Undercroft/undercroft_windows_i110/data/defs/level.city/gang_behavior.txt

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[behavior = house_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 1, 1, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
block = 0
play_sound.door = 0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.door = 0
end_round=1
[behavior=house_door_locked]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 1, 1, 0, 1
block = 0
<on_click = 0>
check_item.steel_key=0
<on_check=0,0,0>
play_sound.locked_door=0
text_id=locked_door
<on_check=0,0,1>
text_id=action_used_key
play_sound.unlock=0
remove_party_item.steel_key=1
state=1
do_click=0
<on_click = 1>
state = 2
animate = -1, 1, 0, 1
block = 0
play_sound.door = 0
end_round=1
<on_click = 2>
state = 1
animate = -1, 0, 0, 1
block = 1
play_sound.door = 0
end_round=1
[behavior=house_door_barricade]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_click = 0>
play_sound.locked_door=0
text_width=220
text_id=ct_door_barricade
use_offer=0
<on_use.keg=0,0>
text_id=ct_door_barricade2
<on_use.keg=0,1>
picture=data\scene\explosion.jpg
text_id=ct_explosion
remove_party_item.keg=1
remove_object.house_door_barricade=0,0
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[behavior = door1]
<on_move=0,2>
do_click=1
<on_click=0>
play_sound.locked_door=0
text_id=gang_locked_door
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[behavior = button]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.ground=0,0,0
play_sound.move_stone=0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.wall1=0,0,0
play_sound.move_stone=0
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[behavior = exit]
<on_move=0,2>
do_click=1
<on_click=0>
play_sound.ladder=0
teleport=-1,0,0
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[behavior=win_stone_exit]
<on_move=0,2>
do_click=1
<on_click=0>
teleport.city=-1,32,27
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[behavior=gang_end]
<on_enter=0,1>
picture=data\scene\demon1.jpg
text_id=gang_end1
button_id=b_next
<on_button=0,0>
state=1
picture=data\scene\demon2.jpg
text_id=gang_end2
button_id=b_next
<on_button=1,0>
state=2
picture=data\scene\demon2.jpg
text_id=gang_end3
button_id=b_next
set_global.22=1
flash_view=0,0,0,255
[behavior = sign_office]
<on_click=0>
text_id = gang_sign_office
text_width = 300