Undercroft/undercroft_windows_i110/data/defs/level.city/warehouse_material.txt

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//==============================================================================
//grounds
//==============================================================================
[material = floor]
bitmap = data\material\ground\deck1a.gif
bitmap = data\material\ground\deck1b.gif
<frame = 0>
//liche
ground_central.0,0 = 0, 0, 73, 279, 96
ground_central.1,0 = 0, 0, 39, 229, 72
ground_central.2,0 = 0, 0, 16, 155, 38
ground_central.3,0 = 0, 80, 0, 185, 15
ground_central.4,0 = 0, 208, 97, 279, 107
ground_left.0,0,0 = 0, 236, 34, 279, 57
ground_left.1,0,0 = 0, 199, 0, 279, 33
ground_left.2,0,0 = 0, 0, 97, 104, 119
ground_left.3,0,0 = 0, 157, 108, 279, 123
ground_left.4,0,0 = 0, 0, 0, 79, 10
ground_left.3,1,0 = 0, 105, 108, 154, 122
ground_left.4,1,0 = 0, 105, 97, 191, 107
//sude
ground_central.0,1 = 1, 0, 73, 279, 96
ground_central.1,1 = 1, 0, 39, 229, 72
ground_central.2,1 = 1, 0, 16, 155, 38
ground_central.3,1 = 1, 80, 0, 185, 15
ground_central.4,1 = 1, 208, 97, 279, 107
ground_left.0,0,1 = 1, 236, 34, 279, 57
ground_left.1,0,1 = 1, 199, 0, 279, 33
ground_left.2,0,1 = 1, 0, 97, 104, 119
ground_left.3,0,1 = 1, 157, 108, 279, 123
ground_left.4,0,1 = 1, 0, 0, 79, 10
ground_left.3,1,1 = 1, 105, 108, 154, 122
ground_left.4,1,1 = 1, 105, 97, 191, 107
//==============================================================================
//walls
//==============================================================================
[material = w_wood]
bitmap = data\material\wall.city.night\wood1_1A.gif
bitmap = data\material\wall.city.night\wall1_2.gif
bitmap = data\material\wall\wood1_f.jpg
bitmap = data\material\wall.city.night\wood1_1B.gif
<frame = 0>
//liche
left.0,0,0 = 0, 0, 0, 44, 179
left.1,0,0 = 0, 45, 0, 81, 144
left.2,0,0 = 0, 82, 0, 105, 96
left.3,0,0 = 0, 82, 97, 99, 163
left.4,0,0 = 0, 100, 97, 110, 139
left.3,1,0 = 1, 0, 0, 51, 64
left.4,1,0 = 1, 52, 0, 88, 49
front_central.0,0 = 2, 0, 0, 229, 145
//sude steny
left.0,0,1 = 3, 0, 0, 44, 179
left.1,0,1 = 3, 45, 0, 81, 144
left.2,0,1 = 3, 82, 0, 105, 96
left.3,0,1 = 3, 82, 97, 99, 163
left.4,0,1 = 3, 100, 97, 110, 139
[material = w_timber]
bitmap = data\material\wall\timber_1a.gif
bitmap = data\material\wall\timber_2.gif
bitmap = data\material\wall\timber_f.gif
bitmap = data\material\wall\timber_1b.gif
<frame = 0>
//liche
left.0,0,0 = 0, 0, 0, 44, 179,0
left.1,0,0 = 0, 45, 0, 81, 144,1
left.2,0,0 = 0, 82, 0, 105, 96,2
left.3,0,0 = 0, 82, 97, 99, 163,3
left.4,0,0 = 0, 100, 97, 110, 139,4
left.3,1,0 = 1, 0, 0, 51, 64,3
left.4,1,0 = 1, 52, 0, 88, 49,4
front_central.0,0 = 2, 0, 0, 229, 145,0
//sude steny
left.0,0,1 = 3, 0, 0, 44, 179,0
left.1,0,1 = 3, 45, 0, 81, 144,1
left.2,0,1 = 3, 82, 0, 105, 96,2
left.3,0,1 = 3, 82, 97, 99, 163,3
left.4,0,1 = 3, 100, 97, 110, 139,4
fog_level = 0, 60, 120, 180, 200
[material = w_books]
bitmap = data\material\wall\books_1A.gif
bitmap = data\material\wall\books_2.gif
bitmap = data\material\wall\books_f.jpg
bitmap = data\material\wall\books_1B.gif
<frame = 0>
//liche
left.0,0,0 = 0, 0, 0, 44, 179,0
left.1,0,0 = 0, 45, 0, 81, 144,1
left.2,0,0 = 0, 82, 0, 105, 96,2
left.3,0,0 = 0, 82, 97, 99, 163,3
left.4,0,0 = 0, 100, 97, 110, 139,4
left.3,1,0 = 1, 0, 0, 51, 64,3
left.4,1,0 = 1, 52, 0, 88, 49,4
front_central.0,0 = 2, 0, 0, 229, 145,0
//sude steny
left.0,0,1 = 3, 0, 0, 44, 179,0
left.1,0,1 = 3, 45, 0, 81, 144,1
left.2,0,1 = 3, 82, 0, 105, 96,2
left.3,0,1 = 3, 82, 97, 99, 163,3
left.4,0,1 = 3, 100, 97, 110, 139,4
fog_level = 0, 60, 120, 180, 200