867 lines
18 KiB
Plaintext
867 lines
18 KiB
Plaintext
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sound.AJAJ = data/sound/npc/ajaj.wav
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sound.npc_watch = data/sound/npc/npc-drsnak.wav
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sound.npc_man3 = data/sound/npc/npc-hvizd.wav
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sound.npc_highlander = data/sound/npc/npc-mladik.wav
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sound.npc_beggar = data/sound/npc/npc-dedek.wav
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sound.npc_ukmar1 = data/sound/enemy/rimbrock.wav
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sound.npc_woman_unger = data/sound/npc/npc-tetka.wav
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sound.npc_woman_fear = data/sound/npc/npc-vydesena.wav
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sound.npc_woman_hello = data/sound/npc/woman_hello.wav
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sound.npc_merchant = data/sound/npc/npc-zabak.wav
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[behavior=RESPAWN-wolf]
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<on_enter = 0, 1>
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check_global.253=0,0
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<on_check=0,0,1>
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enemy.wolf_respawn=0,0
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change_global.253=-1
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--------------------------------------------------------------------------------
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[behavior=tstone]
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# top = tomb
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# left = dunghill
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# right = nighor
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# bottom = forest
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<on_click=0>
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text_id=travelstone
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button_id=b_tstone1
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button_id=b_tstone2
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button_id=b_tstone3
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button_id=b_tstone4
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button_id=b_tstone5
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<on_button=0,0>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport.tomb=-1,23,10
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<on_button=0,1>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,10,17
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<on_button=0,2>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,44,6
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<on_button=0,3>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,27,11
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-------------------------------------------------------------------------------
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[behavior = apple_tree]
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<on_click=0>
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item.apple = -1,0
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item.apple = 1,0
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item.apple = 0,1
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item.apple = 0,-1
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state = 1
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<on_click=1>
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item.apple = -1,0
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item.apple = 1,0
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item.apple = 0,1
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item.apple = 0,-1
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state = 2
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<on_click=2>
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text_id = dh_no_apple
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-------------------------------------------------------------------------------
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[behavior = stone_sign1]
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<on_click=0>
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text_id = dh_sign_townhall
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text_width = 300
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-------------------------------------------------------------------------------
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[behavior = direction1]
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<on_click=0>
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text_id = dh_sign_direction1
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[behavior = direction2]
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<on_click=0>
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text_id = dh_sign_direction2
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--------------------------------------------------------------------------------
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[behavior = shop_smith]
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<on_click=0>
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text_id = dh_sign_smith
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[behavior = shop_inn]
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<on_click=0>
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text_id = dh_sign_inn
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[behavior = shop_magic]
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<on_click=0>
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text_id = dh_sign_magic
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[behavior = shop_general]
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<on_click=0>
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text_id = dh_sign_general
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--------------------------------------------------------------------------------
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[behavior = gate_locked]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_click=0>
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text_id = dh_locked_gate
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play_sound.locked_door = 0
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--------------------------------------------------------------------------------
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[behavior = door1]
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<on_move = 0,2>
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do_click = 0
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<on_click=0>
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text_id = locked_door
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play_sound.locked_door = 0
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[behavior = door_townhall]
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<on_move = 0,2>
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do_click = 0
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<on_click=0>
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text_width=310
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text_id = dh_no_visit_townhall
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play_sound.locked_door = 0
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[behavior = door_th_cellar]
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<on_click=0>
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check_item.townhall_cellar_key=0
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<on_move=0,2>
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do_click=0
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<on_check=0,0,0>
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text_id = locked_door
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play_sound.locked_door = 0
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<on_check=0,0,1>
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state=1
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remove_party_item.townhall_cellar_key=1
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play_sound.unlock=0
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text_id = action_used_key
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<on_click=1>
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play_sound.door = 0
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teleport.dunghill2 = 0,10,9
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<on_move=1,2>
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do_click = 0
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[behavior = inn_cellar]
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<on_enter=0,1>
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do_click=1
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<on_click=0>
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play_sound.ladder=0
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teleport.dunghill2 = 1,7,1
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[behavior = gate_myron]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_init = 2>
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animate = 0, 0, 0, 1
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block = 1
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<on_click = 0>
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check_item.myron's_key = 0
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<on_check = 0,0,0>
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text_id = locked_gate
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play_sound.locked_door = 0
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<on_check = 0,0,1>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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text_id = action_used_key
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remove_party_item.myron's_key = 1
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play_sound.RUSTY_GATE = 0
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<on_click = 1>
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state = 2
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animate = 0, 0, 0, 1
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block = 1
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play_sound.RUSTY_GATE = 0
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<on_click = 2>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.RUSTY_GATE = 0
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[behavior = door_auntie]
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<on_move = 0,2>
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do_click = 0
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<on_click=0>
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play_sound.door = 0
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text_id = dh_auntie1
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button_id=b_next
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<on_button=0,0>
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text_id = dh_auntie2
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activate=1,3,4
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button_id=b_next
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state=1
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<on_button=1,0>
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text_id = dh_auntie3
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item.healing_potion=22,18
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item.small_healing_potion=22,18
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item.herbs=22,18
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item.herbs=22,18
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item.lizard_ring=22,18
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exp=250
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state=10
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<on_activate=0,1>
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state=2
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<on_click=2>
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play_sound.door = 0
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text_id = dh_auntie1
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button_id=b_next
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<on_button=2,0>
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text_id = dh_auntie2
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activate=1,3,4
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button_id=b_next
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state=3
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<on_button=3,0>
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text_id = dh_auntie3
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item.healing_potion=22,18
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item.small_healing_potion=22,18
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item.herbs=22,18
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item.herbs=22,18
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item.lizard_ring=22,18
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quest.auntie=2
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exp=250
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state=10
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<on_click=10>
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play_sound.door = 0
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text_id = dh_auntie_empty
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--------------------------------------------------------------------------------
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[behavior = ukmar1]
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<on_click=0>
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text_id = dh_ukmar_welcome
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quest.street_fight = 1
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button_id.245 = b_ukmar_retreat
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button_id.245 = b_ukmar_fight
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button_layout = 1
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play_sound.npc_ukmar1 = 0
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<on_button=0,1>
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check_money = 250,0
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<on_check = 0,0,0>
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text_id = dh_ukmar_nomoney
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<on_check = 0,0,1>
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change_money=-250
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enemy_type.ukmar_peace = ukmar_fight, 0, 0
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object.ukmar_block = 0,0,2
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state=255
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<on_activate = 0,1>
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state=1
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<on_click=1>
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text_id = dh_ukmar_no_more
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play_sound.ukmar_no = 0
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[behavior = ukmar_block]
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<on_enter=0,1>
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teleport = -1,0,-1
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text_id = dh_ukmar_quit_question
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button_id = b_ukmar_continue
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button_id = b_ukmar_give_up
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<on_button = 0,1>
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text_id = dh_ukmar_quit
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end_round = 0
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enemy_type.ukmar_fight = ukmar_peace, 0, -2
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object.ukmar_dummy = 0,0,-2
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remove_object.ukmar_block = 0, 0
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<on_activate = 0,77>
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#signal od mrtveho ukmara
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end_round = 0
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quest.street_fight = 2
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exp=250
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text_id = dh_ukmar_defeated
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change_money=500
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object.ukmar_dummy = 0,0,-2
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activate = 1,0,-2
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enemy_type.ukmar_fight = ukmar_peace, 0, -2
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button_id = b_ok
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state=1
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<on_button=1,1>
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state=255
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[behavior = gossip_yorik]
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<on_click=0>
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play_sound.npc_man3 = 0
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text_id = dh_gossip_yorik
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[behavior = woman]
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<on_click=0>
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check_item.chicken=0,6
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<on_check = 0,0,0>
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text_id = dh_woman_welcome1
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play_sound.npc_woman_unger = 0
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<on_check = 0,0,1>
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text_id = dh_woman_done
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play_sound.npc_woman_unger = 0
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quest.leaving_dunghill = 2
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exp=500
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state=1
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remove_party_item.chicken=6
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activate=1,0,0
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<on_click=1>
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text_id = dh_woman_leave_me
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play_sound.npc_woman_unger = 0
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[behavior=niece]
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<on_click=0>
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text_id=dh_niece1
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quest.auntie=1
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activate=1,0,0
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state=1
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play_sound.npc_woman_hello = 0
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<on_click=1>
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text_id=dh_niece2
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play_sound.npc_woman_hello = 0
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<on_activate=1,1>
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state=2
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<on_click=2>
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text_id=dh_niece3
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play_sound.npc_woman_hello = 0
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<on_activate=0,1>
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state=3
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<on_click=3>
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text_id=hello
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play_sound.npc_woman_hello = 0
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[behavior = captain]
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<on_init=1>
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block=0
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<on_init=2>
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block=0
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<on_click=0>
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text_id = dh_captain_no_pass
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play_sound.npc_watch = 0
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<on_activate=0,1>
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block=0
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state=1
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<on_click=1>
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text_id = dh_captain_pass
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play_sound.npc_watch = 0
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state=2
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<on_click=2>
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text_id = dh_captain_proceed
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play_sound.npc_watch = 0
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[behavior = beggar]
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<on_click=1>
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text_id = dh_beggar_paid
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play_sound.npc_beggar = 0
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<on_click=0>
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text_id = dh_beggar_offer
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button_id = b_beggar_no
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button_id = b_beggar_yes
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play_sound.npc_beggar = 0
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<on_button = 0,1>
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check_money=5,0
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<on_check = 0,0,0>
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text_id = dh_beggar_no_money
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<on_check = 0,0,1>
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text_id = dh_beggar_thanks
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state=1
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change_money=-5
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item.townhall_cellar_key = 255,255
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[behavior=dog]
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<on_enter=0,1>
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check_item.bloody_meat=0
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<on_check=0,0,1>
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remove_party_item.bloody_meat=1
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text_id=dh_dog1
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enemy_forced.dog=0,0
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state=1
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<on_global=1,31,1>
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text_width=310
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text_id=dh_dog2
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item.wounded_dog=255,255
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button_id=b_ok
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[behavior=brother]
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<on_init=0>
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check_global.35=2,0
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<on_check=0,0,0>
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remove_enemy.townsman=0,0
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state=255
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<on_click=0>
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text_id=dh_brother1
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set_global.35=1
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quest.brother=1
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play_sound.AJAJ = 0
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||
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|
||
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|
||
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--------------------------------------------------------------------------------
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||
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|
||
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|
||
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|
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[behavior=leave]
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<on_move=0,0>
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||
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text_id = dh_leave
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button_id = b_yes
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button_id = b_no
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<on_button = 0,0>
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||
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state=1
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picture = data/scene/travel_forest.jpg
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text_id = to_the_forest
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button_id = b_next
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#reset respawnu
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set_global.255 = 0
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set_global.254 = 0
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set_global.253 = 0
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set_global.252 = 0
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set_global.251 = 0
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<on_button = 1,0>
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teleport.forest,forest = -1,2,26
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
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--------------------------------------------------------------------------------
|
||
|
helps
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||
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--------------------------------------------------------------------------------
|
||
|
|
||
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[behavior=help_start]
|
||
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<on_enter=0,1>
|
||
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exp=1100
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||
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check_global.0=1,0
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||
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<on_check=0,0,0>
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||
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state=255
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||
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<on_check=0,0,-1>
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||
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text_id = dh_help_level_1
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||
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button_id = b_next
|
||
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#button_id = b_skip
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||
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state=1
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||
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<on_button = 1,1>
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||
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set_global.0=1
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||
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state=255
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||
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<on_button = 1,0>
|
||
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text_id = dh_help_level_2
|
||
|
button_id = b_next
|
||
|
#button_id = b_skip
|
||
|
state=2
|
||
|
<on_button = 2,1>
|
||
|
set_global.0=1
|
||
|
state=255
|
||
|
<on_button = 2,0>
|
||
|
text_id = dh_help_1
|
||
|
button_id = b_ok
|
||
|
state=3
|
||
|
<on_button = 3,0>
|
||
|
state=255
|
||
|
|
||
|
[behavior=help_garden]
|
||
|
<on_enter=0,1>
|
||
|
text_id = dh_help_garden
|
||
|
button_id = b_ok
|
||
|
<on_button = 0,0>
|
||
|
state=255
|
||
|
|
||
|
[behavior=help_demon]
|
||
|
<on_enter=0,1>
|
||
|
text_id = dh_help_demon
|
||
|
button_id = b_ok
|
||
|
<on_button = 0,0>
|
||
|
state=255
|
||
|
|
||
|
[behavior=help_leaving]
|
||
|
<on_enter=0,1>
|
||
|
text_id = dh_help_leaving
|
||
|
button_id = b_ok
|
||
|
<on_button = 0,0>
|
||
|
state=255
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=jng]
|
||
|
<on_click=0>
|
||
|
text_id=dh_jng
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=rake_joke]
|
||
|
<on_enter=0,1>
|
||
|
text_id = dh_rake1
|
||
|
hit = 102,0,1,2,2,2
|
||
|
item.rake=0,0
|
||
|
state=1
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=menhir]
|
||
|
<on_init=0>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=1>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=2>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=3>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=4>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=5>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=6>
|
||
|
animate=0,0,0,1
|
||
|
<on_init=7>
|
||
|
animate=1,1,0,1
|
||
|
<on_click=0>
|
||
|
text_id=dh_thorns1
|
||
|
hit=102,0,1,5,0,0
|
||
|
enemy.barkmonster=-1,1
|
||
|
enemy.barkmonster=-1,1
|
||
|
state=1
|
||
|
<on_click=1>
|
||
|
text_id=dh_thorns2
|
||
|
remove_object.troll_thorns=0,0
|
||
|
hit=102,0,1,5,0,0
|
||
|
state=2
|
||
|
<on_click=2>
|
||
|
change_stamina=0,100,2
|
||
|
flash_view = 100, 150, 200, 130
|
||
|
play_sound.skill_alchemy=0
|
||
|
state=3
|
||
|
<on_click=3>
|
||
|
change_stamina=0,100,2
|
||
|
flash_view = 100, 150, 200, 110
|
||
|
play_sound.skill_alchemy=0
|
||
|
state=4
|
||
|
<on_click=4>
|
||
|
change_stamina=0,100,2
|
||
|
flash_view = 100, 150, 200, 90
|
||
|
play_sound.skill_alchemy=0
|
||
|
state=5
|
||
|
<on_click=5>
|
||
|
change_stamina=0,100,2
|
||
|
flash_view = 100, 150, 200, 70
|
||
|
play_sound.skill_alchemy=0
|
||
|
state=6
|
||
|
<on_click=6>
|
||
|
change_stamina=0,100,2
|
||
|
flash_view = 100, 150, 200, 50
|
||
|
play_sound.skill_alchemy=0
|
||
|
animate=1,1,0,1
|
||
|
state=7
|
||
|
|
||
|
[behavior=thorns]
|
||
|
<on_click=0>
|
||
|
text_id=dh_thorns2
|
||
|
hit=102,0,1,5,0,0
|
||
|
enemy.barkmonster=0,0
|
||
|
state=255
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=well]
|
||
|
<on_check=3,0,1>
|
||
|
text_id=dh_well4
|
||
|
change_state=1
|
||
|
<on_click=-1>
|
||
|
text_id=dh_well1
|
||
|
button_id=b_yes
|
||
|
button_id=b_no
|
||
|
<on_button=-1,0>
|
||
|
check_money=1,0
|
||
|
<on_check=-1,0,0>
|
||
|
text_id=dh_well2
|
||
|
<on_check=-1,0,1>
|
||
|
text_id=dh_well3
|
||
|
change_money=-1
|
||
|
change_state=1
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior = rock_entrance1]
|
||
|
<on_move=0,0>
|
||
|
do_click=0
|
||
|
<on_click=0>
|
||
|
teleport=-1,0,0
|
||
|
|
||
|
[behavior=ancient_entrance]
|
||
|
<on_enter=0,1>
|
||
|
do_click=0
|
||
|
<on_click=0>
|
||
|
play_sound.ladder=0
|
||
|
teleport.tomb=-1,2,20
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=woman_fire]
|
||
|
<on_click=0>
|
||
|
text_width=300
|
||
|
text_id=dh_woman_fire1
|
||
|
quest.fire_demon=1
|
||
|
state=1
|
||
|
play_sound.npc_woman_fear=0
|
||
|
<on_activate=0,1>
|
||
|
state=2
|
||
|
<on_click=1>
|
||
|
text_id=dh_woman_fire1
|
||
|
play_sound.npc_woman_fear=0
|
||
|
<on_activate=1,1>
|
||
|
state=2
|
||
|
<on_click=2>
|
||
|
text_width=300
|
||
|
text_id=dh_woman_fire2
|
||
|
play_sound.npc_woman_fear=0
|
||
|
quest.fire_demon=2
|
||
|
exp=250
|
||
|
state=100
|
||
|
<on_click=100>
|
||
|
text_id=hello
|
||
|
play_sound.npc_woman_hello=0
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=berries]
|
||
|
<on_click=0>
|
||
|
text_id = berries
|
||
|
item.berries=255,255
|
||
|
state=255
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior = lever]
|
||
|
<on_init = 0>
|
||
|
animate = 0, 0, 0, 1
|
||
|
<on_init = 1>
|
||
|
animate = 1, 1, 0, 1
|
||
|
<on_click = 0>
|
||
|
state = 1
|
||
|
animate = -1, 1, 0, 1
|
||
|
cube.g_grass=0,0,0
|
||
|
play_sound.move_stone =0
|
||
|
<on_click = 1>
|
||
|
state = 0
|
||
|
animate = 0, 0, 0, 1
|
||
|
cube.wall1=0,0,0
|
||
|
play_sound.move_stone =0
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=watch2]
|
||
|
<on_click=0>
|
||
|
text_id=dh_w1
|
||
|
button_id=b_w1
|
||
|
button_id=b_w2
|
||
|
play_sound.npc_watch = 0
|
||
|
|
||
|
<on_button=0,0>
|
||
|
text_width = 220
|
||
|
text_id=dh_w2
|
||
|
use_offer=0
|
||
|
<on_button=0,1>
|
||
|
text_id=dh_w3
|
||
|
button_id=b_yes
|
||
|
button_id=b_no
|
||
|
state=1
|
||
|
<on_button=1,0>
|
||
|
text_id=not_enough_money
|
||
|
state=0
|
||
|
<on_button=1,1>
|
||
|
state=0
|
||
|
<on_use.proof_of_heroism=0,0>
|
||
|
text_id=dh_w5
|
||
|
<on_use.proof_of_heroism=0,1>
|
||
|
text_id=dh_w4
|
||
|
remove_party_item.proof_of_heroism=1
|
||
|
activate=1,0,0
|
||
|
state=2
|
||
|
<on_click=2>
|
||
|
text_id = dh_captain_proceed
|
||
|
play_sound.npc_watch =0
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior = woodgate_locked]
|
||
|
<on_init = 0>
|
||
|
animate = 0, 0, 0, 1
|
||
|
block = 1
|
||
|
<on_init = 1>
|
||
|
animate = 1, 1, 0, 1
|
||
|
block = 0
|
||
|
<on_click = 0>
|
||
|
text_id=locked_gate
|
||
|
play_sound.locked_door=0
|
||
|
<on_activate=0,1>
|
||
|
state = 1
|
||
|
animate = -1, 1, 0, 1
|
||
|
block = 0
|
||
|
play_sound.door = 0
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
# SHOPS
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[behavior = door_inn]
|
||
|
<on_move = 0,2>
|
||
|
do_click = 0
|
||
|
<on_click=0>
|
||
|
play_sound.door = 0
|
||
|
text_id = dh_rathole_inn
|
||
|
picture = data\scene\intro3.jpg
|
||
|
button_id = b_rest_100
|
||
|
button_id = b_trade
|
||
|
button_id.60 = b_leave
|
||
|
button_layout = 0
|
||
|
<on_button = 0, 0>
|
||
|
check_money = 100, 0
|
||
|
<on_button = 0, 1>
|
||
|
item_offer=1,2
|
||
|
<on_check = 0, 0, 1>
|
||
|
text_id = dh_inn_rest
|
||
|
picture = data\scene\intro3.jpg
|
||
|
change_money = -100
|
||
|
change_hp = 0, 100, 2
|
||
|
change_stamina = 0, 100, 2
|
||
|
play_sound.YAWN = 0
|
||
|
<on_check = 0, 0, 0>
|
||
|
picture = data\scene\intro3.jpg
|
||
|
text_id = not_enough_money
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
[behavior = door_smith]
|
||
|
#=======
|
||
|
|
||
|
<on_click=0>
|
||
|
play_sound.door = 0
|
||
|
text_id = dh_smith_first_hello
|
||
|
picture = data\scene\smith.jpg
|
||
|
button_id = b_work
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_move = 0,2>
|
||
|
do_click = 0
|
||
|
<on_button = 0,0>
|
||
|
text_id = dh_smith_work
|
||
|
picture = data\scene\smith.jpg
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
item.myron's_key = 255,255
|
||
|
state=1
|
||
|
quest.kill_vermin = 1
|
||
|
<on_button = 0,1>
|
||
|
item_offer = 1,3
|
||
|
|
||
|
#=======
|
||
|
|
||
|
<on_click=1>
|
||
|
play_sound.door = 0
|
||
|
text_id = dh_smith_in_progress
|
||
|
picture = data\scene\smith.jpg
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_move = 1,2>
|
||
|
do_click = 0
|
||
|
<on_button = 1,0>
|
||
|
item_offer = 1,3
|
||
|
|
||
|
#=======
|
||
|
|
||
|
<on_activate = 1,77>
|
||
|
#signal od mrtveho worma
|
||
|
state=2
|
||
|
<on_click=2>
|
||
|
play_sound.door = 0
|
||
|
text_id = dh_smith_success
|
||
|
picture = data\scene\smith.jpg
|
||
|
change_money=200
|
||
|
quest.kill_vermin = 2
|
||
|
exp=250
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
state=3
|
||
|
<on_move = 2,2>
|
||
|
do_click = 0
|
||
|
<on_button = 2,0>
|
||
|
item_offer = 1,3
|
||
|
|
||
|
#=======
|
||
|
|
||
|
<on_click=3>
|
||
|
play_sound.door = 0
|
||
|
text_id = dh_smith_after_success
|
||
|
picture = data\scene\smith.jpg
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_move = 3,2>
|
||
|
do_click = 0
|
||
|
<on_button = 3,0>
|
||
|
item_offer = 1,3
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=yorik]
|
||
|
<on_click=0>
|
||
|
text_id=dh_yorik
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
play_sound.npc_man3 = 0
|
||
|
<on_button=0,0>
|
||
|
item_offer=1,12
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior = hunter]
|
||
|
<on_click=0>
|
||
|
text_id=dh_hunter1
|
||
|
button_id=b_yes
|
||
|
button_id=b_no
|
||
|
button_id=b_trade
|
||
|
play_sound.npc_highlander = 0
|
||
|
|
||
|
<on_button=0,2>
|
||
|
item_offer = 1,12
|
||
|
<on_button=0,0>
|
||
|
text_id=dh_hunter2
|
||
|
item.bloody_meat=255,255
|
||
|
quest.hunter's_dog=1
|
||
|
state=1
|
||
|
<on_click=1>
|
||
|
check_global.31=1,0
|
||
|
play_sound.npc_highlander = 0
|
||
|
<on_check=1,0,-1>
|
||
|
text_id=dh_hunter3
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
<on_check=1,0,0>
|
||
|
text_id=dh_hunter4
|
||
|
quest.hunter's_dog=2
|
||
|
exp=250
|
||
|
item.vorack's_crossbow=255,255
|
||
|
remove_party_item.wounded_dog=1
|
||
|
state=2
|
||
|
<on_button=1,0>
|
||
|
item_offer = 1,12
|
||
|
<on_click=2>
|
||
|
item_offer = 1,12
|
||
|
play_sound.npc_highlander = 0
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior=merchant]
|
||
|
<on_click=0>
|
||
|
text_id=dh_merchant1
|
||
|
button_id=b_yes
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
play_sound.npc_merchant = 0
|
||
|
<on_button=0,0>
|
||
|
quest.messenger=1
|
||
|
item.merchant's_letter=255,255
|
||
|
state=1
|
||
|
<on_button=0,1>
|
||
|
item_offer=1,12
|
||
|
<on_click=1>
|
||
|
item_offer=1,12
|
||
|
play_sound.npc_merchant = 0
|
||
|
|
||
|
|