up
|
||
|
t=a match for you, but it will be under my rules. you take it?
|
||
|
[text=khumrac3]
|
||
|
t=# "nice! hahaha! so listen, lobster: i'll lock you up in the thunderdome with
|
||
|
t=selected beasts from my menagerie. i'll send in three groups on your mark, each
|
||
|
t=one harder. you leave arena either winning or dead. nothing in between.
|
||
|
t=what do you say?"
|
||
|
t.b_enter_arena=@0enter arena@-
|
||
|
[text=khumrac4]
|
||
|
t=# "you're back? equipped and ready to try your luck with my beasts or will you run away again? har! har!
|
||
|
t=i repeat: once you're in the arena, you must defeat three rounds of monsters, before i let you out. no resting, no canceling the fight! you win or die! #
|
||
|
[text=khumrac5]
|
||
|
t=# "get lost!"
|
||
|
[text=khum_win1]
|
||
|
t=# "argh! you won! you butchered my menagerie! what do you want?!"
|
||
|
t.b_khumrac1="reward"
|
||
|
t.b_khumrac2="freedom for razzik"
|
||
|
[text=khum_win2]
|
||
|
t=# "take this gold and get lost! you won't get any more. i lost a packet on wagers due to you anyway!" # @0(gained @42000 coins@0)@-
|
||
|
[text=khum_win3]
|
||
|
t=# "what? well then, let that senile basilisk go to hell! @0(gained item)@-
|
||
|
[text=khumrac's_trick]
|
||
|
t=# "noooo! this can't be! you're going to diiiie, now!"
|
||
|
|
||
|
## razzik ##
|
||
|
|
||
|
[text=razzik1]
|
||
|
t=# @8"rass-ssak, adventurer. what bringss you to an old broken gladiator without honor?"@-
|
||
|
t.b_razzik1="why without honor?"
|
||
|
[text=razzik2]
|
||
|
t=# @8"a wretched match-maker @4khumrac@8 provoked me to fight hiss monssterss yearss ago, and
|
||
|
t=with help of dirty trickss he won. i could not pay the bet, sso i became hiss sslave.
|
||
|
t=now he putss me into the worsst duelss and he will do sso until he breakss me into piecess."@-
|
||
|
t.b_razzik_match="a match with this man sounds challenging"
|
||
|
[text=razzik3]
|
||
|
t=# @8"what? you fool! you will end up like me - like a sslave, on whosse blood and broken
|
||
|
t=boness the basstard will grow rich... you inssisst? well, you are a crazy man, but
|
||
|
t=maybe you know ssomething i don't. ok. jusst go to the arena and tell the basstard
|
||
|
t=i'm ssending you to measure your sstrength with him."@-
|
||
|
[text=razzik4]
|
||
|
t=# @8"i can teach you a few lessssonss on sstreetfighting, but beware! it'ss a hard
|
||
|
t=sschool and blood will run. interessted?"@-
|
||
|
[text=razzik_training]
|
||
|
t=# @0razzik beat you really hard, but you learn a lot. (experience gained)@-
|
||
|
[text=razzik5]
|
||
|
t=# @8"sso, did you fight the duel? no? reassonable decission. you better forget
|
||
|
t=about it, or you will end up like me, no doubt."@-
|
||
|
[text=razzik6]
|
||
|
t=# @8"ssssss! you thumped that treatcherouss blockhead! it'ss great! and i alsso
|
||
|
t=bet on you and won a lot of money. here, take thiss gold, you desserve a share."
|
||
|
t=@0(gained @41000 coins@0).@-
|
||
|
t.b_razzik_scroll=@0give khumrac's scroll@-
|
||
|
[text=razzik7]
|
||
|
t=# @8"what with sscroll from that dog? what'ss in it? wait! it'ss not possible!
|
||
|
t=i'm free! i cannot believe you did thiss for me. take my glaive. i fought
|
||
|
t=thoussandss fightss with it and it never let me down."@-
|
||
|
[text=razzik8]
|
||
|
t=# @8"hello again, friend! it'ss alwayss great to meet a fellow warrior!"@-
|
||
|
|
||
|
t.ct_temple=greetings traveler. how may the temple of faruk help you?
|
||
|
|
||
|
|
||
|
## END ##
|
||
|
|
||
|
[text=city_end1]
|
||
|
t=# @0you report what happened in the house.@- #
|
||
|
t="great job! i really had no idea, what i was buying! someone's
|
||
|
t=going to wake up in a gutter minus their head! well, you worked off your trip
|
||
|
t=out of here, no doubt. my boys will take you to the port tomorrow and hide you
|
||
|
t=on one of our ships heading overseas."
|
||
|
[text=city_end2]
|
||
|
t=@0the next day a few members of the gang escort you to the port. you have
|
||
|
t=seen yourself well hidden under the deck of a ship of some bribed captain.
|
||
|
t=but then the evil monks from the ruined cloister show up! with guards
|
||
|
t=supporting them! # #
|
||
|
t=you try to run, but the smugglers who brought you there, capture you.
|
||
|
t=what a treachery!
|
||
|
t=you should know those rats are loyal only to their profits. # #
|
||
|
t=you are brought to interrogation by the archbishop himself.@-
|
||
|
[text=city_end3]
|
||
|
t=@0you prepare an explanation for your role in his brother's death, but surprisingly
|
||
|
t=the old man isn't interested in his brother at all! instead, he asks
|
||
|
t=just two questions:@- # #
|
||
|
t=@4"where is the crook of chaos? where is the dark lord?" # #
|
||
|
t=@0so the archbishop knows about his brother's deeds? oh, no! he's part of it! # #
|
||
|
t=you decide to tell the truth: the chaos crook is left buried under the ruins of the temple
|
||
|
t=and the summoned demon is not the king of the nether world, but some lesser demon.
|
||
|
[text=city_end4]
|
||
|
t=@0but unfortunately the archbishop doesn't believe you. you are taken to the
|
||
|
t=dungeon, where you await the next day to be tortured. # #
|
||
|
t=in the middle of the night, a warden opens the cell and enters. but...
|
||
|
t=wait a moment...this is not the warden! the hood is hiding a face of the red demon
|
||
|
t=you've met in the cloister and later in the house of the rival gang! # #
|
||
|
t=@1"hi there! your fate so far is really entertaining, i must admit. but
|
||
|
t=the torture tomorrow is an unpleasant twist, isn't it? don't worry, i switched a
|
||
|
t=few papers and identities here and there... for those murderers condemned to death it's
|
||
|
t=going to be a really bad awakening on a red hot iron bed."@-
|
||
|
[text=city_end5]
|
||
|
t=you: @7"wait! condemned to death? what does that mean for me?" #
|
||
|
t=@0but the demon leeaves the cell.@- # #
|
||
|
t=@7"waaait!"@- #
|
||
|
t=@0you start to yell, but all you hear is the turning key in the keyhole and vanishing footsteps.@- # #
|
||
|
t=@0the next day, in the early morning you find yourself with other convicts staying in a place of
|
||
|
t=execution built up in the middle of some festival. you are trying to remember, how an amateur
|
||
|
t=adventurer like you could end up on a place like that.@-
|
||
|
[text=city_end6]
|
||
|
t=@0then the events take a surprising direction. a fat wealthy looking person
|
||
|
t=steps in front of you and starts to read a scroll to the celebrating audience.
|
||
|
t=soon you understand. all the convicts are pardoned because of the fest for some
|
||
|
t=paganic god... only to be sacrificed! # #
|
||
|
t=you are going to be embarked on a galleon and transported across the ocean to
|
||
|
t=an island with a terribly cliched and descriptive name the @4island of death@0.@-
|
||
|
[text=city_end7]
|
||
|
t=# @0before you manage to ask if they are serious, you are sitting chained under the deck
|
||
|
t=and heading to a dark and painful future...@-
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
ARENA
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[text=arena_bell_no]
|
||
|
t=@0it's no use to ring the bell in the middle of the combat.@-
|
||
|
[text=arena_bell1]
|
||
|
t=@0are you ready to start # your @4first@0 round?@-
|
||
|
[text=arena_bell2]
|
||
|
t=@0are you ready to start # your @4second@0 round?@-
|
||
|
[text=arena_bell3]
|
||
|
t=@0are you ready to start # your @4final@0 round?@-
|
||
|
[text=arena_won_round]
|
||
|
t=@0you won this round! # # ring the bell to start another one.@-
|
||
|
|
||
|
[text=arena_help1]
|
||
|
t=@0khumrac shouts at you from a safe distance:@- # #
|
||
|
t="my pets are eager for your flesh! just ring the bell to the north,
|
||
|
t=whenever you are ready to feed them! har! har!"
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
HAUNTED
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
## house ##
|
||
|
|
||
|
[text=hoh_enter]
|
||
|
t=@0hmmm. you don't get too far. does this house have no rooms and doors inside?
|
||
|
t=that's weird.@-
|
||
|
[text=hoh_mirror]
|
||
|
t=@0what a strange mirror. and what's that ugly reflection in it? you feel dizzy near it, but your knowledge
|
||
|
t=is not deep enough to investigate its foul magic. maybe you should seek
|
||
|
t=the counsel of someone more experienced.@-
|
||
|
[text=hoh_torch]
|
||
|
t=@0you run into some metal object. it's somewhere near to you in the darkness.@-
|
||
|
[text=hoh_bleeding_painting1]
|
||
|
t=@0what is that? blood on the painting? no! the painting is @1bleeding@-!
|
||
|
[text=hoh_bleeding_painting2]
|
||
|
t=@0the voice of the necromancer echoes in the room:@- #
|
||
|
t=@8"the traitor is blocking the passage, but he can't stop me now!"@- #
|
||
|
t=@0then the necromancer appears behind you and sends a strong burst against the wall.
|
||
|
|
||
|
[text=hoh_diary1]
|
||
|
t=# @0you take the book and find a @4ring@0 in the dust on the table.
|
||
|
t=after the first few pages you understand that this is a diary of a duke falstad, the former owner of the house.
|
||
|
t=this is probably his study room.@-
|
||
|
[text=hoh_diary1b]
|
||
|
t=# you read a few of the book's pages. it's a diary of duke falstad, the former house owner.
|
||
|
t=this is probably his study room.@-
|
||
|
[text=hoh_diary2]
|
||
|
t=# @0...the duke promised a huge amount of gold to a necromancer, if he cured
|
||
|
t=his fatal illness and made him immortal. the wizard was working on it for
|
||
|
t=more than six years and the process included a lot of torture and murders.@-
|
||
|
[text=hoh_diary3]
|
||
|
t=# @0in the seventh year he partially succeeded. but the duke refused to pay him the
|
||
|
t=promised gold. you stop on a few records here...@-
|
||
|
[text=hoh_diary4]
|
||
|
t=# "...i buried that devil in the dungeon. no one will ever find his corpse. he cursed
|
||
|
t=me with the worst curses i ever heard, but i'm immortal now and beyond his power..."
|
||
|
[text=hoh_diary5]
|
||
|
t=@0you skip another few pages.@- # #
|
||
|
t="...the screams from below were unbearable. that demon didn't want to die
|
||
|
t=for weeks! but he finally went to hell. now i can enjoy my gift of a new life..."
|
||
|
[text=hoh_diary6]
|
||
|
t=@0a few pages later...@- # #
|
||
|
t="...what did that hellraiser do to me! my body hurts like being stuck on a thousand
|
||
|
t=aching spikes! i'm bleeding all the time, from every pore! the pain!..." #
|
||
|
t@0the next few records are a mix of weird pictures and senseless text made by a lunatic.@-
|
||
|
[text=hoh_diary7]
|
||
|
t=@0you find a small note here on a margin of the back folder:@- # #
|
||
|
t="i moved the @4key@- behind the tome of torture (the blue volume) in the lobby."
|
||
|
|
||
|
## dungeon ##
|
||
|
|
||
|
[text=hoh_necro1]
|
||
|
t=@0you are hit by an unknown energy and a terrible voice rumbles in your head: # #
|
||
|
t=@8"i feel your vigor. follow me, living one."@- # #
|
||
|
t=@0a strange symbol appears under your feet, but you fail to unriddle it.
|
||
|
t=you trace it onto a paper - maybe the alchemist will know something about this
|
||
|
t=thing too.@-
|
||
|
[text=hoh_necro2]
|
||
|
t=@8"you are closing in, living one... good, good, follow my signs."@-
|
||
|
[text=hoh_necro3]
|
||
|
t=@0you hear a strong blow and a deep crack shows on the wall next to you.@- # #
|
||
|
t=@8"aaah. crack in the wall, finally. hurry up, living one. free me!"@-
|
||
|
[text=hoh_hole]
|
||
|
t=@0the wrecked wall is crumbling like clay. after a few moments you get through.@-
|
||
|
[text=hoh_ask_revive]
|
||
|
t=@8"touch me! revive me!"@-
|
||
|
|
||
|
[text=hoh_necro4]
|
||
|
t=# @8"aaaaah! back alive! vengeance is within my grasp! i was watching you, living one.
|
||
|
t=you want this cursed place to be your own and i want my fingers around the neck
|
||
|
t=of the insidious duke falstad. so we have a common goal. we must kill that
|
||
|
t=reptile!"@-
|
||
|
[text=hoh_necro5]
|
||
|
t=# @8"i made him immortal, but then i realized, he's going to betray me - to immure
|
||
|
t=me in this dungeon, where i made the spell of eternal life for him! i created a
|
||
|
t=bonding spell between me and him. he could torture my body to death, but my
|
||
|
t=soul stayed alive."@-
|
||
|
[text=hoh_necro6]
|
||
|
t=# @8"now we are stuck together in this house of the damned and our struggling minds
|
||
|
t=resurrect the ghosts of all the people we murdered. you have to stop it! you must
|
||
|
t=kill the body of the immortal duke and let me drag his soul to hell along with mine."@-
|
||
|
[text=hoh_necro7]
|
||
|
t=# @8"the duke's body can't be killed, because his life power is on an astral plane,
|
||
|
t=where time doesn't flow. go and find the passage in the duke's study room.
|
||
|
t=follow the blood!"@- # #
|
||
|
t=@0then the wraith disappears.@-
|
||
|
|
||
|
[text=necro_hole]
|
||
|
t=@0as you enter the circle, the wall to the north cracks@-.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
## astral plane ##
|
||
|
|
||
|
[text=astral_necro1]
|
||
|
t=# @0the necromancer's wraith appears again:@- #
|
||
|
t=@8"now you are here and the duke's immortality can be put to the end. i sense the
|
||
|
t=roots of his power. yes. the glowing crystals. i see them. destroy all of them!"@-
|
||
|
t=# # @0then he vanishes.@-
|
||
|
|
||
|
[text=astral_crystal]
|
||
|
t=@0you break the glowing crystal.@- #
|
||
|
[text=astral_all_crystals]
|
||
|
t=@0the ground starts to shake and you hear a distant roar.@-
|
||
|
|
||
|
[text=astral_duke0]
|
||
|
t=# @1"pathetic human! you can't destroy me!"@-
|
||
|
[text=astral_duke1]
|
||
|
t=# @0as you destroy the duke's body, a strong wave shakes the astral realm.
|
||
|
t=necromancer's dark spirit arose from nowhere and grabs the monster's
|
||
|
t=vanishing soul. they both spin in a horrific dance of chaos and pain.
|
||
|
[text=astral_duke2]
|
||
|
t=# @0after a few moments both wraiths disappear in a terrible burst of
|
||
|
t=fire and dust...@-
|
||
|
[text=astral_duke3]
|
||
|
t=@0...then you wake up in the house's lobby.@-
|
||
|
[text=_to_go]
|
||
|
t= @0to go.@-
|
||
|
|
||
|
#[text=to_be_continued]
|
||
|
# t=# _____________@0to be continued...@-
|
||
|
|
||
|
t.to_be_continued=@0to_be_continued@-
|
||
|
|
||
|
[text = demo_end]
|
||
|
t=@4Congratulations!@- # # you have finished the demo! Now get the full version and
|
||
|
t=experience the whole story! Experience about 20 hours of stunning
|
||
|
t=gameplay! visit # @9undercroft.rakeingrass.com@- # for more info.
|
||
|
|
||
|
================================================================================
|
||
|
|
||
|
[text=leonard1]
|
||
|
t="come closer you pitiful creature! what do you want from master leonard? i'm willing
|
||
|
t=to sell you some powerful items, if you think your sorry skills are enough to wield them.
|
||
|
t=or maybe you want to risk your meaningless life for the progress of science!"
|
||
|
[text=leonard2]
|
||
|
t="i'm surprised your inferior brain is capable of making a right decision! i'm trying
|
||
|
t=to create a life from the dead. not just animated corpses! real thinking life!
|
||
|
t=i need you to bring me @4five body parts@-, but precisely matching my description."
|
||
|
[text=leonard3]
|
||
|
t="you still do not have the bodyparts, you incapable excuse for an adventurer!?
|
||
|
t=ok, what do you need?"
|
||
|
[text=leonard4]
|
||
|
t="i see you brought the necessary material. if it took you any longer, i'd probably die of aging and turn into undead.
|
||
|
t=now step aside and let the genius work!"
|
||
|
[text=leonard5]
|
||
|
t="behold!" # #
|
||
|
t=@0the necromancer completes a monstrous body with the body parts. flashes of lightning
|
||
|
t=seems to bring the abomination to life. but the newborn creature does not behave very friendly to its creator."
|
||
|
[text=leonard6]
|
||
|
t=@0the creature attacks leonard. what will you do?
|
||
|
|
||
|
[text=leonard7]
|
||
|
t="hello. don't be afraid and step closer. thanks for your help against that twisted madman.
|
||
|
t=i'm taking over his little business! it would be shame to close it, don't you think?
|
||
|
|
||
|
[text=leonard8]
|
||
|
t="wh-what? is that thing gone? what happened!? i don't understand... i...
|
||
|
t=i must revise my studies. new experiments are necessary... you are still here? do you want something?
|
||
|
|
||
|
t.leo_attack1 = attack leonard
|
||
|
t.leo_attack2 = attack creature
|
||
|
|
||
|
t.bodypart = body part
|
||
|
t.bodypart_bonus = a decaying part of a corpse.
|
||
|
t.creature = creature
|
||
|
t.leonard = leonard
|
||
|
|
||
|
#----------------------------------------------------------------------
|
||
|
#---------------------- INTERNAL PROGRAM TEXTS ------------------------
|
||
|
#---------------------- ! DO NOT CHANGE ID's ! ------------------------
|
||
|
#----------------------------------------------------------------------
|
||
|
|
||
|
t.INFO_NOT_ENOUGH_STAMINA = Not enough @9stamina@- to use this skill.
|
||
|
|
||
|
t.INFO_NOT_ENOUGH_MONEY = Not enough @4money@- to buy this item.
|
||
|
|
||
|
t.INFO_HERO_FINISHED_ROUND = Hero has moved already.
|
||
|
t.INFO_HERO_FINISHED_ROUND_MOVE = can't move during a round! @4Enemies in sight@-.
|
||
|
|
||
|
t.INFO_HERO_IS_DEAD = @4%s@- is @1dead@-.
|
||
|
t.INFO_HERO_FROZEN = @4%s@- is @9frozen@- for %i rounds.
|
||
|
t.INFO_HERO_STUNNED = @4%s@- is @4stunned@- for %i rounds.
|
||
|
t.INFO_HERO_DRUNKEN = @4%s@- is @4drunken@- for %i rounds.
|
||
|
t.INFO_HERO_POISONED = @4%s@- is @2posioned@- %i for %i rounds.
|
||
|
|
||
|
t.INFO_NO_SKILL_CHOOSEN = No @4skill@- chosen. Hold button to choose a skill.
|
||
|
t.INFO_TWO_HANDED_SKILL = You need a @4two handed@- weapon.
|
||
|
|
||
|
t.INFO_UNSALABLE_ITEM_1 = This item cannot be sold.
|
||
|
t.INFO_QUEST_ITEM_1 = A @4Quest item@- can't be dropped or sold.
|
||
|
|
||
|
t.INFO_NO_MAGIC_AREA = You cannot use special skills in this area.
|
||
|
t.INFO_WRONG_WEAPON_ASSASSIN = Only @4unarmed@- or with @4assassin weapon@-.
|
||
|
t.INFO_WRONG_WEAPON_MELEE = Only with @4melee weapons@-.
|
||
|
t.INFO_OUT_OF_AMMO = No ammo.
|
||
|
t.INFO_NO_BAREHAND = Skill @1need no weapon@- in right hand.
|
||
|
|
||
|
t.INFO_UNABLE_SELECT_SKILL_PASSIVE = Unable to select a @1passive skill@-.
|
||
|
t.INFO_UNABLE_SELECT_SKILL_UNKNOWN = @4%s@- has @1not learned@- this skill yet.
|
||
|
t.INFO_UNABLE_SELECT_SKILL_BEAST = Skill can be used only in @4beast form@-.
|
||
|
t.INFO_UNABLE_SELECT_SKILL_NO_BEAST = Skill can be used only in @4human form@-.
|
||
|
|
||
|
|
||
|
t.INFO_WEAPON_REQUIREMENT = Hero @1can't use@- this weapon.
|
||
|
|
||
|
t.INFO_NEW_QUEST = New quest - @4%s@-!
|
||
|
t.INFO_QUEST_DONE = Quest @4%s@- completed!
|
||
|
|
||
|
T.INFO_INDULGENCE_CASH = %s paid @4%i coins@-.
|
||
|
T.INFO_INDULGENCE_NO_SINNER = No sinner.
|
||
|
T.INFO_INDULGENCE_ALREADY = %s @1already paid@-.
|
||
|
T.INFO_INDULGENCE_ENEMY = Enemy @1ignored@- your preachment.
|
||
|
|
||
|
T.INFO_HERO_CANT_MOVE_FROZEN = You can't move. A hero is @9frozen@-.
|
||
|
T.INFO_HERO_CANT_MOVE_STUNNED = You can't move. A hero is @4stunned@-.
|
||
|
|
||
|
t.MENU_CONTINUE_GAME = Continue
|
||
|
t.MENU_NEW_GAME = New Game
|
||
|
t.MENU_LOAD_GAME = Load Game
|
||
|
t.MENU_SAVE_GAME = Save Game
|
||
|
t.MENU_OPTIONS = Options
|
||
|
t.MENU_HELP = Help
|
||
|
t.MENU_EXTRAS = Extras
|
||
|
t.MENU_ABOUT=Credits
|
||
|
t.MENU_QUIT_GAME = End Game
|
||
|
t.MENU_BUY_NOW = BUY NOW!
|
||
|
t.MENU_DIFFICULTY_TITLE = Choose game difficulty
|
||
|
t.MENU_DIFFICULTY_EASY = Easy
|
||
|
t.MENU_DIFFICULTY_NORMAL = Normal
|
||
|
t.MENU_DIFFICULTY_HARD = Hard
|
||
|
t.MENU_YES_NO_QUIt=End the game?
|
||
|
t.MENU_YES_NO_SAVE_GAME = Overwrite the game in slot %i?
|
||
|
t.MENU_YES_NO_RESTART_1 = Some changes require restart.
|
||
|
t.MENU_YES_NO_RESTART_2 = Do you want to quit the game now?
|
||
|
|
||
|
t.OPTION_BUTTONS_TITLE = @4Action Buttons@-
|
||
|
t.OPTION_BUTTONS_1 = @0Bottom@-
|
||
|
t.OPTION_BUTTONS_2 = @0Right@-
|
||
|
|
||
|
t.OPTION_DIFFICULTY_TITLE = @4Game Difficulty@-
|
||
|
t.OPTION_DIFFICULTY_EASY = @0Easy@-
|
||
|
t.OPTION_DIFFICULTY_NORMAL = @0Normal@-
|
||
|
|
||
|
t.OPTION_FLIP_VIEW = Flip View
|
||
|
t.OPTION_AUTOSAVE_TITLE = @4Periodic autosave@-
|
||
|
t.OPTION_AUTOSAVE_1 = @0Every 5 minutes@-
|
||
|
t.OPTION_AUTOSAVE_2 = @0off@-
|
||
|
|
||
|
t.HANDICAP_FOR_ROUNDS = %s %i rounds
|
||
|
t.HANDICAP_POWER_FOR_ROUNDS = %s %i for %i rounds
|
||
|
t.HANDICAP_POISONED = Poison
|
||
|
t.HANDICAP_FROZEN = Frozen
|
||
|
t.HANDICAP_DRUNKEN = Drunken
|
||
|
t.HANDICAP_STUNNED = Stunned
|
||
|
|
||
|
t.HANDICAP_BLESS = Bless
|
||
|
t.HANDICAP_LEADER = High morale
|
||
|
t.HANDICAP_SPIRITUAL_SHIELD = Spritual shield
|
||
|
t.HANDICAP_STONE_SKIN = Stone skin
|
||
|
t.HANDICAP_BEAST = Beast
|
||
|
|
||
|
t.HANDICAP_DEATH = Hero is dead
|
||
|
|
||
|
t.YES = Yes
|
||
|
t.NO = No
|
||
|
|
||
|
---
|
||
|
|
||
|
t.EMPTY_SAVE_GAME = - EMPTY -
|
||
|
t.CREATE_PARTY_NAME = Name and portrait:
|
||
|
t.CREATE_PARTY_CLASS = Class:
|
||
|
t.MENU_CANCEL = Cancel
|
||
|
t.MENU_SAVE_GAME_NUMBER = GAME SLOT %i (%s)
|
||
|
t.MENU_SAVE_GAME_NAME = Level: %s
|
||
|
t.MENU_SWAP_CONTROLS = Swap controls
|
||
|
t.MENU_ROTATE_DISPLAY = Rotate display
|
||
|
t.MENU_NEEDS_RESTART = (restart to apply the change)
|
||
|
t.MENU_AUTOSAVE = Autosave
|
||
|
t.MENU_STAMINA_INFO = Hero SP
|
||
|
t.MENU_GET_FULL_VERSION = Get Full Version
|
||
|
|
||
|
t.MENU_CHEATS = - Top secret cheater menu -
|
||
|
t.BTN_CHEAT_0 = Refresh Party
|
||
|
t.BTN_CHEAT_1 = Immortality
|
||
|
t.BTN_CHEAT_2 = 10000 Gold
|
||
|
t.BTN_CHEAT_3 = 5 Free points
|
||
|
t.BTN_CHEAT_4 = Show Map
|
||
|
t.BTN_CHEAT_5 = Walk Through
|
||
|
|
||
|
t.BACK = Back
|
||
|
t.WEB = Web
|
||
|
t.APP_STORE_LITE = Get # Lite version
|
||
|
t.APP_STORE_FULL = Get # Full version
|
||
|
t.CHOOSE_SKILL = Choose skill for @4%s - %s@-.
|
||
|
t.CHOOSE_ITEM_TARGET_HERO = Choose target hero to apply.
|
||
|
t.CHOOSE_SKILL_TARGET_HERO = Choose target hero to apply.
|
||
|
t.EXPERIENCE = Exp
|
||
|
t.EXPERIENCE_TO_NEXT_LEVEL = Next level
|
||
|
t.FREE_SKILL_POINTS = Free @0skill@- points
|
||
|
t.FREE_STAT_POINTS = Free @0stat@- points
|
||
|
t.HP = Health
|
||
|
t.SP = Stamina
|
||
|
t.LEVEL = Level
|
||
|
t.NO_SKILL_AVAILABLE = No skill available for @4%s - %s@-.
|
||
|
t.ONLY_FOR = Only for %ss
|
||
|
t.REQUIRES = Requires %s %i
|
||
|
t.REQUIRES_2 = Requires %s %i, %s %i
|
||
|
t.SOUND_VOLUME = Sound volume
|
||
|
t.MUSIC_VOLUME = Music volume
|
||
|
t.MUSIC_MUTED = @1Music is muted@-
|
||
|
|
||
|
t.MUSIC_VOLUME_2_NORMAL = @0mute music to enable ipod music@-
|
||
|
t.MUSIC_VOLUME_2_MUTED = @0ipod music is enabled@-
|
||
|
|
||
|
t.TOO_EXPENSIVE = Too expensive
|
||
|
t.CLASSONLY = %ss only
|
||
|
t.HERO_GAINED_NEW_LEVEL = @4%s@- has reached level %i!
|
||
|
t.GAME_AUTOSAVED = Game saved
|
||
|
|
||
|
t.HEROS_NAME = Hero's name:
|
||
|
t.CREATE_PARTY_1_1 = Choose @4position@- in
|
||
|
t.CREATE_PARTY_1_2 = party to add a new hero
|
||
|
t.CREATE_PARTY_1_3 =
|
||
|
t.CREATE_PARTY_2_1 = Choose hero's @4appearance@-
|
||
|
t.CREATE_PARTY_3_1 = Type in hero's @4name@-
|
||
|
t.CREATE_PARTY_4_1 = Choose hero's @4occupation@-
|
||
|
t.CREATE_PARTY_5_1 = Distribute all @4free points@-
|
||
|
t.CREATE_PARTY_5_2 = into character skills and
|
||
|
t.CREATE_PARTY_5_3 = statistics
|
||
|
t.CREATE_PARTY_5_4 =
|
||
|
t.CREATE_PARTY_100_1 = statistics and skills of
|
||
|
t.CREATE_PARTY_100_2 = tap @1cancel@- button to
|
||
|
t.CREATE_PARTY_100_3 = delete selected hero
|
||
|
t.INFO_ENEMY_FROZEN = Enemy @9frozen@-
|
||
|
t.INFO_ENEMY_STUNNED = Enemy @0stunned@-
|
||
|
t.INFO_ENEMY_POISONED = Enemy @2poisoned@-
|
||
|
t.INFO_EXPERIENCE_RAISED = Experience @4%+i@-
|
||
|
t.INFO_DOUBLE_DAMAGE = @4Double damage!@-
|
||
|
t.INFO_STUN_SHIELD = Stun shield @4hit %i@-
|
||
|
|
||
|
t.HER0_CLASS_0 = Warrior
|
||
|
t.HER0_CLASS_1 = Mage
|
||
|
t.HER0_CLASS_2 = Priest
|
||
|
t.HER0_CLASS_3 = Summoner
|
||
|
t.HER0_CLASS_4 = Assassin
|
||
|
|
||
|
t.HERO_STAT_0 = Strength
|
||
|
t.HERO_STAT_DESC_0 = Raises the power of close attacks and the hero's health.
|
||
|
|
||
|
t.HERO_STAT_1 = Dexterity
|
||
|
t.HERO_STAT_DESC_1 = Raises the power of range attacks and the hero's defence.
|
||
|
|
||
|
t.HERO_STAT_2 = Constitution
|
||
|
t.HERO_STAT_DESC_2 = Raises the hero's stamina and fire, cold and poison resistances.
|
||
|
|
||
|
t.ITEM_BONUS_0 = %+i%% to @1max HP@-
|
||
|
t.ITEM_BONUS_1 = %+i%% to @9max SP@-
|
||
|
t.ITEM_BONUS_2 = %i%% of @4damage to HP@-
|
||
|
t.ITEM_BONUS_3 = %i%% of @9damage to SP@-
|
||
|
t.ITEM_BONUS_4 = %i%% @9extra experience@-
|
||
|
t.ITEM_BONUS_5 = %+i to @9%s@- skill
|
||
|
t.ITEM_BONUS_6 = %+i to @9%s@-
|
||
|
t.ITEM_BONUS_7 = %+i%% hit @4against %s@-
|
||
|
t.ITEM_BONUS_8 = %i%% to @4double damage@-
|
||
|
t.ITEM_BONUS_9 = %i%% chance to @9freeze@-
|
||
|
t.ITEM_BONUS_10 = %i%% chance to @4stun@-
|
||
|
t.ITEM_BONUS_11 = %i%% chance to @2poison %i-%i@-
|
||
|
t.ITEM_BONUS_12 = %+i to %s hit
|
||
|
|
||
|
t.BONUS_HIT_TYPE_0 = @0close physical@-
|
||
|
t.BONUS_HIT_TYPE_1 = @0range physical@-
|
||
|
t.BONUS_HIT_TYPE_2 = @4close fire@-
|
||
|
t.BONUS_HIT_TYPE_3 = @9close cold@-
|
||
|
t.BONUS_HIT_TYPE_4 = @2close poison@-
|
||
|
t.BONUS_HIT_TYPE_5 = @4range fire@-
|
||
|
t.BONUS_HIT_TYPE_6 = @9range cold@-
|
||
|
t.BONUS_HIT_TYPE_7 = @2range poison@-
|
||
|
|
||
|
t.ITEM_REQ_0 = level
|
||
|
t.ITEM_REQ_1 = str
|
||
|
t.ITEM_REQ_2 = dex
|
||
|
t.ITEM_REQ_3 = con
|
||
|
t.ITEM_REQ_4 = class
|
||
|
|
||
|
t.AGAINST_CATEGORY_0 = all
|
||
|
t.AGAINST_CATEGORY_1 = undead
|
||
|
t.AGAINST_CATEGORY_2 = demons
|
||
|
t.AGAINST_CATEGORY_3 = beasts
|
||
|
|
||
|
t.DEMO_END_0_0 = do you want to experience
|
||
|
t.DEMO_END_0_1 = the whole adventure?
|
||
|
t.DEMO_END_0_2 = @4get the full version!@-
|
||
|
|
||
|
t.DEMO_END_1_0 = visit many strange places,
|
||
|
t.DEMO_END_1_1 = fight dozens of monsters and
|
||
|
t.DEMO_END_1_2 = unknown horrors!
|
||
|
|
||
|
t.DEMO_END_2_0 = explore dungeons,
|
||
|
t.DEMO_END_2_1 = tombs and towns in graphics
|
||
|
t.DEMO_END_2_2 = never seen before!
|
||
|
|
||
|
t.DEMO_END_3_0 = train your party's skills
|
||
|
t.DEMO_END_3_1 = and fancy magic to become
|
||
|
t.DEMO_END_3_2 = an unbeatable hero!
|
||
|
|
||
|
|
||
|
|
||
|
t.CREDITS_0 = @9- UNDERCROFT -@-
|
||
|
t.CREDITS_1 = @0(C) Rake in Grass 2009@-
|
||
|
|
||
|
t.CREDITS_2 = @4graphics and game design@-
|
||
|
t.CREDITS_3 = @0Frantisek Chmelar@-
|
||
|
|
||
|
t.CREDITS_4 = @4programming and sound fx@-
|
||
|
t.CREDITS_5 = @0Jiri Prochazka@-
|
||
|
|
||
|
t.CREDITS_6 = @4additional programming, iphone port@-
|
||
|
t.CREDITS_7 = @0Petr Tovarys@-
|
||
|
|
||
|
t.CREDITS_8 = @4music@-
|
||
|
t.CREDITS_9 = @0Jan Dusek@-
|
||
|
t.CREDITS_10 =
|
||
|
|
||
|
t.CREDITS_11 = @4betatesting - iphone@-
|
||
|
t.CREDITS_12 = @0Paul "psd" Dancosse@-
|
||
|
t.CREDITS_13 = @0Aaron "SoapyWeasel" Dodge@-
|
||
|
t.CREDITS_14 = @0Freddie "fenrir911" Herman@-
|
||
|
t.CREDITS_15 = @0Max Kiiashko@-
|
||
|
t.CREDITS_16 = @0Igor "Sanktus" Levitin@-
|
||
|
t.CREDITS_17 = @0Shane "Kirothak" Sick@-
|
||
|
t.CREDITS_18 =
|
||
|
t.CREDITS_19 = @4betatesting - pocket pc@-
|
||
|
t.CREDITS_20 = @0Shigor Birdman@-
|
||
|
t.CREDITS_21 = @0Ralf "Skydart" Korrek@-
|
||
|
t.CREDITS_22 = @0Piotr "Pieciax" Kuljon@-
|
||
|
t.CREDITS_23 = @0Jakub Linhart@-
|
||
|
t.CREDITS_24 = @0Minlee@-
|
||
|
t.CREDITS_25 = @0Edwin "Eddy" Ross@-
|
||
|
t.CREDITS_26 = @0Petr Stastny@-
|
||
|
t.CREDITS_27 = @0Pavel Tovarys@-
|
||
|
t.CREDITS_28 = @0Sergey "JJ" Volkovich@-
|
||
|
t.CREDITS_29 = @0Arthur Wist@-
|
||
|
|
||
|
t.CREDITS_30 =
|
||
|
t.CREDITS_31 = @4special thanks to@-
|
||
|
t.CREDITS_32 = @0paul ephron and Max Kiiashko for texts corrections@-
|
||
|
t.CREDITS_33 =
|
||
|
t.CREDITS_34 =
|
||
|
t.CREDITS_35 =
|
||
|
|
||
|
|
||
|
|
||
|
#-------- NEW IPHONE TEXTS ----------
|
||
|
|
||
|
t.ITEM_CATEGORY_0 = Common item
|
||
|
t.ITEM_CATEGORY_1 = Sword
|
||
|
t.ITEM_CATEGORY_2 = Axe
|
||
|
t.ITEM_CATEGORY_3 = Mace
|
||
|
t.ITEM_CATEGORY_4 = Polearm
|
||
|
t.ITEM_CATEGORY_5 = Staff
|
||
|
t.ITEM_CATEGORY_6 = Bow
|
||
|
t.ITEM_CATEGORY_7 = Throwing
|
||
|
t.ITEM_CATEGORY_8 = Assassin
|
||
|
t.ITEM_CATEGORY_9 = Remains
|
||
|
t.ITEM_CATEGORY_QUEST = Quest Item
|
||
|
|
||
|
t.ITEM_TYPE_3 = Shield
|
||
|
t.ITEM_TYPE_4 = Arrows
|
||
|
t.ITEM_TYPE_5 = Armor
|
||
|
t.ITEM_TYPE_6 = Cannon balls
|
||
|
|
||
|
t.ITEM_TYPE_101 = Helmet
|
||
|
t.ITEM_TYPE_102 = Gloves
|
||
|
t.ITEM_TYPE_103 = Boots
|
||
|
t.ITEM_TYPE_104 = Ring
|
||
|
t.ITEM_TYPE_105 = Amulet
|
||
|
t.ITEM_TYPE_106 = Belt
|
||
|
t.ITEM_TYPE_107 = Cloak
|
||
|
|
||
|
t.BTN_TAKE_ALL = Take All
|
||
|
t.BTN_BUY = Buy
|
||
|
t.BTN_SELL = Sell
|
||
|
t.BTN_DROP = Drop
|
||
|
|
||
|
t.FREE_POINTS = Free points
|
||
|
|
||
|
t.WIZARD_BTN_BACK = Back
|
||
|
t.WIZARD_BTN_CONTINUE = Continue
|
||
|
t.WIZARD_BTN_FINISH = Finish
|
||
|
t.WIZARD_BTN_NEW_HERO = New Hero
|
||
|
t.WIZARD_BTN_EDIT_HERO = Edit Hero
|
||
|
t.WIZARD_BTN_DELETE_HERO = Delete Hero
|
||
|
t.WIZARD_BTN_START_GAME = Start Game
|
||
|
t.WIZARD_BTN_RANDOM_PARTY = Random party
|
||
|
t.WIZARD_BTN_RANDOM_NAME = Random name
|
||
|
|
||
|
t.WIZARD_TITLE_0 = Choose Difficulty
|
||
|
t.WIZARD_TITLE_1 = Create Your Party
|
||
|
t.WIZARD_TITLE_2 = Select Hero's Face
|
||
|
t.WIZARD_TITLE_3 = Enter Hero's Name
|
||
|
t.WIZARD_TITLE_4 = Select Hero's Class
|
||
|
t.WIZARD_TITLE_5 = Select Hero's Stat
|
||
|
t.WIZARD_TITLE_6 = Select Hero's Skill
|
||
|
|
||
|
t.WIZARD_SELECTED_SKILL = Selected Skill
|
||
|
t.WIZARD_KEY_SPACE = space
|
||
|
|
||
|
t.WIZARD_BTN_EASY = Start Easy
|
||
|
t.WIZARD_BTN_NORMAL = Start Normal
|
||
|
|
||
|
t.WIZARD_DIFFICULTY_EASY = Easy Difficulty
|
||
|
t.WIZARD_DIFFICULTY_NORMAL = Normal Difficulty
|
||
|
|
||
|
t.MENU_EXPORT_GAME = Export Game
|
||
|
|
||
|
[text = WIZARD_DIFFICULTY_EASY_DESC]
|
||
|
t = # for people with little experience with hard core rpgs. suitable for casual playing, but still challenging!
|
||
|
t = you get 2/3 of price for the sold items and the enemies are significantly weaker.
|
||
|
|
||
|
[text = WIZARD_DIFFICULTY_NORMAL_DESC]
|
||
|
t = # for hard core rpg players. you will have to think out your strategies well and spend your limited resources wisely, or you will lose.
|
||
|
t = you get 1/3 of price for the sold items and the enemies are at full strength.
|
||
|
|
||
|
[text = WIZARD_HELP_START]
|
||
|
t = here you can create a party of heroes for your adventure. you can have up to four heroes. press @9random party@- to create it quickly. @9random party@- will replace all heroes you already created.
|
||
|
|
||
|
[text = WIZARD_HELP_CLASS]
|
||
|
t = choose an occupation for your hero.
|
||
|
|
||
|
[text = WIZARD_HELP_STAT]
|
||
|
t = add bonus of 2 points to one of your hero's physical attribute.
|
||
|
|
||
|
[text = WIZARD_HELP_SKILL]
|
||
|
t = choose one skill for your hero to possess.
|
||
|
|
||
|
t.CLASS_DESC_0 = Strong in melee combat, expert in combat with various types of weapons and special combat moves. @4bonus +2 to defence@-
|
||
|
t.CLASS_DESC_1 = Controls the power of fire, ice and lightning. he can create flying blades with power of telekinesis, and cast other powerful spells. @4bonus +1 to fire and cold resistance@-
|
||
|
t.CLASS_DESC_2 = Uses divine powers to either heal his friends or destroy enemies. strong against undead and demons. @4bonus +1 to cold and poison resistance@-
|
||
|
t.CLASS_DESC_3 = Summons skeletons, ghosts, or creates golems. casts deadly spells, or turns himself into a strong beast. @4bonus +1 to fire and poison resistance@-
|
||
|
t.CLASS_DESC_4 = Excellent with bows, throwing weapons or exotic weapons. fast killer with deadly martial arts skills. @4bonus +2 to poison resistance@-
|
||
|
|
||
|
t.STAT_DESC_0 = Raises the power of melee attacks and the hero's health.
|
||
|
T.STAT_DESC_1 = Raises the power of range attacks and the hero's defence.
|
||
|
T.STAT_DESC_2 = Raises the hero's stamina and fire, cold and poison resistances.
|
||
|
|
||
|
T.MSG_USE_ITEM_TO_HERO = Select a hero, who will use the item, or cancel the action.
|
||
|
T.MSG_USE_SKILL_TO_HERO = Select a hero to apply skill, or cancel the action.
|
||
|
T.MSG_ITEM_OFFER = Select an item. Tap it again to use it.
|
||
|
T.MSG_SKILL_OFFER = Select a skill. Tap it again to choose it.
|
||
|
T.MSG_SKILL_OFFER_NO_SKILL = No available skill for this hero.
|
||
|
|
||
|
t.MSG_SKILL_LEVEL_TOO_HIGH = The @1skill level@- can't exceed character's overall level.
|
||
|
|
||
|
t.OK = OK
|
||
|
t.SHOP_WELCOME = Welcome!
|
||
|
t.ENABLED = @2Enabled@-
|
||
|
t.DISABLED = @1Disabled@-
|
||
|
|
||
|
t.EXPORT_GAME_FAILED = @1Exporting of save game %i has failed.@-
|
||
|
t.EXPORT_GAME_SUCCESS = @1save game %i exported successfuly.@-
|
||
|
|
||
|
[text = EXPORT_GAME_INFO]
|
||
|
t = # the following menu will export a chosen savegame into the @4full@- version of undercroft.
|
||
|
t = the process will quit the lite version and run the full version. # #
|
||
|
t = @4note 1@-: you need the full version of undercroft installed on your device. otherwise the export will not work properly. # #
|
||
|
t = @4note 2@-: exported savegame will overwrite savegames in the full version.
|
||
|
|
||
|
================================================================================
|
||
|
|
||
|
t.EXTRAS_NONE = select one of games above, to get a short info and links to LITE and FULL versions of the games.
|
||
|
t.EXTRAS_1 = @4WESTBANG@- # # Fight many bandits, test your speed with a gun, and compete for the highest online score on to become a legend of the old West!
|
||
|
t.EXTRAS_2 = @4CRYSTAL CAVE CLASSIC@- # # Search long lost treasures in pitch black caves, pyramids and dark tombs of ancient temples and try out heaps of challenging puzzles!
|
||
|
t.EXTRAS_3 = @4ARCHIBALD'S ADVENTURES@- # # A unique mix of puzzle game and action platformer with innovative features, cool comic style graphics and more than 170 levels to beat!
|
||
|
t.EXTRAS_4 = @4UNDERCROFT@- # # Visit game's web to get more info about the game, watch screenshots and videos, or find help in a detailed manual.
|
||
|
|
||
|
[text=lite_end1]
|
||
|
t = @4congratulations@- # you just finished the @4lite@- version of undercroft! the road to the east is open and waiting for you!
|
||
|
[text=lite_end2]
|
||
|
t = # get @4full version@- of undercroft and continue your adventure in wild forests, snowy mountains and spooky dark tombs.
|
||
|
t = Many new foes, tons of exciting treasures and cool equipment, and lots of new quests are awaiting you!
|
||
|
[text=lite_end3]
|
||
|
t = # @4but you can still continue to play the lite version!@- #
|
||
|
t = finish all side quests, train your heroes in combat and try to buy some cool items in
|
||
|
t = the towns. or you can start a new party with completely new traits and skills!
|