42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
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[LEVEL = HOH]
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name = Haunted House
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music.MAIN = data\music\forest.ogg
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material_file = data\defs\level.city\hoh_material.txt
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cube_file = data\defs\level.city\hoh_cube.txt
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enemy_file = data\defs\enemy\npc\necromancer.txt
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enemy_file = data\defs\enemy\6-city\spectre.txt
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#enemy_file = data\defs\enemy\6-city\skeleton.txt
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enemy_file = data\defs\enemy\6-city\bonewraith_city.txt
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#enemy_file = data\defs\enemy\6-city\fatdead.txt
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enemy_file = data\defs\enemy\6-city\zombie.txt
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enemy_file = data\defs\enemy\6-city\livingdead.txt
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object_file = data\defs\object\jamb.txt
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object_file = data\defs\object\barrel.txt
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object_file = data\defs\object\garbage.txt
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object_file = data\defs\object\foliage1.txt
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object_file = data\defs\object\torch1.txt
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object_file = data\defs\object\torch2.txt
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object_file = data\defs\object\column.txt
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object_file = data\defs\object\furniture.txt
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object_file = data\defs\object\flag1.txt
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object_file = data\defs\object\stain.txt
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object_file = data\defs\object\stain2.txt
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behavior_file = data\defs\object\food_behavior.txt
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object_file = data\defs\object\food.txt
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behavior_file = data\defs\object\web_behavior.txt
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object_file = data\defs\object\web.txt
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behavior_file = data\defs\level.city\hoh_behavior.txt
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object_file = data\defs\level.city\hoh_object.txt
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background = data\sky\sewer.jpg,1,1,1, 0,100,0,100
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fog_color = 45, 50, 35
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fog_level = 0,60,130,200,230
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