Undercroft/undercroft_windows_i110/data/defs/level.tomb/ambrius_object.txt

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[sprite = tomb_down]
bitmap = data\object\tomb_down.gif, 1, 1, 1
[sprite = tomb_up]
bitmap = data\object\tomb_up.gif, 1, 1, 1
[object = exit_ambrius]
offset_front = tomb_up, 0, -4,-1
editor_icon = 23
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = exit_ambrius
map_frame=5,11
[object = ambrius_down]
offset_front = tomb_down, 0, 1,-1
editor_icon = 22
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = ambrius_down
map_frame=5,10
[object = ambrius_up]
parent = exit_ambrius
behavior = ambrius_up
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest_hall]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
items.100,1=broad_sword,war_flail,fatal_broad_sword,heavy_war_flail,great_sword,long_flail,great_sword_of_vigor,halbert,battle_axe,ogre's_halbert,venom_battle_axe,menacing_battle_axe,scholar's_great_staff,crook,staff_of_vigor,hammer_of_spirits,icebear_talons,bear_vest,bone_staff,cloak_of_rage,dragon_claw,scholar's_garment,lash,killer's_vest,freezing_lash,werewolf_skin,burning_punisher,sanctified_garment,nine_tails,polar_robe,composite_bow,ring_mail,composite_stinger,blowpipe,fatal_blowpipe
items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
behavior = chest_offer
[object = chest_upper]
parent = chest_hall
items.100,1 = money640
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarcophagus_upper]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
items.100,1 = tomb_key
items.100,1 = remains
items.100,1=glaive,barbed_lash,bloodsucking_glaive,barbed_lash_of_frost_bite,father's_glaive,furious_sceptre,paralysing_staff,frozen_sceptre,heavy_iron_staff,sceptre_of_guardian,heavy_crossbow,bishop's_crook,spider's_heavy_crossbow,celestial_mace,raging_heavy_crossbow,sword_of_ancestors,arctic_orb,ghost_blade,holy_symbol,bloody_root,pagan_staff
behavior = sarc_upper
map_frame=3,3
[object = sarcophagus_lower]
parent = sarcophagus_upper
items.100,1 = elven_sword
items.100,1 = elven_ring
items.100,1 = elven_wine
items.100,1 = elven_ring_mail
items.100,1 = elven_shield
items.100,1 = remains
[sprite = tomb_door]
bitmap = data\object\door\tomb_door.gif, 5, 5, 1
[object = tomb_door]
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
map_frame=101,4
[object = tomb_door_locked]
parent = tomb_door
behavior = tomb_door_locked
[object = tomb_door_lever]
parent = tomb_door
behavior = tomb_door_lever
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
sort_offset = 50
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 1,-1
offset_back = teleport, 0, 1,-1
offset_left = teleport, 0, 1,-1
offset_right = teleport, 0, 1,-1
editor_icon = 6
behavior = teleport
[object = torch2_port]
parent = torch2
click_rect = 1,1,45,145
behavior = torch2_port
--------------------------------------------------------------------------------
[object= wake_bat]
editor_icon=1
front = dummy, 2,1, 160,70, 140,65
back = dummy, 2,1, 160,70, 140,65
left = dummy, 2,1, 160,70, 140,65
right = dummy, 2,1, 160,70, 140,65
click_range=1,1
click_rect=1,1,100,100
top_click=1
behavior=wake_bat
--------------------------------------------------------------------------------
[sprite = lock_f]
bitmap = data\object\lever\lock1a.gif, 1, 1, 1
[sprite = lock_s]
bitmap = data\object\lever\lock1b.gif, 1,1, 1
[object = lock]
visible_range = 0, 4
offset_back = lock_f, 0, -100, 230
offset_right = lock_s, 140, -100, 230
offset_left = lock_s, -140, -100, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 26,45
click_rect.1 = -10, -10, 19, 45
click_rect.3 = -10, -10, 19, 45
behavior = lock