Undercroft/undercroft_windows_i110/data/defs/level.graveyard/cellar_object.txt

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[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[OBJECT = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever_cellar
[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door_exit]
visible_range = 0,3
flip_left = 1
map_frame=5,11
back = door1_f, 0,3, 16,84, 32,32
#--
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
#--
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
#--
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
#--
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
#---
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
#---
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
click_rect.1 = 1, 1, 23,116
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,116
behavior = door_exit
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
items.100,1 = money160
items.100,1 = money320
//FLASKY
items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
items.15,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//LEVEL 3 JEWELRY
items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
items.100,1=long_sword,scythe,crude_twohander,large_axe,forest_wand,templar_short_sword,steel_talons,venomous_chain
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior = chest_offer
[object = chest2]
parent=chest1
!!!!!!!!!!!!!!!!!!!!!!
items.100,2 = iron_key
!!!!!!!!!!!!!!!!!!!!!!
items.100,1 = money160
items.100,1 = money640
//FLASKY
items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
items.30,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//THROW
items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
behavior = chest_offer