213 lines
5.6 KiB
Plaintext
213 lines
5.6 KiB
Plaintext
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[sprite = tomb_down]
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bitmap = data\object\tomb_down.gif, 1, 1, 1
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[sprite = tomb_up]
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bitmap = data\object\tomb_up.gif, 1, 1, 1
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[object = exit_ambrius]
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offset_front = tomb_up, 0, -4,-1
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editor_icon = 23
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block = 0
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = exit_ambrius
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map_frame=5,11
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[object = ambrius_down]
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offset_front = tomb_down, 0, 1,-1
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editor_icon = 22
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block = 0
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = ambrius_down
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map_frame=5,10
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[object = ambrius_up]
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parent = exit_ambrius
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behavior = ambrius_up
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[sprite = chest1_f]
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bitmap = data\object\chest1_f.gif, 1, 1, 1
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[sprite = chest1_b]
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bitmap = data\object\chest1_b.gif, 1, 1, 1
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[sprite = chest1_r]
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bitmap = data\object\chest1_r.gif, 1, 1, 1
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[object = chest_hall]
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visible_range = 0, 3
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offset_front = chest1_f, 0, 8, 230
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offset_back = chest1_b, 0, 8, 230
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offset_left = chest1_r, 0, 8, 230
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offset_right = chest1_r, 0, 8, 230
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editor_icon = 7
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click_rect.0 = 1,1,115,60
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click_rect.1 = 1,1,70,60
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click_rect.2 = 1,1,115,60
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click_rect.3 = 1,1,70,60
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items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
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items.100,1=broad_sword,war_flail,fatal_broad_sword,heavy_war_flail,great_sword,long_flail,great_sword_of_vigor,halbert,battle_axe,ogre's_halbert,venom_battle_axe,menacing_battle_axe,scholar's_great_staff,crook,staff_of_vigor,hammer_of_spirits,icebear_talons,bear_vest,bone_staff,cloak_of_rage,dragon_claw,scholar's_garment,lash,killer's_vest,freezing_lash,werewolf_skin,burning_punisher,sanctified_garment,nine_tails,polar_robe,composite_bow,ring_mail,composite_stinger,blowpipe,fatal_blowpipe
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items.100,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection
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behavior = chest_offer
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[object = chest_upper]
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parent = chest_hall
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items.100,1 = money640
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[sprite = sarcophagus_s]
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bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
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[sprite = sarcophagus_f]
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bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
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[object = sarcophagus_upper]
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offset_front = sarcophagus_f, 0, 12, 180
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offset_back = sarcophagus_f, 0, 12, 180
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offset_left = sarcophagus_s, 0, 12, 230
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offset_right = sarcophagus_s, 0, 12, 230
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editor_icon = 19
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block = 1
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click_range = 1, 1
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click_rect.0 = 1, 1, 235,75
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click_rect.1 = 1, 1, 105,75
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click_rect.2 = 1, 1, 235,75
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click_rect.3 = 1, 1, 105,75
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items.100,1 = tomb_key
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items.100,1 = remains
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items.100,1=glaive,barbed_lash,bloodsucking_glaive,barbed_lash_of_frost_bite,father's_glaive,furious_sceptre,paralysing_staff,frozen_sceptre,heavy_iron_staff,sceptre_of_guardian,heavy_crossbow,bishop's_crook,spider's_heavy_crossbow,celestial_mace,raging_heavy_crossbow,sword_of_ancestors,arctic_orb,ghost_blade,holy_symbol,bloody_root,pagan_staff
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behavior = sarc_upper
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map_frame=3,3
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[object = sarcophagus_lower]
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parent = sarcophagus_upper
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items.100,1 = elven_sword
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items.100,1 = elven_ring
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items.100,1 = elven_wine
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items.100,1 = elven_ring_mail
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items.100,1 = elven_shield
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items.100,1 = remains
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[sprite = tomb_door]
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bitmap = data\object\door\tomb_door.gif, 5, 5, 1
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[object = tomb_door]
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offset_front = tomb_door, 0, -4,-1
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offset_back = tomb_door, 0, -4,-1
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editor_icon = 4
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click_range = 1,1
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click_rect.0 = 1,1,190,120
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click_rect.1 = 1,1,190,120
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click_rect.2 = 1,1,190,120
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click_rect.3 = 1,1,190,120
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behavior = tomb_door
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map_frame=101,4
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[object = tomb_door_locked]
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parent = tomb_door
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behavior = tomb_door_locked
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[object = tomb_door_lever]
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parent = tomb_door
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behavior = tomb_door_lever
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[sprite = lever_f]
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bitmap = data\object\lever\lever1a.gif, 2, 2, 1
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[sprite = lever_s]
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bitmap = data\object\lever\lever1b.gif, 2, 2, 1
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sort_offset = 50
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[object = lever]
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visible_range = 0, 4
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offset_back = lever_f, 0, -60, 230
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offset_right = lever_s, 130, -60, 230
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offset_left = lever_s, -130, -60, 230
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all_sides = -1, 4,4
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all_sides = -1, 0 ,4
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editor_icon = 3
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flip_left = 1
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click_rect.2 = 1, 1, 31,93
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click_rect.1 = 1, 1, 44,83
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click_rect.3 = 1, 1, 44,83
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behavior = lever
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[sprite = teleport]
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bitmap = data\object\global\holy_ground.gif, 6,1,6
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sort_offset = 10
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[object = teleport]
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visible_range = 0,3
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offset_front = teleport, 0, 1,-1
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offset_back = teleport, 0, 1,-1
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offset_left = teleport, 0, 1,-1
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offset_right = teleport, 0, 1,-1
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editor_icon = 6
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behavior = teleport
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[object = torch2_port]
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parent = torch2
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click_rect = 1,1,45,145
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behavior = torch2_port
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--------------------------------------------------------------------------------
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[object= wake_bat]
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editor_icon=1
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front = dummy, 2,1, 160,70, 140,65
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back = dummy, 2,1, 160,70, 140,65
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left = dummy, 2,1, 160,70, 140,65
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right = dummy, 2,1, 160,70, 140,65
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click_range=1,1
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click_rect=1,1,100,100
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top_click=1
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behavior=wake_bat
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--------------------------------------------------------------------------------
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[sprite = lock_f]
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bitmap = data\object\lever\lock1a.gif, 1, 1, 1
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[sprite = lock_s]
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bitmap = data\object\lever\lock1b.gif, 1,1, 1
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[object = lock]
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visible_range = 0, 4
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offset_back = lock_f, 0, -100, 230
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offset_right = lock_s, 140, -100, 230
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offset_left = lock_s, -140, -100, 230
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all_sides = -1, 4,4
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all_sides = -1, 0 ,4
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editor_icon = 3
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flip_left = 1
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click_rect.2 = -10, -10, 26,45
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click_rect.1 = -10, -10, 19, 45
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click_rect.3 = -10, -10, 19, 45
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behavior = lock
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